diff --git a/discord_verificiation/playtime-frontend/README.md b/discord_verificiation/playtime-frontend/README.md index 68985f2..997b51a 100644 --- a/discord_verificiation/playtime-frontend/README.md +++ b/discord_verificiation/playtime-frontend/README.md @@ -16,9 +16,11 @@ Node process; nginx reverse-proxies a subdomain to it. - `/` — Overview: concurrent-player population graph (hand-rolled SVG, not a charting library — scroll to zoom, drag to pan all the way back to 2015-07-16, click any point for who was online then), a map-to-map - population bar chart (same zoom/pan, pool of 150 maps), and a "recurring - window" chart for questions like "who's online 6–15h every Tuesday" - (pick days of week + time window + date range) + population chart (dumbbell-style: grey dot = population when the map + started, colored dot = population when it ended, green/red depending on + whether it grew or shrank — same zoom/pan, pool of 150 maps), and a + "recurring window" chart for questions like "who's online 6–15h every + Tuesday" (pick days of week + time window + date range) - `/players` — search players by current/previous name or SteamID (shows which old name matched, if any), sortable by recent activity, name, or highest playtime @@ -27,9 +29,16 @@ Node process; nginx reverse-proxies a subdomain to it. history (with the map(s) each session overlapped) - `/maps` — search maps by name - `/maps/[mapname]` — every time period that map was played -- `/maps/period/[mapId]` — one specific occurrence: players present at any - point during it, votes cast (grouped by vote event, since a map could - theoretically see more than one), and prev/next map navigation +- `/maps/impact` — leaderboard ranking maps by how they tend to affect + population (average start→end player-count change per occurrence, + average retention %, best/worst single session), toggleable between + impact and raw popularity (times played), rather than the plain + played-in-order list on `/maps` +- `/maps/period/[mapId]` — one specific occurrence: a zoomed-in population + timeline for just that session's window (padded a little on each side so + the transition in/out is visible), players present at any point during + it, votes cast (grouped by vote event, since a map could theoretically + see more than one), and prev/next map navigation - `/countries` — every country with at least one player, sorted by player count descending - `/countries/[code]` — players from that country, sortable by highest @@ -37,7 +46,9 @@ Node process; nginx reverse-proxies a subdomain to it. A `favicon.ico` in `app/` is picked up automatically by Next — no config needed. -Every feature from the original planning conversation is now built. +Every feature from the original planning conversation is now built, including +the map-population-impact features (dumbbell chart, impact leaderboard, +per-session zoomed timeline) discussed most recently. ## Deploying on the Hetzner box diff --git a/discord_verificiation/playtime-frontend/app/api/map-population/timeline/route.ts b/discord_verificiation/playtime-frontend/app/api/map-population/timeline/route.ts new file mode 100644 index 0000000..a444d30 --- /dev/null +++ b/discord_verificiation/playtime-frontend/app/api/map-population/timeline/route.ts @@ -0,0 +1,48 @@ +import { NextRequest, NextResponse } from 'next/server'; +import { getMapPeriod } from '@/lib/queries'; +import { parseDbDate } from '@/lib/dates'; +import { computePopulationSeries } from '@/lib/populationSeries'; + +export async function GET(req: NextRequest) { + const mapIdParam = req.nextUrl.searchParams.get('mapId'); + const mapId = Number(mapIdParam); + if (!Number.isInteger(mapId)) { + return NextResponse.json({ error: 'mapId query param is required' }, { status: 400 }); + } + + const period = await getMapPeriod(mapId); + if (!period) { + return NextResponse.json({ error: 'map session not found' }, { status: 404 }); + } + + const mapStart = parseDbDate(period.map_start_dt); + const mapEnd = period.map_end_dt ? parseDbDate(period.map_end_dt) : new Date(); + + // Pad a bit on either side of the session's own window so the chart + // shows the transition into and out of the map, not just a flat line + // bounded exactly at its edges. Capped relative to the session's own + // duration so a 10-minute map doesn't get a 10-minute pad that's as long + // as the map itself. + const durationMs = Math.max(1, mapEnd.getTime() - mapStart.getTime()); + const padMs = Math.min(10 * 60_000, Math.max(1 * 60_000, durationMs * 0.25)); + + const rangeStart = new Date(mapStart.getTime() - padMs); + const now = new Date(); + const rangeEnd = period.map_end_dt ? new Date(Math.min(mapEnd.getTime() + padMs, now.getTime())) : now; + + // Smaller target than the general population chart (150) — map sessions + // are usually tens of minutes to a couple hours, and a coarser bucket + // would flatten exactly the kind of mid-session swing this view exists + // to surface. + const { bucketMinutes, points, mapBoundaries } = await computePopulationSeries(rangeStart, rangeEnd, { + targetPoints: 90, + }); + + return NextResponse.json({ + bucketMinutes, + points, + mapBoundaries, + mapStart: mapStart.toISOString(), + mapEnd: period.map_end_dt ? mapEnd.toISOString() : null, + }); +} diff --git a/discord_verificiation/playtime-frontend/app/api/maps/impact/route.ts b/discord_verificiation/playtime-frontend/app/api/maps/impact/route.ts new file mode 100644 index 0000000..548b289 --- /dev/null +++ b/discord_verificiation/playtime-frontend/app/api/maps/impact/route.ts @@ -0,0 +1,23 @@ +import { NextRequest, NextResponse } from 'next/server'; +import { getMapImpactLeaderboard } from '@/lib/queries'; + +const PAGE_SIZE = 50; + +export async function GET(req: NextRequest) { + const sortByParam = req.nextUrl.searchParams.get('sortBy'); + const directionParam = req.nextUrl.searchParams.get('direction'); + const offset = Math.max(0, Number(req.nextUrl.searchParams.get('offset')) || 0); + + const sortBy = sortByParam === 'popularity' ? 'popularity' : 'impact'; + // Impact defaults to ascending (worst/most population-harming first, the + // whole point of the feature); popularity defaults to descending (most + // played first). Either can be flipped explicitly via `direction`. + const direction = directionParam === 'asc' || directionParam === 'desc' + ? directionParam + : sortBy === 'popularity' ? 