diff --git a/ZombieRiot/configs/unloze_zr/classeshuman.txt b/ZombieRiot/configs/unloze_zr/classeshuman.txt index cae7597b..4cc76bcd 100644 --- a/ZombieRiot/configs/unloze_zr/classeshuman.txt +++ b/ZombieRiot/configs/unloze_zr/classeshuman.txt @@ -1,101 +1,66 @@ "classes" { - "sas" + "store model" { - "unique name" "sas" + "unique name" "Use this for your store skin" "team" "Human" "group" " " "sm_flags" " " - "model path" "models/player/custom_player/kuristaja/cso2/sas/sas.mdl" + "model path" "not a real mdl, this is used for store" "no_fall_damage" "NO" "health" "100" - "speed" "250.0" + "speed" "1" "knockback" "1.0" - "jump_height" "1.3" + "jump_height" "1.02" "jump_distance" "1.0" + "damage_multiplier" "1.0" } - "gign" + + "blades" { - "unique name" "gign" + "unique name" "public skin Blades" "team" "Human" "group" " " "sm_flags" " " - "model path" "models/player/custom_player/kuristaja/cso2/gign/gign.mdl" + "model path" "models/player/techknow/blades/blades.mdl" "no_fall_damage" "NO" "health" "100" - "speed" "250.0" + "speed" "1" "knockback" "1.0" - "jump_height" "1.3" + "jump_height" "1.02" "jump_distance" "1.0" + "damage_multiplier" "1.0" } - "Deadpool" + + "clown" { - "unique name" "Deadpool" + "unique name" "public skin Clown" "team" "Human" "group" " " "sm_flags" " " - "model path" "models/player/custom_player/kuristaja/deadpool/deadpool.mdl" + "model path" "models/player/stenli/painkiller_hell_damnation/clown.mdl" "no_fall_damage" "NO" "health" "100" - "speed" "250.0" + "speed" "1" "knockback" "1.0" - "jump_height" "1.3" + "jump_height" "1.02" "jump_distance" "1.0" + "damage_multiplier" "1.0" } - "Nanosuit for vip" + + "knight" { - "unique name" "Nanosuit for vip" + "unique name" "public skin Knight" "team" "Human" "group" " " - "sm_flags" "a" - "model path" "models/player/custom_player/kuristaja/nanosuit/nanosuitv3.mdl" - "no_fall_damage" "NO" - "health" "125" - "speed" "250.0" - "knockback" "1.0" - "jump_height" "1.3" - "jump_distance" "1.0" - } - "sophie for vip" - { - "unique name" "sophie for vip" - "team" "Human" - "group" " " - "sm_flags" "a" - "model path" "models/player/custom_player/uuz/sophie/sophie.mdl" - "no_fall_damage" "NO" - "health" "125" - "speed" "250.0" - "knockback" "1.0" - "jump_height" "1.3" - "jump_distance" "1.0" - } - "Human Admin Class" - { - "unique name" "Human Admin Class" - "team" "Human" - "group" " " - "sm_flags" "b" - "model path" "models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.mdl" - "no_fall_damage" "NO" - "health" "135" - "speed" "250.0" - "knockback" "1.0" - "jump_height" "1.3" - "jump_distance" "1.0" - } - "Human Leader Class" - { - "unique name" "Human Leader Class" - "team" "Human" - "group" "Game-Leader" "sm_flags" " " - "model path" "models/player/custom_player/stenli/metro_conflict/trish/trish_v1.mdl" + "model path" "models/player/vad36pvk/blackknight.mdl" "no_fall_damage" "NO" - "health" "155" - "speed" "250.0" + "health" "100" + "speed" "1" "knockback" "1.0" - "jump_height" "1.3" + "jump_height" "1.02" "jump_distance" "1.0" + "damage_multiplier" "1.0" } } diff --git a/ZombieRiot/configs/unloze_zr/classeszm.txt b/ZombieRiot/configs/unloze_zr/classeszm.txt index 291f1faa..1919b981 100644 --- a/ZombieRiot/configs/unloze_zr/classeszm.txt +++ b/ZombieRiot/configs/unloze_zr/classeszm.txt @@ -1,255 +1,544 @@ "Classes" { - "zp" - { - "unique name" "zp" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/custom_player/legacy/UNLOZE/zp/zp.mdl" - "no_fall_damage" "YES" - "health" "250" - "speed" "300.0" - "knockback" "20.5" - "jump_height" "1.5" - "jump_distance" "1.2" - } - "Zombie Slasher Class" - { - "unique name" "Zombie Slasher Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kodua/slasher/slasher.mdl" - "no_fall_damage" "YES" - "health" "550" - "speed" "240.0" - "knockback" "7.5" - "jump_height" "1.0" - "jump_distance" "1.0" - } - "Zombie Fleshpound Class" - { - "unique name" "Zombie Fleshpound Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/custom_player/uuz/fleshpound/fleshpound.mdl" - "no_fall_damage" "YES" - "health" "1550" - "speed" "220.0" - "knockback" "7.5" - "jump_height" "1.0" - "jump_distance" "1.0" - } - "Zombie Hellknight Class" - { - "unique name" "Zombie Hellknight Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/custom_player/kodua/doom2016/hellknight.mdl" - "no_fall_damage" "YES" - "health" "1550" - "speed" "330.0" - "knockback" "25.5" - "jump_height" "3.5" - "jump_distance" "3.2" - } - "Zombie Revenant Class" - { - "unique name" "Zombie Revenant Class" - "team" "ZM" - "group" " " - "sm_flags" "a" - "model path" "models/player/custom_player/zombie/revenant/revenant_v2.mdl" - "no_fall_damage" "YES" - "health" "1750" - "speed" "300.0" - "knockback" "7.5" - "jump_height" "1.5" - "jump_distance" "1.2" - } - "Zombie Xeno Class" - { - "unique name" "Zombie Xeno Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/custom_player/legacy/xeno_soldier/xeno_soldier.mdl" - "no_fall_damage" "YES" - "health" "2550" - "speed" "260.0" - "knockback" "2.5" - "jump_height" "3.5" - "jump_distance" "3.2" - } - "Zombie stalker Class" - { - "unique name" "Zombie stalker Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kodua/invisible_bitch/stalker.mdl" - "no_fall_damage" "YES" - "health" "400" - "speed" "490.0" - "knockback" "2.5" - "jump_height" "3.5" - "jump_distance" "3.2" - } - "Zombie grunt Class" - { - "unique name" "Zombie grunt Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/mapeadores/morell/amnesia/grunt/grunt.mdl" - "no_fall_damage" "YES" - "health" "2000" - "speed" "420.0" - "knockback" "5.5" - "jump_height" "3.5" - "jump_distance" "3.2" - } - "Zombie BMAN Class" - { - "unique name" "Zombie BMAN Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kuristaja/zombies/bman/bman.mdl" - "no_fall_damage" "YES" - "health" "1000" - "speed" "320.0" - "knockback" "5.5" - "jump_height" "1.5" - "jump_distance" "1.2" - } - "Zombie CORPSE Class" - { - "unique name" "Zombie CORPSE Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kuristaja/zombies/corpse/corpse.mdl" - "no_fall_damage" "YES" - "health" "900" - "speed" "260.0" - "knockback" "5.5" - "jump_height" "13.5" - "jump_distance" "13.2" - } - "Zombie ZPZ Class" - { - "unique name" "Zombie ZPZ Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kuristaja/zombies/zpz/zpz.mdl" - "no_fall_damage" "YES" - "health" "1500" - "speed" "360.0" - "knockback" "3.5" - "jump_height" "3.5" - "jump_distance" "3.2" - } - "Zombie FATTY Class" - { - "unique name" "Zombie FATTY Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kuristaja/zombies/fatty/fatty.mdl" - "no_fall_damage" "YES" - "health" "4000" - "speed" "120.0" - "knockback" "1.5" - "jump_height" "3.5" - "jump_distance" "3.2" - } - "Zombie SKINNY Class" - { - "unique name" "Zombie SKINNY Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kuristaja/zombies/skinny/skinny.mdl" - "no_fall_damage" "YES" - "health" "400" - "speed" "720.0" - "knockback" "3.5" - "jump_height" "3.5" - "jump_distance" "3.2" - } - "Zombie POLICE Class" - { - "unique name" "Zombie POLICE Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kuristaja/zombies/police/police.mdl" - "no_fall_damage" "YES" - "health" "1400" - "speed" "420.0" - "knockback" "3.5" - "jump_height" "5.5" - "jump_distance" "5.2" - } - "Zombie ALMA Class" - { - "unique name" "Zombie ALMA Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kuristaja/zombies/alma/alma.mdl" - "no_fall_damage" "YES" - "health" "1600" - "speed" "420.0" - "knockback" "5.5" - "jump_height" "3.5" - "jump_distance" "3.2" - } - "Zombie GOZOMBIE Class" - { - "unique name" "Zombie GOZOMBIE Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kuristaja/zombies/gozombie/gozombie.mdl" - "no_fall_damage" "YES" - "health" "1500" - "speed" "320.0" - "knockback" "5.5" - "jump_height" "1.5" - "jump_distance" "1.2" - } - "Zombie CLASSIC Class" - { - "unique name" "Zombie CLASSIC Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kuristaja/zombies/classic/classic.mdl" - "no_fall_damage" "YES" - "health" "1000" - "speed" "320.0" - "knockback" "5.5" - "jump_height" "3.5" - "jump_distance" "3.2" - } - "Zombie CHARPLE Class" - { - "unique name" "Zombie CHARPLE Class" - "team" "ZM" - "group" " " - "sm_flags" " " - "model path" "models/player/kuristaja/zombies/charple/charple.mdl" - "no_fall_damage" "YES" - "health" "5000" - "speed" "420.0" - "knockback" "2.5" - "jump_height" "3.5" - "jump_distance" "3.2" - } + "zombie1" + { + "unique name" "zombie1" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/zh/zh_charple001.mdl" + "no_fall_damage" "YES" + "health" "40" + "speed" "1" + "knockback" "2.0" + "jump_height" "1.1" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "zombie2" + { + "unique name" "zombie2" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/zh/zh_zombie003.mdl" + "no_fall_damage" "YES" + "health" "50" + "speed" "1" + "knockback" "2.0" + "jump_height" "1.1" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "zombie3" + { + "unique name" "zombie3" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/zh/zh_corpse002.mdl" + "no_fall_damage" "YES" + "health" "60" + "speed" "0.5" + "knockback" "2.0" + "jump_height" "1.1" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "biohazard" + { + "unique name" "biohazard" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/elis/bh/biohazard.mdl" + "no_fall_damage" "YES" + "health" "125" + "speed" "1" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "fatty" + { + "unique name" "fatty" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/elis/fty/fatty.mdl" + "no_fall_damage" "YES" + "health" "800" + "speed" "0.7" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "verdugo" + { + "unique name" "verdugo" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/elis/vd/verdugo.mdl" + "no_fall_damage" "YES" + "health" "150" + "speed" "2" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "spitter" + { + "unique name" "spitter" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/kuristaja/l4d2/spitter/spitter.mdl" + "no_fall_damage" "YES" + "health" "125" + "speed" "2" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "pil_fast_v5" + { + "unique name" "pil_fast_v5" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/pil/fast_v5/pil_fast_v5.mdl" + "no_fall_damage" "YES" + "health" "150" + "speed" "2.5" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "tyrant_pil" + { + "unique name" "tyrant_pil" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/pil/re1/proto_tyrant/tyrant_pil.mdl" + "no_fall_damage" "YES" + "health" "700" + "speed" "1" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "nemesis_pil" + { + "unique name" "nemesis_pil" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/re_chronicles/nemesis_larger/nemesis_pil.mdl" + "no_fall_damage" "YES" + "health" "800" + "speed" "1" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "majini" + { + "unique name" "majini" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/amberlyn/re5/tentacle_crap_majini/slow.mdl" + "no_fall_damage" "YES" + "health" "70" + "speed" "3" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "uroboro" + { + "unique name" "uroboro" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/amberlyn/re5/uroboro/slow_public.mdl" + "no_fall_damage" "YES" + "health" "75" + "speed" "3" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "babycrab" + { + "unique name" "babycrab" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/babycrab_v2/slow_babycrab.mdl" + "no_fall_damage" "YES" + "health" "50" + "speed" "3" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "berserker" + { + "unique name" "berserker" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/berserkerin/slow_big.mdl" + "no_fall_damage" "YES" + "health" "250" + "speed" "2.5" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "hellknight" + { + "unique name" "hellknight" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/ics/hellknight_red/t_guerilla.mdl" + "no_fall_damage" "YES" + "health" "250" + "speed" "2.5" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "centurion" + { + "unique name" "centurion" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/centurion/slow_centurion.mdl" + "no_fall_damage" "YES" + "health" "150" + "speed" "1.5" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "kahn" + { + "unique name" "kahn" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/jamis/mkvsdcu/dark_kahn/slow_pub.mdl" + "no_fall_damage" "YES" + "health" "3000" + "speed" "2.5" + "knockback" "2.0" + "jump_height" "1.5" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "chucky" + { + "unique name" "chucky" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/chucky_v3/slow.mdl" + "no_fall_damage" "YES" + "health" "60" + "speed" "2.4" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "krall" + { + "unique name" "krall" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/krall/slow.mdl" + "no_fall_damage" "YES" + "health" "4000" + "speed" "2" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "strong" + { + "unique name" "strong" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/bloodsucker_pack/slow_strong.mdl" + "no_fall_damage" "YES" + "health" "150" + "speed" "2" + "knockback" "2.0" + "jump_height" "1.5" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "gigantev2" + { + "unique name" "gigantev2" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/gigante/slow_gigante.mdl" + "no_fall_damage" "YES" + "health" "10000" + "speed" "2.5" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "10.0" + } + "alienv1" + { + "unique name" "alienv1" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/aliendrone/slow_alien.mdl" + "no_fall_damage" "YES" + "health" "125" + "speed" "2.5" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "witch" + { + "unique name" "witch" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/techknow/left4dead/witch.mdl" + "no_fall_damage" "YES" + "health" "120" + "speed" "2" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "bosspider" + { + "unique name" "bosspider" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/monster_spider/slow.mdl" + "no_fall_damage" "YES" + "health" "2500" + "speed" "2" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "4.0" + } + "hunter" + { + "unique name" "hunter" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/techknow/left4dead/hunter.mdl" + "no_fall_damage" "YES" + "health" "100" + "speed" "3" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "doge" + { + "unique name" "doge" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/amberlyn/zombie_dog/slow_2.mdl" + "no_fall_damage" "YES" + "health" "55" + "speed" "2.8" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "balrog" + { + "unique name" "balrog" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/amberlyn/lotr/balrog/slow.mdl" + "no_fall_damage" "YES" + "health" "12000" + "speed" "3" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "5000.0" + } + "raam" + { + "unique name" "raam" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/slow/general_raam/slow.mdl" + "no_fall_damage" "YES" + "health" "2700" + "speed" "2" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "abaddon" + { + "unique name" "abaddon" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/unloze_zr/abaddon.mdl" + "no_fall_damage" "YES" + "health" "300" + "speed" "1.8" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "servo_skull" + { + "unique name" "servo_skull" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/kodua/servo_skull/servo_skull.mdl" + "no_fall_damage" "YES" + "health" "15" + "speed" "4" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "bahamut" + { + "unique name" "bahamut" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/unloze_zr/bahamut.mdl" + "no_fall_damage" "YES" + "health" "6000" + "speed" "2.5" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "uberevil" + { + "unique name" "uberevil" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/unloze_zr/uberevil.mdl" + "no_fall_damage" "YES" + "health" "140" + "speed" "1.8" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "alien_spider" + { + "unique name" "alien_spider" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/unloze_zr/alien_spider.mdl" + "no_fall_damage" "YES" + "health" "140" + "speed" "1.8" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "akasha" + { + "unique name" "akasha" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/unloze_zr/akasha.mdl" + "no_fall_damage" "YES" + "health" "300" + "speed" "2" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "theron_guard" + { + "unique