replacing reliance on alias for connecting with steam native connect command. downloading maps through sourcemod saying the nextmap. should assure that bots are connected much faster from now on in almost all cases.

This commit is contained in:
jenz 2026-07-08 16:34:41 +02:00
parent 540cad9612
commit ca95f5a961
5 changed files with 263 additions and 1642 deletions

View File

@ -11,6 +11,8 @@
apt-get install xvfb xserver-xephyr tigervnc-standalone-server x11-utils gnumeric
apt-get install xdotool
#NOTICE: steam might not be able to launch in case of the tmpfs /dev/shm filesystem being full. it seems safe to just delete u1001-Shm_* files and u1002-Shm_ files. It should be fine because the files exists as long as at least one process has them open. So until steam is killed i assume. You dont need to be root for killing them, the user running the bot has permissions to rm the files
#intel specific:
@ -34,7 +36,7 @@
apt install libgtk2.0-0:i386
/home/gameservers/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/autoexec.cfg: <br/>
alias loop "exec looptest.cfg; wait 5; loop;"; wait 5; loop; <br/>
alias loop "exec looptest.cfg; wait 5; loop;"; wait 5; loop;
exporting correct SDL_VIDEO_X11_VISUALID value is important before steam login for starting games correctly <br/>
<br/> With the virtual desktop related to the VNC/x2go/nomachine client you can log into steam using the normal GUI -> <br/>
@ -46,6 +48,7 @@
echo 'SDL_VIDEO_X11_VISUALID: ' $SDL_VIDEO_X11_VISUALID
export SDL_VIDEO_X11_VISUALID=0x205
echo 'SDL_VIDEO_X11_VISUALID: ' $SDL_VIDEO_X11_VISUALID
echo "DISPLAY=$DISPLAY" > /home/$(whoami)/ze_runner/display.txt
dbus-run-session /usr/games/steam -applaunch 240 -novid -noipx -nojoy -noshaderapi
fi
@ -88,5 +91,4 @@ limiting cpu can throttle the download speed as well. if bots cant connect and a
#pip3 extra
pip3 install watchdog
pip3 install requests

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@ -7,16 +7,18 @@ import pwd
from watchdog.observers import Observer
from watchdog.events import FileSystemEventHandler
import random
import bz2
import signal
import socket
import codecs
import json
import requests
import datetime
import time
import glob
import pwd
restart_time = datetime.datetime.now() + datetime.timedelta(hours=3)
restart_time = datetime.datetime.now() + datetime.timedelta(hours=6)
whoami = subprocess.getoutput("whoami")
with open(f'/home/{whoami}/ze_runner/config.json') as jsonfile:
@ -24,10 +26,6 @@ with open(f'/home/{whoami}/ze_runner/config.json') as jsonfile:
looptestPath = f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg"
chatmsg = ""
def overwrite_file_access():
#setting defaults with setfacl for the download directory does not work seemingly
subprocess.Popen(["chmod", "-R", "g+rwx", f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()
def writeCfgInput(Input_user):
with open(looptestPath, 'w') as f:
f.write(Input_user)
@ -39,6 +37,36 @@ def writeCfgInput(Input_user):
time.sleep(0.35)
open(looptestPath, 'w').close() #clearing file.
def get_display_env_from_file():
display_path = f"/home/{whoami}/ze_runner/display.txt"
env = {}
try:
with open(display_path) as f:
for line in f:
line = line.strip()
if "=" in line:
key, _, value = line.partition("=")
env[key] = value
except FileNotFoundError:
return None
return env
def check_instance_conflict_dialog():
display_env = get_display_env_from_file() or {}
env = os.environ.copy()
env["DISPLAY"] = display_env.get("DISPLAY")
result = subprocess.run(
["xdotool", "search", "--name", "Source - Warning"],
env=env, capture_output=True, text=True,
)
if result.returncode == 0:
return 0
return None
def overwrite_file_access():
#setting defaults with setfacl for the download directory does not work seemingly
subprocess.Popen(["chmod", "-R", "g+rwx", f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()
def clean_up_files():
#deleting POSIX shared memory objects, as long as one process has them open they exist. THis is to prevent /dev/shm from being full
#due to steam child processes.