'desc' : 'asc'; + + const maps = await getMapImpactLeaderboard(sortBy, direction, PAGE_SIZE, offset); + const hasMore = maps.length === PAGE_SIZE; + + return NextResponse.json({ maps, hasMore }); +} diff --git a/discord_verificiation/playtime-frontend/app/api/population/route.ts b/discord_verificiation/playtime-frontend/app/api/population/route.ts index 5f4b345..636a17f 100644 --- a/discord_verificiation/playtime-frontend/app/api/population/route.ts +++ b/discord_verificiation/playtime-frontend/app/api/population/route.ts @@ -1,27 +1,5 @@ import { NextRequest, NextResponse } from 'next/server'; -import { query } from '@/lib/db'; -import { parseDbDate } from '@/lib/dates'; -import { formatDbDateTime } from '@/lib/timezone'; - -interface SessionRow { - session_start_dt: string; - session_end_dt: string | null; -} - -interface MapRow { - map_id: number; - map_name: string; - map_start_dt: string; -} - -// Picks a bucket size that keeps the number of points in a sane range -// (roughly 60-300 buckets) regardless of how wide the requested range is. -function pickBucketMinutes(rangeMinutes: number): number { - const target = 150; - const raw = Math.ceil(rangeMinutes / target); - const steps = [1, 5, 15, 30, 60, 120, 240, 360, 720, 1440]; // minutes - return steps.find((s) => s >= raw) ?? steps[steps.length - 1]; -} +import { computePopulationSeries } from '@/lib/populationSeries'; export async function GET(req: NextRequest) { const searchParams = req.nextUrl.searchParams; @@ -39,95 +17,6 @@ export async function GET(req: NextRequest) { return NextResponse.json({ error: 'invalid or inverted start/end range' }, { status: 400 }); } - // Convert to MySQL-native "YYYY-MM-DD HH:MM:SS" strings (in the DB's own - // timezone) rather than passing raw ISO-Z strings as query parameters — - // MySQL DATETIME columns don't reliably parse the T/Z/milliseconds ISO - // format, which was silently dropping/mismatching rows in this fetch. - const formattedEnd = formatDbDateTime(rangeEnd); - const formattedStart = formatDbDateTime(rangeStart); - // Generous safety margin so the map fetch below doesn't scan the entire - // history table as it grows over months/years — 24h is far longer than - // any realistic single map duration, so this can never miss the map that - // was actually active at rangeStart. - const formattedLookback = formatDbDateTime(new Date(rangeStart.getTime() - 24 * 60 * 60 * 1000)); - - const [sessionRows, mapRows] = await Promise.all([ - query( - `SELECT session_start_dt, session_end_dt - FROM playtime_display_sessions - WHERE session_start_dt < ? - AND (session_end_dt IS NULL OR session_end_dt > ?)`, - [formattedEnd, formattedStart], - ), - // map_end_dt was dropped from the schema (redundant with, and - // occasionally out of sync with, the next row's map_start_dt). Filter - // tickrate-restart artifacts (<2min) using the gap to the next map; - // the currently-running map (no next row yet) always passes. - query( - `SELECT m.map_id, m.map_name, m.map_start_dt - FROM playtime_display_map_history m - WHERE m.map_start_dt < ? - AND m.map_start_dt > ? - AND ( - (SELECT MIN(m2.map_start_dt) FROM playtime_display_map_history m2 WHERE m2.map_start_dt > m.map_start_dt) IS NULL - OR TIMESTAMPDIFF( - MINUTE, m.map_start_dt, - (SELECT MIN(m2.map_start_dt) FROM playtime_display_map_history m2 WHERE m2.map_start_dt > m.map_start_dt) - ) >= 2 - ) - ORDER BY m.map_start_dt`, - [formattedEnd, formattedLookback], - ), - ]); - - const sessions = sessionRows.map((r) => ({ - start: parseDbDate(r.session_start_dt), - end: r.session_end_dt ? parseDbDate(r.session_end_dt) : new Date(), // still-open session heartbeat, see plugin notes - })); - - const maps = mapRows.map((r) => ({ - mapId: r.map_id, - mapName: r.map_name, - start: parseDbDate(r.map_start_dt), - })); - - // `maps` is sorted ascending by start_dt (from the ORDER BY in the query - // above). Deliberately does NOT check each row's own end time — a map - // whose map_end_dt never got closed (e.g. OnMapEnd not firing for a - // specific transition, due to a crash/restart/admin changelevel) would - // otherwise look "still running" forever and permanently shadow every - // real map that came after it. Instead: whichever map most recently - // started by time t is what was playing then, regardless of whether its - // own end timestamp was ever reliably recorded. - function mapNameAt(t: Date): string | null { - let result: string | null = null; - for (const m of maps) { - if (m.start <= t) { - result = m.mapName; - } else { - break; - } - } - return result; - } - - const rangeMinutes = (rangeEnd.getTime() - rangeStart.getTime()) / 60000; - const bucketMinutes = pickBucketMinutes(rangeMinutes); - - const points: { t: string; players: number; mapName: string | null }[] = []; - for (let t = rangeStart.getTime(); t < rangeEnd.getTime(); t += bucketMinutes * 60000) { - const bucketStart = new Date(t); - const bucketEnd = new Date(t + bucketMinutes * 60000); - const count = sessions.filter((s) => s.start < bucketEnd && s.end > bucketStart).length; - points.push({ t: bucketStart.toISOString(), players: count, mapName: mapNameAt(bucketStart) }); - } - - // Map-change boundaries within the visible range, for drawing vertical - // separator lines on the chart — only the ones whose start actually - // falls inside [rangeStart, rangeEnd). - const mapBoundaries = maps - .filter((m) => m.start >= rangeStart && m.start < rangeEnd) - .map((m) => ({ mapId: m.mapId, mapName: m.mapName, t: m.start.toISOString() })); - + const { bucketMinutes, points, mapBoundaries } = await computePopulationSeries(rangeStart, rangeEnd); return NextResponse.json({ bucketMinutes, points, mapBoundaries }); } diff --git a/discord_verificiation/playtime-frontend/app/maps/impact/page.tsx b/discord_verificiation/playtime-frontend/app/maps/impact/page.tsx new file mode 100644 index 0000000..9bb496e --- /dev/null +++ b/discord_verificiation/playtime-frontend/app/maps/impact/page.tsx @@ -0,0 +1,25 @@ +import Link from 'next/link'; +import MapImpactLeaderboard from '@/components/MapImpactLeaderboard'; + +export default function MapsImpactPage() { + return ( +
+ + ← Back to maps + + +
+