name" "theron_guard" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/unloze_zr/theron_guard.mdl" + "no_fall_damage" "YES" + "health" "2900" + "speed" "2.4" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } + "antlion" + { + "unique name" "antlion" + "team" "ZM" + "group" " " + "sm_flags" " " + "model path" "models/player/techknow/antlion.mdl" + "no_fall_damage" "YES" + "health" "200" + "speed" "2" + "knockback" "2.0" + "jump_height" "1.4" + "jump_distance" "1.0" + "damage_multiplier" "1.0" + } } + diff --git a/ZombieRiot/configs/unloze_zr/daystitle.txt b/ZombieRiot/configs/unloze_zr/daystitle.txt new file mode 100644 index 00000000..4bf01619 --- /dev/null +++ b/ZombieRiot/configs/unloze_zr/daystitle.txt @@ -0,0 +1,24 @@ +First Day At Unloze +Warming Up +The Dead Walking +Here come the tanks +BOSS - Giant Berserker +Starkiller +Death and Beyond +Doom Abaddon +BOSS - Krall vs Dark Kahn +Mix of Madness +Alien Invaders +Terror-Strike +Deadly Strike +Left 4 Doge +BOSS - Krall and Kahn come back +Invaders vs Akasha +MINI BOSS - Spiders Party +Cyborg Skull +BOSS - Raam vs Theron +Nightmares +Armageddon +BOSS - Bahamut +BOSS - El Gigante +FINAL BOSS - The Balrog diff --git a/ZombieRiot/configs/unloze_zr/download.txt b/ZombieRiot/configs/unloze_zr/download.txt index 71b34a8e..266e1a31 100644 --- a/ZombieRiot/configs/unloze_zr/download.txt +++ b/ZombieRiot/configs/unloze_zr/download.txt @@ -1,477 +1,1468 @@ "DownloadTable" { -// ZombiePanic -materials/models/player/custom/UNLOZE/zp/z2-eyes.vmt -materials/models/player/custom/UNLOZE/zp/z2-hair.vmt -materials/models/player/custom/UNLOZE/zp/z2-hair.vtf -materials/models/player/custom/UNLOZE/zp/z2.vmt -materials/models/player/custom/UNLOZE/zp/z2.vtf -materials/models/player/custom/UNLOZE/zp/z2_n.vtf +// Spec Ops +materials/models/player/ts_recon/body_diffuse.vmt +materials/models/player/ts_recon/body_diffuse.vtf +materials/models/player/ts_recon/body_normal.vtf +materials/models/player/ts_recon/head_diffuse.vmt +materials/models/player/ts_recon/head_diffuse.vtf +materials/models/player/ts_recon/head_normal.vtf -models/player/custom_player/legacy/UNLOZE/zp/zp.dx90.vtx -models/player/custom_player/legacy/UNLOZE/zp/zp.mdl -models/player/custom_player/legacy/UNLOZE/zp/zp.phy -models/player/custom_player/legacy/UNLOZE/zp/zp.vvd +models/player/recon.dx90.vtx +models/player/recon.mdl +models/player/recon.phy +models/player/recon.vvd -// Slasher -materials/models/player/kodua/slasher/slasher.vtf -materials/models/player/kodua/slasher/slasher.vmt -materials/models/player/kodua/slasher/slasher_normal.vtf -materials/models/player/kodua/slasher/blood.vmt -materials/models/player/kodua/slasher/blood.vtf +// Wesker (optimized the shit out of all those vtfs: 20mb => 9mb) +materials/models/player/unloze/wesker/slow_belts.vmt +materials/models/player/unloze/wesker/slow_belts.vtf +materials/models/player/unloze/wesker/slow_belts_bump.vtf +materials/models/player/unloze/wesker/slow_boots.vmt +materials/models/player/unloze/wesker/slow_boots.vtf +materials/models/player/unloze/wesker/slow_boots_bump.vtf +materials/models/player/unloze/wesker/slow_coat.vmt +materials/models/player/unloze/wesker/slow_coat.vtf +materials/models/player/unloze/wesker/slow_coat_2.vmt +materials/models/player/unloze/wesker/slow_coat_2.vtf +materials/models/player/unloze/wesker/slow_coat_2_bump.vtf +materials/models/player/unloze/wesker/slow_coat_bump.vtf +materials/models/player/unloze/wesker/slow_coat_nocull.vmt +materials/models/player/unloze/wesker/slow_eyeball_fx.vmt +materials/models/player/unloze/wesker/slow_eyeball_fx.vtf +materials/models/player/unloze/wesker/slow_eyeball_fx_bump.vtf +materials/models/player/unloze/wesker/slow_eyes.vmt +materials/models/player/unloze/wesker/slow_eyes.vtf +materials/models/player/unloze/wesker/slow_eyes_bump.vtf +materials/models/player/unloze/wesker/slow_glass.vmt +materials/models/player/unloze/wesker/slow_hair.vmt +materials/models/player/unloze/wesker/slow_hair.vtf +materials/models/player/unloze/wesker/slow_hair_2.vmt +materials/models/player/unloze/wesker/slow_hair_2.vtf +materials/models/player/unloze/wesker/slow_hair_2_bump.vtf +materials/models/player/unloze/wesker/slow_hair_2_fix.vmt +materials/models/player/unloze/wesker/slow_hair_2_fix.vtf +materials/models/player/unloze/wesker/slow_hair_bump.vtf -models/player/kodua/slasher/slasher.dx90.vtx -models/player/kodua/slasher/slasher.mdl -models/player/kodua/slasher/slasher.phy -models/player/kodua/slasher/slasher.vvd +materials/models/player/unloze/wesker/slow_hair_fix.vmt +materials/models/player/unloze/wesker/slow_hair_fix.vtf +materials/models/player/unloze/wesker/slow_hair_fix_3.vmt +materials/models/player/unloze/wesker/slow_hands.vmt +materials/models/player/unloze/wesker/slow_hands.vtf +materials/models/player/unloze/wesker/slow_hands_bump.vtf +materials/models/player/unloze/wesker/slow_head.vmt +materials/models/player/unloze/wesker/slow_head.vtf +materials/models/player/unloze/wesker/slow_head_bump.vtf +materials/models/player/unloze/wesker/slow_iris_fx.vmt +materials/models/player/unloze/wesker/slow_lashes_down.vmt +materials/models/player/unloze/wesker/slow_lashes_down.vtf +materials/models/player/unloze/wesker/slow_lashes_up.vmt +materials/models/player/unloze/wesker/slow_lashes_up.vtf +materials/models/player/unloze/wesker/slow_pants.vmt +materials/models/player/unloze/wesker/slow_pants.vtf +materials/models/player/unloze/wesker/slow_pants_bump.vtf +materials/models/player/unloze/wesker/slow_plastic.vmt +materials/models/player/unloze/wesker/slow_pupil.vmt +materials/models/player/unloze/wesker/slow_pupil_bump.vtf +materials/models/player/unloze/wesker/slow_shades.vmt +materials/models/player/unloze/wesker/slow_shades.vtf +materials/models/player/unloze/wesker/slow_shades_bump.vtf +materials/models/player/unloze/wesker/slow_shirt.vmt -// Fleshpound -materials/models/player/uuz/fleshpound/slow_cable.vmt -materials/models/player/uuz/fleshpound/slow_fleshpound.vmt -materials/models/player/uuz/fleshpound/slow_fleshpound.vtf -materials/models/player/uuz/fleshpound/slow_fleshpound_bump.vtf -materials/models/player/uuz/fleshpound/slow_glow_red.vmt -materials/models/player/uuz/fleshpound/slow_glow_red.vtf -materials/models/player/uuz/fleshpound/slow_metal.vmt -materials/models/player/uuz/fleshpound/slow_metal_shader.vmt +materials/models/player/unloze/wesker/slow_shirt.vtf +materials/models/player/unloze/wesker/slow_shirt_bump.vtf +materials/models/player/unloze/wesker/slow_watch.vmt +materials/models/player/unloze/wesker/slow_watch.vtf +materials/models/player/unloze/wesker/slow_watch_bump.vtf +materials/models/player/unloze/wesker/slow_zip.vmt +materials/models/player/unloze/wesker/slow_zip_2.vmt -models/player/custom_player/uuz/fleshpound/fleshpound.dx90.vtx -models/player/custom_player/uuz/fleshpound/fleshpound.mdl -models/player/custom_player/uuz/fleshpound/fleshpound.phy -models/player/custom_player/uuz/fleshpound/fleshpound.vvd -// Hellknight -materials/models/player/custom_player/kodua/doom2016/hellknight/d.vtf -materials/models/player/custom_player/kodua/doom2016/hellknight/e.vtf -materials/models/player/custom_player/kodua/doom2016/hellknight/hkt_main_d.vmt -materials/models/player/custom_player/kodua/doom2016/hellknight/n.vtf +models/player/unloze/wesker.dx90.vtx +models/player/unloze/wesker.mdl +models/player/unloze/wesker.phy +models/player/unloze/wesker.vvd -models/player/custom_player/kodua/doom2016/hellknight.dx90.vtx -models/player/custom_player/kodua/doom2016/hellknight.mdl -models/player/custom_player/kodua/doom2016/hellknight.phy -models/player/custom_player/kodua/doom2016/hellknight.vvd +// CoD: Ghosts US Astronaut +materials/models/player/vad36cod_ghosts/us_space/us_space_alpha_a_col.vmt +materials/models/player/vad36cod_ghosts/us_space/us_space_alpha_a_col.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_alpha_a_col_360.vmt +materials/models/player/vad36cod_ghosts/us_space/us_space_alpha_a_col_360.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_alpha_a_n.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_boot_a_col.vmt +materials/models/player/vad36cod_ghosts/us_space/us_space_boot_a_col.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_boot_a_n.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_glove_a_col.vmt +materials/models/player/vad36cod_ghosts/us_space/us_space_glove_a_col.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_glove_a_n.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_headgear_a_col.vmt +materials/models/player/vad36cod_ghosts/us_space/us_space_headgear_a_col.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_headgear_a_n.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_headgear_b_col.vmt +materials/models/player/vad36cod_ghosts/us_space/us_space_headgear_b_col.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_headgear_b_n.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_loadout_a_col.vmt +materials/models/player/vad36cod_ghosts/us_space/us_space_loadout_a_col.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_loadout_a_n.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_loadout_b_col.vmt +materials/models/player/vad36cod_ghosts/us_space/us_space_loadout_b_col.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_loadout_b_n.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_lowerbody_a_col.vmt +materials/models/player/vad36cod_ghosts/us_space/us_space_lowerbody_a_col.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_lowerbody_a_n.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_upperbody_a_col.vmt +materials/models/player/vad36cod_ghosts/us_space/us_space_upperbody_a_col.vtf +materials/models/player/vad36cod_ghosts/us_space/us_space_upperbody_a_n.vtf + +models/player/vad36cod_ghosts/us_space.mdl +models/player/vad36cod_ghosts/us_space.phy +models/player/vad36cod_ghosts/us_space.vvd +models/player/vad36cod_ghosts/us_space.dx90.vtx + +// Lightning +materials/models/player/lighty_fix/c001_05.vmt +materials/models/player/lighty_fix/c001_05.vtf +materials/models/player/lighty_fix/c001_05_bump.vtf +materials/models/player/lighty_fix/c001_07.vmt +materials/models/player/lighty_fix/c001_07.vtf +materials/models/player/lighty_fix/c001_11.vmt +materials/models/player/lighty_fix/c001_11.vtf +materials/models/player/lighty_fix/c001_13.vmt +materials/models/player/lighty_fix/c001_13.vtf +materials/models/player/lighty_fix/c001_13_bump.vtf +materials/models/player/lighty_fix/c001_16.vmt +materials/models/player/lighty_fix/c001_16.vtf + +models/player/recompile/finalfantasy/lightning2_fix.mdl +models/player/recompile/finalfantasy/lightning2_fix.vvd +models/player/recompile/finalfantasy/lightning2_fix.phy +models/player/recompile/finalfantasy/lightning2_fix.dx90.vtx + + +// Zombie Panic +materials/models/player/techknow/zp/z2-eyes.vmt +materials/models/player/techknow/zp/z2-hair.vmt +materials/models/player/techknow/zp/z2-hair.vtf +materials/models/player/techknow/zp/z2.vmt +materials/models/player/techknow/zp/z2.vtf +materials/models/player/techknow/zp/z2_n.vtf + +models/player/techknow/zp/z2.mdl +models/player/techknow/zp/z2.vvd +models/player/techknow/zp/z2.phy +models/player/techknow/zp/z2.dx90.vtx + +// Regenerator (Mother ZM) +materials/models/player/techknow/re4/reg4.vmt +materials/models/player/techknow/re4/reg4.vtf +materials/models/player/techknow/re4/reg4_n.vtf + +models/player/techknow/re4/reg4.mdl +models/player/techknow/re4/reg4.phy +models/player/techknow/re4/reg4.vvd +models/player/techknow/re4/reg4.dx90.vtx + +// Titan +materials/models/player/unloze/titan/slow_body.vmt +materials/models/player/unloze/titan/slow_body.vtf +materials/models/player/unloze/titan/slow_body_bump.vtf +materials/models/player/unloze/titan/slow_body_shader.vmt +materials/models/player/unloze/titan/slow_head.vmt +materials/models/player/unloze/titan/slow_head.vtf +materials/models/player/unloze/titan/slow_head_bump.vtf +materials/models/player/unloze/titan/slow_head_shader.vmt + +models/player/unloze/titan.mdl +models/player/unloze/titan.phy +models/player/unloze/titan.vvd +models/player/unloze/titan.dx90.vtx // Revenant -materials/models/player/custom_player/zombie/revenant/body.vmt -materials/models/player/custom_player/zombie/revenant/body.vtf -materials/models/player/custom_player/zombie/revenant/body_n.vtf -materials/models/player/custom_player/zombie/revenant/body_s.vtf -materials/models/player/custom_player/zombie/revenant/hat.vmt -materials/models/player/custom_player/zombie/revenant/hat.vtf -materials/models/player/custom_player/zombie/revenant/hat_n.vtf -materials/models/player/custom_player/zombie/revenant/hat_s.vtf -materials/models/player/custom_player/zombie/revenant/head.vmt -materials/models/player/custom_player/zombie/revenant/head.vtf -materials/models/player/custom_player/zombie/revenant/head_n.vtf -materials/models/player/custom_player/zombie/revenant/head_s.vtf -materials/models/player/custom_player/zombie/revenant/head_glow.vtf +materials/models/player/vad36wolfenstein/revenant_body_d.vmt +materials/models/player/vad36wolfenstein/revenant_body_d.vtf +materials/models/player/vad36wolfenstein/revenant_body_n.vtf +materials/models/player/vad36wolfenstein/revenant_body_s.vtf +materials/models/player/vad36wolfenstein/revenant_hat_d.vmt +materials/models/player/vad36wolfenstein/revenant_hat_d.vtf +materials/models/player/vad36wolfenstein/revenant_hat_n.vtf +materials/models/player/vad36wolfenstein/revenant_hat_s.vtf +materials/models/player/vad36wolfenstein/revenant_head_d.vmt +materials/models/player/vad36wolfenstein/revenant_head_d.vtf +materials/models/player/vad36wolfenstein/revenant_head_glow.vtf +materials/models/player/vad36wolfenstein/revenant_head_n.vtf +materials/models/player/vad36wolfenstein/revenant_head_s.vtf -models/player/custom_player/zombie/revenant/revenant_v2.dx90.vtx -models/player/custom_player/zombie/revenant/revenant_v2.mdl -models/player/custom_player/zombie/revenant/revenant_v2.phy -models/player/custom_player/zombie/revenant/revenant_v2.vvd - -// Xeno Soldier -materials/models/player/custom/xeno_soldier/char_xeno_soldier_n.vtf -materials/models/player/custom/xeno_soldier/phongwarp.vtf -materials/models/player/custom/xeno_soldier/xenosoldier_armor_a_d.vmt -materials/models/player/custom/xeno_soldier/xenosoldier_armor_a_d.vtf -materials/models/player/custom/xeno_soldier/xenosoldier_armor_a_n.vtf -materials/models/player/custom/xeno_soldier/xenosoldier_armor_b_d.vmt -materials/models/player/custom/xeno_soldier/xenosoldier_armor_b_d.vtf -materials/models/player/custom/xeno_soldier/xenosoldier_armor_b_n.vtf -materials/models/player/custom/xeno_soldier/xenosoldier_armor_c_d.vmt -materials/models/player/custom/xeno_soldier/xenosoldier_armor_c_d.vtf -materials/models/player/custom/xeno_soldier/xenosoldier_armor_c_n.vtf -materials/models/player/custom/xeno_soldier/xenosoldier_d.vmt -materials/models/player/custom/xeno_soldier/xenosoldier_d.vtf - -models/player/custom_player/legacy/xeno_soldier/xeno_soldier.dx90.vtx -models/player/custom_player/legacy/xeno_soldier/xeno_soldier.mdl -models/player/custom_player/legacy/xeno_soldier/xeno_soldier.phy -models/player/custom_player/legacy/xeno_soldier/xeno_soldier.vvd - -// Sas -materials/models/player/kuristaja/cso2/sas/ct_sas.vmt -materials/models/player/kuristaja/cso2/sas/ct_sas.vtf -materials/models/player/kuristaja/cso2/sas/ct_sas_glove.vmt -materials/models/player/kuristaja/cso2/sas/ct_sas_glove.vtf -materials/models/player/kuristaja/cso2/sas/ct_sas_glove_normal.vtf -materials/models/player/kuristaja/cso2/sas/ct_sas_hand.vmt -materials/models/player/kuristaja/cso2/sas/ct_sas_hand.vtf -materials/models/player/kuristaja/cso2/sas/ct_sas_hand_normal.vtf -materials/models/player/kuristaja/cso2/sas/ct_sas_maskglass.vmt -materials/models/player/kuristaja/cso2/sas/ct_sas_maskglass.vtf -materials/models/player/kuristaja/cso2/sas/ct_sas_maskglass_normal.vtf -materials/models/player/kuristaja/cso2/sas/ct_sas_normal.vtf - -models/player/custom_player/kuristaja/cso2/sas/sas2.dx90.vtx -models/player/custom_player/kuristaja/cso2/sas/sas2.mdl -models/player/custom_player/kuristaja/cso2/sas/sas2.phy -models/player/custom_player/kuristaja/cso2/sas/sas2.vvd - -//gign -materials/models/player/kuristaja/cso2/gign/ct_gign.vmt -materials/models/player/kuristaja/cso2/gign/ct_gign.vtf -materials/models/player/kuristaja/cso2/gign/ct_gign_glove.vmt -materials/models/player/kuristaja/cso2/gign/ct_gign_glove.vtf -materials/models/player/kuristaja/cso2/gign/ct_gign_glove_normal.vtf -materials/models/player/kuristaja/cso2/gign/ct_gign_hand.vmt -materials/models/player/kuristaja/cso2/gign/ct_gign_hand.vtf -materials/models/player/kuristaja/cso2/gign/ct_gign_hand_normal.vtf -materials/models/player/kuristaja/cso2/gign/ct_gign_helmet_glass.vmt -materials/models/player/kuristaja/cso2/gign/ct_gign_helmet_glass.vtf -materials/models/player/kuristaja/cso2/gign/ct_gign_helmet_glass_normal.vtf -materials/models/player/kuristaja/cso2/gign/ct_gign_normal.vtf - -models/player/custom_player/kuristaja/cso2/gign/gign.dx90.vtx -models/player/custom_player/kuristaja/cso2/gign/gign.mdl -models/player/custom_player/kuristaja/cso2/gign/gign.phy -models/player/custom_player/kuristaja/cso2/gign/gign.vvd - -// Deadpool -materials/models/player/kuristaja/deadpool/deadpool_body_arms.vmt -materials/models/player/kuristaja/deadpool/deadpool_body_color.vmt -materials/models/player/kuristaja/deadpool/deadpool_eyes.vmt -materials/models/player/kuristaja/deadpool/deadpool_misc_arms.vmt -materials/models/player/kuristaja/deadpool/deadpool_misc_color.vmt -materials/models/player/kuristaja/deadpool/deadpool_misc_metal.vmt -materials/models/player/kuristaja/deadpool/deadpoolsword_color.vmt -materials/models/player/kuristaja/deadpool/deadpool_body_color.vtf -materials/models/player/kuristaja/deadpool/deadpool_body_norm.vtf -materials/models/player/kuristaja/deadpool/deadpool_detail.vtf -materials/models/player/kuristaja/deadpool/deadpool_misc_color.vtf -materials/models/player/kuristaja/deadpool/deadpool_misc_exp2.vtf -materials/models/player/kuristaja/deadpool/deadpool_misc_norm.vtf -materials/models/player/kuristaja/deadpool/deadpoolsword_color.vtf -materials/models/player/kuristaja/deadpool/deadpoolsword_norm.vtf - -models/player/custom_player/kuristaja/deadpool/deadpool.dx90.vtx -models/player/custom_player/kuristaja/deadpool/deadpool.mdl -models/player/custom_player/kuristaja/deadpool/deadpool.phy -models/player/custom_player/kuristaja/deadpool/deadpool.vvd - -// Nanosuit v3 [ported by Kuristaja (kuristaja08@luukku.com)] -materials/models/player/kuristaja/nanosuit/nanosuit_arms.