@ -78,7 +106,6 @@ def delete_bsp_files():
def exit_handler():
print('reached exithandler')
#securing the looptest.cfg wont be stuck accidently with commands
kill_owned_process("pidof cstrike_linux64")
kill_owned_process("pidof xterm")
@ -126,12 +153,19 @@ def restart_sdl_and_steam():
def bot_connect(data):
#use whatever ip you want here to connect with
str1 = ""
server = ""
if "connect to ze" == data:
str1 = f"connect {data_ports['server_ip_port_ze']};"
server = f"{data_ports['server_ip_port_ze']};"
elif "connect to ze2" == data:
str1 = f"connect {data_ports['server_ip_port_ze2']};" #wait 15000;
writeCfgInput(str1)
server = f"{data_ports['server_ip_port_ze2']};"
display_env = get_display_env_from_file() or {}
env = os.environ.copy()
env["DISPLAY"] = display_env.get("DISPLAY")
subprocess.run(
["/usr/games/steam", f"steam://connect/{server}"],
env=env, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL,
)
def cpulimit_pid_of_game():
# ' > /dev/null' redirects stdout to /dev/null
@ -179,9 +213,9 @@ if __name__ == '__main__':
sock.bind(("", local_port))
sock.settimeout(5.0)
messager_name = ""
failed_connect_count = 0
fail_safe_counter = 0
launch_game()
try:
while True:
@ -212,24 +246,51 @@ if __name__ == '__main__':
elif "autismo connected to ze" == data:
print('Bot connected to ze!')
is_bot_connected_to_ze2 = False
failed_connect_count = 0
fail_safe_counter = 0
elif "not connected to ze2" == data:
is_bot_connected_to_ze2 = False
elif "autismo connected to ze2" == data:
print('Bot connected to ze2!')
is_bot_connected_to_ze2 = True
failed_connect_count = 0
fail_safe_counter = 0
elif data.startswith("download map:"):
map_to_download = data.split("download map:")[1].strip()
map_to_download_url = "https://uk-fastdl.unloze.com/css_ze/maps/" + map_to_download + ".bsp.bz2"
map_folder = f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps/"
bz2_path = map_folder + map_to_download + ".bsp.bz2"
bsp_path = map_folder + map_to_download + ".bsp"
if os.path.exists(bsp_path):
continue
elif os.path.exists(bz2_path):
continue
else:
with requests.get(map_to_download_url, stream=True, timeout=30) as r:
r.raise_for_status()
with open(bz2_path, "wb") as f:
for chunk in r.iter_content(chunk_size=8192):
f.write(chunk)
with open(bz2_path, "rb") as f:
compressed_data = f.read()
decompressed_data = bz2.decompress(compressed_data)
with open(bsp_path, "wb") as f:
f.write(decompressed_data)
os.remove(bz2_path)
print(f"downloaded and extracted map: {bsp_path}")
overwrite_file_access()
elif "connect to ze" == data or ("connect to ze2" == data and not is_bot_connected_to_ze2):
if datetime.datetime.now() >= restart_time or return_user_owned_pid("pidof cstrike_linux64") is None:
if datetime.datetime.now() >= restart_time or return_user_owned_pid("pidof cstrike_linux64") is None or check_instance_conflict_dialog() is not None:
kill_owned_process("pidof cstrike_linux64")
sock.close()
print('exiting after running for several hours.')
sys.exit(1)
print('data: ', data)
overwrite_file_access()
check_if_bz2_downloading()
bot_connect(data)
failed_connect_count += 1
if failed_connect_count >= 2:
fail_safe_counter += 1
if fail_safe_counter >= 3:
kill_owned_process("pidof cstrike_linux64")
sock.close()
print('exiting after running for several hours.')

View File

@ -1,237 +0,0 @@
#!/home/autismbot1/ze_runner/venv/bin/python3
import os
import sys
import subprocess
import atexit
import pwd
from watchdog.observers import Observer
from watchdog.events import FileSystemEventHandler
import random
import signal
import socket
import codecs
import json
import datetime
import time
import glob
restart_time = datetime.datetime.now() + datetime.timedelta(hours=3)
the_undesired_crash_counter = 0 #hate this monkey solution
whoami = subprocess.getoutput("whoami")
with open(f'/home/{whoami}/ze_runner/config.json') as jsonfile:
data_ports = json.load(jsonfile)
looptestPath = f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg"
chatmsg = ""
def overwrite_file_access():
#setting defaults with setfacl for the download directory does not work seemingly
subprocess.Popen(["chmod", "-R", "g+rwx", f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()
def writeCfgInput(Input_user):
with open(looptestPath, 'w') as f:
f.write(Input_user)
#print("wrote to file: ", Input_user)
if "connect" in Input_user or "retry;" in Input_user:
#give extra time for disconnect, retry and connect commands
time.sleep(1.0)
else:
time.sleep(0.35)
open(looptestPath, 'w').close() #clearing file.
def clean_up_files():
#deleting POSIX shared memory objects, as long as one process has them open they exist. THis is to prevent /dev/shm from being full
#due to steam child processes.