Map impact

+

+ How each map tends to affect server population, not just how often it's played. Avg Δ is the + average change in concurrent players from when a map started to when it ended, across every time + it's been played — negative means the map tends to lose players, positive means it tends to + gain them. Retention is the average end-vs-start population as a percentage. Best/worst Δ are the + single best and single worst swings recorded for that map. +

+
+ + +
+ ); +} diff --git a/discord_verificiation/playtime-frontend/app/maps/page.tsx b/discord_verificiation/playtime-frontend/app/maps/page.tsx index 12863e2..a0254a1 100644 --- a/discord_verificiation/playtime-frontend/app/maps/page.tsx +++ b/discord_verificiation/playtime-frontend/app/maps/page.tsx @@ -1,11 +1,23 @@ +import Link from 'next/link'; import MapSearch from '@/components/MapSearch'; export default function MapsPage() { return (
-
-

Maps

-

Search for a map to see when it was played.

+
+
+

Maps

+

Search for a map to see when it was played.

+
+ + View maps by population impact + + + +
diff --git a/discord_verificiation/playtime-frontend/app/maps/period/[mapId]/page.tsx b/discord_verificiation/playtime-frontend/app/maps/period/[mapId]/page.tsx index fc3922b..110e6c2 100644 --- a/discord_verificiation/playtime-frontend/app/maps/period/[mapId]/page.tsx +++ b/discord_verificiation/playtime-frontend/app/maps/period/[mapId]/page.tsx @@ -9,6 +9,7 @@ import { import { attachAvatars } from '@/lib/steamApi'; import { diffMinutes } from '@/lib/dates'; import { formatMinutes, countryCodeToFlag } from '@/lib/steam'; +import MapSessionTimelineChart from '@/components/MapSessionTimelineChart'; export default async function MapPeriodDetailPage({ params, @@ -135,6 +136,8 @@ export default async function MapPeriodDetailPage({
+ + {/* Players present + Map votes, side by side */}
diff --git a/discord_verificiation/playtime-frontend/components/MapImpactLeaderboard.tsx b/discord_verificiation/playtime-frontend/components/MapImpactLeaderboard.tsx new file mode 100644 index 0000000..e70fb67 --- /dev/null +++ b/discord_verificiation/playtime-frontend/components/MapImpactLeaderboard.tsx @@ -0,0 +1,174 @@ +'use client'; + +import { useEffect, useRef, useState } from 'react'; +import Link from 'next/link'; +import { formatMinutes } from '@/lib/steam'; +import { useInfiniteScroll } from '@/lib/useInfiniteScroll'; + +interface MapImpactRow { + map_name: string; + times_played: number; + total_minutes: number; + last_played: string; + avg_net_change: number | null; + avg_retention_pct: number | null; + best_session_change: number | null; + worst_session_change: number | null; +} + +type SortBy = 'impact' | 'popularity'; +type Direction = 'asc' | 'desc'; + +function ChangeBadge({ value }: { value: number | null }) { + if (value == null) return —; + const rounded = Math.round(value * 10) / 10; + const color = rounded > 0 ? '#3FD37A' : rounded < 0 ? '#E0665C' : '#8A9691'; + return ( + + {rounded > 0 ? '+' : ''} + {rounded} + + ); +} + +export default function MapImpactLeaderboard() { + const [sortBy, setSortBy] = useState('impact'); + const [direction, setDirection] = useState('asc'); // impact default: worst (most population-harming) first + const [maps, setMaps] = useState([]); + const [loading, setLoading] = useState(true); + const [loadingMore, setLoadingMore] = useState(false); + const [hasMore, setHasMore] = useState(true); + + const offsetRef = useRef(0); + const loadingMoreRef = useRef(false); + + async function fetchPage(sBy: SortBy, dir: Direction, offset: number) { + const params = new URLSearchParams({ sortBy: sBy, direction: dir, offset: String(offset) }); + const res = await fetch(`/api/maps/impact?${params.toString()}`); + return res.json() as Promise<{ maps: MapImpactRow[]; hasMore: boolean }>; + } + + useEffect(() => { + setLoading(true); + offsetRef.current = 0; + fetchPage(sortBy, direction, 0).then((data) => { + setMaps(data.maps); + setHasMore(data.hasMore); + offsetRef.current = data.maps.length; + setLoading(false); + }); + }, [sortBy, direction]); + + async function loadMore() { + if (loadingMoreRef.current || !hasMore || loading) return; + loadingMoreRef.current = true; + setLoadingMore(true); + const data = await fetchPage(sortBy, direction, offsetRef.current); + setMaps((prev) => [...prev, ...data.maps]); + setHasMore(data.hasMore); + offsetRef.current += data.maps.length; + setLoadingMore(false); + loadingMoreRef.current = false; + } + + const sentinelRef = useInfiniteScroll(loadMore, !loading && hasMore); + + function switchSort(next: SortBy) { + if (next === sortBy) return; + setSortBy(next); + // Each metric has its own sensible default direction. + setDirection(next === 'popularity' ? 'desc' : 'asc'); + } + + return ( +
+
+
+ + +
+ + +
+ +
+
+
Map
+
Played
+
Avg Δ
+
Retention
+
Best / worst Δ
+
+ + {loading ? ( +
loading…
+ ) : maps.length === 0 ? ( +
No completed map sessions recorded yet.
+ ) : ( + maps.map((m, i) => ( + +
+ {i + 1} +
+
{m.map_name}
+
{formatMinutes(m.total_minutes)} total
+
+
+
{m.times_played}×
+
+ +
+
+ {m.avg_retention_pct == null ? '—' : `${Math.round(m.avg_retention_pct)}%`} +
+
+ /{' '} + +
+ + )) + )} + + {!loading && maps.length > 0 && ( +
+ {loadingMore ? ( + loading more… + ) : !hasMore ? ( + — end of list — + ) : null} +
+ )} +
+
+ ); +} diff --git a/discord_verificiation/playtime-frontend/components/MapPopulationChart.tsx b/discord_verificiation/playtime-frontend/components/MapPopulationChart.tsx index 0019956..c02dbcf 100644 --- a/discord_verificiation/playtime-frontend/components/MapPopulationChart.tsx +++ b/discord_verificiation/playtime-frontend/components/MapPopulationChart.tsx @@ -11,6 +11,8 @@ interface MapPoint { map_start_dt: string; map_end_dt: string | null; total_players: number; + start_players: number; + end_players: number; } interface PlayerChip { @@ -120,22 +122,22 @@ export default function MapPopulationChart() { const visiblePoints = points.slice(viewStartIdx, viewEndIdx); const plotWidth = Math.max(0, width - PAD_LEFT - PAD_RIGHT); const plotHeight = HEIGHT - PAD_TOP - PAD_BOTTOM; - const maxValue = Math.max(1, ...visiblePoints.map((p) => p.total_players)); + // Scale is driven by the dumbbell endpoints (start/end concurrent + // population), not total_players — total_players is cumulative reach + // across the whole session and would otherwise dwarf the actual + // population swings the chart exists to show. + const maxValue = Math.max(1, ...visiblePoints.flatMap((p) => [p.start_players, p.end_players])); const axisMax = Math.ceil((maxValue * 1.15) / 5) * 5 || 5; const slotWidth = visiblePoints.length > 0 ? plotWidth / visiblePoints.length : 0; - const barWidth = Math.max(2, slotWidth * 0.6); function barX(i: number) { - return PAD_LEFT + i * slotWidth + (slotWidth - barWidth) / 2; + return PAD_LEFT + i * slotWidth + slotWidth / 2; } function barY(value: number) { const h = (value / axisMax) * plotHeight; return PAD_TOP + (plotHeight - h); } - function barHeight(value: number) { - return Math.max(value > 0 ? 2 : 0, (value / axisMax) * plotHeight); - } function indexForX(x: number): number { if (slotWidth === 0) return 0; return Math.max(0, Math.min(visiblePoints.length - 1, Math.floor((x - PAD_LEFT) / slotWidth))); @@ -236,6 +238,11 @@ export default function MapPopulationChart() { {visiblePoints.length} of {points.length} {reachedStart ? '' : '+'} maps +

