first changes so far to handling how autism bots connect and their resource ussage

This commit is contained in:
jenz
2025-06-04 17:44:16 +02:00
parent ba06b94845
commit de458c3c37
3 changed files with 105 additions and 56 deletions
+3 -3
View File
@@ -13,6 +13,7 @@
#include <cstrike>
#include <dhooks>
#include <socket>
#include <UNLOZE.secret>
int target_friend_afk_counter[MAXPLAYERS][MAXPLAYERS + 1];
int target_friend[MAXPLAYERS + 1];
@@ -336,7 +337,7 @@ public void cmd_talk_help(int port, int client, char[] info)
char msg[generic_length * 5];
chat_cooldown = true;
char magic_code[16];
Format(magic_code, sizeof(magic_code), "add_magic_value_here");
Format(magic_code, sizeof(magic_code), autism_bot_code); //included with unloze.secrets simply.
Format(msg, sizeof(msg), "clientmessage:%N %s %s", client, magic_code, info);
send_socket_msg(msg, strlen(msg), port);
CreateTimer(2.0, bot_chat_cooldown);
@@ -513,7 +514,6 @@ public Action bot_check_connect(Handle timer, any data)
if (i_port == server_ports[0])
{
//revert again to either 10 or 55
int max_allowed_players = 55;
char current_map[128];
GetCurrentMap(current_map, sizeof(current_map));
@@ -525,7 +525,7 @@ public Action bot_check_connect(Handle timer, any data)
send_socket_msg(msg, strlen(msg), ports[2]);
send_socket_msg(msg, strlen(msg), ports[3]);
}
else if (client_count < 50)
else if (client_count < max_allowed_players)
{
Format(msg, sizeof(msg), "connect to ze");
if (!bot1_connected)