Update extension.cpp
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@ -142,14 +142,14 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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{
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{
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char PlayerReply[1024 * 6];
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char PlayerReply[1024 * 6];
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bf_write PlayerReplyPacket(PlayerReply, sizeof(PlayerReply));
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bf_write PlayerReplyPacket(PlayerReply, sizeof(PlayerReply));
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PlayerReplyPacket.Reset(); // Build up the packet as a bitbuffer so we can use the nice helper functions to do the work for us
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PlayerReplyPacket.Reset(); // Build up the packet as a bitbuffer so we can use the nice helper functions to do the work for us
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PlayerReplyPacket.WriteLong(-1); // FF FF FF FF
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PlayerReplyPacket.WriteLong(-1); // FF FF FF FF
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PlayerReplyPacket.WriteByte(68); // 44
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PlayerReplyPacket.WriteByte(68); // 44
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int iPlayers = 0;
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int iPlayers = 0;
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PlayerInfo PlayerList[SM_MAXPLAYERS];
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PlayerInfo PlayerList[SM_MAXPLAYERS];
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for (int index = 0; index <= SM_MAXPLAYERS; index++)
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for (int index = 0; index <= SM_MAXPLAYERS; index++)
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@ -158,7 +158,7 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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if (pPlayer != NULL && pPlayer->IsConnected() && pPlayer->IsInGame() && !pPlayer->IsSourceTV())
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if (pPlayer != NULL && pPlayer->IsConnected() && pPlayer->IsInGame() && !pPlayer->IsSourceTV())
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{
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{
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memcpy(PlayerList[iPlayers].Name, pPlayer->GetName(), len);
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memcpy(PlayerList[iPlayers].Name, pPlayer->GetName(), 32);
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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@ -177,9 +177,9 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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iPlayers++;
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iPlayers++;
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}
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}
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}
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}
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PlayerReplyPacket.WriteByte(iPlayers); // Number of players
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PlayerReplyPacket.WriteByte(iPlayers); // Number of players
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for (int index = 0; index < iPlayers; index++)
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for (int index = 0; index < iPlayers; index++)
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{
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{
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PlayerReplyPacket.WriteByte(index);
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PlayerReplyPacket.WriteByte(index);
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