#even with steam turned offline might there be chromium web browsers left over from steam who still hold processes open.
#only kind of potential issues from this is steam cloud being out of sync, which is really fucking irrelevant.
for pattern in ["/tmp/steam*", "/tmp/dbus*", "/tmp/pressure*", "/tmp/tigervnc*", "/tmp/dumps*", "/dev/shm/u100*"]:
for path in glob.glob(pattern):
subprocess.run(["rm", "-rf", path], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
#clean up the game cache as it otherwise just keeps growing in gigabyte size
subprocess.run(["rm", "-rf", f"/home/{whoami}/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cache"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
def check_if_bz2_downloading():
#users should only have permissions to delete their own files probably
#check if any bz2 files left over.
for f in glob.glob(f"/home/{whoami}/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/download/**/*.bz2", recursive=True):
file_size = None
while True:
time.sleep(10)
if not os.path.exists(f):
break # finished downloading, bz2 file is removed.
cur_file_size = os.path.getsize(f)
if file_size == cur_file_size:
# delete the bz2 file if its not progressing downloading
subprocess.run(["rm", "-rf", f], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
break
file_size = cur_file_size
def delete_bsp_files():
#quite a more radical approach to just always delete all maps, well the download should be quick and the remaining bots have the bsp in memory...
#the bots would have struggle connecting sometimes due to bsp files that were already downloaded before hand (maybe corrupted?)
for f in glob.glob(f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps/*"):
#ai slop IF statement for checking if file modified less than 10 minutes ago.
if time.time() - os.path.getmtime(f) < 600:
continue
subprocess.run(["rm", "-rf", f], stdout=subprocess.PIPE)
def exit_handler():
print('reached exithandler')
#securing the looptest.cfg wont be stuck accidently with commands
kill_owned_process("pidof cstrike_linux64")
kill_owned_process("pidof xterm")
clean_up_files()
check_if_bz2_downloading()
delete_bsp_files()
subprocess.getoutput(f"pkill -9 -u {whoami}")
def kill_user_owned_pid(pid):
#print('pid: ', pid, ' killed')
pid = int(pid.strip())
os.kill(pid, signal.SIGKILL)
time.sleep(10)
def return_user_owned_pid(pidof):
owner_pid = subprocess.getoutput([f"{pidof}"])
if owner_pid:
for pid in owner_pid.split(" "):
username = subprocess.getoutput([f"""ps -o user= -p {pid}"""])
if username == whoami:
return pid
return None
def kill_owned_process(pidof):
pid = return_user_owned_pid(pidof)
while pid:
kill_user_owned_pid(pid)
pid = return_user_owned_pid(pidof)
def restart_sdl_and_steam():
#subprocess.getoutput(["screen -XS XTERM quit"])
kill_owned_process("pidof cstrike_linux64")
kill_owned_process("pidof xterm")
subprocess.getoutput([f'vncserver -kill']) #only displays vncservers for the specific user.
subprocess.getoutput([f'vncserver -list -cleanstale']) #cleans stale sessions by removing files from disk
time.sleep(5)
cmd = f'vncserver -localhost no -geometry 1x1 -depth 24'
#cmd = f'vncserver -localhost no -geometry 800x800 -depth 24'
#print(f'cmd: {cmd}')
subprocess.getoutput(cmd)
print('reached .bashrc executing steam and variables')
def bot_connect(data):
#use whatever ip you want here to connect with
str1 = ""
if "connect to ze" == data:
str1 = f"connect {data_ports['server_ip_port_ze']};"
elif "connect to ze2" == data:
str1 = f"connect {data_ports['server_ip_port_ze2']};" #wait 15000;
writeCfgInput(str1)
def cpulimit_pid_of_game():
# ' > /dev/null' redirects stdout to /dev/null
# '2>&1' redirects stderr to the same place as stdout
pid = return_user_owned_pid("pidof cstrike_linux64")
if pid is None:
return
cmd = f"cpulimit --pid={pid} --limit=25 --background > /dev/null 2>&1"
#cmd = f"cpulimit --pid={pid} --limit=55 --background > /dev/null 2>&1"
subprocess.Popen(cmd, shell=True, stdout=subprocess.PIPE).communicate()[0]
time.sleep(3)
for source_engine_lock in glob.glob("/tmp/source_engine_*"):
subprocess.run(["rm", "-rf", source_engine_lock], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
overwrite_file_access()
if __name__ == '__main__':
atexit.register(exit_handler)
local_port = data_ports['udp_port']
external_port_messages = data_ports['chat_external_port']
buffer_size = 4096 #potentially not large enough?
