simplifying movement to make it smoother
This commit is contained in:
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b94b79f235
commit
f624dc238c
@ -31,86 +31,57 @@ def joinTeam():
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writeCfgInput(str)
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writeCfgInput(str)
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time.sleep(4.5)
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time.sleep(4.5)
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print('jointeam func: ')
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print('jointeam func: ')
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def bot_process_movement(input_line):
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def bot_process_movement(input_line):
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movement_list = [1, 0]
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strInput = "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; "
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movement_input = input_line[input_line.index("keyinput:") + len("keyinput:"):input_line.index("clientangles:")]
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movement_input = input_line[input_line.index("keyinput:") + len("keyinput:"):input_line.index("clientangles:")]
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client_angles = input_line[input_line.index("clientangles:") + len("clientangles:"):input_line.index("xyz:")]
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client_angles = input_line[input_line.index("clientangles:") + len("clientangles:"):input_line.index("xyz:")]
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xyz_difference = input_line[input_line.index("xyz:") + len("xyz:"):input_line.index("stuckX:")]
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xyz_difference = input_line[input_line.index("xyz:") + len("xyz:"):input_line.index("dist_target:")]
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stuckx = input_line[input_line.index("stuckX:") + len("stuckX:"):input_line.index("stuckY:")]
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stucky = input_line[input_line.index("stuckY:") + len("stuckY:"):input_line.index("dist_target:")]
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dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("targethuman:")]
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dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("targethuman:")]
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targethuman = input_line[input_line.index("targethuman:") + len("targethuman:"):input_line.index("bot_on_type:")]
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targethuman = input_line[input_line.index("targethuman:") + len("targethuman:"):input_line.index("bot_on_type:")]
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bot_on_type = input_line[input_line.index("bot_on_type:") + len("bot_on_type:"):]
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bot_on_type = input_line[input_line.index("bot_on_type:") + len("bot_on_type:"):]
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dist_target = float(dist_target)
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dist_target = float(dist_target)
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xyz_difference = xyz_difference.strip()
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xyz_difference = xyz_difference.strip()
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xyz_difference = [float(i.replace('\U00002013', '-')) for i in xyz_difference.split(' ')]
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xyz_difference = [float(i.replace('\U00002013', '-')) for i in xyz_difference.split(' ')]
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stuckx = int(stuckx)
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stucky = int(stucky)
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bot_on_type = int(bot_on_type)
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bot_on_type = int(bot_on_type)
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strInput = ""
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if dist_target < 100.0:
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strInput += "-forward; wait 3; -back; wait 3; -moveleft; wait 3; -moveright; wait 3; "
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strInput += "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; "
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if random.randint(0, 100) < 37 and random.randint(0, 100) > 63:
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strInput += "wait 5; +jump; wait 5; +duck; "
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if bot_on_type == 0:
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if bot_on_type == 0:
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print('bot_on_type ladder ')
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print('bot_on_type ladder ')
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strInput += "setang -90 0 0; wait 5; -back; wait 3; -moveleft; wait 3; -moveright; wait 5; +forward; wait 5;"
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strInput += "setang -90 90 0; wait 5; -back; wait 3; -moveleft; wait 3; -moveright; wait 5; +forward; wait 5;"
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elif bot_on_type == 2:
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print('bot surfing')
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#make some setup to allow surfing/mimic
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else:
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else:
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if bot_on_type == 1:
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if bot_on_type == 1:
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print('bot_on_type water')
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print('bot_on_type water')
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strInput += "+jump; wait 5;"
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strInput += "+jump; wait 5;"
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if dist_target > 300.0:
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print('target human: ', targethuman, ' dist_target: ', dist_target)
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axis_distance = 150.0
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#print('movemenet_input: ', movement_input)
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if stuckx:
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if dist_target < 400.0:
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print('stuckX enabled')
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if movement_list[0] == 0:
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movement_list[0] = 1
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elif movement_list[0] == 1:
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movement_list[0] = 0
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strInput += " +jump; wait 3; +duck; wait 5;"
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if stucky:
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print('stuckY enabled')
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if movement_list[1] == 0:
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movement_list[1] = 1
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elif movement_list[1] == 1:
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movement_list[1] = 0
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strInput += " +jump; wait 3; +duck; wait 5;"
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print('hunt mode: target human: ', targethuman)
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print('stuckx: ', stuckx, ' stuckY: ', stucky)
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#print('movement_list: ', movement_list)
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if not stuckx and not stucky:
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#print('xyz_difference: ', xyz_difference)
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if xyz_difference[0] > axis_distance:
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movement_list[0] = 1
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elif xyz_difference[0] < -axis_distance:
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movement_list[0] = 0
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if xyz_difference[1] < -axis_distance:
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movement_list[1] = 1
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elif xyz_difference[1] > axis_distance:
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movement_list[1] = 0
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if movement_list[0] == 1:
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strInput += " -back; wait 5; +forward; wait 5;"
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elif movement_list[0] == 0:
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strInput += " -forward; wait 5; +back; wait 5;"
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if movement_list[1] == 1:
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strInput += " -moveleft; wait 5; +moveright; wait 5;"
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elif movement_list[1] == 0:
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strInput += " -moveright; wait 5; +moveleft; wait 5;"
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#print('xyz_difference[0]: ', xyz_difference[0])
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#print('xyz_difference[1]: ', xyz_difference[1])
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#print('movement_list[0]: ', movement_list[0], '0 = back. 1 = forward.')
