several updates to ensure own restartability

This commit is contained in:
christian 2021-07-26 01:26:16 +02:00
parent 9efecd807d
commit b460d906da
6 changed files with 121 additions and 97 deletions

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@ -19,3 +19,16 @@ exporting correct SDL_VIDEO_X11_VISUALID value is important before steam login f
instead of automating the steam login its done manually due to requiring x2go/VNC/nomachine clients.
<br/> With the virtual desktop related to the VNC/x2go/nomachine client you can log into steam using the normal GUI -> <br/>
once logged in steam can run actively for months without requiring restarts
## bashrc for x2go users
in the users thats running a x2go session edit the .bashrc file and add the follwing (remember SDL_VIDEO_X11_VISUALID deppends on glxinfo from xterm terminal):
if [[ $DISPLAY ]]; then
echo 'SDL_VIDEO_X11_VISUALID: ' $SDL_VIDEO_X11_VISUALID
export SDL_VIDEO_X11_VISUALID=0x205
echo 'SDL_VIDEO_X11_VISUALID: ' $SDL_VIDEO_X11_VISUALID
steam
fi
#X2GO_NXAGENT_DEFAULT_OPTIONS="-options nx/nx,sleep=0" /etc/x2go/x2goagent.options
#keeps session as R instead of S which is needed for interaction with graphical components such as steam and CS:S

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@ -0,0 +1,6 @@
{
"udp_port": 48482,
"chat_external_port": 48471,
"steam_port": 29074,
"server_ip_port": "135.125.188.157:27015"
}

