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projects-jenz/discord_verificiation/playtime-frontend/lib/populationBaseline.ts
T

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544 B
TypeScript

// How long after a map starts we wait before reading its "starting"
// population. At the exact instant of a map change the player count is still
// the previous map's (people leaving or reconnecting), so reading it at t=0
// would blame the new map for attrition that happened before/around the
// change. Shared by the leaderboard, the population chart SQL and the
// per-session timeline so all three agree. Safe to import from client code.
export const START_BASELINE_MIN = 3;
export const START_BASELINE_MS = START_BASELINE_MIN * 60_000;