clean_up_files()
check_if_bz2_downloading()
delete_bsp_files()
restart_sdl_and_steam()
is_bot_connected_to_ze2 = False
print('preparing to launch game....')
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(("", local_port))
sock.settimeout(5.0)
messager_name = ""
#give the game some time to launch
fail_safe = 5
while return_user_owned_pid("pidof cstrike_linux64") is None:
#just a fail safe to prevent being stuck forever.
if fail_safe <= 0:
sys.exit(1)
time.sleep(10)
print("launching game...")
fail_safe -= 1
time.sleep(10)
cpulimit_pid_of_game()
try:
while True:
try:
#print("socket waiting for recvfrom")
data, addr = sock.recvfrom(buffer_size)
except socket.timeout:
continue
data = codecs.decode(data, "utf-8", "ignore")
ip = addr[0]
port = addr[1]
#print('port: ', port, " ip: ", ip)
#print('data: ', data)
if not data:
continue
#print("ip: ", ip, " port: ", port)
if ip == data_ports['discord_bot_ip'] and port == external_port_messages:
if messager_name in data:
messager_name = ""
response_msg = f"""say {messager_name} {data}"""
print("remote UDP packet response_msg: ", response_msg)
writeCfgInput(response_msg)
if ip != data_ports['ovh_ip']:
continue
elif data == "bot kicked server full":
print('bot kicked server full: ', datetime.datetime.now().time())
elif "autismo connected to ze" == data:
print('Bot connected to ze!')
is_bot_connected_to_ze2 = False
the_undesired_crash_counter = 0
elif "not connected to ze2" == data:
is_bot_connected_to_ze2 = False
elif "autismo connected to ze2" == data:
print('Bot connected to ze2!')
the_undesired_crash_counter = 0
is_bot_connected_to_ze2 = True
elif "connect to ze" == data or ("connect to ze2" == data and not is_bot_connected_to_ze2):
if datetime.datetime.now() >= restart_time or return_user_owned_pid("pidof cstrike_linux64") is None or the_undesired_crash_counter >= 5:
#it already finished downloading the contnet, it just cant connect. probably stuck. shitty solution welp
kill_owned_process("pidof cstrike_linux64")
sock.close()
print('exiting after running the game for several hours or game being stuck on map change.')
sys.exit(1)
print('data: ', data, ' the_undesired_crash_counter: ', the_undesired_crash_counter)
the_undesired_crash_counter += 1
check_if_bz2_downloading()
overwrite_file_access()
bot_connect(data)
elif "clientmessage:" in data:
messager_name = data.split("clientmessage:", 1)[1].split(f" {data_ports['magic_secret']}")[0]
databyte_send_message = messager_name + data.split(f"{data_ports['magic_secret']}")[1]
sock.sendto(databyte_send_message.encode(), (data_ports["discord_bot_ip"], external_port_messages))
#print('databyte_send_message: ', databyte_send_message)
finally:
sock.close()

File diff suppressed because it is too large Load Diff

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@ -40,6 +40,9 @@ Handle global_socket;
//timer handle
Handle g_hTimer_pressing = null;
Handle g_hTimer_bot_connect = null;
Handle g_hTimer_bot_connect2 = null;
Handle g_hTimer_bot_connect3 = null;
Handle g_hTimer_bot_connect4 = null;
int specific_bot_player[MAXPLAYERS + 1];
@ -64,7 +67,11 @@ public void OnPluginStart()
connect_socket();
chat_cooldown = false;
g_hTimer_bot_connect = CreateTimer(90.0, bot_check_connect, _, TIMER_REPEAT);
g_hTimer_bot_connect = CreateTimer(60.0, bot_check_connect, _, TIMER_REPEAT);
CreateTimer(5.0, activate_timer2);
CreateTimer(10.0, activate_timer3);
CreateTimer(15.0, activate_timer4);
g_hTimer_pressing = CreateTimer(2.0, check_team, _, TIMER_REPEAT);
target_client[1] = -1;