+ Each line shows a map's population at the moment it started (grey dot) versus when it ended + (green = grew, red = shrank) — so a decline shows up on the map where it actually happened, + not the one that started low right after. +

@@ -244,7 +251,7 @@ export default function MapPopulationChart() { - Scroll to zoom, drag to pan (all the way back to 2015), click a bar for who was online + Scroll to zoom, drag to pan (all the way back to 2015), click a line for who was online {fetchingMore && — loading more…}
{isZoomed && ( @@ -287,13 +294,6 @@ export default function MapPopulationChart() { } }} > - - - - - - - {yTicks.map((v) => { const y = barY(v); return ( @@ -306,19 +306,31 @@ export default function MapPopulationChart() { ); })} - {visiblePoints.map((p, i) => ( - - ))} + {visiblePoints.map((p, i) => { + const x = barX(i); + const yStart = barY(p.start_players); + const yEnd = barY(p.end_players); + const grew = p.end_players > p.start_players; + const shrank = p.end_players < p.start_players; + const endColor = grew ? '#3FD37A' : shrank ? '#E0665C' : '#8A9691'; + const active = hoverIndex === i; + return ( + + + + + + ); + })} {new Date(visiblePoints[hoverIndex].map_start_dt.replace(' ', 'T')).toLocaleString()}
-
- {visiblePoints[hoverIndex].total_players} total players during this session +
+ {visiblePoints[hoverIndex].start_players} → {visiblePoints[hoverIndex].end_players} players + {(() => { + const delta = visiblePoints[hoverIndex].end_players - visiblePoints[hoverIndex].start_players; + const color = delta > 0 ? '#3FD37A' : delta < 0 ? '#E0665C' : '#8A9691'; + return ( + + ({delta > 0 ? '+' : ''} + {delta}) + + ); + })()} +
+
+ {visiblePoints[hoverIndex].total_players} distinct players during this session (reach)
)} diff --git a/discord_verificiation/playtime-frontend/components/MapSessionTimelineChart.tsx b/discord_verificiation/playtime-frontend/components/MapSessionTimelineChart.tsx new file mode 100644 index 0000000..fa2de1e --- /dev/null +++ b/discord_verificiation/playtime-frontend/components/MapSessionTimelineChart.tsx @@ -0,0 +1,231 @@ +'use client'; + +import { useEffect, useState } from 'react'; +import { useContainerWidth } from '@/lib/useContainerWidth'; + +interface Point { + t: string; + tEpoch: number; + players: number; + mapName: string | null; +} + +const HEIGHT = 220; +const PAD_LEFT = 32; +const PAD_RIGHT = 8; +const PAD_TOP = 10; +const PAD_BOTTOM = 26; + +export default function MapSessionTimelineChart({ mapId }: { mapId: number }) { + const { ref: containerRef, width } = useContainerWidth(); + const [points, setPoints] = useState([]); + const [mapStart, setMapStart] = useState(null); + const [mapEnd, setMapEnd] = useState(null); + const [loading, setLoading] = useState(true); + const [error, setError] = useState(null); + const [hoverX, setHoverX] = useState(null); + + useEffect(() => { + setLoading(true); + setError(null); + fetch(`/api/map-population/timeline?mapId=${mapId}`) + .then(async (res) => { + if (!res.ok) throw new Error((await res.json()).error ?? 'failed to load'); + return res.json(); + }) + .then((data) => { + const pts: Point[] = (data.points as any[]).map((p: any) => ({ ...p, tEpoch: new Date(p.t).getTime() })); + setPoints(pts); + setMapStart(data.mapStart ? new Date(data.mapStart).getTime() : null); + setMapEnd(data.mapEnd ? new Date(data.mapEnd).getTime() : null); + }) + .catch((e) => setError(e.message ?? 'something went wrong')) + .finally(() => setLoading(false)); + }, [mapId]); + + const plotWidth = Math.max(0, width - PAD_LEFT - PAD_RIGHT); + const plotHeight = HEIGHT - PAD_TOP - PAD_BOTTOM; + const minEpoch = points[0]?.tEpoch ?? 0; + const maxEpoch = points[points.length - 1]?.tEpoch ?? 1; + const span = Math.max(1, maxEpoch - minEpoch); + const maxValue = Math.max(1, ...points.map((p) => p.players)); + const axisMax = Math.ceil((maxValue * 1.15) / 5) * 5 || 5; + + function xForEpoch(epoch: number): number { + return PAD_LEFT + ((epoch - minEpoch) / span) * plotWidth; + } + function yForValue(v: number): number { + return PAD_TOP + (1 - v / axisMax) * plotHeight; + } + function epochForX(x: number): number { + if (plotWidth === 0) return minEpoch; + return minEpoch + ((x - PAD_LEFT) / plotWidth) * span; + } + function findNearestPoint(x: number): Point | null { + if (points.length === 0) return null; + const target = epochForX(x); + let nearest = points[0]; + let best = Math.abs(points[0].tEpoch - target); + for (const p of points) { + const d = Math.abs(p.tEpoch - target); + if (d < best) { + best = d; + nearest = p; + } + } + return nearest; + } + + const linePath = points + .map((p, i) => `${i === 0 ? 'M' : 'L'} ${xForEpoch(p.tEpoch).toFixed(1)} ${yForValue(p.players).toFixed(1)}`) + .join(' '); + const baselineY = PAD_TOP + plotHeight; + const areaPath = + points.length > 0 + ? `${linePath} L ${xForEpoch(points[points.length - 1].tEpoch).toFixed(1)} ${baselineY} L ${xForEpoch(points[0].tEpoch).toFixed(1)} ${baselineY} Z` + : ''; + + const hoverPoint = hoverX != null ? findNearestPoint(hoverX) : null; + + // The two endpoints this chart exists to contrast: concurrent population + // right at map start vs. right at map end (or "now" if still running) — + // same definition as the dumbbell chart, found by nearest bucket to each + // boundary rather than a separate query. + const startPoint = mapStart != null ? findNearestPoint(xForEpoch(mapStart)) : null; + const endPoint = mapEnd != null ? findNearestPoint(xForEpoch(mapEnd)) : points[points.length - 1] ?? null; + const delta = startPoint && endPoint ? endPoint.players - startPoint.players : null; + const deltaColor = delta == null ? '#8A9691' : delta > 0 ? '#3FD37A' : delta < 0 ? '#E0665C' : '#8A9691'; + + const yTicks = [0, Math.round(axisMax / 2), axisMax]; + + return ( +
+
+
This session, zoomed in
+

Population during this map

+ {startPoint && endPoint && ( +

+ Started with {startPoint.players} players, ended with{' '} + {endPoint.players} + + {' '} + ({delta != null && delta > 0 ? '+' : ''} + {delta}) + +