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#print('movement_list[1]: ', movement_list[1], '0 = moveleft. 1 = moveright')
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strInput += f""" setang 0 180 0; wait 5; """
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else:
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print('mimic mode enabled! dist_target: ', dist_target, ' targethuman: ', targethuman)
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#print('movemenet_input: ', movement_input)
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strInput += f"""setang {client_angles}; wait 5; {movement_input}; wait 5; """
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strInput += f"""setang {client_angles}; wait 5; {movement_input}; wait 5; """
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print('strInput final:', strInput)
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if not movement_input or dist_target > 400:
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strInput += f""" setang 0 180 0; wait 5; """
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#print('xyz_difference: ', xyz_difference)
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axis_distance = 25.0
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if xyz_difference[0] > axis_distance:
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strInput += " -back; wait 5; +forward; wait 5;"
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elif xyz_difference[0] < axis_distance * -1:
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strInput += " -forward; wait 5; +back; wait 5;"
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if xyz_difference[1] < axis_distance * -1:
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strInput += " -moveleft; wait 5; +moveright; wait 5;"
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elif xyz_difference[1] > axis_distance:
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strInput += " -moveright; wait 5; +moveleft; wait 5;"
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#print('strInput final:', strInput)
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writeCfgInput(strInput)
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writeCfgInput(strInput)
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time.sleep(0.2)
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time.sleep(0.1)
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writeCfgInput("wait 5;")
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writeCfgInput("wait 5;")
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def bot_connect_ze():
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def bot_connect_ze():
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@ -14,8 +14,6 @@
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int present = 0;
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int present = 0;
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int targethuman = 0;
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int targethuman = 0;
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int stuckcounterx = 0;
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int stuckcountery = 0;
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//admins & vips
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//admins & vips
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int admins[MAXPLAYERS + 1];
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int admins[MAXPLAYERS + 1];
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@ -72,7 +70,7 @@ public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast
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public void OnMapStart()
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public void OnMapStart()
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{
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{
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CreateTimer(0.3, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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CreateTimer(0.1, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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CreateTimer(10.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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CreateTimer(10.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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@ -103,33 +101,8 @@ public Action recursive_pressing(Handle timer, any data)
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{
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{
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if (IsValidClient(present) && IsPlayerAlive(present))
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if (IsValidClient(present) && IsPlayerAlive(present))
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{
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{
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int stuckX;
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int stuckY;
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float flVel[3];
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float flVel[3];
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float minvelocity = 40.0;
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char message[generic_length * 7];
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char message[generic_length * 7];
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//stuckcounterx, stuckcountery
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float mincapvelocity = 40.0;
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GetEntPropVector(present, Prop_Data, "m_vecAbsVelocity", flVel);
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int stuckcap = 6;
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if (flVel[0] < mincapvelocity)
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{
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if (stuckcounterx >= stuckcap)
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{
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stuckcounterx = 0;
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stuckX = 1;
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}
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stuckcounterx++;
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}
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if (flVel[1] < mincapvelocity)
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{
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if (stuckcountery >= stuckcap)
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{
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stuckcountery = 0;
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stuckY = 1;
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}
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stuckcountery++;
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}
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float present_bot_coords[3];
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float present_bot_coords[3];
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GetClientAbsOrigin(present, present_bot_coords);
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GetClientAbsOrigin(present, present_bot_coords);
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int targeteam = 0;
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int targeteam = 0;
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@ -144,8 +117,7 @@ public Action recursive_pressing(Handle timer, any data)
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targeteam = 3;
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targeteam = 3;
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}
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}
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bool find_closest_match = true;
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bool find_closest_match = true;
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float dist_target = 0.0;
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float distance_limit = 100.0;
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float distance_limit = 500.0;
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if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman))
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if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman))
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{
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{
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float pos[3];
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float pos[3];
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@ -153,9 +125,15 @@ public Action recursive_pressing(Handle timer, any data)
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float dx = present_bot_coords[0] - pos[0];
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float dx = present_bot_coords[0] - pos[0];
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float dy = present_bot_coords[1] - pos[1];
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float dy = present_bot_coords[1] - pos[1];
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float dz = FloatAbs(present_bot_coords[2] - pos[2]);
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float dz = FloatAbs(present_bot_coords[2] - pos[2]);
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dist_target = SquareRoot(dx*dx + dy*dy + dz*dz);
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float dist_target = SquareRoot(dx*dx + dy*dy + dz*dz);
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GetEntPropVector(targethuman, Prop_Data, "m_vecAbsVelocity", flVel);
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GetEntPropVector(targethuman, Prop_Data, "m_vecAbsVelocity", flVel);
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if (dist_target < distance_limit && flVel[0] > minvelocity && flVel[1] > minvelocity)
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if (admins[targethuman])
