412 lines
9.5 KiB
Bash
412 lines
9.5 KiB
Bash
#!/bin/sh
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#
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# Copyright (c) 2004, Valve LLC. All rights reserved.
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#
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# a wrapper script for the main Source engine dedicated server binary.
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# Performs auto-restarting of the server on crash. You can
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# extend this to log crashes and more.
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#
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# setup the libraries, local dir first!
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export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
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# The srcds_run script should be at the top level of the game tree
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# Make sure we are in that directory since the script assumes this is the case
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cd "`dirname \"$0\"`"
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if test `id -u` -eq 0; then
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echo
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echo
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echo "************** WARNING ***************"
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echo "Running the dedicated server as root "
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echo "is highly discouraged. It is generally"
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echo "unnecessary to use root privileges to "
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echo "execute the dedicated server. "
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echo "**************************************"
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echo
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echo
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timeout=10
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while test $timeout -gt 0; do
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echo -n "The server will continue to launch in $timeout seconds\r"
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timeout=`expr $timeout - 1`
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sleep 1
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done
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fi
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init() {
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# Initialises the various variables
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# Set up the defaults
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GAME=""
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DEBUG=""
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RESTART="yes"
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HL=./srcds_linux
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HL_DETECT=1
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TIMEOUT=10 # time to wait after a crash (in seconds)
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CRASH_DEBUG_MSG="email debug.log to [email protected]"
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GDB="gdb" # the gdb binary to run
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DEBUG_LOG="debug.log"
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PID_FILE="" # only needed it DEBUG is set so init later
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STEAM=""
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PID_FILE_SET=0
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STEAMERR=""
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SIGINT_ACTION="quit 0" # exit normally on sig int
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NO_TRAP=0
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AUTO_UPDATE=""
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STEAM_DIR=""
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STEAMCMD_SCRIPT=""
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PARAMS=$*
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# Remove any old default pid files
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# Cant do this as they may be still running
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#rm -f hlds.*.pid
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# use the $FORCE environment variable if its set
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if test -n "$FORCE" ; then
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# Note: command line -binary will override this
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HL=$FORCE
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HL_DETECT=0
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fi
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while test $# -gt 0; do
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case "$1" in
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"+map")
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MAP="$2"
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shift;;
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"-game")
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GAME="$2"
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shift ;;
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"-debug")
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DEBUG=1
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# Ensure that PID_FILE is set
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PID_FILE_SET=1
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if test -z "$PID_FILE"; then
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PID_FILE="hlds.$$.pid"
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fi ;;
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"-norestart")
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RESTART="" ;;
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"-pidfile")
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PID_FILE="$2"
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PID_FILE_SET=1
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shift ;;
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"-binary")
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HL="$2"
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HL_DETECT=0
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shift ;;
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"-timeout")
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TIMEOUT="$2"
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shift ;;
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"-gdb")
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GDB="$2"
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shift ;;
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"-debuglog")
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DEBUG_LOG="$2"
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shift ;;
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"-consolelog")
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CONSOLE_LOG="$2"
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shift ;;
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"-autoupdate")
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AUTO_UPDATE="yes"
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RESTART="yes" ;;
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"-steamerr")
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STEAMERR=1 ;;
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"-ignoresigint")
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SIGINT_ACTION="" ;;
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"-notrap")
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NO_TRAP=1 ;;
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"-steam_dir")
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STEAM_DIR=$2
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shift ;;
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"-steamcmd_script")
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STEAMCMD_SCRIPT=$2
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shift ;;
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"-help")
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# quit with syntax
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quit 2
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;;
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esac
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shift
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done
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# Ensure we have a game specified
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if test -z "$GAME"; then
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GAME="tf"
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PARAMS="$PARAMS -game $GAME"
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fi
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# Check game directory
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if test ! -d "$GAME"; then
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echo "ERROR: Invalid game type '$GAME' sepecified."
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quit 1
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fi
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if test -z "$MAP"; then
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echo "WARNING: No map specified! Server may not heartbeat."