+ )} +
+ + {error &&
{error}
} + +
+ {loading ? ( +
loading…
+ ) : points.length === 0 ? ( +
No data for this session.
+ ) : ( + { + const rect = e.currentTarget.getBoundingClientRect(); + setHoverX(e.clientX - rect.left); + }} + onMouseLeave={() => setHoverX(null)} + > + + + + + + + + {yTicks.map((v) => { + const y = yForValue(v); + return ( + + + + {v} + + + ); + })} + + {/* map-session boundaries */} + {mapStart != null && mapStart >= minEpoch && mapStart <= maxEpoch && ( + + )} + {mapEnd != null && mapEnd >= minEpoch && mapEnd <= maxEpoch && ( + + )} + + + {new Date(minEpoch).toLocaleTimeString()} + + + {new Date(maxEpoch).toLocaleTimeString()} + + + + + + + + {startPoint && ( + + )} + {endPoint && ( + + )} + + {hoverPoint && ( + + )} + + )} + + {hoverPoint && hoverX != null && !loading && ( +
+
{new Date(hoverPoint.t).toLocaleTimeString()}
+
{hoverPoint.players} players
+
+ )} +
+
+ ); +} diff --git a/discord_verificiation/playtime-frontend/lib/mapImpact.ts b/discord_verificiation/playtime-frontend/lib/mapImpact.ts new file mode 100644 index 0000000..b3c6ce0 --- /dev/null +++ b/discord_verificiation/playtime-frontend/lib/mapImpact.ts @@ -0,0 +1,248 @@ +import { query } from '@/lib/db'; +import { parseDbDate } from '@/lib/dates'; + +// --- Why this exists --------------------------------------------------- +// +// The original implementation of this leaderboard did everything in SQL: +// for every map_history row it ran correlated subqueries to (a) find the +// next map's start time (a MIN(...) scan over the whole table) and (b) +// count DISTINCT steamids with a session overlapping a specific instant (a +// scan over the whole sessions table) — twice per row (once for the +// occurrence's start, once for its end). That's roughly +// O(maps_rows * (maps_rows + sessions_rows)) of work done by MySQL on every +// request, which is what made /maps/impact extremely slow once both tables +// grew to real production size. +// +// This version fetches the two tables' raw columns once (cheap — no joins, +// no correlated subqueries) and does the equivalent computation in Node +// with a sweep-line: sort all session start/end instants once, then +// answering "how many sessions were active at instant t" is a binary +// search instead of a full table scan. That turns the whole computation +// into roughly O((maps + sessions) * log(sessions)), done once, and it's +// then cached (see getMapImpactLeaderboard below) so most requests don't +// even pay that. + +interface RawMapRow { + map_id: number; + map_name: string; + map_start_dt: string; +} + +interface RawSessionRow { + session_start_dt: string; + session_end_dt: string | null; +} + +export interface MapImpactSummary { + map_name: string; + times_played: number; + total_minutes: number; + last_played: string; + avg_net_change: number | null; + avg_retention_pct: number | null; + best_session_change: number | null; + worst_session_change: number | null; +} + +// Binary search: count of values in a sorted ascending array that are <= target. +function countLessOrEqual(sorted: number[], target: number): number { + let lo = 0; + let hi = sorted.length; + while (lo < hi) { + const mid = (lo + hi) >>> 1; + if (sorted[mid] <= target) lo = mid + 1; + else hi = mid; + } + return lo; +} + +async function computeMapImpactStats(): Promise { + const [mapRows, sessionRows] = await Promise.all([ + query( + `SELECT map_id, map_name, map_start_dt + FROM playtime_display_map_history + ORDER BY map_start_dt ASC`, + ), + query( + `SELECT session_start_dt, session_end_dt + FROM playtime_display_sessions`, + ), + ]); + + // Sweep-line population lookup: a session is "active at instant t" iff + // session_start_dt <= t AND (session_end_dt IS NULL OR session_end_dt > t) + // — same semantics the old SQL used. count(starts <= t) counts every + // session that had begun by t; subtracting count(ends <= t) removes + // exactly those that have also already ended by t, leaving the active + // count. Sessions with a NULL end never appear in `ends`, so they count + // as active forever once started — matching "IS NULL" in the original. + const starts: number[] = []; + const ends: number[] = []; + for (const s of sessionRows) { + starts.push(parseDbDate(s.session_start_dt).getTime()); + if (s.session_end_dt) ends.push(parseDbDate(s.session_end_dt).getTime()); + } + starts.sort((a, b) => a - b); + ends.sort((a, b) => a - b); + + function populationAt(t: number): number { + return countLessOrEqual(starts, t) - countLessOrEqual(ends, t); + } + + // Tickrate changes sometimes require a very quick map restart, producing + // a second map_history row for the same map seconds later — treat + // anything under 2 minutes as that artifact rather than a real play + // (same threshold/semantics as REAL_MAP_PERIOD elsewhere in lib/queries.ts). + const MIN_REAL_PERIOD_MS = 2 * 60_000; + + const perMap = new Map< + string, + { + times_played: number; + total_minutes: number; + last_played: number; + netChangeSum: number; + netChangeCount: number; + retentionSum: number; + retentionCount: number; + best: number; + worst: number; + } + >(); + + for (let i = 0; i < mapRows.length; i++) { + const m = mapRows[i]; + const next = mapRows[i + 1]; // next row chronologically, unfiltered — matches NEXT_MAP_START's definition + if (!next) continue; // currently-running map: no known end yet, excluded from impact calc + + const startMs = parseDbDate(m.map_start_dt).getTime(); + const nextStartMs = parseDbDate(next.map_start_dt).getTime(); + const durationMs = nextStartMs - startMs; + if (durationMs < MIN_REAL_PERIOD_MS) continue; // tickrate-restart artifact, not a real occurrence + + const startPlayers = populationAt(startMs); + const endPlayers = populationAt(nextStartMs); + const netChange = endPlayers - startPlayers; + const retentionPct = startPlayers > 0 ? (endPlayers / startPlayers) * 100 : null; + + let agg = perMap.get(m.map_name); + if (!agg) { + agg = { + times_played: 0, + total_minutes: 0, + last_played: 0, + netChangeSum: 0, + netChangeCount: 0, + retentionSum: 0, + retentionCount: 0, + best: -Infinity, + worst: Infinity, + }; + perMap.set(m.map_name, agg); + } + agg.times_played += 1; + agg.total_minutes += durationMs / 60000; + if (startMs > agg.last_played) agg.last_played = startMs; + agg.netChangeSum += netChange; + agg.netChangeCount += 1; + if (retentionPct != null) { + agg.retentionSum += retentionPct; + agg.retentionCount += 1; + } + if (netChange > agg.best) agg.best = netChange; + if (netChange < agg.worst) agg.worst = netChange; + } + + const result: MapImpactSummary[] = []; + for (const [map_name, agg] of perMap) { + result.push({ + map_name, + times_played: agg.times_played, + total_minutes: Math.round(agg.total_minutes), + last_played: new Date(agg.last_played).toISOString(), + avg_net_change: agg.netChangeCount > 0 ? agg.netChangeSum / agg.netChangeCount : null, + avg_retention_pct: agg.retentionCount > 0 ? agg.retentionSum / agg.retentionCount : null, + best_session_change: agg.netChangeCount > 0 ? agg.best : null, + worst_session_change: agg.netChangeCount > 0 ? agg.worst : null, + }); + } + return result; +} + +// --- Cache --------------------------------------------------------------- +// +// Recomputing is a couple of DB round trips plus an O(n log n) sweep — fast +// compared to the old query, but there's no reason to redo it on every +// single page view. Kept alive for 30 minutes, with stale-while-revalidate: +// a stale cache is served immediately (never emptied) while a background +// refresh runs, and only swapped in once the new data is actually ready. +// A single in-flight recompute is shared by any requests that arrive while +// it's running, rather than each kicking off its own. + +const CACHE_TTL_MS = 30 * 60 * 1000; + +let cachedData: MapImpactSummary[] | null = null; +let cachedAt = 0; +let pending: Promise | null = null; + +function refresh(): Promise { + if (!pending) { + pending = computeMapImpactStats() + .then((data) => { + cachedData = data; + cachedAt = Date.now(); + return data; + }) + .finally(() => { + pending = null; + }); + } + return pending; +} + +async function getMapImpactStatsCached(): Promise { + const isStale = !cachedData || Date.now() - cachedAt > CACHE_TTL_MS; + if (!cachedData) { + // Nothing to serve yet (first request since process start) — must wait. + return refresh(); + } + if (isStale) { + // Serve what we have right now; let the refresh happen in the + // background so this (and any concurrent) request doesn't have to + // wait on it. The cache is never cleared before the new data exists. + refresh(); + } + return cachedData; +} + +/** + * Ranks maps by how they tend to affect server population, rather than + * just how often they're played. For every completed occurrence of a map + * (excluding the one currently running, since its "end" isn't known yet), + * net_change = population-at-map-end minus population-at-map-start, and + * retention_pct = end/start as a percentage (null when the map started + * with 0 players). Those per-occurrence numbers are averaged (and + * min/max'd) per map name — see computeMapImpactStats above. + * + * `sortBy` picks which story the leaderboard tells: 'impact' (average net + * change — the maps that tend to grow or shrink the population) or + * 'popularity' (times played — pure frequency, unrelated to impact). The + * underlying per-map stats are cached (see above); this just sorts/slices + * them per request, which is cheap even for hundreds of maps. + */ +export async function getMapImpactLeaderboard( + sortBy: 'impact' | 'popularity', + direction: 'asc' | 'desc', + limit = 50, + offset = 0, +): Promise { + const all = await getMapImpactStatsCached(); + const sign = direction === 'asc' ? 1 : -1; + const sorted = [...all].sort((a, b) => { + const av = sortBy === 'popularity' ? a.times_played : a.avg_net_change ?? 0; + const bv = sortBy === 'popularity' ? b.times_played : b.avg_net_change ?? 0; + if (av !