Hopefully fixed a potential memory leak + added A2S_PLAYER_REPLY functionality, I think.
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12b109c564
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7bd2b07064
@ -33,6 +33,8 @@
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#include "string.h"
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#include "string.h"
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#include "sys/socket.h"
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#include "sys/socket.h"
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#include "CDetour/detours.h"
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#include "CDetour/detours.h"
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#include <bitbuf.h>
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#include <inetchannel.h>
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#define DETOUR_CREATE_MEMBER_ADDRESS(name, address) CDetourManager::CreateDetour(GET_MEMBER_CALLBACK(name), GET_MEMBER_TRAMPOLINE(name), address);
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#define DETOUR_CREATE_MEMBER_ADDRESS(name, address) CDetourManager::CreateDetour(GET_MEMBER_CALLBACK(name), GET_MEMBER_TRAMPOLINE(name), address);
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#define DETOUR_CREATE_STATIC_ADDRESS(name, address) CDetourManager::CreateDetour(GET_STATIC_CALLBACK(name), GET_STATIC_TRAMPOLINE(name), address);
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#define DETOUR_CREATE_STATIC_ADDRESS(name, address) CDetourManager::CreateDetour(GET_STATIC_CALLBACK(name), GET_STATIC_TRAMPOLINE(name), address);
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@ -54,6 +56,12 @@ SMEXT_LINK(&g_Interface);
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CDetour *g_pDetour_SendTo = NULL;
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CDetour *g_pDetour_SendTo = NULL;
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CDetour *g_pDetour_RecvFrom = NULL;
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CDetour *g_pDetour_RecvFrom = NULL;
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char g_PlayerReply[1024];
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bf_write g_PlayerReplyPacket(PlayerReply, 1024);
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char *NewBuf;
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char *OldBuf;
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/**
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/**
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* @brief
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* @brief
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*/
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*/
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@ -63,9 +71,7 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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{
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{
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// g_pSM->LogMessage(myself, "A2S_INFO_REPLY: %s", buf);
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// g_pSM->LogMessage(myself, "A2S_INFO_REPLY: %s", buf);
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char *NewBuf;
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delete[] NewBuf;
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char *OldBuf;
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NewBuf = new char[len];
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NewBuf = new char[len];
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memcpy(NewBuf, buf, len);
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memcpy(NewBuf, buf, len);
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OldBuf = NewBuf;
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OldBuf = NewBuf;
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@ -109,7 +115,7 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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if (pPlayer != NULL && pPlayer->IsConnected() && !pPlayer->IsSourceTV())
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if (pPlayer != NULL && pPlayer->IsConnected() && !pPlayer->IsSourceTV())
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{
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{
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iPlayers += 1;
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iPlayers++;
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}
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}
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}
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}
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@ -122,10 +128,47 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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return DETOUR_STATIC_CALL(Detour_SendTo)(s, NewBuf, len, flags, to, tolen);
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return DETOUR_STATIC_CALL(Detour_SendTo)(s, NewBuf, len, flags, to, tolen);
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}
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}
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// if (memcmp(buf, A2S_PLAYER_REPLY, 5) == 0)
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if (memcmp(buf, A2S_PLAYER_REPLY, 5) == 0)
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// {
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{
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// g_pSM->LogMessage(myself, "A2S_PLAYER_REPLY: %s", buf);
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g_pSM->LogMessage(myself, "A2S_PLAYER_REPLY: %s", buf);
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// }
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g_PlayerReply.Reset(); //build up the packet as a bitbuffer so we can use the nice helper functions to do the work for us
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g_PlayerReply.WriteLong(-1);//FF FF FF FF
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g_PlayerReply.WriteByte(68);//44
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g_PlayerReply.WriteByte(playerhelpers->GetNumPlayers()); //number of players
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int iPlayers = 0;
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for (int index = 0; index <= SM_MAXPLAYERS; index++)
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{
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(index);
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if (pPlayer != NULL && pPlayer->IsConnected() && pPlayer->IsInGame() && !pPlayer->IsSourceTV())
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{
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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INetChannelInfo *pNetInfo = engine->GetPlayerNetInfo(client);
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g_PlayerReply.WriteByte(iPlayers);
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g_PlayerReply.WriteString(pPlayer->GetName());
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if(pInfo != NULL)
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g_PlayerReply.WriteLong(pInfo->GetFragCount());
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else
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g_PlayerReply.WriteLong(0);
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if(pNetInfo != NULL)
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g_PlayerReply.WriteFloat(pNetInfo->GetTimeConnected());
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else
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g_PlayerReply.WriteFloat(0.0);
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iPlayers++;
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}
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}
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return DETOUR_STATIC_CALL(Detour_SendTo)(s, (const char *)g_PlayerReply.GetData(), g_PlayerReply.GetNumBytesWritten(), flags, to, tolen);
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}
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return DETOUR_STATIC_CALL(Detour_SendTo)(s, buf, len, flags, to, tolen);
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return DETOUR_STATIC_CALL(Detour_SendTo)(s, buf, len, flags, to, tolen);
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}
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}
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