// How long after a map starts we wait before reading its "starting" // population. At the exact instant of a map change the player count is still // the previous map's (people leaving or reconnecting), so reading it at t=0 // would blame the new map for attrition that happened before/around the // change. Shared by the leaderboard, the population chart SQL and the // per-session timeline so all three agree. Safe to import from client code. export const START_BASELINE_MIN = 3; export const START_BASELINE_MS = START_BASELINE_MIN * 60_000;