== bv) return sign * (av - bv); + return b.times_played - a.times_played; // stable tiebreaker, matches old ORDER BY ..., times_played DESC + }); + return sorted.slice(offset, offset + limit); +} diff --git a/discord_verificiation/playtime-frontend/lib/populationSeries.ts b/discord_verificiation/playtime-frontend/lib/populationSeries.ts new file mode 100644 index 0000000..2a4ca3f --- /dev/null +++ b/discord_verificiation/playtime-frontend/lib/populationSeries.ts @@ -0,0 +1,147 @@ +import { query } from '@/lib/db'; +import { parseDbDate } from '@/lib/dates'; +import { formatDbDateTime } from '@/lib/timezone'; + +interface SessionRow { + session_start_dt: string; + session_end_dt: string | null; +} + +interface MapRow { + map_id: number; + map_name: string; + map_start_dt: string; +} + +export interface PopulationSeriesPoint { + t: string; + players: number; + mapName: string | null; +} + +export interface PopulationMapBoundary { + mapId: number; + mapName: string; + t: string; +} + +export interface PopulationSeriesResult { + bucketMinutes: number; + points: PopulationSeriesPoint[]; + mapBoundaries: PopulationMapBoundary[]; +} + +// Picks a bucket size that keeps the number of points in a sane range +// (roughly 60-300 buckets by default) regardless of how wide the requested +// range is. `targetPoints` can be lowered for a zoomed-in view that wants +// finer resolution over a short span (e.g. a single map's session). +export function pickBucketMinutes(rangeMinutes: number, targetPoints = 150): number { + const raw = Math.ceil(rangeMinutes / targetPoints); + const steps = [1, 5, 15, 30, 60, 120, 240, 360, 720, 1440]; // minutes + return steps.find((s) => s >= raw) ?? steps[steps.length - 1]; +} + +/** + * Computes a bucketed concurrent-player time series between two instants, + * plus the map-change boundaries that fall inside that window. Shared by + * the general population-over-time chart and the per-session zoomed + * timeline (which calls this with a narrow range and a smaller + * targetPoints so a ~30-90 minute map session still gets fine buckets). + */ +export async function computePopulationSeries( + rangeStart: Date, + rangeEnd: Date, + opts: { bucketMinutes?: number; targetPoints?: number } = {}, +): Promise { + // Convert to MySQL-native "YYYY-MM-DD HH:MM:SS" strings (in the DB's own + // timezone) rather than passing raw ISO-Z strings as query parameters — + // MySQL DATETIME columns don't reliably parse the T/Z/milliseconds ISO + // format, which was silently dropping/mismatching rows in this fetch. + const formattedEnd = formatDbDateTime(rangeEnd); + const formattedStart = formatDbDateTime(rangeStart); + // Generous safety margin so the map fetch below doesn't scan the entire + // history table as it grows over months/years — 24h is far longer than + // any realistic single map duration, so this can never miss the map that + // was actually active at rangeStart. + const formattedLookback = formatDbDateTime(new Date(rangeStart.getTime() - 24 * 60 * 60 * 1000)); + + const [sessionRows, mapRows] = await Promise.all([ + query( + `SELECT session_start_dt, session_end_dt + FROM playtime_display_sessions + WHERE session_start_dt < ? + AND (session_end_dt IS NULL OR session_end_dt > ?)`, + [formattedEnd, formattedStart], + ), + // map_end_dt was dropped from the schema (redundant with, and + // occasionally out of sync with, the next row's map_start_dt). Filter + // tickrate-restart artifacts (<2min) using the gap to the next map; + // the currently-running map (no next row yet) always passes. + query( + `SELECT m.map_id, m.map_name, m.map_start_dt + FROM playtime_display_map_history m + WHERE m.map_start_dt < ? + AND m.map_start_dt > ? + AND ( + (SELECT MIN(m2.map_start_dt) FROM playtime_display_map_history m2 WHERE m2.map_start_dt > m.map_start_dt) IS NULL + OR TIMESTAMPDIFF( + MINUTE, m.map_start_dt, + (SELECT MIN(m2.map_start_dt) FROM playtime_display_map_history m2 WHERE m2.map_start_dt > m.map_start_dt) + ) >= 2 + ) + ORDER BY m.map_start_dt`, + [formattedEnd, formattedLookback], + ), + ]); + + const sessions = sessionRows.map((r) => ({ + start: parseDbDate(r.session_start_dt), + end: r.session_end_dt ? parseDbDate(r.session_end_dt) : new Date(), // still-open session heartbeat, see plugin notes + })); + + const maps = mapRows.map((r) => ({ + mapId: r.map_id, + mapName: r.map_name, + start: parseDbDate(r.map_start_dt), + })); + + // `maps` is sorted ascending by start_dt (from the ORDER BY in the query + // above). Deliberately does NOT check each row's own end time — a map + // whose map_end_dt never got closed (e.g. OnMapEnd not firing for a + // specific transition, due to a crash/restart/admin changelevel) would + // otherwise look "still running" forever and permanently shadow every + // real map that came after it. Instead: whichever map most recently + // started by time t is what was playing then, regardless of whether its + // own end timestamp was ever reliably recorded. + function mapNameAt(t: Date): string | null { + let result: string | null = null; + for (const m of maps) { + if (m.start <= t) { + result = m.mapName; + } else { + break; + } + } + return result; + } + + const rangeMinutes = (rangeEnd.getTime() - rangeStart.getTime()) / 60000; + const bucketMinutes = opts.bucketMinutes ?? pickBucketMinutes(rangeMinutes, opts.targetPoints); + + const points: PopulationSeriesPoint[] = []; + for (let t = rangeStart.getTime(); t < rangeEnd.getTime(); t += bucketMinutes * 60000) { + const bucketStart = new Date(t); + const bucketEnd = new Date(t + bucketMinutes * 60000); + const count = sessions.filter((s) => s.start < bucketEnd && s.end > bucketStart).length; + points.push({ t: bucketStart.toISOString(), players: count, mapName: mapNameAt(bucketStart) }); + } + + // Map-change boundaries within the visible range, for drawing vertical + // separator lines on the chart — only the ones whose start actually + // falls inside [rangeStart, rangeEnd). + const mapBoundaries = maps + .filter((m) => m.start >= rangeStart && m.start < rangeEnd) + .map((m) => ({ mapId: m.mapId, mapName: m.mapName, t: m.start.toISOString() })); + + return { bucketMinutes, points, mapBoundaries }; +} diff --git a/discord_verificiation/playtime-frontend/lib/queries.ts b/discord_verificiation/playtime-frontend/lib/queries.ts index 7658db4..a9edc1b 100644 --- a/discord_verificiation/playtime-frontend/lib/queries.ts +++ b/discord_verificiation/playtime-frontend/lib/queries.ts @@ -101,13 +101,19 @@ export interface MapPopulationPoint { map_start_dt: string; map_end_dt: string | null; total_players: number; + // Population at the instant the map started, and at the instant it ended + // (or "now" for the still-running map) — the two endpoints of the + // dumbbell. Kept separate from total_players (which is reach — everyone + // who was ever connected at some point during the map, regardless of + // when) so the chart can show *when* a decline actually happened instead + // of implying it was caused by whichever map came right after. + start_players: number; + end_players: number; } export async function getMapPopulationSeries(limit = 40, before?: string): Promise { - // Total DISTINCT players who were connected at any point during each map's - // full session (not just at its start) — one data point per map. Fetched - // most-recent-first (for the LIMIT), then the caller should reverse it - // back to chronological order for display. + // One data point per map, fetched most-recent-first (for the LIMIT), then + // the caller should reverse it back to chronological order for display. // `before` (a DB-formatted datetime string) lets the caller page further // back into history than the initial batch, for pan-to-load-more charts. const rows = await query( @@ -115,7 +121,15 @@ export async function getMapPopulationSeries(limit = 40, before?: string): Promi (SELECT COUNT(DISTINCT s.steamid) FROM playtime_display_sessions s WHERE s.session_start_dt < COALESCE(${NEXT_MAP_START('m')}, NOW()) AND (s.session_end_dt IS NULL OR s.session_end_dt > m.map_start_dt) - ) AS total_players + ) AS total_players, + (SELECT COUNT(DISTINCT s.steamid) FROM playtime_display_sessions s + WHERE s.session_start_dt <= m.map_start_dt + AND (s.session_end_dt IS NULL OR s.session_end_dt > m.map_start_dt) + ) AS start_players, + (SELECT COUNT(DISTINCT s.steamid) FROM playtime_display_sessions s + WHERE s.session_start_dt <= COALESCE(${NEXT_MAP_START('m')}, NOW()) + AND (s.session_end_dt IS NULL OR s.session_end_dt > COALESCE(${NEXT_MAP_START('m')}, NOW())) + ) AS end_players FROM playtime_display_map_history m WHERE ${REAL_MAP_PERIOD} ${before ? 'AND m.map_start_dt < ?' : ''} @@ -126,6 +140,14 @@ export async function getMapPopulationSeries(limit = 40, before?: string): Promi return rows.reverse(); } +// getMapImpactLeaderboard moved to lib/mapImpact.ts — the SQL version here +// used per-row correlated subqueries (effectively O(map_rows * sessions)) +// which was fine on a small dataset but became extremely slow at real +// production size. Re-exported from here so existing imports don't need to +// change. See lib/mapImpact.ts for the full explanation. +export { getMapImpactLeaderboard } from '@/lib/mapImpact'; +export type { MapImpactSummary } from '@/lib/mapImpact'; + export interface CountrySummary { current_country: string | null; // null represents the "Unknown" bucket player_count: number; diff --git a/discord_verificiation/playtime-frontend/package-lock.json b/discord_verificiation/playtime-frontend/package-lock.json new file mode 100644 index 0000000..66dd22e --- /dev/null +++ b/discord_verificiation/playtime-frontend/package-lock.json @@ -0,0 +1,2279 @@ +{ + "name": "unloze-playtime-display", + "version": "1.0.0", + "lockfileVersion": 3, + "requires": true, + "packages": { + "": { + "name": "unloze-playtime-display", + "version": "1.0.0", + "dependencies": { + "mysql2": "3.11.3", + "next": "15.5.23", + "react": "18.3.1", + "react-dom": "18.3.1" + }, + "devDependencies": { + "@types/node": "20.16.11", + "@types/react": "18.3.11", + "@types/react-dom": "18.3.1", + "autoprefixer": 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