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distance_limit = distance_limit * 5;
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else if (vips[targethuman])
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distance_limit = distance_limit * 2.5;
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if (flVel[0] < 100.0 && flVel[1] < 100.0)
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find_closest_match = false;
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if (dist_target < distance_limit)
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find_closest_match = false;
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find_closest_match = false;
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}
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}
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if (find_closest_match)
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if (find_closest_match)
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@ -163,6 +141,7 @@ public Action recursive_pressing(Handle timer, any data)
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float lowest_distance = 1000000.0;
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float lowest_distance = 1000000.0;
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bool adminpresent = false;
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bool adminpresent = false;
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bool vippresent = false;
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bool vippresent = false;
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float dist_target = 0.0;
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for (int i = 1; i <= MaxClients; i++)
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for (int i = 1; i <= MaxClients; i++)
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if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present)
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if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present)
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{
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{
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@ -173,12 +152,12 @@ public Action recursive_pressing(Handle timer, any data)
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float dz = FloatAbs(present_bot_coords[2] - pos[2]);
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float dz = FloatAbs(present_bot_coords[2] - pos[2]);
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dist_target = SquareRoot(dx*dx + dy*dy + dz*dz);
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dist_target = SquareRoot(dx*dx + dy*dy + dz*dz);
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if (admins[i] == 1 && dist_target < distance_limit)
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if (admins[i] == 1 && dist_target < distance_limit * 5)
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{
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{
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adminpresent = true;
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adminpresent = true;
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vippresent = false;
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vippresent = false;
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}
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}
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else if (vips[i] == 1 && !adminpresent && dist_target < distance_limit)
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else if (vips[i] == 1 && !adminpresent && dist_target < distance_limit * 2.5)
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{
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{
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vippresent = true;
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vippresent = true;
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}
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}
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@ -193,10 +172,8 @@ public Action recursive_pressing(Handle timer, any data)
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continue;
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continue;
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}
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}
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GetEntPropVector(i, Prop_Data, "m_vecAbsVelocity", flVel);
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GetEntPropVector(i, Prop_Data, "m_vecAbsVelocity", flVel);
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if (flVel[0] < minvelocity && flVel[1] < minvelocity)
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if (flVel[0] < 100.0 && flVel[1] < 100.0)
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continue;
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continue;
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if (dist_target < lowest_distance)
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if (dist_target < lowest_distance)
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{
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{
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lowest_distance = dist_target;
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lowest_distance = dist_target;
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@ -209,6 +186,7 @@ public Action recursive_pressing(Handle timer, any data)
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float dx = 0.0;
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float dx = 0.0;
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float dy = 0.0;
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float dy = 0.0;
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float dz = 0.0;
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float dz = 0.0;
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float dist_target = 0.0;
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float target_human_original_coord[3];
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float target_human_original_coord[3];
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GetClientAbsOrigin(targethuman, target_human_original_coord);
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GetClientAbsOrigin(targethuman, target_human_original_coord);
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dx = present_bot_coords[0] - target_human_original_coord[0];
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dx = present_bot_coords[0] - target_human_original_coord[0];
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@ -219,9 +197,9 @@ public Action recursive_pressing(Handle timer, any data)
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char keyinput[generic_length * 2];
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char keyinput[generic_length * 2];
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int counter = 0;
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int counter = 0;
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int countercap = 5;
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int countercap = 5;
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//check ladder = 0, water = 1, in air = 2
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//check ladder = 0, water = 1, in air(surfing) = 2
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int bot_on_type = -1;
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int bot_on_type = -1;
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if (GetEntityMoveType(present) & MOVETYPE_LADDER)
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if (GetEntityMoveType(present) == MOVETYPE_LADDER)
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bot_on_type = 0;
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bot_on_type = 0;
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int ilevel = GetEntProp(present, Prop_Data, "m_nWaterLevel");
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int ilevel = GetEntProp(present, Prop_Data, "m_nWaterLevel");
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if (ilevel >= 2)
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if (ilevel >= 2)
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@ -245,7 +223,7 @@ public Action recursive_pressing(Handle timer, any data)
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float clientangles[3];
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float clientangles[3];
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GetClientAbsAngles(targethuman, clientangles);
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GetClientAbsAngles(targethuman, clientangles);
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//PrintToChatAll("targethuman: %N", targethuman);
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//PrintToChatAll("targethuman: %N", targethuman);
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Format(message, sizeof(message), "keyinput: %s clientangles: %f %f %f xyz: %f %f %f stuckX: %i stuckY: %i dist_target: %f targethuman: %N bot_on_type: %i", keyinput, clientangles[0], clientangles[1], clientangles[2], dx, dy, dz, stuckX, stuckY, dist_target, targethuman, bot_on_type);
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Format(message, sizeof(message), "keyinput: %s clientangles: %f %f %f xyz: %f %f %f dist_target: %f targethuman: %N bot_on_type: %i", keyinput, clientangles[0], clientangles[1], clientangles[2], dx, dy, dz, dist_target, targethuman, bot_on_type);
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send_socket_msg(message, strlen(message));
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send_socket_msg(message, strlen(message));
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}
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}
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}
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}
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