im bad at video games, the test build™️
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@ -32,9 +32,10 @@
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#include "extension.h"
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#include "string.h"
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#include "sys/socket.h"
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#include "iplayerinfo.h"
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#include <inetchannel.h>
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#include "CDetour/detours.h"
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#include <bitbuf.h>
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#include <inetchannel.h>
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#define DETOUR_CREATE_MEMBER_ADDRESS(name, address) CDetourManager::CreateDetour(GET_MEMBER_CALLBACK(name), GET_MEMBER_TRAMPOLINE(name), address);
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#define DETOUR_CREATE_STATIC_ADDRESS(name, address) CDetourManager::CreateDetour(GET_STATIC_CALLBACK(name), GET_STATIC_TRAMPOLINE(name), address);
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@ -57,7 +58,7 @@ CDetour *g_pDetour_SendTo = NULL;
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CDetour *g_pDetour_RecvFrom = NULL;
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char g_PlayerReply[1024];
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bf_write g_PlayerReplyPacket(PlayerReply, 1024);
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bf_write g_PlayerReplyPacket(g_PlayerReply, 1024);
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char *NewBuf;
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char *OldBuf;
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@ -132,12 +133,12 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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{
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g_pSM->LogMessage(myself, "A2S_PLAYER_REPLY: %s", buf);
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g_PlayerReply.Reset(); //build up the packet as a bitbuffer so we can use the nice helper functions to do the work for us
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g_PlayerReplyPacket.Reset(); //build up the packet as a bitbuffer so we can use the nice helper functions to do the work for us
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g_PlayerReply.WriteLong(-1);//FF FF FF FF
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g_PlayerReply.WriteByte(68);//44
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g_PlayerReplyPacket.WriteLong(-1);//FF FF FF FF
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g_PlayerReplyPacket.WriteByte(68);//44
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g_PlayerReply.WriteByte(playerhelpers->GetNumPlayers()); //number of players
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g_PlayerReplyPacket.WriteByte(playerhelpers->GetNumPlayers()); //number of players
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int iPlayers = 0;
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@ -148,26 +149,26 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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if (pPlayer != NULL && pPlayer->IsConnected() && pPlayer->IsInGame() && !pPlayer->IsSourceTV())
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{
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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INetChannelInfo *pNetInfo = engine->GetPlayerNetInfo(client);
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INetChannelInfo *pNetInfo = engine->GetPlayerNetInfo(index);
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g_PlayerReply.WriteByte(iPlayers);
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g_PlayerReply.WriteString(pPlayer->GetName());
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g_PlayerReplyPacket.WriteByte(iPlayers);
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g_PlayerReplyPacket.WriteString(pPlayer->GetName());
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if(pInfo != NULL)
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g_PlayerReply.WriteLong(pInfo->GetFragCount());
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g_PlayerReplyPacket.WriteLong(pInfo->GetFragCount());
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else
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g_PlayerReply.WriteLong(0);
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g_PlayerReplyPacket.WriteLong(0);
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if(pNetInfo != NULL)
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g_PlayerReply.WriteFloat(pNetInfo->GetTimeConnected());
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g_PlayerReplyPacket.WriteFloat(pNetInfo->GetTimeConnected());
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else
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g_PlayerReply.WriteFloat(0.0);
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g_PlayerReplyPacket.WriteFloat(0.0);
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iPlayers++;
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}
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}
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return DETOUR_STATIC_CALL(Detour_SendTo)(s, (const char *)g_PlayerReply.GetData(), g_PlayerReply.GetNumBytesWritten(), flags, to, tolen);
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return DETOUR_STATIC_CALL(Detour_SendTo)(s, (char *)g_PlayerReplyPacket.GetData(), g_PlayerReplyPacket.GetNumBytesWritten(), flags, to, tolen);
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}
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return DETOUR_STATIC_CALL(Detour_SendTo)(s, buf, len, flags, to, tolen);
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@ -191,6 +192,13 @@ DETOUR_DECL_STATIC6(Detour_RecvFrom, int, int, s, char *, buf, int, len, int, fl
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return DETOUR_STATIC_CALL(Detour_RecvFrom)(s, buf, len, flags, from, fromlen);
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}
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bool A2SFixes::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
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{
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GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
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return true;
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}
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/**
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* @brief This is called after the initial loading sequence has been processed.
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*
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@ -91,7 +91,7 @@ public:
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* @param late Whether or not Metamod considers this a late load.
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* @return True to succeed, false to fail.
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*/
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//virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late);
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virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late);
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/**
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* @brief Called when Metamod is detaching, after the extension version is called.
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@ -56,7 +56,7 @@
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* @brief Sets whether or not this plugin required Metamod.
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* NOTE: Uncomment to enable, comment to disable.
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*/
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//#define SMEXT_CONF_METAMOD
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#define SMEXT_CONF_METAMOD
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/** Enable interfaces you want to use here by uncommenting lines */
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//#define SMEXT_ENABLE_FORWARDSYS
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