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_arms_vmodel.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_arms2.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_arms2_vmodel.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_hands.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_hands_vmodel.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_hands2.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_hands2_vmodel.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_helmet.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_helmet_pt.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_helmet2.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_helmet3.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_legs.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_legs2.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_legs3.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_torso.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_torso2.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_visor.vmt -materials/models/player/kuristaja/nanosuit/nanosuit_arms.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_arms_normal.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_hands.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_hands_normal.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_helmet.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_helmet_normal.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_helmet_pt.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_legs.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_legs_normal.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_torso.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_torso_normal.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_visor.vtf -materials/models/player/kuristaja/nanosuit/nanosuit_visor_normal.vtf - -models/player/custom_player/kuristaja/nanosuit/nanosuitv3.dx90.vtx -models/player/custom_player/kuristaja/nanosuit/nanosuitv3.mdl -models/player/custom_player/kuristaja/nanosuit/nanosuitv3.phy -models/player/custom_player/kuristaja/nanosuit/nanosuitv3.vvd - -//Toobie aka 2B -materials/JawSFM/nier/2B/2b_hair_a.vmt -materials/JawSFM/nier/2B/2b_hair1_dif.vtf -materials/JawSFM/nier/2B/2b_hair1_nrm.vtf -materials/JawSFM/nier/2B/2b_hair_b.vmt -materials/JawSFM/nier/2B/2b_hair2_dif.vtf -materials/JawSFM/nier/2B/2b_hair2_nrm.vtf -materials/JawSFM/nier/2B/2b_head.vmt -materials/JawSFM/nier/2B/2b_head_dif.vtf -materials/JawSFM/nier/2B/2b_head_nrm.vtf -materials/JawSFM/nier/2B/2b_suit.vmt -materials/JawSFM/nier/2B/2b_suit_dif.vtf -materials/JawSFM/nier/2B/2b_suit_nrm.vtf -materials/JawSFM/nier/2B/2b_suit_fluff.vmt -materials/JawSFM/nier/2B/2b_suit_spc.vtf -materials/JawSFM/nier/2B/body1.vmt -materials/JawSFM/nier/2B/body1.vtf -materials/JawSFM/nier/2B/body2.vmt -materials/JawSFM/nier/2B/body2.vtf -materials/JawSFM/nier/2B/copper.vmt -materials/JawSFM/nier/2B/copper.vtf -materials/JawSFM/nier/2B/gr.vmt -materials/JawSFM/nier/2B/gr.vtf -materials/JawSFM/nier/2B/nier_swords_virtuous_contract.vmt -materials/JawSFM/nier/2B/nier_swords_virtuous_contract_dif.vtf -materials/JawSFM/nier/2B/nier_swords_virtuous_contract_nrm.vtf -materials/JawSFM/nier/2B/nier_swords_virtuous_contract_spc.vtf -materials/JawSFM/nier/2B/patlite1.vmt -materials/JawSFM/nier/2B/patlite1.vtf -materials/JawSFM/nier/2B/patlite2.vmt -materials/JawSFM/nier/2B/patlite2.vtf - -models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.dx90.vtx -models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.mdl -models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.phy -models/player/custom_player/gkuo88/nier/toobie_fix3/toobie.vvd - -// Trish -materials/models/player/stenli/metro_conflict/trish/body_1.vmt -materials/models/player/stenli/metro_conflict/trish/body_1.vtf -materials/models/player/stenli/metro_conflict/trish/body_n.vtf -materials/models/player/stenli/metro_conflict/trish/body_s.vtf -materials/models/player/stenli/metro_conflict/trish/eyelashes.vmt -materials/models/player/stenli/metro_conflict/trish/eyelashes.vtf -materials/models/player/stenli/metro_conflict/trish/glass.vmt -materials/models/player/stenli/metro_conflict/trish/hair.vmt -materials/models/player/stenli/metro_conflict/trish/hair.vtf -materials/models/player/stenli/metro_conflict/trish/hair_n.vtf -materials/models/player/stenli/metro_conflict/trish/head_1.vmt -materials/models/player/stenli/metro_conflict/trish/head_1.vtf -materials/models/player/stenli/metro_conflict/trish/head_1_s.vtf -materials/models/player/stenli/metro_conflict/trish/head_n.vtf -materials/models/player/stenli/metro_conflict/trish/headscarf_1.vmt -materials/models/player/stenli/metro_conflict/trish/headscarf_1.vtf -materials/models/player/stenli/metro_conflict/trish/headscarf_n.vtf -materials/models/player/stenli/metro_conflict/trish/legs_1.vmt -materials/models/player/stenli/metro_conflict/trish/legs_1.vtf -materials/models/player/stenli/metro_conflict/trish/legs_n.vtf -materials/models/player/stenli/metro_conflict/trish/legs_s.vtf - -models/player/custom_player/stenli/metro_conflict/trish/trish_v1.dx90.vtx -models/player/custom_player/stenli/metro_conflict/trish/trish_v1.mdl -models/player/custom_player/stenli/metro_conflict/trish/trish_v1.phy -models/player/custom_player/stenli/metro_conflict/trish/trish_v1.vvd - -// Stalker -materials/models/player/kodua/invisible_bitch/invisible.vtf -materials/models/player/kodua/invisible_bitch/invisible.vmt -materials/models/player/kodua/invisible_bitch/invisible_normal.vtf -materials/models/player/kodua/invisible_bitch/blood.vtf -materials/models/player/kodua/invisible_bitch/blood.vmt - -models/player/kodua/invisible_bitch/stalker.dx90.vtx -models/player/kodua/invisible_bitch/stalker.mdl -models/player/kodua/invisible_bitch/stalker.phy -models/player/kodua/invisible_bitch/stalker.vvd - -// Grunt -materials/models/player/mapeadores/morell/amnesia/grunt/Servant_grunt.vmt -materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt.vtf -materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_hair.vmt -materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_hair.vtf -materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_hair_nrm.vtf -materials/models/player/mapeadores/morell/amnesia/grunt/servant_grunt_nrm.vtf - -models/player/mapeadores/morell/amnesia/grunt/grunt.dx90.vtx -models/player/mapeadores/morell/amnesia/grunt/grunt.mdl -models/player/mapeadores/morell/amnesia/grunt/grunt.phy -models/player/mapeadores/morell/amnesia/grunt/grunt.vvd - -// Sophie -materials/models/player/uuz/sophie/0.vmt -materials/models/player/uuz/sophie/0.vtf -materials/models/player/uuz/sophie/0_envmap.vmt -materials/models/player/uuz/sophie/0_translucent.vmt -materials/models/player/uuz/sophie/4.vmt -materials/models/player/uuz/sophie/4.vtf -materials/models/player/uuz/sophie/7.vmt -materials/models/player/uuz/sophie/7.vtf -materials/models/player/uuz/sophie/30.vmt -materials/models/player/uuz/sophie/30.vtf -materials/models/player/uuz/sophie/30r.vmt -materials/models/player/uuz/sophie/30r.vtf -materials/models/player/uuz/sophie/lightwarp.vtf - -models/player/custom_player/uuz/sophie/sophie.dx90.vtx -models/player/custom_player/uuz/sophie/sophie.mdl -models/player/custom_player/uuz/sophie/sophie.phy -models/player/custom_player/uuz/sophie/sophie.vvd - -// -- BMAN - -materials/models/player/kuristaja/zombies/bman/zb_m_business_hands_d.vmt -materials/models/player/kuristaja/zombies/bman/zb_m_business_suit1_d.vmt -materials/models/player/kuristaja/zombies/bman/zh_m_business_eyes.vmt -materials/models/player/kuristaja/zombies/bman/zh_m_business_head_d.vmt -materials/models/player/kuristaja/zombies/bman/zb_m_business_suit_normal.vtf -materials/models/player/kuristaja/zombies/bman/zb_m_business_suit1_d.vtf -materials/models/player/kuristaja/zombies/bman/zh_m_business_eyes_d.vtf -materials/models/player/kuristaja/zombies/bman/zh_m_business_head_d.vtf -materials/models/player/kuristaja/zombies/bman/zh_m_business_head_normal.vtf - -// Player model -models/player/kuristaja/zombies/bman/bman.dx90.vtx -models/player/kuristaja/zombies/bman/bman.mdl -models/player/kuristaja/zombies/bman/bman.phy -models/player/kuristaja/zombies/bman/bman.vvd - - -// -- CORPSE - -materials/models/player/kuristaja/zombies/corpse/corpse1.vmt -materials/models/player/kuristaja/zombies/corpse/corpse_normal.vtf -materials/models/player/kuristaja/zombies/corpse/corpse1.vtf - -// Player model -models/player/kuristaja/zombies/corpse/corpse.dx90.vtx -models/player/kuristaja/zombies/corpse/corpse.mdl -models/player/kuristaja/zombies/corpse/corpse.phy -models/player/kuristaja/zombies/corpse/corpse.vvd - - -// -- ZPZ - -materials/models/player/kuristaja/zombies/zpz/zombie2_eye.vmt -materials/models/player/kuristaja/zombies/zpz/zombie2_hairflat.vmt -materials/models/player/kuristaja/zombies/zpz/zombie2_hairflat2.vmt -materials/models/player/kuristaja/zombies/zpz/zombie2_head.vmt -materials/models/player/kuristaja/zombies/zpz/zombie2_jacket.vmt -materials/models/player/kuristaja/zombies/zpz/zombie2_pants.vmt -materials/models/player/kuristaja/zombies/zpz/zombie2_shirt.vmt -materials/models/player/kuristaja/zombies/zpz/zombie2_teeth.vmt -materials/models/player/kuristaja/zombies/zpz/zp_sv1_shoe.vmt -materials/models/player/kuristaja/zombies/zpz/zombie2_eye.vtf -materials/models/player/kuristaja/zombies/zpz/zombie2_eyeglow.vtf -materials/models/player/kuristaja/zombies/zpz/zombie2_hairflat.vtf -materials/models/player/kuristaja/zombies/zpz/zombie2_head.vtf -materials/models/player/kuristaja/zombies/zpz/zombie2_head_normal.vtf -materials/models/player/kuristaja/zombies/zpz/zombie2_jacket.vtf -materials/models/player/kuristaja/zombies/zpz/zombie2_jacket_normal.vtf -materials/models/player/kuristaja/zombies/zpz/zombie2_pants.vtf -materials/models/player/kuristaja/zombies/zpz/zombie2_pants_normal.vtf -materials/models/player/kuristaja/zombies/zpz/zombie2_shirt.vtf -materials/models/player/kuristaja/zombies/zpz/zombie2_shirt_normal.vtf -materials/models/player/kuristaja/zombies/zpz/zombie2_teeth.vtf -materials/models/player/kuristaja/zombies/zpz/zp_sv1_shoe.vtf - -// Player model -models/player/kuristaja/zombies/zpz/zpz.dx90.vtx -models/player/kuristaja/zombies/zpz/zpz.mdl -models/player/kuristaja/zombies/zpz/zpz.phy -models/player/kuristaja/zombies/zpz/zpz.vvd - - -// -- FATTY - -materials/models/player/kuristaja/zombies/fatty/fatty.vmt -materials/models/player/kuristaja/zombies/fatty/fatty_eyes.vmt -materials/models/player/kuristaja/zombies/fatty/fatty.vtf -materials/models/player/kuristaja/zombies/fatty/fatty_normal.vtf - -// Player model -models/player/kuristaja/zombies/fatty/fatty.dx90.vtx -models/player/kuristaja/zombies/fatty/fatty.mdl -models/player/kuristaja/zombies/fatty/fatty.phy -models/player/kuristaja/zombies/fatty/fatty.vvd - - -// -- SKINNY - -materials/models/player/kuristaja/zombies/skinny/crimsonhead_eyes_d.vmt -materials/models/player/kuristaja/zombies/skinny/zb_f_skinny_d.vmt -materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair_d.vmt -materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair2_d.vmt -materials/models/player/kuristaja/zombies/skinny/zh_f_skinny_d.vmt -materials/models/player/kuristaja/zombies/skinny/crimsonhead_eyes_d.vtf -materials/models/player/kuristaja/zombies/skinny/zb_f_skinny_d.vtf -materials/models/player/kuristaja/zombies/skinny/zb_f_skinny_normal.vtf -materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair_d.vtf -materials/models/player/kuristaja/zombies/skinny/zb_f_skinnyhair_normal.vtf -materials/models/player/kuristaja/zombies/skinny/zh_f_skinny_d.vtf -materials/models/player/kuristaja/zombies/skinny/zh_f_skinny_normal.vtf - -// Player model -models/player/kuristaja/zombies/skinny/skinny.dx90.vtx -models/player/kuristaja/zombies/skinny/skinny.mdl -models/player/kuristaja/zombies/skinny/skinny.phy -models/player/kuristaja/zombies/skinny/skinny.vvd - - -// -- POLICE - -materials/models/player/kuristaja/zombies/police/zombie_policeman_arms_d.vmt -materials/models/player/kuristaja/zombies/police/zombie_policeman_body_d.vmt -materials/models/player/kuristaja/zombies/police/zombie_policeman_eye_d.vmt -materials/models/player/kuristaja/zombies/police/zombie_policeman_head_d.vmt -materials/models/player/kuristaja/zombies/police/zombie_policeman_body_d.vtf -materials/models/player/kuristaja/zombies/police/zombie_policeman_body_normal.vtf -materials/models/player/kuristaja/zombies/police/zombie_policeman_eye_d.vtf -materials/models/player/kuristaja/zombies/police/zombie_policeman_head_d.vtf -materials/models/player/kuristaja/zombies/police/zombie_policeman_head_normal.vtf - -// Player model -models/player/kuristaja/zombies/police/police.dx90.vtx -models/player/kuristaja/zombies/police/police.mdl -models/player/kuristaja/zombies/police/police.phy -models/player/kuristaja/zombies/police/police.vvd - - -// -- ALMA - -materials/models/player/kuristaja/zombies/alma/tex_0271_0.vmt -materials/models/player/kuristaja/zombies/alma/tex_0273_0.vmt -materials/models/player/kuristaja/zombies/alma/tex_0271_0.vtf -materials/models/player/kuristaja/zombies/alma/tex_0271_0_normal.vtf -materials/models/player/kuristaja/zombies/alma/tex_0273_0.vtf -materials/models/player/kuristaja/zombies/alma/tex_0273_0_normal.vtf - -// Player model -models/player/kuristaja/zombies/alma/alma.dx90.vtx -models/player/kuristaja/zombies/alma/alma.mdl -models/player/kuristaja/zombies/alma/alma.phy -models/player/kuristaja/zombies/alma/alma.vvd - - -// -- GOZOMBIE - -materials/models/player/kuristaja/zombies/gozombie/csgo_zombie_skin.vmt -materials/models/player/kuristaja/zombies/gozombie/csgo_zombie_normal.vtf - -// Player model -models/player/kuristaja/zombies/gozombie/gozombie.dx90.vtx -models/player/kuristaja/zombies/gozombie/gozombie.mdl -models/player/kuristaja/zombies/gozombie/gozombie.phy -models/player/kuristaja/zombies/gozombie/gozombie.vvd - - -// -- CLASSIC - -materials/models/player/kuristaja/zombies/classic/zombie_classic_sheet.vmt -materials/models/player/kuristaja/zombies/classic/zombie_classic_sheet.vtf -materials/models/player/kuristaja/zombies/classic/zombie_classic_sheet_normal.vtf - -// Player model -models/player/kuristaja/zombies/classic/classic.dx90.vtx -models/player/kuristaja/zombies/classic/classic.mdl -models/player/kuristaja/zombies/classic/classic.phy -models/player/kuristaja/zombies/classic/classic.vvd - -// -- CHARPLE - -materials/models/player/kuristaja/zombies/charple/charple1_sheet.vmt -materials/models/player/kuristaja/zombies/charple/charple1_normal.vtf -materials/models/player/kuristaja/zombies/charple/charple1_sheet.vtf - -// Player model -models/player/kuristaja/zombies/charple/charple.dx90.vtx -models/player/kuristaja/zombies/charple/charple.mdl -models/player/kuristaja/zombies/charple/charple.phy -models/player/kuristaja/zombies/charple/charple.vvd +models/player/vad36wolfenstein/revenant.mdl +models/player/vad36wolfenstein/revenant.phy +models/player/vad36wolfenstein/revenant.vvd +models/player/vad36wolfenstein/revenant.dx90.vtx //sounds sound/music/zr/zombie_pain1.mp3 sound/music/zr/zombie_voice_idle2.mp3 + + +//actual files from zr server from here + +// ==================== +// Zombie Riot +// File: downloads.txt +// Author: Greyscale +// ==================== +// +// Add files you want clients to download here +// +// ** DEFAULTS ** + +// ******************************************************* +// ** SECTIONS OF THE FILE: * +// ** To go to specific parts of the file quick, * +// ** search for these keywords * +// ** - SECTION_NOT_PLAYERMODELS * +// ** - SECTION_PUBLIC_PLAYERMODELS * +// ** - SECTION_STORE_PLAYERMODELS * +// ** - SECTION_ZOMBIES_PLAYERMODELS * +// ** - SECTION_END_OF_FILE * +// ******************************************************* + +// ________________________________________________________________ +// The next section is for non-playermodels download paths +// SECTION_NOT_PLAYERMODELS +// ________________________________________________________________ + +// ZR Ambient Sound +sound/ambient/zr/zr_ambience.mp3 + +// Team win overlays +materials/overlays/zr/zombies_win.vtf +materials/overlays/zr/zombies_win.vmt +materials/overlays/zr/humans_win.vtf +materials/overlays/zr/humans_win.vmt + +// zvision +materials/overlays/zr/zvision.vtf +materials/overlays/zr/zvision.vmt + + +// ________________________________________________________________ +// The next section is for all public playermodels download paths +// SECTION_PUBLIC_PLAYERMODELS +// ________________________________________________________________ + +// Blades +models/player/techknow/blades/blades.dx80.vtx +models/player/techknow/blades/blades.dx90.vtx +models/player/techknow/blades/blades.mdl +models/player/techknow/blades/blades.phy +models/player/techknow/blades/blades.sw.vtx +models/player/techknow/blades/blades.vvd +materials/models/player/techknow/blades/armor.vmt +materials/models/player/techknow/blades/blade_n.vtf +materials/models/player/techknow/blades/blade.vtf +materials/models/player/techknow/blades/cape_n.vtf +materials/models/player/techknow/blades/cape.vmt +materials/models/player/techknow/blades/cape.vtf +materials/models/player/techknow/blades/cloths.vmt +materials/models/player/techknow/blades/face.vmt +materials/models/player/techknow/blades/leather.vmt + +// Clown +models/player/stenli/painkiller_hell_damnation/clown.dx80.vtx +models/player/stenli/painkiller_hell_damnation/clown.dx90.vtx +models/player/stenli/painkiller_hell_damnation/clown.mdl +models/player/stenli/painkiller_hell_damnation/clown.phy +models/player/stenli/painkiller_hell_damnation/clown.sw.vtx +models/player/stenli/painkiller_hell_damnation/clown.vvd +materials/models/player/stenli/painkiller_hell_damnation/clown/charactergib_n.vtf +materials/models/player/stenli/painkiller_hell_damnation/clown/charactergib.vmt +materials/models/player/stenli/painkiller_hell_damnation/clown/charactergib.vtf +materials/models/player/stenli/painkiller_hell_damnation/clown/clown_e.vtf +materials/models/player/stenli/painkiller_hell_damnation/clown/clown_n.vtf +materials/models/player/stenli/painkiller_hell_damnation/clown/clown.vmt +materials/models/player/stenli/painkiller_hell_damnation/clown/clown.vtf + +// Knight +models/player/vad36pvk/blackknight.dx80.vtx +models/player/vad36pvk/blackknight.dx90.vtx +models/player/vad36pvk/blackknight.mdl +models/player/vad36pvk/blackknight.phy +models/player/vad36pvk/blackknight.sw.vtx +models/player/vad36pvk/blackknight.vvd +materials/models/player/vad36pvk/bchainmail2.vmt +materials/models/player/vad36pvk/bchainmail2.vtf +materials/models/player/vad36pvk/bchainmail.vmt +materials/models/player/vad36pvk/bchainmail.vtf +materials/models/player/vad36pvk/bknightheadUVs.vmt +materials/models/player/vad36pvk/bknightheadUVs.vtf +materials/models/player/vad36pvk/bknight_skin2.vmt +materials/models/player/vad36pvk/bknight_skin2.vtf +materials/models/player/vad36pvk/chainmail2_normal.vtf +materials/models/player/vad36pvk/chainmail2_phongmask.vtf +materials/models/player/vad36pvk/chainmail_normal.vtf +materials/models/player/vad36pvk/chainmail_phongmask.vtf +materials/models/player/vad36pvk/eyes.vmt +materials/models/player/vad36pvk/eyes.vtf +materials/models/player/vad36pvk/knight_normal.vtf + +// Naruto +models/player/unloze_zr/raijin_narutosan.dx80.vtx +models/player/unloze_zr/raijin_narutosan.dx90.vtx +models/player/unloze_zr/raijin_narutosan.mdl +models/player/unloze_zr/raijin_narutosan.phy +models/player/unloze_zr/raijin_narutosan.sw.vtx +models/player/unloze_zr/raijin_narutosan.vvd +materials/models/player/unloze_zr/raijin_narutosan/ntxr002.vmt +materials/models/player/unloze_zr/raijin_narutosan/ntxr002.vtf +materials/models/player/unloze_zr/raijin_narutosan/ntxr005.vmt +materials/models/player/unloze_zr/raijin_narutosan/ntxr005.vtf +materials/models/player/unloze_zr/raijin_narutosan/ntxr009.vmt +materials/models/player/unloze_zr/raijin_narutosan/ntxr009.vtf +materials/models/player/unloze_zr/raijin_narutosan/ntxr011.vmt +materials/models/player/unloze_zr/raijin_narutosan/ntxr011.vtf +materials/models/player/unloze_zr/raijin_narutosan/ntxr015.vmt +materials/models/player/unloze_zr/raijin_narutosan/ntxr015.vtf + +// Black Cat +models/player/unloze_zr/black_cat.dx80.vtx +models/player/unloze_zr/black_cat.dx90.vtx +models/player/unloze_zr/black_cat.mdl +models/player/unloze_zr/black_cat.phy +models/player/unloze_zr/black_cat.sw.vtx +models/player/unloze_zr/black_cat.vvd +materials/models/player/unloze_zr/black_cat/slow_belt.vmt +materials/models/player/unloze_zr/black_cat/slow_belt.vtf +materials/models/player/unloze_zr/black_cat/slow_body_bump.vtf +materials/models/player/unloze_zr/black_cat/slow_body.vmt +materials/models/player/unloze_zr/black_cat/slow_body.vtf +materials/models/player/unloze_zr/black_cat/slow_hair_bump.vtf +materials/models/player/unloze_zr/black_cat/slow_hair.vmt +materials/models/player/unloze_zr/black_cat/slow_hair.vtf +materials/models/player/unloze_zr/black_cat/slow_head_bump.vtf +materials/models/player/unloze_zr/black_cat/slow_head.vmt +materials/models/player/unloze_zr/black_cat/slow_head.vtf + + + +// ________________________________________________________________ +// The next section is for all store playermodels download paths +// SECTION_STORE_PLAYERMODELS +// ________________________________________________________________ + +// Slav terrorist +models/player/vad36gta/terrorist.dx80.vtx +models/player/vad36gta/terrorist.dx90.vtx +models/player/vad36gta/terrorist.mdl +models/player/vad36gta/terrorist.phy +models/player/vad36gta/terrorist.sw.vtx +models/player/vad36gta/terrorist.vvd +materials/models/player/vad36gta/head_ter_n.vtf +materials/models/player/vad36gta/head_ter.vmt +materials/models/player/vad36gta/head_ter.vtf +materials/models/player/vad36gta/hoody_n.vtf +materials/models/player/vad36gta/hoody.vmt +materials/models/player/vad36gta/hoody.vtf +materials/models/player/vad36gta/jeans_n.vtf +materials/models/player/vad36gta/jeans.vmt +materials/models/player/vad36gta/jeans.vtf +materials/models/player/vad36gta/shapka_n.vtf +materials/models/player/vad36gta/shapka.vmt +materials/models/player/vad36gta/shapka.vtf +materials/models/player/vad36gta/sneak_n.vtf +materials/models/player/vad36gta/sneak.vmt +materials/models/player/vad36gta/sneak.vtf + +// Wesker (RE1) +models/player/pil/re1/wesker/wesker_pil.dx80.vtx +models/player/pil/re1/wesker/wesker_pil.dx90.vtx +models/player/pil/re1/wesker/wesker_pil.mdl +models/player/pil/re1/wesker/wesker_pil.phy +models/player/pil/re1/wesker/wesker_pil.sw.vtx +models/player/pil/re1/wesker/wesker_pil.vvd +models/player/pil/re1/wesker/wesker_pil.xbox.vtx +materials/models/player/pil/re1/wesker/boots.vmt +materials/models/player/pil/re1/wesker/boots.vtf +materials/models/player/pil/re1/wesker/face.vmt +materials/models/player/pil/re1/wesker/face.vtf +materials/models/player/pil/re1/wesker/glass.vmt +materials/models/player/pil/re1/wesker/glass.vtf +materials/models/player/pil/re1/wesker/hand.vmt +materials/models/player/pil/re1/wesker/hand.vtf +materials/models/player/pil/re1/wesker/mano.vmt +materials/models/player/pil/re1/wesker/mano.vtf +materials/models/player/pil/re1/wesker/ojo.vmt +materials/models/player/pil/re1/wesker/ojo.vtf +materials/models/player/pil/re1/wesker/pant.vmt +materials/models/player/pil/re1/wesker/pant.vtf +materials/models/player/pil/re1/wesker/pelo.vmt +materials/models/player/pil/re1/wesker/pelo.vtf +materials/models/player/pil/re1/wesker/stars.vmt +materials/models/player/pil/re1/wesker/stars.vtf +materials/models/player/pil/re1/wesker/thingys.vmt +materials/models/player/pil/re1/wesker/thingys.vtf +materials/models/player/pil/re1/wesker/vest.vmt +materials/models/player/pil/re1/wesker/vest.vtf + +// Faith (Mirror Edge) +models/player/hhp227/mirrors_edge/faith.dx80.vtx +models/player/hhp227/mirrors_edge/faith.dx90.vtx +models/player/hhp227/mirrors_edge/faith.mdl +models/player/hhp227/mirrors_edge/faith.phy +models/player/hhp227/mirrors_edge/faith.sw.vtx +models/player/hhp227/mirrors_edge/faith.vvd +models/player/hhp227/mirrors_edge/faith.xbox.vtx +materials/models/player/hhp227/faith/hair_N.vtf +materials/models/player/hhp227/faith/hair.vmt +materials/models/player/hhp227/faith/hair.vtf +materials/models/player/hhp227/faith/hhp227_Faith_Body_C.vmt +materials/models/player/hhp227/faith/hhp227_Faith_Body_C.vtf +materials/models/player/hhp227/faith/hhp227_Faith_Body_N.vtf +materials/models/player/hhp227/faith/hhp227_Faith_Body_S.vtf +materials/models/player/hhp227/faith/hhp227_Fixer_Eye_D.vmt +materials/models/player/hhp227/faith/hhp227_Fixer_Eye_D.vtf +materials/models/player/hhp227/faith/hhp227_Fixer_Lower_C.vmt +materials/models/player/hhp227/faith/hhp227_Fixer_Lower_C.vtf +materials/models/player/hhp227/faith/hhp227_Fixer_Lower_N.vtf +materials/models/player/hhp227/faith/hhp227_Fixer_Lower_S.vtf +materials/models/player/hhp227/faith/hhp227_Fixer_Upper_C.vmt +materials/models/player/hhp227/faith/hhp227_Fixer_Upper_C.vtf +materials/models/player/hhp227/faith/hhp227_Fixer_Upper_N.vtf +materials/models/player/hhp227/faith/hhp227_Fixer_Upper_S.vtf +materials/models/player/hhp227/faith/lashes.vmt +materials/models/player/hhp227/faith/lashes.vtf + +// Monkey +models/player/techknow/monkey/monkey.dx80.vtx +models/player/techknow/monkey/monkey.dx90.vtx +models/player/techknow/monkey/monkey.mdl +models/player/techknow/monkey/monkey.phy +models/player/techknow/monkey/monkey.sw.vtx +models/player/techknow/monkey/monkey.vvd +materials/models/player/techknow/monkey/monkey_n.vtf +materials/models/player/techknow/monkey/monkey_p.vtf +materials/models/player/techknow/monkey/monkey.vmt +materials/models/player/techknow/monkey/monkey.vtf + +// Hatsune Miku +models/player/knifelemon/miku.dx80.vtx +models/player/knifelemon/miku.dx90.vtx +models/player/knifelemon/miku.mdl +models/player/knifelemon/miku.phy +models/player/knifelemon/miku.sw.vtx +models/player/knifelemon/miku.vvd +materials/models/player/hatsunemiku/01_skin.vmt +materials/models/player/hatsunemiku/01_skin.vtf +materials/models/player/hatsunemiku/black.vmt +materials/models/player/hatsunemiku/black.vtf +materials/models/player/hatsunemiku/boots.vmt +materials/models/player/hatsunemiku/boots.vtf +materials/models/player/hatsunemiku/dark_gray.vmt +materials/models/player/hatsunemiku/dark_gray.vtf +materials/models/player/hatsunemiku/eyeshadow.vmt +materials/models/player/hatsunemiku/eyeshadow.vtf +materials/models/player/hatsunemiku/face.vmt +materials/models/player/hatsunemiku/face.vtf +materials/models/player/hatsunemiku/fuku.vmt +materials/models/player/hatsunemiku/fuku.vtf +materials/models/player/hatsunemiku/giza.vmt +materials/models/player/hatsunemiku/giza.vtf +materials/models/player/hatsunemiku/gray.vmt +materials/models/player/hatsunemiku/gray.vtf +materials/models/player/hatsunemiku/hair.vmt +materials/models/player/hatsunemiku/hair.vtf +materials/models/player/hatsunemiku/hilight.vmt +materials/models/player/hatsunemiku/hilight.vtf +materials/models/player/hatsunemiku/hitomi.vmt +materials/models/player/hatsunemiku/hitomi.vtf +materials/models/player/hatsunemiku/kousai.vmt +materials/models/player/hatsunemiku/kousai.vtf +materials/models/player/hatsunemiku/matsuge.vmt +materials/models/player/hatsunemiku/matsuge.vtf +materials/models/player/hatsunemiku/mouth.vmt +materials/models/player/hatsunemiku/mouth.vtf +materials/models/player/hatsunemiku/pants.vmt +materials/models/player/hatsunemiku/pants.vtf +materials/models/player/hatsunemiku/pink.vmt +materials/models/player/hatsunemiku/pink.vtf +materials/models/player/hatsunemiku/sirome.vmt +materials/models/player/hatsunemiku/sirome.vtf +materials/models/player/hatsunemiku/skin.vmt +materials/models/player/hatsunemiku/skin.vtf +materials/models/player/hatsunemiku/sode.vmt +materials/models/player/hatsunemiku/sode.vtf +materials/models/player/hatsunemiku/tan.vmt +materials/models/player/hatsunemiku/tan.vtf +materials/models/player/hatsunemiku/teeth.vmt +materials/models/player/hatsunemiku/teeth.vtf +materials/models/player/hatsunemiku/tongue.vmt +materials/models/player/hatsunemiku/tongue.vtf + +// Kaneki (Tokyo Ghoul) +models/player/custom_player/neru/kaneki_status.dx80.vtx +models/player/custom_player/neru/kaneki_status.dx90.vtx +models/player/custom_player/neru/kaneki_status.mdl +models/player/custom_player/neru/kaneki_status.phy +models/player/custom_player/neru/kaneki_status.sw.vtx +models/player/custom_player/neru/kaneki_status.vvd +models/player/custom_player/neru/kaneki_status.xbox.vtx +materials/models/player/custom_player/neru/kaneki_status/kaneki_status2.vmt +materials/models/player/custom_player/neru/kaneki_status/kaneki_status2.vtf +materials/models/player/custom_player/neru/kaneki_status/kaneki_status3.vmt +materials/models/player/custom_player/neru/kaneki_status/kaneki_status3.vtf +materials/models/player/custom_player/neru/kaneki_status/kaneki_status4.vmt +materials/models/player/custom_player/neru/kaneki_status/kaneki_status4.vtf +materials/models/player/custom_player/neru/kaneki_status/kaneki_status5.vmt +materials/models/player/custom_player/neru/kaneki_status/kaneki_status5.vtf + +// Plutia +models/player/jsly/uuz/plutia.dx80.vtx +models/player/jsly/uuz/plutia.dx90.vtx +models/player/jsly/uuz/plutia.mdl +models/player/jsly/uuz/plutia.phy +models/player/jsly/uuz/plutia.sw.vtx +models/player/jsly/uuz/plutia.vvd +materials/models/player/jsly/uuz/plutia/body_c.vmt +materials/models/player/jsly/uuz/plutia/body_c.vtf +materials/models/player/jsly/uuz/plutia/face_c.vmt +materials/models/player/jsly/uuz/plutia/face_c.vtf +materials/models/player/jsly/uuz/plutia/hair_c.vmt +materials/models/player/jsly/uuz/plutia/hair_c.vtf + +// Zero Two +models/player/legion/anime/02/zero_02_1.dx80.vtx +models/player/legion/anime/02/zero_02_1.dx90.vtx +models/player/legion/anime/02/zero_02_1.mdl +models/player/legion/anime/02/zero_02_1.sw.vtx +models/player/legion/anime/02/zero_02_1.vvd +materials/models/player/perfect/02/boots.vmt +materials/models/player/perfect/02/boots.vtf +materials/models/player/perfect/02/coat.vmt +materials/models/player/perfect/02/coat.vtf +materials/models/player/perfect/02/collar.vmt +materials/models/player/perfect/02/collar.vtf +materials/models/player/perfect/02/eyelash.vmt +materials/models/player/perfect/02/eyelash.vtf +materials/models/player/perfect/02/face.vmt +materials/models/player/perfect/02/face.vtf +materials/models/player/perfect/02/hair.vmt +materials/models/player/perfect/02/hair.vtf +materials/models/player/perfect/02/hands.vmt +materials/models/player/perfect/02/hands.vtf +materials/models/player/perfect/02/headband.vmt +materials/models/player/perfect/02/headband.vtf +materials/models/player/perfect/02/mascara.vmt +materials/models/player/perfect/02/mascara.vtf +materials/models/player/perfect/02/pants.vmt +materials/models/player/perfect/02/pants.vtf +materials/models/player/perfect/02/pupil.vmt +materials/models/player/perfect/02/pupil.vtf +materials/models/player/perfect/02/shoulders.vmt +materials/models/player/perfect/02/shoulders.vtf +materials/models/player/perfect/02/teeth.vmt +materials/models/player/perfect/02/teeth.vtf +materials/models/player/perfect/02/toon_c.vtf +materials/models/player/perfect/02/white.vmt +materials/models/player/perfect/02/white.vtf + +// Dorito +models/player/303/doritos.dx80.vtx +models/player/303/doritos.dx90.vtx +models/player/303/doritos.mdl +models/player/303/doritos.phy +models/player/303/doritos.sw.vtx +models/player/303/doritos.vvd +materials/models/player/the303/doritos_coolranch.vmt +materials/models/player/the303/doritos_coolranch.vtf +materials/models/player/the303/doritos_nacho.vmt +materials/models/player/the303/doritos_nacho.vtf +materials/models/player/the303/doritos_n.vtf + +// Bikini Lara +models/player/slow/bikini_lara/slow.dx80.vtx +models/player/slow/bikini_lara/slow.dx90.vtx +models/player/slow/bikini_lara/slow.mdl +models/player/slow/bikini_lara/slow.phy +models/player/slow/bikini_lara/slow.sw.vtx +models/player/slow/bikini_lara/slow.vvd +materials/models/player/slow/bikini_lara/slow_1_bump.vtf +materials/models/player/slow/bikini_lara/slow_1.vmt +materials/models/player/slow/bikini_lara/slow_1.vtf +materials/models/player/slow/bikini_lara/slow_2_bump.vtf +materials/models/player/slow/bikini_lara/slow_2.vmt +materials/models/player/slow/bikini_lara/slow_2.vtf +materials/models/player/slow/bikini_lara/slow_3_bump.vtf +materials/models/player/slow/bikini_lara/slow_3.vmt +materials/models/player/slow/bikini_lara/slow_3.vtf +materials/models/player/slow/bikini_lara/slow_4.vmt +materials/models/player/slow/bikini_lara/slow_4.vtf +materials/models/player/slow/bikini_lara/slow_5.vmt +materials/models/player/slow/bikini_lara/slow_5.vtf +materials/models/player/slow/bikini_lara/slow_6_bump.vtf +materials/models/player/slow/bikini_lara/slow_6.vmt +materials/models/player/slow/bikini_lara/slow_6.vtf +materials/models/player/slow/bikini_lara/slow_7_bump.vtf +materials/models/player/slow/bikini_lara/slow_7.vmt +materials/models/player/slow/bikini_lara/slow_7.vtf +materials/models/player/slow/bikini_lara/slow_8.vmt +materials/models/player/slow/bikini_lara/slow_9.vmt + +// Kotori DateALive +models/player/unloze_zr/kotori_datealive.dx80.vtx +models/player/unloze_zr/kotori_datealive.dx90.vtx +models/player/unloze_zr/kotori_datealive.mdl +models/player/unloze_zr/kotori_datealive.phy +models/player/unloze_zr/kotori_datealive.sw.vtx +models/player/unloze_zr/kotori_datealive.vvd +materials/models/player/unloze_zr/kotori_datealive/face_c.vmt +materials/models/player/unloze_zr/kotori_datealive/face_c.vtf +materials/models/player/unloze_zr/kotori_datealive/g1506h01a.vmt +materials/models/player/unloze_zr/kotori_datealive/g1506h01a.vtf +materials/models/player/unloze_zr/kotori_datealive/g222s01a.vmt +materials/models/player/unloze_zr/kotori_datealive/g222s01a.vtf +materials/models/player/unloze_zr/kotori_datealive/g.vmt +materials/models/player/unloze_zr/kotori_datealive/g.vtf +materials/models/player/unloze_zr/kotori_datealive/lightwarp.vtf +materials/models/player/unloze_zr/kotori_datealive/zedlogo.vmt +materials/models/player/unloze_zr/kotori_datealive/zedlogo.vtf + +// Crimson Dragoon +models/player/unloze_zr/crimson_dragoon.dx80.vtx +models/player/unloze_zr/crimson_dragoon.dx90.vtx +models/player/unloze_zr/crimson_dragoon.mdl +models/player/unloze_zr/crimson_dragoon.phy +models/player/unloze_zr/crimson_dragoon.sw.vtx +models/player/unloze_zr/crimson_dragoon.vvd +materials/models/player/unloze_zr/crimson_dragoon/arms.vmt +materials/models/player/unloze_zr/crimson_dragoon/body.vmt +materials/models/player/unloze_zr/crimson_dragoon/chinesestealtharmorgloves_n.vtf +materials/models/player/unloze_zr/crimson_dragoon/chinesestealtharmorgloves.vtf +materials/models/player/unloze_zr/crimson_dragoon/chinesestealtharmorhelmet_n.vtf +materials/models/player/unloze_zr/crimson_dragoon/chinesestealtharmorhelmet.vtf +materials/models/player/unloze_zr/crimson_dragoon/chinesestealtharmormale_n.vtf +materials/models/player/unloze_zr/crimson_dragoon/chinesestealtharmormale.vtf +materials/models/player/unloze_zr/crimson_dragoon/gloves.vmt +materials/models/player/unloze_zr/crimson_dragoon/helmet.vmt + +// Lisa Genshin Impact +models/player/unloze_zr/lisa_genshin.dx80.vtx +models/player/unloze_zr/lisa_genshin.dx90.vtx +models/player/unloze_zr/lisa_genshin.mdl +models/player/unloze_zr/lisa_genshin.phy +models/player/unloze_zr/lisa_genshin.sw.vtx +models/player/unloze_zr/lisa_genshin.vvd +materials/models/player/unloze_zr/lisa_genshin/brows.vmt +materials/models/player/unloze_zr/lisa_genshin/cloth.vmt +materials/models/player/unloze_zr/lisa_genshin/emoji_4k.vtf +materials/models/player/unloze_zr/lisa_genshin/emoji.vtf +materials/models/player/unloze_zr/lisa_genshin/exponent_metal.vtf +materials/models/player/unloze_zr/lisa_genshin/eyes_star.vmt +materials/models/player/unloze_zr/lisa_genshin/eyes.vmt +materials/models/player/unloze_zr/lisa_genshin/face.vmt +materials/models/player/unloze_zr/lisa_genshin/face.vtf +materials/models/player/unloze_zr/lisa_genshin/hair_metal.vmt +materials/models/player/unloze_zr/lisa_genshin/hair.vmt +materials/models/player/unloze_zr/lisa_genshin/hair.vtf +materials/models/player/unloze_zr/lisa_genshin/hat.vmt +materials/models/player/unloze_zr/lisa_genshin/lightwarptexture.vtf +materials/models/player/unloze_zr/lisa_genshin/misc_blush.vmt +materials/models/player/unloze_zr/lisa_genshin/mouth.vmt +materials/models/player/unloze_zr/lisa_genshin/normal.vtf +materials/models/player/unloze_zr/lisa_genshin/outfit_metal.vmt +materials/models/player/unloze_zr/lisa_genshin/outfit.vmt +materials/models/player/unloze_zr/lisa_genshin/outfit.vtf +materials/models/player/unloze_zr/lisa_genshin/phong_exp.vtf +materials/models/player/unloze_zr/lisa_genshin/shoes.vmt +materials/models/player/unloze_zr/lisa_genshin/skin.vmt +materials/models/player/unloze_zr/lisa_genshin/vision_glow_mask.vtf +materials/models/player/unloze_zr/lisa_genshin/vision.vmt + +// Klee Genshin Impact +models/player/unloze_zr/klee_genshin.dx80.vtx +models/player/unloze_zr/klee_genshin.dx90.vtx +models/player/unloze_zr/klee_genshin.mdl +models/player/unloze_zr/klee_genshin.phy +models/player/unloze_zr/klee_genshin.sw.vtx +models/player/unloze_zr/klee_genshin.vvd +materials/models/player/unloze_zr/klee_genshin/basewarp.vtf +materials/models/player/unloze_zr/klee_genshin/body_s.vtf +materials/models/player/unloze_zr/klee_genshin/body.vmt +materials/models/player/unloze_zr/klee_genshin/body.vtf +materials/models/player/unloze_zr/klee_genshin/face.vmt +materials/models/player/unloze_zr/klee_genshin/face.vtf +materials/models/player/unloze_zr/klee_genshin/fa.vmt +materials/models/player/unloze_zr/klee_genshin/hair.vtf +materials/models/player/unloze_zr/klee_genshin/hairwarp.vtf +materials/models/player/unloze_zr/klee_genshin/jifu.vmt +materials/models/player/unloze_zr/klee_genshin/normal.vtf +materials/models/player/unloze_zr/klee_genshin/phong_exp.vtf +materials/models/player/unloze_zr/klee_genshin/skin.vtf +materials/models/player/unloze_zr/klee_genshin/spa_h.vmt + +// Yae Miko Genshin Impact +models/player/unloze_zr/yae_miko_genshin.dx80.vtx +models/player/unloze_zr/yae_miko_genshin.dx90.vtx +models/player/unloze_zr/yae_miko_genshin.mdl +models/player/unloze_zr/yae_miko_genshin.phy +models/player/unloze_zr/yae_miko_genshin.sw.vtx +models/player/unloze_zr/yae_miko_genshin.vvd +materials/models/player/unloze_zr/yae_miko_genshin/body_jewel_mask.vtf +materials/models/player/unloze_zr/yae_miko_genshin/eyes.vmt +materials/models/player/unloze_zr/yae_miko_genshin/face.vmt +materials/models/player/unloze_zr/yae_miko_genshin/face.vtf +materials/models/player/unloze_zr/yae_miko_genshin/hair_accessories_nometal.vmt +materials/models/player/unloze_zr/yae_miko_genshin/hair_accessories.vmt +materials/models/player/unloze_zr/yae_miko_genshin/hair_jewel_mask.vtf +materials/models/player/unloze_zr/yae_miko_genshin/hair_jewel.vmt +materials/models/player/unloze_zr/yae_miko_genshin/hair.vmt +materials/models/player/unloze_zr/yae_miko_genshin/hair.vtf +materials/models/player/unloze_zr/yae_miko_genshin/lightwarptexture.vtf +materials/models/player/unloze_zr/yae_miko_genshin/normal.vtf +materials/models/player/unloze_zr/yae_miko_genshin/outfit_jewel.vmt +materials/models/player/unloze_zr/yae_miko_genshin/outfit_metal.vmt +materials/models/player/unloze_zr/yae_miko_genshin/outfit.vmt +materials/models/player/unloze_zr/yae_miko_genshin/outfit.vtf +materials/models/player/unloze_zr/yae_miko_genshin/phong_exp.vtf +materials/models/player/unloze_zr/yae_miko_genshin/skin.vmt +materials/models/player/unloze_zr/yae_miko_genshin/skin.vtf + +// Vanessa Red Devil Lady +models/player/unloze_zr/vanessa_red_devil_lady.dx80.vtx +models/player/unloze_zr/vanessa_red_devil_lady.dx90.vtx +models/player/unloze_zr/vanessa_red_devil_lady.mdl +models/player/unloze_zr/vanessa_red_devil_lady.phy +models/player/unloze_zr/vanessa_red_devil_lady.sw.vtx +models/player/unloze_zr/vanessa_red_devil_lady.vvd +materials/models/player/unloze_zr/vanessa_red_devil_lady/hair_normal.vtf +materials/models/player/unloze_zr/vanessa_red_devil_lady/hair.vmt +materials/models/player/unloze_zr/vanessa_red_devil_lady/hair.vtf +materials/models/player/unloze_zr/vanessa_red_devil_lady/pant_+_horn_normal.vtf +materials/models/player/unloze_zr/vanessa_red_devil_lady/pant_+_horn.vmt +materials/models/player/unloze_zr/vanessa_red_devil_lady/pant_+_horn.vtf +materials/models/player/unloze_zr/vanessa_red_devil_lady/shoe_normal.vtf +materials/models/player/unloze_zr/vanessa_red_devil_lady/shoe.vmt +materials/models/player/unloze_zr/vanessa_red_devil_lady/shoe.vtf +materials/models/player/unloze_zr/vanessa_red_devil_lady/skin.vmt +materials/models/player/unloze_zr/vanessa_red_devil_lady/skin.vtf +materials/models/player/unloze_zr/vanessa_red_devil_lady/skirt_normal.vtf +materials/models/player/unloze_zr/vanessa_red_devil_lady/skirt.vmt +materials/models/player/unloze_zr/vanessa_red_devil_lady/skirt.vtf + +// Daedric (Skyrim) +models/player/unloze_zr/daedric.dx80.vtx +models/player/unloze_zr/daedric.dx90.vtx +models/player/unloze_zr/daedric.mdl +models/player/unloze_zr/daedric.phy +models/player/unloze_zr/daedric.sw.vtx +models/player/unloze_zr/daedric.vvd +materials/models/player/unloze_zr/daedric/daedricarmor_n.vtf +materials/models/player/unloze_zr/daedric/daedricarmor.vmt +materials/models/player/unloze_zr/daedric/daedricarmor.vtf +materials/models/player/unloze_zr/daedric/daedricboots_n.vtf +materials/models/player/unloze_zr/daedric/daedricboots.vmt +materials/models/player/unloze_zr/daedric/daedricboots.vtf +materials/models/player/unloze_zr/daedric/daedricgloves_n.vtf +materials/models/player/unloze_zr/daedric/daedricgloves.vmt +materials/models/player/unloze_zr/daedric/daedricgloves.vtf +materials/models/player/unloze_zr/daedric/daedrichelmet_n.vtf +materials/models/player/unloze_zr/daedric/daedrichelmet.vmt +materials/models/player/unloze_zr/daedric/daedrichelmet.vtf + +// Moon Knight +models/player/unloze_zr/moon_knight.dx80.vtx +models/player/unloze_zr/moon_knight.dx90.vtx +models/player/unloze_zr/moon_knight.mdl +models/player/unloze_zr/moon_knight.phy +models/player/unloze_zr/moon_knight.sw.vtx +models/player/unloze_zr/moon_knight.vvd +materials/models/player/unloze_zr/moon_knight/slow_body_bump.vtf +materials/models/player/unloze_zr/moon_knight/slow_body.vmt +materials/models/player/unloze_zr/moon_knight/slow_body.vtf +materials/models/player/unloze_zr/moon_knight/slow_cape_bump.vtf +materials/models/player/unloze_zr/moon_knight/slow_cape.vmt +materials/models/player/unloze_zr/moon_knight/slow_cape.vtf + +// Tesla Power Armor +models/player/unloze_zr/tesla_power_armor.dx80.vtx +models/player/unloze_zr/tesla_power_armor.dx90.vtx +models/player/unloze_zr/tesla_power_armor.mdl +models/player/unloze_zr/tesla_power_armor.phy +models/player/unloze_zr/tesla_power_armor.sw.vtx +models/player/unloze_zr/tesla_power_armor.vvd +materials/models/player/unloze_zr/tesla_power_armor/slow_addon_bump.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_addon.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_addon.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_body_bump.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_body.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_body.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_cables.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_copper.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_eyes.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_10.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_11.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_12.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_13.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_14.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_1.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_2.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_3.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_5.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_6.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_7.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_8.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx_9.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_fx.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_glow.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_glow.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_hands_bump.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_hands.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_hands.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_helmet_bump.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_helmet.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_helmet.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_knee_pads.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_tesla_glass_2.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_tesla_glass_bump.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_tesla_glass.