uploaded the config files as adapted for css. changed the plugin to not load mapstart and waves on pluginstart due to it fucking up the findatamap info 0. fixed respawning when joining late or when going spectate and going back to a team again
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@@ -1,101 +1,66 @@
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"classes"
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{
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"sas"
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"store model"
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{
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"unique name" "sas"
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"unique name" "Use this for your store skin"
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"team" "Human"
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"group" " "
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"sm_flags" " "
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"model path" "models/player/custom_player/kuristaja/cso2/sas/sas.mdl"
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"model path" "not a real mdl, this is used for store"
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"no_fall_damage" "NO"
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"health" "100"
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"speed" "250.0"
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"speed" "1"
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"knockback" "1.0"
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"jump_height" "1.3"
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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}
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"gign"
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"blades"
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{
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"unique name" "gign"
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"unique name" "public skin Blades"
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"team" "Human"
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"group" " "
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"sm_flags" " "
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"model path" "models/player/custom_player/kuristaja/cso2/gign/gign.mdl"
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"model path" "models/player/techknow/blades/blades.mdl"
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"no_fall_damage" "NO"
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"health" "100"
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"speed" "250.0"
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"speed" "1"
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"knockback" "1.0"
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"jump_height" "1.3"
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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}
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"Deadpool"
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"clown"
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{
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"unique name" "Deadpool"
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"unique name" "public skin Clown"
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"team" "Human"
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"group" " "
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"sm_flags" " "
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"model path" "models/player/custom_player/kuristaja/deadpool/deadpool.mdl"
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"model path" "models/player/stenli/painkiller_hell_damnation/clown.mdl"
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"no_fall_damage" "NO"
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"health" "100"
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"speed" "250.0"
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"speed" "1"
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"knockback" "1.0"
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"jump_height" "1.3"
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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}
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"Nanosuit for vip"
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"knight"
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{
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"unique name" "Nanosuit for vip"
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"unique name" "public skin Knight"
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"team" "Human"
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"group" " "
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"sm_flags" "a"
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"model path" "models/player/custom_player/kuristaja/nanosuit/nanosuitv3.mdl"
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"no_fall_damage" "NO"
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"health" "125"
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"speed" "250.0"
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"knockback" "1.0"
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"jump_height" "1.3"
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"jump_distance" "1.0"
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}
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"sophie for vip"
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{
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"unique name" "sophie for vip"
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"team" "Human"
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"group" " "
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"sm_flags" "a"
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"model path" "models/player/custom_player/uuz/sophie/sophie.mdl"
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"no_fall_damage" "NO"
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"health" "125"
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"speed" "250.0"
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"knockback" "1.0"
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"jump_height" "1.3"
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"jump_distance" "1.0"
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}
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"Human Admin Class"
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{
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"unique name" "Human Admin Class"
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"team" "Human"
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"group" " "
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"sm_flags" "b"
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"model path" "models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.mdl"
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"no_fall_damage" "NO"
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"health" "135"
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"speed" "250.0"
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"knockback" "1.0"
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"jump_height" "1.3"
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"jump_distance" "1.0"
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}
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"Human Leader Class"
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{
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"unique name" "Human Leader Class"
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"team" "Human"
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"group" "Game-Leader"
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"sm_flags" " "
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"model path" "models/player/custom_player/stenli/metro_conflict/trish/trish_v1.mdl"
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"model path" "models/player/vad36pvk/blackknight.mdl"
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"no_fall_damage" "NO"
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"health" "155"
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"speed" "250.0"
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"health" "100"
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"speed" "1"
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"knockback" "1.0"
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"jump_height" "1.3"
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"jump_height" "1.02"
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"jump_distance" "1.0"
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"damage_multiplier" "1.0"
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}
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}
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