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@ -8,55 +8,32 @@ import random
import signal
import socket
import codecs
import json
import datetime
import time
who_am_i = subprocess.getoutput(["whoami"])
looptestPath = f"""/home/{who_am_i}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg"""
whoami = subprocess.getoutput(["whoami"])
with open(f'/home/{whoami}/ze_runner/config.json') as jsonfile:
data_ports = json.load(jsonfile)
looptestPath = f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg"
chatmsg = ""
def colored(r, g, b, text):
return "\033[38;2;{};{};{}m{} \033[38;2;255;255;255m".format(r, g, b, text)
def writeCfgInput(Input_user):
with open(looptestPath, 'w') as f:
colored_text = colored(255, 0, 0, ('Input: ' + Input_user))
#print(colored_text)
f.write(Input_user)
#print(Input_user)
time.sleep(0.1)
open(looptestPath, 'w').close()
def exit_handler():
print('reached exithandler')
writeCfgInput('')
#securing the looptest.cfg wont be stuck accidently with commands
def joinTeam():
str = "jointeam 2; joinclass 3; zspawn;"
writeCfgInput(str)
print('jointeam func: ')
time.sleep(4.5)
writeCfgInput('')
def bot_process_surf(input_line):
bot_surf_plane = input_line[input_line.index("surfing:") + len("surfing:"):]
bot_surf_plane = bot_surf_plane.strip()
bot_surf_plane = [float(i.replace('\U00002013', '-')) for i in bot_surf_plane.split(' ')]
#X axis positive = hold A
#X axis negative = hold D
#if Y axis = 0.0 use X instead
#Y axis negative = hold A
#Y axis positive = hold D
strInput = "-forward; wait 3; "
if bot_surf_plane[1] < 0.0:
strInput += "+moveleft; wait 3; "
elif bot_surf_plane[1] > 0.0:
strInput += "+moveright; wait 3;"
elif bot_surf_plane[0] < 0.0:
strInput += "+moveleft; wait 3; "
elif bot_surf_plane[0] > 0.0:
strInput += "+moveright; wait 3; "
print('date: ', datetime.datetime.now().time(),'bot surfing bot_surf_plane: ', bot_surf_plane)
writeCfgInput(strInput)
time.sleep(0.1)
writeCfgInput("")
def bot_process_movement(input_line):
dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("targethuman:")]
@ -67,9 +44,9 @@ def bot_process_movement(input_line):
dist_target = float(dist_target)
enemy_distance = float(enemy_distance)
targeteam = int(targeteam)
min_distance_target_human = 50.0
min_distance_target_human = 1.0
strInput = "-attack; wait 2; -use; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; +forward; wait 2; "
if dist_target > min_distance_target_human and targeteam == 3:
if dist_target > min_distance_target_human:
#print('dist_target: ', dist_target)
strInput += "use weapon_elite; wait 3; "
elif targeteam == 3:
@ -81,8 +58,6 @@ def bot_process_movement(input_line):
strInput = strinput_append(strInput, 2)
#print('strInput final:', strInput)
writeCfgInput(strInput)
time.sleep(0.1)
writeCfgInput("")
def strinput_append(strInput, nth):
for _ in range(10 * nth):
@ -93,28 +68,63 @@ def strinput_append(strInput, nth):
strInput += "+moveright; wait 15; -moveright; "
return strInput
def kill_css_process():
css_pid = subprocess.getoutput(["pidof hl2_linux"])
if css_pid:
for pid in css_pid.split(" "):
def kill_user_owned_pid(pid):
print('pid: ', pid, ' killed')
pid = int(pid.strip())
os.kill(pid, signal.SIGKILL)
time.sleep(10)
def return_user_owned_pid(pidof):
owner_pid = subprocess.getoutput([f"{pidof}"])
if owner_pid:
for pid in owner_pid.split(" "):
username = subprocess.getoutput([f"""ps -o user= -p {pid}"""])
if username == who_am_i:
print('pid: ', pid, 'shutting the bots game down....')
pid = int(pid.strip())
os.kill(pid, signal.SIGTERM)
time.sleep(15)
if username == whoami:
return pid
return None
def kill_owned_process(pidof):
pid = return_user_owned_pid(pidof)
while pid:
kill_user_owned_pid(pid)
pid = return_user_owned_pid(pidof)
def restart_sdl_and_steam():
#ending screen
subprocess.getoutput(["screen -XS XTERM quit"])
kill_owned_process("pidof hl2_linux")
kill_owned_process("pidof xterm")
x2go_session_list = subprocess.getoutput(["x2golistsessions"])
print('x2go_session_list: ', x2go_session_list)
if not x2go_session_list:
print('no session available. establish the session manually again')
raise Exception('')
x2go_session_display = x2go_session_list.split('|unloze.com')[0].rsplit('|', 1)[1]
x2go_session_pid = x2go_session_list.split('|')[0]
x2go_session_id = x2go_session_list.split('|')[1].split('|')[0]
x2go_session_command = 'TERMINAL xterm'
subprocess.getoutput([f"screen -d -m -S XTERM x2goruncommand {x2go_session_display} {x2go_session_pid} {x2go_session_id} {x2go_session_command}"])
print('reached .bashrc executing steam and variables')
time.sleep(360)
#we sleep here to wait for .bashrc to launch steam. It takes some minutes
def launch_css_process():
print('preparing to launch game....')
os.chdir(f"""/home/{who_am_i}/.steam/debian-installation/""")
subprocess.check_call("./steam.sh %s" % ("-applaunch 240 -textmode -textmessagedebug -novid -nosound -noipx -nojoy -noshaderapi -port 29073"), shell=True)
#deleting maps
subprocess.getoutput([f"rm '/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps/'*"])
#launching game
subprocess.getoutput([f"/home/{whoami}/.steam/debian-installation/steam.sh -applaunch 240 -textmode -novid -nosound -noipx -nojoy -noshaderapi -port {data_ports['steam_port']}"])
print('finished starting game')
def bot_connect_ze():
#use whatever ip you want here to connect with
strdev = "connect 144.76.218.19:27019/test132;"
str1 = "connect 144.76.218.19:27015;"