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_tesla_glass.vtf +materials/models/player/unloze_zr/tesla_power_armor/slow_tesla_pack_glow.vmt +materials/models/player/unloze_zr/tesla_power_armor/slow_tesla_pack_glow.vtf + +// Nanosuit +models/player/unloze_zr/nanosuit.dx80.vtx +models/player/unloze_zr/nanosuit.dx90.vtx +models/player/unloze_zr/nanosuit.mdl +models/player/unloze_zr/nanosuit.phy +models/player/unloze_zr/nanosuit.sw.vtx +models/player/unloze_zr/nanosuit.vvd +materials/models/player/unloze_zr/nanosuit/slow_nanosuit_bump.vtf +materials/models/player/unloze_zr/nanosuit/slow_nanosuit_helm_bump.vtf +materials/models/player/unloze_zr/nanosuit/slow_nanosuit_helm.vmt +materials/models/player/unloze_zr/nanosuit/slow_nanosuit_helm.vtf +materials/models/player/unloze_zr/nanosuit/slow_nanosuit_visir_bump.vtf +materials/models/player/unloze_zr/nanosuit/slow_nanosuit_visir.vmt +materials/models/player/unloze_zr/nanosuit/slow_nanosuit_visir.vtf +materials/models/player/unloze_zr/nanosuit/slow_nanosuit.vmt +materials/models/player/unloze_zr/nanosuit/slow_nanosuit.vtf + +// Deadpool +models/player/unloze_zr/deadpool.dx80.vtx +models/player/unloze_zr/deadpool.dx90.vtx +models/player/unloze_zr/deadpool.mdl +models/player/unloze_zr/deadpool.phy +models/player/unloze_zr/deadpool.sw.vtx +models/player/unloze_zr/deadpool.vvd +materials/models/player/unloze_zr/deadpool/deadpool_tex01_bm.vmt +materials/models/player/unloze_zr/deadpool/deadpool_tex01_bm.vtf +materials/models/player/unloze_zr/deadpool/deadpool_tex01_mm.vtf +materials/models/player/unloze_zr/deadpool/deadpool_tex01_nm.vtf + + + +// ________________________________________________________________ +// The next section is for all public playermodels download paths +// SECTION_ZOMBIES_PLAYERMODELS +// ________________________________________________________________ + +// zombie1 +models/player/zh/zh_charple001.dx80.vtx +models/player/zh/zh_charple001.dx90.vtx +models/player/zh/zh_charple001.mdl +models/player/zh/zh_charple001.phy +models/player/zh/zh_charple001.sw.vtx +models/player/zh/zh_charple001.vvd +materials/models/player/zh/Charple1_sheet.vmt + +// zombie2 +models/player/zh/zh_zombie003.dx80.vtx +models/player/zh/zh_zombie003.dx90.vtx +models/player/zh/zh_zombie003.mdl +models/player/zh/zh_zombie003.phy +models/player/zh/zh_zombie003.sw.vtx +models/player/zh/zh_zombie003.vvd +materials/models/player/zh/Zombie_Classic_sheet.vmt + +// zombie3 +models/player/zh/zh_corpse002.dx80.vtx +models/player/zh/zh_corpse002.dx90.vtx +models/player/zh/zh_corpse002.mdl +models/player/zh/zh_corpse002.phy +models/player/zh/zh_corpse002.sw.vtx +models/player/zh/zh_corpse002.vvd +materials/models/player/zh/corpse1.vmt + +// biohazard +models/player/elis/bh/biohazard.dx80.vtx +models/player/elis/bh/biohazard.dx90.vtx +models/player/elis/bh/biohazard.mdl +models/player/elis/bh/biohazard.phy +models/player/elis/bh/biohazard.sw.vtx +models/player/elis/bh/biohazard.vvd +materials/models/player/elis/bh/guibody_C.vmt +materials/models/player/elis/bh/guibody_C.vtf +materials/models/player/elis/bh/guibody_N.vtf +materials/models/player/elis/bh/guihead_C.vmt +materials/models/player/elis/bh/guihead_C.vtf +materials/models/player/elis/bh/guihead_N.vtf + +// fatty +models/player/elis/fty/fatty.dx80.vtx +models/player/elis/fty/fatty.dx90.vtx +models/player/elis/fty/fatty.mdl +models/player/elis/fty/fatty.phy +models/player/elis/fty/fatty.sw.vtx +models/player/elis/fty/fatty.vvd +materials/models/player/elis/fty/001_normal.vtf +materials/models/player/elis/fty/001.vmt +materials/models/player/elis/fty/001.vtf + +// verdugo +models/player/elis/vd/verdugo.dx80.vtx +models/player/elis/vd/verdugo.dx90.vtx +models/player/elis/vd/verdugo.mdl +models/player/elis/vd/verdugo.phy +models/player/elis/vd/verdugo.sw.vtx +models/player/elis/vd/verdugo.vvd +materials/models/player/elis/vd/083f911a.vmt +materials/models/player/elis/vd/083f911a.vtf +materials/models/player/elis/vd/1b136ffb.vmt +materials/models/player/elis/vd/1b136ffb.vtf +materials/models/player/elis/vd/48b0643c.vmt +materials/models/player/elis/vd/48b0643c.vtf +materials/models/player/elis/vd/bd56a8aa.vmt +materials/models/player/elis/vd/bd56a8aa.vtf +materials/models/player/elis/vd/e313804f.vmt +materials/models/player/elis/vd/e313804f.vtf +materials/models/player/elis/vd/ead189a1.vmt +materials/models/player/elis/vd/ead189a1.vtf +materials/models/player/elis/vd/eyes.vmt +materials/models/player/elis/vd/eyes.vtf +materials/models/player/elis/vd/fa01af3e.vmt +materials/models/player/elis/vd/fa01af3e.vtf + +// spitter +models/player/kuristaja/l4d2/spitter/spitter.dx80.vtx +models/player/kuristaja/l4d2/spitter/spitter.dx90.vtx +models/player/kuristaja/l4d2/spitter/spitter.mdl +models/player/kuristaja/l4d2/spitter/spitter.phy +models/player/kuristaja/l4d2/spitter/spitter.sw.vtx +models/player/kuristaja/l4d2/spitter/spitter.vvd +models/player/kuristaja/l4d2/spitter/spitter.xbox.vtx +materials/models/player/kuristaja/l4d2/spitter/spitter_color.vtf +materials/models/player/kuristaja/l4d2/spitter/spitterenvmap.vmt +materials/models/player/kuristaja/l4d2/spitter/spitter_exponent.vtf +materials/models/player/kuristaja/l4d2/spitter/spitter_normal.vtf +materials/models/player/kuristaja/l4d2/spitter/spitter.vmt + +// pil_fast_v5 +models/player/pil/fast_v5/pil_fast_v5.dx80.vtx +models/player/pil/fast_v5/pil_fast_v5.dx90.vtx +models/player/pil/fast_v5/pil_fast_v5.mdl +models/player/pil/fast_v5/pil_fast_v5.phy +models/player/pil/fast_v5/pil_fast_v5.sw.vtx +models/player/pil/fast_v5/pil_fast_v5.vvd +// => All used textures are default to HL2 + +// tyrant_pil +models/player/pil/re1/proto_tyrant/tyrant_pil.dx80.vtx +models/player/pil/re1/proto_tyrant/tyrant_pil.dx90.vtx +models/player/pil/re1/proto_tyrant/tyrant_pil.mdl +models/player/pil/re1/proto_tyrant/tyrant_pil.phy +models/player/pil/re1/proto_tyrant/tyrant_pil.sw.vtx +models/player/pil/re1/proto_tyrant/tyrant_pil.vvd +materials/models/player/pil/re1/proto_tyrant/em3800_nrm.vmt +materials/models/player/pil/re1/proto_tyrant/em3800_nrm.vtf +materials/models/player/pil/re1/proto_tyrant/em3800.vmt +materials/models/player/pil/re1/proto_tyrant/em3800.vtf +materials/models/player/pil/re1/proto_tyrant/em3802_nrm.vmt +materials/models/player/pil/re1/proto_tyrant/em3802_nrm.vtf +materials/models/player/pil/re1/proto_tyrant/em3802.vmt +materials/models/player/pil/re1/proto_tyrant/em3802.vtf + +// nemesis_pil +models/player/re_chronicles/nemesis_larger/nemesis_pil.dx80.vtx +models/player/re_chronicles/nemesis_larger/nemesis_pil.dx90.vtx +models/player/re_chronicles/nemesis_larger/nemesis_pil.mdl +models/player/re_chronicles/nemesis_larger/nemesis_pil.phy +models/player/re_chronicles/nemesis_larger/nemesis_pil.sw.vtx +models/player/re_chronicles/nemesis_larger/nemesis_pil.vvd +materials/models/player/pil/re_chronicles/nemesis/ens1_00n.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_00.vmt +materials/models/player/pil/re_chronicles/nemesis/ens1_00.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_01n.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_01.vmt +materials/models/player/pil/re_chronicles/nemesis/ens1_01.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_02n.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_02.vmt +materials/models/player/pil/re_chronicles/nemesis/ens1_02.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_04n.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_04.vmt +materials/models/player/pil/re_chronicles/nemesis/ens1_04.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_05n.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_05.vmt +materials/models/player/pil/re_chronicles/nemesis/ens1_05.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_06n.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_06.vmt +materials/models/player/pil/re_chronicles/nemesis/ens1_06.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_07n.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_07.vmt +materials/models/player/pil/re_chronicles/nemesis/ens1_07.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_08n.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_08.vmt +materials/models/player/pil/re_chronicles/nemesis/ens1_08.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_09n.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_09.vmt +materials/models/player/pil/re_chronicles/nemesis/ens1_09.vtf +materials/models/player/pil/re_chronicles/nemesis/ens1_10.vtf +materials/models/player/pil/re_chronicles/nemesis/ens2_pipea.vmt +materials/models/player/pil/re_chronicles/nemesis/ens2_pipeb.vmt +materials/models/player/pil/re_chronicles/nemesis/ens2_pipec.vmt +materials/models/player/pil/re_chronicles/nemesis/eyeball_l.vmt +materials/models/player/pil/re_chronicles/nemesis/iris.vtf + +// majini +models/player/slow/amberlyn/re5/tentacle_crap_majini/slow.dx80.vtx +models/player/slow/amberlyn/re5/tentacle_crap_majini/slow.dx90.vtx +models/player/slow/amberlyn/re5/tentacle_crap_majini/slow.mdl +models/player/slow/amberlyn/re5/tentacle_crap_majini/slow.phy +models/player/slow/amberlyn/re5/tentacle_crap_majini/slow.sw.vtx +models/player/slow/amberlyn/re5/tentacle_crap_majini/slow.vvd +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_body.vmt +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_body.vtf +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_head.vmt +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_head.vtf +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_shirt.vmt +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_shirt.vtf +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_tentacle_crap_2_bump.vtf +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_tentacle_crap_2.vmt +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_tentacle_crap_2.vtf +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_tentacle_crap_bump.vtf +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_tentacle_crap.vmt +materials/models/player/slow/amberlyn/re5/tentacle_crap_majini/slow_tentacle_crap.vtf +materials/models/player/slow/amberlyn/re5/majini_spade/slow_head_bump.vtf +materials/models/player/slow/amberlyn/re5/majini_spade/slow_pants.vmt +materials/models/player/slow/amberlyn/re5/majini_spade/slow_pants.vtf +materials/models/player/slow/amberlyn/re5/majini_spade/slow_sandal_nocull.vmt +materials/models/player/slow/amberlyn/re5/majini_spade/slow_sandal.vmt +materials/models/player/slow/amberlyn/re5/majini_spade/slow_shirt_bump.vtf + +// uroboro +models/player/slow/amberlyn/re5/uroboro/slow_public.dx80.vtx +models/player/slow/amberlyn/re5/uroboro/slow_public.dx90.vtx +models/player/slow/amberlyn/re5/uroboro/slow_public.mdl +models/player/slow/amberlyn/re5/uroboro/slow_public.phy +models/player/slow/amberlyn/re5/uroboro/slow_public.sw.vtx +models/player/slow/amberlyn/re5/uroboro/slow_public.vvd +materials/models/player/slow/amberlyn/re5/uroboro/slow_belly_bump.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_belly.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_belly.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_body_bump.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_body.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_body.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_eyes_shader.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_eyes.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_limbs_bump.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_limbs.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_limbs.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_meat_1_bump.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_meat_1.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_meat_1.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_meat_2_bump.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_meat_2.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_meat_2.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_meatball_additive.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_meatball_additive.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_meatball_bump.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_meatball.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_meatball.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_phong.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_shoulders_additive.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_shoulders_additive.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_shoulders_bump.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_shoulders.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_shoulders.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_tentacle_1.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_tentacle_1.vtf +materials/models/player/slow/amberlyn/re5/uroboro/slow_tentacle_2.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_tentacle_3.vmt +materials/models/player/slow/amberlyn/re5/uroboro/slow_tentacle_bump.vtf + +// babycrab +models/player/slow/babycrab_v2/slow_babycrab.dx80.vtx +models/player/slow/babycrab_v2/slow_babycrab.dx90.vtx +models/player/slow/babycrab_v2/slow_babycrab.mdl +models/player/slow/babycrab_v2/slow_babycrab.phy +models/player/slow/babycrab_v2/slow_babycrab.sw.vtx +models/player/slow/babycrab_v2/slow_babycrab.vvd +// => All used textures are default to HL2 + +// berserker +models/player/slow/berserkerin/slow_big.dx80.vtx +models/player/slow/berserkerin/slow_big.dx90.vtx +models/player/slow/berserkerin/slow_big.mdl +models/player/slow/berserkerin/slow_big.phy +models/player/slow/berserkerin/slow_big.sw.vtx +models/player/slow/berserkerin/slow_big.vvd +materials/models/player/slow/berserkerin/slow_body_bump.vtf +materials/models/player/slow/berserkerin/slow_body.vmt +materials/models/player/slow/berserkerin/slow_body.vtf + +// hellknight +models/player/ics/hellknight_red/t_guerilla.dx80.vtx +models/player/ics/hellknight_red/t_guerilla.dx90.vtx +models/player/ics/hellknight_red/t_guerilla.mdl +models/player/ics/hellknight_red/t_guerilla.phy +models/player/ics/hellknight_red/t_guerilla.sw.vtx +models/player/ics/hellknight_red/t_guerilla.vvd +materials/models/player/ics/hellknight_red/estuche.vmt +materials/models/player/ics/hellknight_red/estuche.vtf +materials/models/player/ics/hellknight_red/hellknight_normal.vtf +materials/models/player/ics/hellknight_red/hellknight.vmt +materials/models/player/ics/hellknight_red/hellknight.vtf + +// centurion +models/player/slow/centurion/slow_centurion.dx80.vtx +models/player/slow/centurion/slow_centurion.dx90.vtx +models/player/slow/centurion/slow_centurion.mdl +models/player/slow/centurion/slow_centurion.phy +models/player/slow/centurion/slow_centurion.sw.vtx +models/player/slow/centurion/slow_centurion.vvd +materials/models/player/slow/centurion/slow_body_2.vmt +materials/models/player/slow/centurion/slow_body.vmt +materials/models/player/slow/centurion/slow_body.vtf +materials/models/player/slow/centurion/slow_bump_body.vtf +materials/models/player/slow/centurion/slow_bump_head.vtf +materials/models/player/slow/centurion/slow_head.vmt +materials/models/player/slow/centurion/slow_head.vtf + +// kahn +models/player/slow/jamis/mkvsdcu/dark_kahn/slow_pub.dx80.vtx +models/player/slow/jamis/mkvsdcu/dark_kahn/slow_pub.dx90.vtx +models/player/slow/jamis/mkvsdcu/dark_kahn/slow_pub.mdl +models/player/slow/jamis/mkvsdcu/dark_kahn/slow_pub.phy +models/player/slow/jamis/mkvsdcu/dark_kahn/slow_pub.sw.vtx +models/player/slow/jamis/mkvsdcu/dark_kahn/slow_pub.vvd +materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn_bump.vtf +materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn_mask.vmt +materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn.vmt +materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn.vtf + +// chucky +models/player/slow/chucky_v3/slow.dx80.vtx +models/player/slow/chucky_v3/slow.dx90.vtx +models/player/slow/chucky_v3/slow.mdl +models/player/slow/chucky_v3/slow.phy +models/player/slow/chucky_v3/slow.sw.vtx +models/player/slow/chucky_v3/slow.vvd +materials/models/player/slow/chucky/slow_chucky_bump.vtf +materials/models/player/slow/chucky/slow_chucky_haare.vmt +materials/models/player/slow/chucky/slow_chucky_haare.vtf +materials/models/player/slow/chucky/slow_klinge.vmt +materials/models/player/slow/chucky/slow_klinge.vtf +materials/models/player/slow/chucky/slow_knife_bump.vtf +materials/models/player/slow/chucky/slow_knife.vmt +materials/models/player/slow/chucky/slow_knife.vtf +materials/models/player/slow/chucky/slow_zombie_doll.vmt +materials/models/player/slow/chucky/slow_zombie_doll.vtf + +// krall +models/player/slow/krall/slow.dx80.vtx +models/player/slow/krall/slow.dx90.vtx +models/player/slow/krall/slow.mdl +models/player/slow/krall/slow.phy +models/player/slow/krall/slow.sw.vtx +models/player/slow/krall/slow.vvd +materials/models/player/slow/krall/slow_armor.vmt +materials/models/player/slow/krall/slow_body_bump.vtf +materials/models/player/slow/krall/slow_body.vmt +materials/models/player/slow/krall/slow_body.vtf +materials/models/player/slow/krall/slow_head_bump.vtf +materials/models/player/slow/krall/slow_head.vmt +materials/models/player/slow/krall/slow_head.vtf +materials/models/player/slow/krall/slow_legs.vmt + +// strong (bloodsucker) +models/player/slow/bloodsucker_pack/slow_strong.dx80.vtx +models/player/slow/bloodsucker_pack/slow_strong.dx90.vtx +models/player/slow/bloodsucker_pack/slow_strong.mdl +models/player/slow/bloodsucker_pack/slow_strong.phy +models/player/slow/bloodsucker_pack/slow_strong.sw.vtx +models/player/slow/bloodsucker_pack/slow_strong.vvd +materials/models/player/slow/bloodsucker_pack/strong/slow_bloodsucker_body.vmt +materials/models/player/slow/bloodsucker_pack/strong/slow_bloodsucker_body.vtf +materials/models/player/slow/bloodsucker_pack/strong/slow_bloodsucker_bump.vtf +materials/models/player/slow/bloodsucker_pack/strong/slow_bloodsucker_eyes_glow.vmt +materials/models/player/slow/bloodsucker_pack/strong/slow_bloodsucker_eyes_glow.vtf +materials/models/player/slow/bloodsucker_pack/strong/slow_bloodsucker_eyes.vmt + +// gigantev2 +models/player/slow/gigante/slow_gigante.dx80.vtx +models/player/slow/gigante/slow_gigante.dx90.vtx +models/player/slow/gigante/slow_gigante.mdl +models/player/slow/gigante/slow_gigante.phy +models/player/slow/gigante/slow_gigante.sw.vtx +models/player/slow/gigante/slow_gigante.vvd +models/player/slow/gigante/slow_gigante.xbox.vtx +materials/models/player/slow/el_gigante/slow1.vmt +materials/models/player/slow/el_gigante/slow1.vtf +materials/models/player/slow/el_gigante/slow2.vmt +materials/models/player/slow/el_gigante/slow2.vtf +materials/models/player/slow/el_gigante/slow3.vmt +materials/models/player/slow/el_gigante/slow3.vtf +materials/models/player/slow/el_gigante/slow4.vmt +materials/models/player/slow/el_gigante/slow4.vtf +materials/models/player/slow/el_gigante/slow_back_gigante_bump.vtf +materials/models/player/slow/el_gigante/slow_face_gigante_bump.vtf +materials/models/player/slow/el_gigante/slow_front_gigante_bump.vtf +materials/models/player/slow/el_gigante/slow_legs_gigante_bump.vtf + +// alienv1 +models/player/slow/aliendrone/slow_alien.dx80.vtx +models/player/slow/aliendrone/slow_alien.dx90.vtx +models/player/slow/aliendrone/slow_alien.mdl +models/player/slow/aliendrone/slow_alien.phy +models/player/slow/aliendrone/slow_alien.sw.vtx +models/player/slow/aliendrone/slow_alien.vvd +materials/models/player/slow/aliendrone/drone_arms_normal.vtf +materials/models/player/slow/aliendrone/drone_arms.vmt +materials/models/player/slow/aliendrone/drone_arms.vtf +materials/models/player/slow/aliendrone/drone_head_normal.vtf +materials/models/player/slow/aliendrone/drone_head.vmt +materials/models/player/slow/aliendrone/drone_head.vtf +materials/models/player/slow/aliendrone/drone_legs_normal.vtf +materials/models/player/slow/aliendrone/drone_legs.vmt +materials/models/player/slow/aliendrone/drone_legs.vtf +materials/models/player/slow/aliendrone/drone_torso_normal.vtf +materials/models/player/slow/aliendrone/drone_torso.vmt +materials/models/player/slow/aliendrone/drone_torso.vtf + +// witch +models/player/techknow/left4dead/witch.dx80.vtx +models/player/techknow/left4dead/witch.dx90.vtx +models/player/techknow/left4dead/witch.mdl +models/player/techknow/left4dead/witch.phy +models/player/techknow/left4dead/witch.sw.vtx +models/player/techknow/left4dead/witch.vvd +materials/models/player/techknow/l4d/witch_hair.vmt +materials/models/player/techknow/l4d/witch_hair.vtf +materials/models/player/techknow/l4d/witch_n.vtf +materials/models/player/techknow/l4d/witch.vmt +materials/models/player/techknow/l4d/witch.vtf + +// bosspider +models/player/slow/monster_spider/slow.dx80.vtx +models/player/slow/monster_spider/slow.dx90.vtx +models/player/slow/monster_spider/slow.mdl +models/player/slow/monster_spider/slow.phy +models/player/slow/monster_spider/slow.sw.vtx +models/player/slow/monster_spider/slow.vvd +materials/models/player/slow/monster_spider/slow_body_2.vmt +materials/models/player/slow/monster_spider/slow_body_bump.vtf +materials/models/player/slow/monster_spider/slow_body.vmt +materials/models/player/slow/monster_spider/slow_body.vtf +materials/models/player/slow/monster_spider/slow_eyes.vmt +materials/models/player/slow/monster_spider/slow_teeth.vmt + +// hunter +models/player/techknow/left4dead/hunter.dx80.vtx +models/player/techknow/left4dead/hunter.dx90.vtx +models/player/techknow/left4dead/hunter.mdl +models/player/techknow/left4dead/hunter.phy +models/player/techknow/left4dead/hunter.sw.vtx +models/player/techknow/left4dead/hunter.vvd +materials/models/player/techknow/l4d/hunter_n.vtf +materials/models/player/techknow/l4d/hunter.vmt +materials/models/player/techknow/l4d/hunter.vtf + +// doge (zombie dog) +models/player/slow/amberlyn/zombie_dog/slow_2.dx80.vtx +models/player/slow/amberlyn/zombie_dog/slow_2.dx90.vtx +models/player/slow/amberlyn/zombie_dog/slow_2.mdl +models/player/slow/amberlyn/zombie_dog/slow_2.phy +models/player/slow/amberlyn/zombie_dog/slow_2.sw.vtx +models/player/slow/amberlyn/zombie_dog/slow_2.vvd +materials/models/player/slow/amberlyn/zombie_dog/slow_body_2.vmt +materials/models/player/slow/amberlyn/zombie_dog/slow_body_2.vtf +materials/models/player/slow/amberlyn/zombie_dog/slow_body_bump.vtf +materials/models/player/slow/amberlyn/zombie_dog/slow_body.vmt +materials/models/player/slow/amberlyn/zombie_dog/slow_body.vtf +materials/models/player/slow/amberlyn/zombie_dog/slow_fur_2.vmt +materials/models/player/slow/amberlyn/zombie_dog/slow_fur_2.vtf +materials/models/player/slow/amberlyn/zombie_dog/slow_fur.vmt +materials/models/player/slow/amberlyn/zombie_dog/slow_fur.vtf + +// balrog +models/player/slow/amberlyn/lotr/balrog/slow.dx80.vtx +models/player/slow/amberlyn/lotr/balrog/slow.dx90.vtx +models/player/slow/amberlyn/lotr/balrog/slow.mdl +models/player/slow/amberlyn/lotr/balrog/slow.phy +models/player/slow/amberlyn/lotr/balrog/slow.sw.vtx +models/player/slow/amberlyn/lotr/balrog/slow.vvd +materials/models/player/slow/amberlyn/lotr/balrog/slow_body_2.vmt +materials/models/player/slow/amberlyn/lotr/balrog/slow_body_bump.vtf +materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vmt +materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vtf +materials/models/player/slow/amberlyn/lotr/balrog/slow_eyes.vmt +materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_blade.vmt +materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_bump.vtf +materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vmt +materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vtf +materials/models/player/slow/amberlyn/lotr/balrog/slow_wings.vmt + +// abaddon +models/player/unloze_zr/abaddon.ani +models/player/unloze_zr/abaddon.dx80.vtx +models/player/unloze_zr/abaddon.dx90.vtx +models/player/unloze_zr/abaddon.mdl +models/player/unloze_zr/abaddon.phy +models/player/unloze_zr/abaddon.sw.vtx +models/player/unloze_zr/abaddon.vvd +materials/models/player/unloze_zr/abaddon/abaddon_n.vtf +materials/models/player/unloze_zr/abaddon/abaddon.vtf +materials/models/player/unloze_zr/abaddon/body.vmt +materials/models/player/unloze_zr/abaddon/chest_thing.vmt +materials/models/player/unloze_zr/abaddon/eyes.vmt +materials/models/player/unloze_zr/abaddon/eyes.vtf +materials/models/player/unloze_zr/abaddon/tongue.vmt + +// servo_skull +models/player/kodua/servo_skull/servo_skull.ani +models/player/kodua/servo_skull/servo_skull.dx80.vtx +models/player/kodua/servo_skull/servo_skull.dx90.vtx +models/player/kodua/servo_skull/servo_skull.mdl +models/player/kodua/servo_skull/servo_skull.phy +models/player/kodua/servo_skull/servo_skull.sw.vtx +models/player/kodua/servo_skull/servo_skull.vvd +materials/models/player/kodua/servo_skull/eye_glow.vmt +materials/models/player/kodua/servo_skull/skull.vmt +materials/models/player/kodua/servo_skull/skull.vtf + +// bahamut +models/player/unloze_zr/bahamut.dx80.vtx +models/player/unloze_zr/bahamut.dx90.vtx +models/player/unloze_zr/bahamut.mdl +models/player/unloze_zr/bahamut.phy +models/player/unloze_zr/bahamut.sw.vtx +models/player/unloze_zr/bahamut.vvd +materials/models/player/unloze_zr/bahamut/01.vmt +materials/models/player/unloze_zr/bahamut/01.vtf +materials/models/player/unloze_zr/bahamut/0.vmt +materials/models/player/unloze_zr/bahamut/0.vtf +materials/models/player/unloze_zr/bahamut/11.vmt +materials/models/player/unloze_zr/bahamut/11.vtf +materials/models/player/unloze_zr/bahamut/1.vmt +materials/models/player/unloze_zr/bahamut/1.vtf +materials/models/player/unloze_zr/bahamut/21.vmt +materials/models/player/unloze_zr/bahamut/21.vtf +materials/models/player/unloze_zr/bahamut/2.vmt +materials/models/player/unloze_zr/bahamut/2.vtf +materials/models/player/unloze_zr/bahamut/31.vmt +materials/models/player/unloze_zr/bahamut/31.vtf +materials/models/player/unloze_zr/bahamut/3.vmt +materials/models/player/unloze_zr/bahamut/3.vtf + +// uberevil +models/player/unloze_zr/uberevil.dx80.vtx +models/player/unloze_zr/uberevil.dx90.vtx +models/player/unloze_zr/uberevil.mdl +models/player/unloze_zr/uberevil.phy +models/player/unloze_zr/uberevil.sw.vtx +models/player/unloze_zr/uberevil.vvd +materials/models/player/unloze_zr/uberevil/body_n.vtf +materials/models/player/unloze_zr/uberevil/body.vmt +materials/models/player/unloze_zr/uberevil/body.vtf +materials/models/player/unloze_zr/uberevil/glass.vmt +materials/models/player/unloze_zr/uberevil/glow.vmt +materials/models/player/unloze_zr/uberevil/gore_exp.vtf +materials/models/player/unloze_zr/uberevil/gore_n.vtf +materials/models/player/unloze_zr/uberevil/gore.vmt +materials/models/player/unloze_zr/uberevil/gore.vtf +materials/models/player/unloze_zr/uberevil/head_n.vtf +materials/models/player/unloze_zr/uberevil/head.vmt +materials/models/player/unloze_zr/uberevil/head.vtf +materials/models/player/unloze_zr/uberevil/skirts_n.vtf +materials/models/player/unloze_zr/uberevil/skirts.vmt +materials/models/player/unloze_zr/uberevil/skirts.vtf + +// alien_spider +models/player/unloze_zr/alien_spider.ani +models/player/unloze_zr/alien_spider.dx80.vtx +models/player/unloze_zr/alien_spider.dx90.vtx +models/player/unloze_zr/alien_spider.mdl +models/player/unloze_zr/alien_spider.phy +models/player/unloze_zr/alien_spider.sw.vtx +models/player/unloze_zr/alien_spider.vvd +materials/models/player/unloze_zr/alien_spider/back_n.vtf +materials/models/player/unloze_zr/alien_spider/back.vmt +materials/models/player/unloze_zr/alien_spider/back.vtf +materials/models/player/unloze_zr/alien_spider/front_n.vtf +materials/models/player/unloze_zr/alien_spider/front.vmt +materials/models/player/unloze_zr/alien_spider/front.vtf +materials/models/player/unloze_zr/alien_spider/legs_n.vtf +materials/models/player/unloze_zr/alien_spider/legs.vmt +materials/models/player/unloze_zr/alien_spider/legs.vtf + +// akasha +models/player/unloze_zr/akasha.dx80.vtx +models/player/unloze_zr/akasha.dx90.vtx +models/player/unloze_zr/akasha.mdl +models/player/unloze_zr/akasha.phy +models/player/unloze_zr/akasha.sw.vtx +models/player/unloze_zr/akasha.vvd +materials/models/player/unloze_zr/akasha/slow_body_bump.vtf +materials/models/player/unloze_zr/akasha/slow_body.vmt +materials/models/player/unloze_zr/akasha/slow_body.vtf +materials/models/player/unloze_zr/akasha/slow_head_bump.vtf +materials/models/player/unloze_zr/akasha/slow_head.vmt +materials/models/player/unloze_zr/akasha/slow_head.vtf + +// theron_guard +models/player/unloze_zr/theron_guard.dx80.vtx +models/player/unloze_zr/theron_guard.dx90.vtx +models/player/unloze_zr/theron_guard.mdl +models/player/unloze_zr/theron_guard.phy +models/player/unloze_zr/theron_guard.sw.vtx +models/player/unloze_zr/theron_guard.vvd +materials/models/player/unloze_zr/theron_guard/slow_eyes.vmt +materials/models/player/unloze_zr/theron_guard/slow_skin.vmt +materials/models/player/unloze_zr/theron_guard/slow_skirt_thing.vmt +materials/models/player/unloze_zr/theron_guard/slow_theron_guard_bump.vtf +materials/models/player/unloze_zr/theron_guard/slow_theron_guard_exp.vtf +materials/models/player/unloze_zr/theron_guard/slow_theron_guard.vmt +materials/models/player/unloze_zr/theron_guard/slow_theron_guard.vtf + +// titan +models/player/slow/risen/titan/slow.dx80.vtx +models/player/slow/risen/titan/slow.dx90.vtx +models/player/slow/risen/titan/slow.mdl +models/player/slow/risen/titan/slow.phy +models/player/slow/risen/titan/slow.sw.vtx +models/player/slow/risen/titan/slow.vvd +materials/models/player/slow/risen/titan/slow_body_bump.vtf +materials/models/player/slow/risen/titan/slow_body_shader.vmt +materials/models/player/slow/risen/titan/slow_body.vmt +materials/models/player/slow/risen/titan/slow_body.vtf +materials/models/player/slow/risen/titan/slow_head_bump.vtf +materials/models/player/slow/risen/titan/slow_head_shader.vmt +materials/models/player/slow/risen/titan/slow_head.vmt +materials/models/player/slow/risen/titan/slow_head.vtf + +// antlion +models/player/techknow/antlion/antlion.dx80.vtx +models/player/techknow/antlion/antlion.dx90.vtx +models/player/techknow/antlion/antlion.mdl +models/player/techknow/antlion/antlion.phy +models/player/techknow/antlion/antlion.sw.vtx +models/player/techknow/antlion/antlion.vvd +materials/models/player/techknow/antlion/antlion.vmt +materials/models/player/techknow/antlion/antlion.vtf +materials/models/player/techknow/antlion/antlion_n.vtf + +// ** END DEFAULTS ** + + +// ________________________________________________________________ +// SECTION_END_OF_FILE +// ________________________________________________________________ + + } diff --git a/ZombieRiot/configs/unloze_zr/wavesettings.txt b/ZombieRiot/configs/unloze_zr/wavesettings.txt index 96ed0816..f7653895 100644 --- a/ZombieRiot/configs/unloze_zr/wavesettings.txt +++ b/ZombieRiot/configs/unloze_zr/wavesettings.txt @@ -1,294 +1,382 @@ +// "bot_scaling" +// Multiplied by the amount of CT players is the total amount of bots. +// Capped at 44 or the amount of T spawns the map. Whichever is lowest. +// +// "PlayerScaleAbility" +// Multiplied by the zombie count, the amount of needed kills to add +// per additional player. + "Waves" { - "Wave 1" - { - "PlayerScaleAbility" "2" - "HealthScaleAbility" "1.000000" - "Zombie Count" "4" - "Respawns" "5" - "bot_scaling" "13" - "wavecommand" "mp_roundtime 8" - "Zombie Class" "zp" - "Zombie Class" "Zombie Slasher Class" - "Human Class" "@all" - } - "Wave 2" - { - "PlayerScaleAbility" "4" - "HealthScaleAbility" "1.000000" - "Zombie Count" "3" - "Respawns" "5" - "bot_scaling" "13" - "wavecommand" "mp_roundtime 5" - "Zombie Class" "zp" - "Zombie Class" "Zombie Fleshpound Class" - "Human Class" "@all" - } - "Wave 3" - { - "PlayerScaleAbility" "12" - "HealthScaleAbility" "0.30000" - "Zombie Count" "5" - "Respawns" "5" - "bot_scaling" "14" - "wavecommand" "mp_roundtime 26" - "Zombie Class" "Zombie Slasher Class" - "Zombie Class" "Zombie stalker Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 4" - { - "PlayerScaleAbility" "9" - "HealthScaleAbility" "0.400000" - "Zombie Count" "6" - "Respawns" "5" - "bot_scaling" "13" - "wavecommand" " " - "wavecommand" "mp_roundtime 9" - "Zombie Class" "zp" - "Zombie Class" "Zombie Hellknight Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 5" - { - "PlayerScaleAbility" "9" - "HealthScaleAbility" "1.500000" - "Zombie Count" "4" - "Respawns" "5" - "bot_scaling" "13" - "wavecommand" " " - "Zombie Class" "Zombie Xeno Class" - "Human Class" "@all" - } - "Wave 6" - { - "PlayerScaleAbility" "4" - "HealthScaleAbility" "1.500000" - "Zombie Count" "4" - "Respawns" "5" - "bot_scaling" "13" - "wavecommand" " " - "Zombie Class" "Zombie Hellknight Class" - "Zombie Class" "Zombie Slasher Class" - "Zombie Class" "Zombie Fleshpound Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 7" - { - "PlayerScaleAbility" "4" - "HealthScaleAbility" "1.500000" - "Zombie Count" "10" - "Respawns" "5" - "bot_scaling" "14" - "wavecommand" " " - "Zombie Class" "Zombie stalker Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 8" - { - "PlayerScaleAbility" "4" - "HealthScaleAbility" "1.000000" - "Zombie Count" "8" - "Respawns" "5" - "bot_scaling" "10" - "wavecommand" " " - "Zombie Class" "Zombie Hellknight Class" - "Zombie Class" "Zombie Fleshpound Class" - "Zombie Class" "Zombie Xeno Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 9" - { - "PlayerScaleAbility" "8" - "HealthScaleAbility" "1.000000" - "Zombie Count" "8" - "Respawns" "5" - "bot_scaling" "16" - "wavecommand" " " - "Zombie Class" "Zombie stalker Class" - "Zombie Class" "zp" - "Zombie Class" "Zombie Slasher Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 10" - { - "PlayerScaleAbility" "0" - "HealthScaleAbility" "1.400000" - "Zombie Count" "8" - "Respawns" "5" - "bot_scaling" "0" - "wavecommand" "bot_kick" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "Zombie Class" "Zombie grunt Class" - "Zombie Class" "Zombie Xeno Class" - "Human Class" "@all" - } - "Wave 11" - { - "PlayerScaleAbility" "10" - "HealthScaleAbility" "1.000000" - "Zombie Count" "8" - "Respawns" "5" - "bot_scaling" "13" - "wavecommand" " " - "Zombie Class" "Zombie stalker Class" - "Zombie Class" "zp" - "Zombie Class" "Zombie Slasher Class" - "Zombie Class" "Zombie CLASSIC Class" - "Zombie Class" "Zombie GOZOMBIE Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 12" - { - "PlayerScaleAbility" "8" - "HealthScaleAbility" "1.000000" - "Zombie Count" "5" - "Respawns" "5" - "bot_scaling" "9" - "wavecommand" " " - "Zombie Class" "Zombie BMAN Class" - "Zombie Class" "Zombie CORPSE Class" - "Zombie Class" "Zombie Hellknight Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 13" - { - "PlayerScaleAbility" "12" - "HealthScaleAbility" "0.800000" - "Zombie Count" "6" - "Respawns" "4" - "bot_scaling" "9" - "wavecommand" " " - "Zombie Class" "Zombie stalker Class" - "Zombie Class" "Zombie SKINNY Class" - "Zombie Class" "Zombie Fleshpound Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 14" - { - "PlayerScaleAbility" "6" - "HealthScaleAbility" "1.000000" - "Zombie Count" "6" - "Respawns" "4" - "bot_scaling" "16" - "wavecommand" " " - "Zombie Class" "Zombie ZPZ Class" - "Zombie Class" "Zombie FATTY Class" - "Zombie Class" "Zombie