@ -81,6 +88,24 @@ public void OnPluginStart()
}
}
public Action activate_timer2(Handle timer, any data)
{
g_hTimer_bot_connect2 = CreateTimer(60.0, bot_check_connect2, _, TIMER_REPEAT);
return Plugin_Continue;
}
public Action activate_timer3(Handle timer, any data)
{
g_hTimer_bot_connect3 = CreateTimer(60.0, bot_check_connect3, _, TIMER_REPEAT);
return Plugin_Continue;
}
public Action activate_timer4(Handle timer, any data)
{
g_hTimer_bot_connect4 = CreateTimer(60.0, bot_check_connect4, _, TIMER_REPEAT);
return Plugin_Continue;
}
public void OnPluginEnd()
{
if (g_hTimer_pressing != null)
@ -91,29 +116,17 @@ public void OnPluginEnd()
{
delete g_hTimer_bot_connect;
}
}
public void OnMapEnd()
{
int autism_bot_counter = 0;
for (int i = 1; i <= MaxClients; i++)
if (g_hTimer_bot_connect2 != null)
{
if (IsValidClient(i) && specific_bot_player[i] != -1)
{
autism_bot_counter++;
}
delete g_hTimer_bot_connect2;
}
for (int i = 1; i <= MaxClients; i++)
if (g_hTimer_bot_connect3 != null)
{
if (autism_bot_counter <= 1)
{
break;
}
if (IsValidClient(i) && specific_bot_player[i] != -1)
{
KickClient(i);
autism_bot_counter--;
}
delete g_hTimer_bot_connect3;
}
if (g_hTimer_bot_connect4 != null)
{
delete g_hTimer_bot_connect4;
}
}
@ -298,23 +311,166 @@ public void send_socket_msg(char[] query_msg, int len, int port)
public Action bot_check_connect(Handle timer, any data)
{
char nextmap[64];
if (GetNextMap(nextmap, sizeof(nextmap)))
{
char msg[generic_length];
Format(msg, sizeof(msg), "download map:%s", nextmap);
send_socket_msg(msg, strlen(msg), ports[0]);
}
//this is designed for being ran from several css servers
int client_count = GetClientCount(false);
char msg[generic_length];
int i_port = GetConVarInt(FindConVar("hostport"));
bool bot1_connected = false;
bool bot2_connected = false;
bool bot3_connected = false;
bool bot4_connected = false;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && !IsFakeClient(i))
{
if (specific_bot_player[i] == 1)
bot1_connected = true;
}
if (i_port == server_ports[0])
{
int max_allowed_players = 55;
char current_map[128];
GetCurrentMap(current_map, sizeof(current_map));
if (client_count > max_allowed_players)
{
Format(msg, sizeof(msg), "connect to ze2");
send_socket_msg(msg, strlen(msg), ports[0]);
}
else if (client_count < max_allowed_players - 5)
{
Format(msg, sizeof(msg), "connect to ze");
if (!bot1_connected)
send_socket_msg(msg, strlen(msg), ports[0]);
}
}
else
{
//in case the bot is not connected to ze2 anymore make sure that is_bot_connected_to_ze2 is set to false again
Format(msg, sizeof(msg), "not connected to ze2");
if (!bot1_connected)
send_socket_msg(msg, strlen(msg), ports[0]);
}
return Plugin_Continue;
}
public Action bot_check_connect2(Handle timer, any data)
{
char nextmap[64];
if (GetNextMap(nextmap, sizeof(nextmap)))
{
char msg[generic_length];
Format(msg, sizeof(msg), "download map:%s", nextmap);
send_socket_msg(msg, strlen(msg), ports[0]);
}
//this is designed for being ran from several css servers
int client_count = GetClientCount(false);
char msg[generic_length];
int i_port = GetConVarInt(FindConVar("hostport"));
bool bot2_connected = false;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && !IsFakeClient(i))
{
if (specific_bot_player[i] == 2)
bot2_connected = true;
}
if (i_port == server_ports[0])
{
int max_allowed_players = 55;
char current_map[128];
GetCurrentMap(current_map, sizeof(current_map));
if (client_count > max_allowed_players)
{
Format(msg, sizeof(msg), "connect to ze2");
send_socket_msg(msg, strlen(msg), ports[1]);
