updating the playtime frontend with claude only code to replace the one graph with a dumb-bell graph, having each individual map show its players at beginning versus end and also the overall impact of maps + their popularity
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import Link from 'next/link';
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import MapImpactLeaderboard from '@/components/MapImpactLeaderboard';
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export default function MapsImpactPage() {
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return (
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<div className="space-y-6">
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<Link href="/maps" className="text-sm text-ink-muted hover:text-accent transition-colors">
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← Back to maps
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</Link>
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<div>
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<h1 className="text-2xl text-ink mb-1">Map impact</h1>
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<p className="text-sm text-ink-muted">
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How each map tends to affect server population, not just how often it's played. Avg Δ is the
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average change in concurrent players from when a map started to when it ended, across every time
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it's been played — negative means the map tends to lose players, positive means it tends to
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gain them. Retention is the average end-vs-start population as a percentage. Best/worst Δ are the
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single best and single worst swings recorded for that map.
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</p>
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</div>
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<MapImpactLeaderboard />
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</div>
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);
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}
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