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fi
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if test 0 -eq "$NO_TRAP"; then
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# Set up the int handler
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# N.B. Dont use SIGINT symbolic value
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# as its just INT under ksh
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trap "$SIGINT_ACTION" 2
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fi
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# Only detect the CPU if it hasnt been set with
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# either environment or command line
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if test "$HL_DETECT" -eq 1; then
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detectcpu
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fi
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if test ! -f "$HL"; then
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echo "ERROR: Source Engine binary '$HL' not found, exiting"
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quit 1
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elif test ! -x "$HL"; then
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# Could try chmod but dont know what we will be
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# chmoding so just fail.
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echo "ERROR: Source engine binary '$HL' not executable, exiting"
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quit 1
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fi
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# Setup debugging
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if test -n "$DEBUG" ; then
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#turn on core dumps :) (if possible)
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echo "Enabling debug mode"
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if test "unlimited" != `ulimit -c` && test "`ulimit -c`" -eq 0 ; then
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ulimit -c unlimited
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fi
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GDB_TEST=`$GDB -v`
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if test -z "$GDB_TEST"; then
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echo "WARNING: Please install gdb first."
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echo " goto http://www.gnu.org/software/gdb/ "
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DEBUG="" # turn off debugging cause gdb isn't installed
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fi
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fi
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if test -n "$STEAM_DIR" && test -z "$STEAMCMD_SCRIPT"; then
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echo "ERROR: You must set both the steam_dir and steamcmd_script."
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quit 1
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fi
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HL_CMD="$HL $PARAMS"
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if test -n "$CONSOLE_LOG" -a -x "bin/logger"; then
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HL_CMD="bin/logger $CONSOLE_LOG $HL_CMD"
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fi
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}
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syntax () {
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# Prints script syntax
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echo "Syntax:"
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echo "$0 [-game <game>] [-debug] [-norestart] [-pidfile]"
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echo " [-binary <binary>]"
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echo " [-timeout <number>] [-gdb <gdb>] [-autoupdate]"
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echo " [-steam_dir <path>] [-steamcmd_script <path>] [-steamerr] [-ignoresigint]"
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echo " [-debuglog <logname>]"
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echo "Params:"
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echo "-game <game> Specifies the <game> to run. [Default: $DEFAULT_GAME]"
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echo "-debug Run debugging on failed servers if possible."
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echo "-debuglog <logname> Log debug output to this file."
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echo "-consolelog <logname> Log console output to this file."
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echo "-norestart Don't attempt to restart failed servers."
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echo "-pidfile <pidfile> Use the specified <pidfile> to store the server pid."
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echo "-binary <binary> Use the specified binary ( no auto detection ). [Default: $HL]"
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echo "-timeout <number> Sleep for <number> seconds before restarting"
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echo " a failed server."
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echo "-gdb <gdb> Use <dbg> as the debugger of failed servers."
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echo "-steam_dir <path> Dir that steam.sh resides in. Example: ~/Steam"
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echo "-steamcmd_script <path> Path to the steam script to execute. Example: ~/Steam/csgo_ds.txt"
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echo "-steamerr Quit on steam update failure."
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echo "-ignoresigint Ignore signal INT ( prevents CTRL+C quitting"
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echo " the script )."
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echo "-notrap Don't use trap. This prevents automatic"
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echo " removal of old lock files."
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echo ""
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echo "Note: All parameters specified as passed through to the server"
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echo "including any not listed."
