updating the playtime frontend with claude only code to replace the one graph with a dumb-bell graph, having each individual map show its players at beginning versus end and also the overall impact of maps + their popularity

This commit is contained in:
jenz
2026-10-02 14:43:45 +02:00
parent 6019e6854d
commit 8a76454784
14 changed files with 3300 additions and 159 deletions
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import Link from 'next/link';
import MapImpactLeaderboard from '@/components/MapImpactLeaderboard';
export default function MapsImpactPage() {
return (
<div className="space-y-6">
<Link href="/maps" className="text-sm text-ink-muted hover:text-accent transition-colors">
← Back to maps
</Link>
<div>
<h1 className="text-2xl text-ink mb-1">Map impact</h1>
<p className="text-sm text-ink-muted">
How each map tends to affect server population, not just how often it&apos;s played. Avg Δ is the
average change in concurrent players from when a map started to when it ended, across every time
it&apos;s been played — negative means the map tends to lose players, positive means it tends to
gain them. Retention is the average end-vs-start population as a percentage. Best/worst Δ are the
single best and single worst swings recorded for that map.
</p>
</div>
<MapImpactLeaderboard />
</div>
);
}