}
else if (client_count < max_allowed_players - 5)
{
Format(msg, sizeof(msg), "connect to ze");
if (!bot2_connected)
send_socket_msg(msg, strlen(msg), ports[1]);
}
}
else
{
//in case the bot is not connected to ze2 anymore make sure that is_bot_connected_to_ze2 is set to false again
Format(msg, sizeof(msg), "not connected to ze2");
if (!bot2_connected)
send_socket_msg(msg, strlen(msg), ports[1]);
}
return Plugin_Continue;
}
public Action bot_check_connect3(Handle timer, any data)
{
char nextmap[64];
if (GetNextMap(nextmap, sizeof(nextmap)))
{
char msg[generic_length];
Format(msg, sizeof(msg), "download map:%s", nextmap);
send_socket_msg(msg, strlen(msg), ports[0]);
}
//this is designed for being ran from several css servers
int client_count = GetClientCount(false);
char msg[generic_length];
int i_port = GetConVarInt(FindConVar("hostport"));
bool bot3_connected = false;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && !IsFakeClient(i))
{
if (specific_bot_player[i] == 3)
bot3_connected = true;
}
if (i_port == server_ports[0])
{
int max_allowed_players = 55;
char current_map[128];
GetCurrentMap(current_map, sizeof(current_map));
if (client_count > max_allowed_players)
{
Format(msg, sizeof(msg), "connect to ze2");
send_socket_msg(msg, strlen(msg), ports[2]);
}
else if (client_count < max_allowed_players - 5)
{
Format(msg, sizeof(msg), "connect to ze");
if (!bot3_connected)
send_socket_msg(msg, strlen(msg), ports[2]);
}
}
else
{
//in case the bot is not connected to ze2 anymore make sure that is_bot_connected_to_ze2 is set to false again
Format(msg, sizeof(msg), "not connected to ze2");
if (!bot3_connected)
send_socket_msg(msg, strlen(msg), ports[2]);
}
return Plugin_Continue;
}
public Action bot_check_connect4(Handle timer, any data)
{
char nextmap[64];
if (GetNextMap(nextmap, sizeof(nextmap)))
{
char msg[generic_length];
Format(msg, sizeof(msg), "download map:%s", nextmap);
send_socket_msg(msg, strlen(msg), ports[0]);
}
//this is designed for being ran from several css servers
int client_count = GetClientCount(false);
char msg[generic_length];
int i_port = GetConVarInt(FindConVar("hostport"));
bool bot4_connected = false;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && !IsFakeClient(i))
{
if (specific_bot_player[i] == 4)
bot4_connected = true;
}
@ -327,20 +483,11 @@ public Action bot_check_connect(Handle timer, any data)
if (client_count > max_allowed_players)
{
Format(msg, sizeof(msg), "connect to ze2");
send_socket_msg(msg, strlen(msg), ports[0]);
send_socket_msg(msg, strlen(msg), ports[1]);
send_socket_msg(msg, strlen(msg), ports[2]);
send_socket_msg(msg, strlen(msg), ports[3]);
}
else if (client_count < max_allowed_players - 5)
{
Format(msg, sizeof(msg), "connect to ze");
if (!bot1_connected)
send_socket_msg(msg, strlen(msg), ports[0]);
if (!bot2_connected)
send_socket_msg(msg, strlen(msg), ports[1]);
if (!bot3_connected)
send_socket_msg(msg, strlen(msg), ports[2]);
if (!bot4_connected)
send_socket_msg(msg, strlen(msg), ports[3]);
}
@ -349,12 +496,6 @@ public Action bot_check_connect(Handle timer, any data)
{
//in case the bot is not connected to ze2 anymore make sure that is_bot_connected_to_ze2 is set to false again
Format(msg, sizeof(msg), "not connected to ze2");
if (!bot1_connected)
send_socket_msg(msg, strlen(msg), ports[0]);
if (!bot2_connected)
send_socket_msg(msg, strlen(msg), ports[1]);
if (!bot3_connected)
send_socket_msg(msg, strlen(msg), ports[2]);
if (!bot4_connected)
send_socket_msg(msg, strlen(msg), ports[3]);
}