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}
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debugcore () {
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# Debugs any core file if DEBUG is set and
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# the exitcode is none 0
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exitcode=$1
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if test $exitcode -ne 0; then
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if test -n "$DEBUG" ; then
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echo "bt" > debug.cmds;
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echo "info locals" >> debug.cmds;
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echo "info registers" >> debug.cmds
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echo "info sharedlibrary" >> debug.cmds
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echo "disassemble" >> debug.cmds
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echo "info frame" >> debug.cmds; # works, but gives an error... must be last
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echo "----------------------------------------------" >> $DEBUG_LOG
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echo "CRASH: `date`" >> $DEBUG_LOG
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echo "Start Line: $HL_CMD" >> $DEBUG_LOG
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# check to see if a core was dumped
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if test -f core ; then
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CORE="core"
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elif test -f core.`cat $PID_FILE`; then
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CORE=core.`cat $PID_FILE`
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elif test -f "$HL.core" ; then
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CORE="$HL.core"
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fi
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if test -n "$CORE"; then
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$GDB $HL $CORE -x debug.cmds -batch >> $DEBUG_LOG
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rm -f "$CORE"
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fi
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echo "End of Source crash report" >> $DEBUG_LOG
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echo "----------------------------------------------" >> $DEBUG_LOG
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echo $CRASH_DEBUG_MSG
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rm debug.cmds
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else
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echo "Add \"-debug\" to the $0 command line to generate a debug.log to help with solving this problem"
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fi
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fi
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}
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detectcpu() {
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# Attempts to auto detect the CPU
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echo "Auto detecting CPU"
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if test "Linux" = `uname`; then
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HL=./srcds_linux
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echo "Using default binary: $HL"
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elif test "FreeBSD" = `uname`; then
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HL=./srcds_linux
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echo "Using default binary: $HL"
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elif test "Darwin" = `uname`; then
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echo "Using OSX binary."
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HL=./srcds_osx
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else
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echo "Using default binary: $HL"
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fi
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}
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update() {
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updatesingle
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}
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updatesingle() {
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# Run the steam update
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# exits on failure if STEAMERR is set
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if test -n "$AUTO_UPDATE"; then
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if test -z "$STEAM_DIR" || test -z "$STEAMCMD_SCRIPT" ; then
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echo "ERROR: -autoupdate requires -steam_dir and -steamcmd_script.";
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quit 1
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fi
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if test -d "$STEAM_DIR"; then
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echo "Updating server using Steam."
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echo "----------------------------"
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OLDWD=$(pwd)
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eval "cd $STEAM_DIR"
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eval "./steamcmd.sh +runscript $STEAMCMD_SCRIPT +quit"
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eval "cd $OLDWD"
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echo "----------------------------"
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else
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if test -n "$STEAMERR"; then
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echo "ERROR: Could not locate steam dir:$STEAM_DIR, exiting.";
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quit 1
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else
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echo "WARNING: Could not locate steam dir:$STEAM_DIR, ignoring."
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return 0
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fi
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fi
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fi
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return 1
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}
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run() {
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# Runs the steam update and server
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# Loops if RESTART is set
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# Debugs if server failure is detected
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# Note: if RESTART is not set then
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# 1. DEBUG is set then the server is NOT exec'd
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# 2. DEBUG is not set the the server is exec'd
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if test -n "$RESTART" ; then
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echo "Server will auto-restart if there is a crash."
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#loop forever
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while true
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do
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# Update if needed
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update
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# Run the server
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$HL_CMD
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retval=$?
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if test $retval -eq 0 && test -z "$AUTO_UPDATE"; then
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break; # if 0 is returned then just quit
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fi
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debugcore $retval
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echo "`date`: Server restart in $TIMEOUT seconds"
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# don't thrash the hard disk if the server dies, wait a little
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sleep $TIMEOUT
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done # while true
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else
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# Update if needed
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update
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# Run the server
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if test -z "$DEBUG"; then
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# debug not requested we can exec
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exec $HL_CMD
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else
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# debug requested we can't exec
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$HL_CMD
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debugcore $?
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fi
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fi
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}
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quit() {
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# Exits with the give error code, 1
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# if none specified.
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# exit code 2 also prints syntax
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exitcode="$1"
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# default to failure
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if test -z "$exitcode"; then
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exitcode=1
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fi
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case "$exitcode" in
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0)
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echo "`date`: Server Quit" ;;
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2)
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syntax ;;
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*)
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echo "`date`: Server Failed" ;;
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esac
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# Remove pid file
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if test -n "$PID_FILE" && test -f "$PID_FILE" ; then
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# The specified pid file
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rm -f $PID_FILE
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fi
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# reset SIGINT and then kill ourselves properly
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trap - 2
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kill -2 $$
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}
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# Initialise
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init $*
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# Run
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run
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# Quit normally
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quit 0
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