strdev = "connect 135.125.188.157:27019/test132;"
str1 = f"connect {data_ports['server_ip_port']}"
writeCfgInput(str1)
time.sleep(0.2)
writeCfgInput('')
print('not yet connected')
def pairwise(it):
@ -128,39 +138,43 @@ def pairwise(it):
if __name__ == '__main__':
atexit.register(exit_handler)
hetzner_ip = "144.76.218.19"
local_ip = "127.0.0.1"
local_port = 48479
udp_external_ip = "164.132.201.173"
ovh_ip = "135.125.188.157"
local_port = data_ports['udp_port']
external_port_messages = data_ports['chat_external_port']
buffer_size = 4096 #potentially not large enough?
connection_issue_counter = 0;
pid = return_user_owned_pid("pidof hl2_linux")
if not pid:
restart_sdl_and_steam()
else:
kill_owned_process("pidof hl2_linux")
launch_css_process()
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock_external = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(("", local_port))
sock.settimeout(5.0)
messager_name = ""
print('reached deadlock')
try:
while True:
data, addr = sock.recvfrom(buffer_size)
try:
data, addr = sock.recvfrom(buffer_size)
except socket.timeout:
continue
data = codecs.decode(data, "utf-8", "ignore")
#print(data)
ip = addr[0]
port = addr[1]
#print('port: ', port, " ip: ", ip)
#print(data)
#print('data: ', data)
if not data:
continue
if ip == udp_external_ip or ip == local_ip:
if ip == ovh_ip and port == external_port_messages:
if messager_name in data:
messager_name = ""
response_msg = f"""say {messager_name} {data}"""
print("remote UDP packet response_msg: ", response_msg)
writeCfgInput(response_msg)
#needs mini delay to have time to write input to console
time.sleep(0.1)
writeCfgInput("")
if ip != hetzner_ip:
if ip != ovh_ip:
continue
if data == "autismo connected":
print('Bot connected!')
@ -169,15 +183,20 @@ if __name__ == '__main__':
elif data == "bot kicked server full":
print('bot kicked server full: ', datetime.datetime.now().time())
elif data == "connect to ze":
if connection_issue_counter == 5 or connection_issue_counter == 50:
kill_css_process()
if connection_issue_counter == 20:
kill_owned_process("pidof hl2_linux")
launch_css_process()
elif connection_issue_counter == 50:
restart_sdl_and_steam()
launch_css_process()
connection_issue_counter = -10
connection_issue_counter += 1
print('connection_issue_counter: ', connection_issue_counter)
bot_connect_ze()
elif "clientmessage:" in data:
messager_name = data.split("clientmessage:", 1)[1].split(" 72DqZ84")[0]
databyte_send_message = messager_name + data.split("72DqZ84")[1]
sock_external.sendto(databyte_send_message.encode(), (udp_external_ip, local_port))
sock.sendto(databyte_send_message.encode(), (ovh_ip, external_port_messages))
print('databyte_send_message: ', databyte_send_message)
elif data.startswith("dist_target:"):
bot_process_movement(data)
@ -185,28 +204,20 @@ if __name__ == '__main__':
bot_process_surf(data)
elif data.startswith("hull info:"):
hull_info = data[data.index("hull info:") + len("hull info:"):]
colored_text = colored(255, 0, 0, ('hull_info: ' + hull_info))
strInput = ""
if hull_info == "jump":
strInput += "+jump; wait 5; -jump; +duck; wait 50; -duck; wait 5; "
elif hull_info == "crouch":
strInput += "+duck; wait 50; -duck; wait 5; "
writeCfgInput(strInput)
#print(colored_text)
time.sleep(0.1)
writeCfgInput("")
except KeyboardInterrupt:
pass
finally:
sock.close()
sock_external.close()
#/home/gameservers/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/autoexec.cfg:
#alias loop "exec looptest.cfg; wait 5; loop;"; wait 5; loop;
#-condebug
#cd /home/gameservers/.steam/debian-installation/
#./steam.sh -applaunch 240 -textmode -textmessagedebug -novid -nosound -noipx -nojoy -noshaderapi
#create looptest.cfg in /cfg/ folder
#X2GO_NXAGENT_DEFAULT_OPTIONS="-options nx/nx,sleep=0" /etc/x2go/x2goagent.options
#keeps session as R instead of S which is needed for interaction with graphical components such as steam and CS:S
#cd /home/gameservers/ze_runner_files
#python3 ingamefollowct.py
@ -214,3 +225,13 @@ if __name__ == '__main__':
#before steam login: export SDL_VIDEO_X11_VISUALID=0x074
#to find correct SDL_VIDEO_X11_VISUALID use glxinfo in X2GO
"""
.bashrc requires:
if [[ $DISPLAY ]]; then
echo 'SDL_VIDEO_X11_VISUALID: ' $SDL_VIDEO_X11_VISUALID
export SDL_VIDEO_X11_VISUALID=0x205
echo 'SDL_VIDEO_X11_VISUALID: ' $SDL_VIDEO_X11_VISUALID
steam
fi
"""

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@ -15,7 +15,7 @@ import time
if __name__ == '__main__':
local_ip = "127.0.0.1"
local_port = 48479
udp_external_ip = "164.132.201.173"
udp_external_ip = "195.154.53.196"
buffer_size = 4096 #potentially not large enough?
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock_external = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
@ -39,4 +39,4 @@ if __name__ == '__main__':
sock.close()
sock_external.close()
#UDP redirecter welp
#screen -d -m -S udp_redirecter python3 udp_redirecter.py
#screen -d -m -S udp_redirecter1 python3 udp_redirecter.py

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@ -1,7 +0,0 @@
[Unit]
Description=Deleting files from places after a certain amount of days
[Service]
Type=simple
User=autismbot1
ExecStart=find "/home/autismbot1/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps" -maxdepth 1 -mmin +179 -type f -delete

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@ -1,9 +0,0 @@
[Unit]
Description=Runs the maps Cleaner once each 10 hours
Requires=clean_maps1.service
[Timer]
OnCalendar=00/1:00
[Install]
WantedBy=multi-user.target