CHARPLE Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 15" - { - "PlayerScaleAbility" "0" - "HealthScaleAbility" "1.000000" - "Zombie Count" "8" - "Respawns" "4" - "bot_scaling" "0" - "wavecommand" "bot_kick" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" "bot_add_t" - "wavecommand" " " - "Zombie Class" "Zombie ALMA Class" - "Zombie Class" "Zombie POLICE Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 16" - { - "PlayerScaleAbility" "15" - "HealthScaleAbility" "3.200000" - "Zombie Count" "8" - "Respawns" "4" - "bot_scaling" "16" - "wavecommand" " " - "Zombie Class" "zp" - "Zombie Class" "Zombie Slasher Class" - "Zombie Class" "Zombie Fleshpound Class" - "Zombie Class" "Zombie Hellknight Class" - "Zombie Class" "Zombie stalker Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 17" - { - "PlayerScaleAbility" "5" - "HealthScaleAbility" "1.000000" - "Zombie Count" "8" - "Respawns" "4" - "bot_scaling" "6" - "wavecommand" " " - "Zombie Class" "zp" - "Zombie Class" "Zombie POLICE Class" - "Zombie Class" "Zombie GOZOMBIE Class" - "Zombie Class" "Zombie CLASSIC Class" - "Zombie Class" "Zombie CHARPLE Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 18" - { - "PlayerScaleAbility" "9" - "HealthScaleAbility" "1.000000" - "Zombie Count" "8" - "Respawns" "4" - "bot_scaling" "9" - "wavecommand" " " - "Zombie Class" "zp" - "Zombie Class" "Zombie FATTY Class" - "Zombie Class" "Zombie Hellknight Class" - "Zombie Class" "Zombie ZPZ Class" - "Zombie Class" "Zombie Fleshpound Class" - "Zombie Class" "Zombie CORPSE Class" - "Zombie Class" "Zombie grunt Class" - "Zombie Class" "@flags" - "Zombie Class" "@groups" - "Human Class" "@all" - } - "Wave 19" - { - "PlayerScaleAbility" "16" - "HealthScaleAbility" "1.000000" - "Zombie Count" "16" - "Respawns" "4" - "bot_scaling" "32" - "wavecommand" " " - "Zombie Class" "@all" - "Human Class" "@all" - } + // First Day At Unloze + "Wave 1" + { + "PlayerScaleAbility" "0.5" + "HealthScaleAbility" "1.000000" + "Zombie Count" "50" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "zombie1" + "Zombie Class" "zombie2" + "Zombie Class" "zombie3" + "Human Class" "@all" + } + // Warming Up + "Wave 2" + { + "PlayerScaleAbility" "0.5" + "HealthScaleAbility" "1.000000" + "Zombie Count" "30" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "zombie2" + "Zombie Class" "zombie3" + "Zombie Class" "nemesis_pil" + "Zombie Class" "tyrant_pil" + "Human Class" "@all" + } + // The Dead Walking + "Wave 3" + { + "PlayerScaleAbility" "0.5" + "HealthScaleAbility" "1.000000" + "Zombie Count" "60" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "zombie2" + "Zombie Class" "zombie3" + "Zombie Class" "biohazard" + "Zombie Class" "centurion" + "Zombie Class" "strong" + "Zombie Class" "fatty" + "Human Class" "@all" + } + // Here come the tanks + "Wave 4" + { + "PlayerScaleAbility" "0.5" + "HealthScaleAbility" "1.000000" + "Zombie Count" "40" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "zombie2" + "Zombie Class" "zombie3" + "Zombie Class" "biohazard" + "Zombie Class" "centurion" + "Zombie Class" "strong" + "Zombie Class" "fatty" + "Human Class" "@all" + } + // BOSS - Giant Berserker + "Wave 5" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "0.500000" + "Zombie Count" "5" + "Respawns" "5" + "bot_scaling" "1" + "wavecommand" " " + "Zombie Class" "berserker" + "Human Class" "@all" + } + // Starkiller + "Wave 6" + { + "PlayerScaleAbility" "0.5" + "HealthScaleAbility" "1.000000" + "Zombie Count" "50" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "uberevil" + "Human Class" "@all" + } + // Death and Beyond + "Wave 7" + { + "PlayerScaleAbility" "0.5" + "HealthScaleAbility" "1.000000" + "Zombie Count" "50" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "zombie1" + "Zombie Class" "zombie2" + "Zombie Class" "majini" + "Zombie Class" "uroboro" + "Zombie Class" "chucky" + "Zombie Class" "strong" + "Human Class" "@all" + } + // Doom Abaddon + "Wave 8" + { + "PlayerScaleAbility" "0.5" + "HealthScaleAbility" "1.000000" + "Zombie Count" "75" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "abaddon" + "Human Class" "@all" + } + // BOSS - Krall vs Dark Kahn + "Wave 9" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "0.500000" + "Zombie Count" "5" + "Respawns" "5" + "bot_scaling" "1" + "wavecommand" " " + "Zombie Class" "kahn" + "Zombie Class" "krall" + "Human Class" "@all" + } + // Mix of Madness + "Wave 10" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "1.000000" + "Zombie Count" "75" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "zombie3" + "Zombie Class" "zombie2" + "Zombie Class" "majini" + "Zombie Class" "uroboro" + "Zombie Class" "verdugo" + "Zombie Class" "babycrab" + "Zombie Class" "chucky" + "Zombie Class" "pil_fast_v5" + "Zombie Class" "antlion" + "Zombie Class" "tyrant_pil" + "Zombie Class" "zombie1" + "Human Class" "@all" + } + // Alien Invaders + "Wave 11" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "1.000000" + "Zombie Count" "95" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "alienv1" + "Zombie Class" "alien_spider" + "Human Class" "@all" + } + // Terror-Strike + "Wave 12" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "1.000000" + "Zombie Count" "100" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "spitter" + "Zombie Class" "hunter" + "Zombie Class" "witch" + "Human Class" "@all" + } + // Deadly Strike + "Wave 13" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "1.000000" + "Zombie Count" "4" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "akasha" + "Zombie Class" "alien_spider" + "Zombie Class" "babycrab" + "Zombie Class" "chucky" + "Zombie Class" "antlion" + "Human Class" "@all" + } + // Left 4 Doge + "Wave 14" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "1.000000" + "Zombie Count" "85" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "doge" + "Human Class" "@all" + } + // BOSS - Krall and Kahn come back + "Wave 15" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "0.500000" + "Zombie Count" "4" + "Respawns" "5" + "bot_scaling" "1" + "wavecommand" " " + "Zombie Class" "krall" + "Zombie Class" "kahn" + "Human Class" "@all" + } + // Invaders vs Akasha + "Wave 16" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "1.000000" + "Zombie Count" "120" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "akasha" + "Zombie Class" "alienv1" + "Zombie Class" "alien_spider" + "Human Class" "@all" + } + // MINI BOSS - Spiders Party + "Wave 17" + { + "PlayerScaleAbility" "0.5" + "HealthScaleAbility" "0.750000" + "Zombie Count" "16" + "Respawns" "5" + "bot_scaling" "2" + "wavecommand" " " + "Zombie Class" "bosspider" + "Human Class" "@all" + } + // Cyborg Skull + "Wave 18" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "1.000000" + "Zombie Count" "60" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "servo_skull" + "Human Class" "@all" + } + // BOSS - Raam vs Theron + "Wave 19" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "0.500000" + "Zombie Count" "9" + "Respawns" "5" + "bot_scaling" "1" + "wavecommand" " " + "Zombie Class" "raam" + "Zombie Class" "theron_guard" + "Human Class" "@all" + } + // Nightmares + "Wave 20" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "1.000000" + "Zombie Count" "225" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "strong" + "Zombie Class" "verdugo" + "Zombie Class" "hunter" + "Zombie Class" "witch" + "Zombie Class" "doge" + "Zombie Class" "babycrab" + "Zombie Class" "abaddon" + "Zombie Class" "alienv1" + "Zombie Class" "chucky" + "Zombie Class" "servo_skull" + "Zombie Class" "pil_fast_v5" + "Zombie Class" "hellknight" + "Zombie Class" "akasha" + "Zombie Class" "nemesis_pil" + "Zombie Class" "tyrant_pil" + "Zombie Class" "alien_spider" + "Zombie Class" "antlion" + "Human Class" "@all" + } + // Armageddon + "Wave 21" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "1.000000" + "Zombie Count" "250" + "Respawns" "5" + "bot_scaling" "13" + "wavecommand" " " + "Zombie Class" "zombie1" + "Zombie Class" "zombie2" + "Zombie Class" "zombie3" + "Zombie Class" "abaddon" + "Zombie Class" "servo_skull" + "Zombie Class" "alienv1" + "Zombie Class" "strong" + "Zombie Class" "verdugo" + "Zombie Class" "spitter" + "Zombie Class" "pil_fast_v5" + "Zombie Class" "majini" + "Zombie Class" "uroboro" + "Zombie Class" "babycrab" + "Zombie Class" "chucky" + "Zombie Class" "fatty" + "Zombie Class" "tyrant_pil" + "Zombie Class" "hellknight" + "Zombie Class" "doge" + "Zombie Class" "hunter" + "Zombie Class" "witch" + "Zombie Class" "nemesis_pil" + "Zombie Class" "starkiller" + "Zombie Class" "akasha" + "Zombie Class" "alien_spider" + "Zombie Class" "centurion" + "Human Class" "@all" + } + // BOSS - Bahamut + "Wave 22" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "0.500000" + "Zombie Count" "3" + "Respawns" "5" + "bot_scaling" "1" + "wavecommand" " " + "Zombie Class" "bahamut" + "Human Class" "@all" + } + // BOSS - El Gigante + "Wave 23" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "0.500000" + "Zombie Count" "2" + "Respawns" "5" + "bot_scaling" "1" + "wavecommand" " " + "Zombie Class" "gigantev2" + "Human Class" "@all" + } + // FINAL BOSS - The Balrog + "Wave 24" + { + "PlayerScaleAbility" "1" + "HealthScaleAbility" "0.500000" + "Zombie Count" "1" + "Respawns" "5" + "bot_scaling" "1" + "wavecommand" " " + "Zombie Class" "balrog" + "Human Class" "@all" + } } + diff --git a/ZombieRiot/configs/unloze_zr/weapons.txt b/ZombieRiot/configs/unloze_zr/weapons.txt index fb9dda3c..6a856a84 100644 --- a/ZombieRiot/configs/unloze_zr/weapons.txt +++ b/ZombieRiot/configs/unloze_zr/weapons.txt @@ -8,17 +8,17 @@ "zmarketprice" "200" "zmarketcommand" "sm_glock" } - "P2000" + "p228" { - "weaponentity" "weapon_hkp2000" - "zmarketname" "P2000" + "weaponentity" "weapon_p228" + "zmarketname" "P228" "weaponslot" "1" - "zmarketprice" "200" - "zmarketcommand" "sm_p2000" + "zmarketprice" "600" + "zmarketcommand" "sm_p228" } "USP" { - "weaponentity" "weapon_usp_silencer" + "weaponentity" "weapon_usp" "zmarketname" "USP" "weaponslot" "1" "zmarketprice" "200" @@ -40,14 +40,6 @@ "zmarketprice" "700" "zmarketcommand" "sm_deagle" } - "Revolver" - { - "weaponentity" "weapon_revolver" - "zmarketname" "Revolver" - "weaponslot" "1" - "zmarketprice" "850" - "zmarketcommand" "sm_r8" - } "Elite" { "weaponentity" "weapon_elite" @@ -64,29 +56,6 @@ "zmarketprice" "500" "zmarketcommand" "sm_fiveseven" } - "TEC9" - { - "weaponentity" "weapon_tec9" - "zmarketname" "TEC9" - "weaponslot" "1" - "zmarketprice" "500" - "zmarketcommand" "sm_tec9" - }"CZ75" - { - "weaponentity" "weapon_cz75a" - "zmarketname" "CZ75" - "weaponslot" "1" - "zmarketprice" "500" - "zmarketcommand" "sm_cz75" - } - "Nova" - { - "weaponentity" "weapon_nova" - "zmarketname" "Nova" - "weaponslot" "0" - "zmarketprice" "1200" - "zmarketcommand" "sm_nova" - } "XM1014" { "weaponentity" "weapon_xm1014" @@ -95,22 +64,6 @@ "zmarketprice" "2000" "zmarketcommand" "sm_xm1014" } - "Sawed-Off" - { - "weaponentity" "weapon_sawedoff" - "zmarketname" "Sawed-Off" - "weaponslot" "0" - "zmarketprice" "1200" - "zmarketcommand" "sm_sawedoff" - } - "Mag-7" - { - "weaponentity" "weapon_mag7" - "zmarketname" "Mag-7" - "weaponslot" "0" - "zmarketprice" "1800" - "zmarketcommand" "sm_mag7" - } "Mac10" { "weaponentity" "weapon_mac10" @@ -119,37 +72,21 @@ "zmarketprice" "1050" "zmarketcommand" "sm_mac10" } - "MP9" + "tmp" { - "weaponentity" "weapon_mp9" - "zmarketname" "MP9" + "weaponentity" "weapon_tmp" + "zmarketname" "tmp" "weaponslot" "0" - "zmarketprice" "1250" - "zmarketcommand" "sm_mp9" + "zmarketprice" "1800" + "zmarketcommand" "sm_tmp" } - "Bizon" + "MP5" { - "weaponentity" "weapon_bizon" - "zmarketname" "Bizon" - "weaponslot" "0" - "zmarketprice" "1400" - "zmarketcommand" "sm_bizon" - } - "MP5sd" - { - "weaponentity" "weapon_mp5sd" - "zmarketname" "mp5sd" + "weaponentity" "weapon_mp5navy" + "zmarketname" "mp5" "weaponslot" "0" "zmarketprice" "1700" - "zmarketcommand" "sm_mp5sd" - } - "MP7" - { - "weaponentity" "weapon_mp7" - "zmarketname" "MP7" - "weaponslot" "0" - "zmarketprice" "1700" - "zmarketcommand" "sm_mp7" + "zmarketcommand" "sm_mp5" } "UMP45" { @@ -169,11 +106,11 @@ } "Galil AR" { - "weaponentity" "weapon_galilar" + "weaponentity" "weapon_galil" "zmarketname" "Galil AR" "weaponslot" "0" "zmarketprice" "2000" - "zmarketcommand" "sm_galilar" + "zmarketcommand" "sm_galil" } "Famas" { @@ -199,21 +136,13 @@ "zmarketprice" "3100" "zmarketcommand" "sm_m4a4" } - "M4A1-S" + "m3" { - "weaponentity" "weapon_m4a1_silencer" - "zmarketname" "M4A1-S" + "weaponentity" "weapon_m3" + "zmarketname" "m3" "weaponslot" "0" - "zmarketprice" "3100" - "zmarketcommand" "sm_m4a1" - } - "SG556" - { - "weaponentity" "weapon_sg556" - "zmarketname" "SG556" - "weaponslot" "0" - "zmarketprice" "3000" - "zmarketcommand" "sm_sg556" + "zmarketprice" "1700" + "zmarketcommand" "sm_m3" } "AUG" { @@ -223,21 +152,21 @@ "zmarketprice" "3300" "zmarketcommand" "sm_aug" } - "SSG 08" + "SG552" { - "weaponentity" "weapon_ssg08" + "weaponentity" "weapon_sg552" "zmarketname" "SSG 08" "weaponslot" "0" - "zmarketprice" "1700" - "zmarketcommand" "sm_ssg08" + "zmarketprice" "3500" + "zmarketcommand" "sm_sg552" } - "SCAR-20" + "Scout" { - "weaponentity" "weapon_scar20" - "zmarketname" "SCAR-20" + "weaponentity" "weapon_scout" + "zmarketname" "Scout" "weaponslot" "0" - "zmarketprice" "5000" - "zmarketcommand" "sm_scar20" + "zmarketprice" "2750" + "zmarketcommand" "sm_scout" } "G3SG1" { @@ -247,6 +176,14 @@ "zmarketprice" "5000" "zmarketcommand" "sm_g3sg1" } + "SG550" + { + "weaponentity" "weapon_sg550" + "zmarketname" "SG550" + "weaponslot" "0" + "zmarketprice" "5000" + "zmarketcommand" "sm_sg550" + } "AWP" { "weaponentity" "weapon_awp" @@ -263,14 +200,6 @@ "zmarketprice" "5200" "zmarketcommand" "sm_m249" } - "Negev" - { - "weaponentity" "weapon_negev" - "zmarketname" "Negev" - "weaponslot" "0" - "zmarketprice" "5700" - "zmarketcommand" "sm_negev" - } "HEGrenade" { "weaponentity" "weapon_hegrenade" @@ -279,20 +208,4 @@ "zmarketprice" "3000" "zmarketcommand" "sm_he" } - "TAGrenade" - { - "weaponentity" "weapon_tagrenade" - "zmarketname" "TAGrenade" - "weaponslot" "3" - "zmarketprice" "300" - "zmarketcommand" "sm_ta" - } - "Molotov" - { - "weaponentity" "weapon_molotov" - "zmarketname" "Molotov" - "weaponslot" "3" - "zmarketprice" "400" - "zmarketcommand" "sm_molotov" - } } diff --git a/ZombieRiot/scripting/unloze_zr.sp b/ZombieRiot/scripting/unloze_zr.sp index 17414515..1a5cc94f 100644 --- a/ZombieRiot/scripting/unloze_zr.sp +++ b/ZombieRiot/scripting/unloze_zr.sp @@ -109,9 +109,6 @@ public void OnPluginStart() } CloseHandle( fileHandle ); - OnMapStart(); - RetrieveWaveSettings(1); - //processstring LoadTranslations("common.phrases.txt"); @@ -135,6 +132,7 @@ public void OnPluginStart() HookEvent("player_death", Event_OnPlayerDeath, EventHookMode_Post); HookEvent("player_hurt", EventPlayerHurt, EventHookMode_Pre); HookEvent("player_jump", EventPlayerJump, EventHookMode_Post); + HookEvent("player_team", EventPlayerTeam, EventHookMode_Post); //commands RegConsoleCmd("say", Cmd_Say); @@ -154,6 +152,40 @@ public void OnPluginStart() } } +public Action CheckPlayerTeam(Handle timer, any userid) +{ + int client = GetClientOfUserId(userid); + if (client == 0) + return Plugin_Continue; + + if (!IsValidClient(client) || IsPlayerAlive(client) || (GetClientTeam(client) != CS_TEAM_T && GetClientTeam(client) != CS_TEAM_CT) + || IsFakeClient(client)) + { + return Plugin_Continue; + } + + if (g_iClientRespawnCount[client] > 0) + { + ChangeClientTeam(client, CS_TEAM_CT); //default putting humans to CT team + PrintToChat(client, "You have %i respawns left as human. You will respawn in %f seconds.", g_iClientRespawnCount[client], g_fRespawnTimer); + CreateTimer(g_fRespawnTimer, Timer_Respawn, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE); + } + else + { + ChangeClientTeam(client, CS_TEAM_T); //default putting humans to ZM + PrintToChat(client, "You will respawn as a zombie in %f seconds.", g_fRespawnTimer); + CreateTimer(g_fRespawnTimer, Timer_Respawn, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE); + } + return Plugin_Handled; +} + +public Action EventPlayerTeam(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt("userid")); + CreateTimer(1.0, CheckPlayerTeam, GetClientUserId(client)); + return Plugin_Handled; +} + public Action Timer_CheckIfRestartNeeded(Handle timer, any userid) { //the bots dont spawn right away. therefore we have the 6 seconds delay for them to actually spawn in. @@ -181,18 +213,27 @@ public Action Timer_CheckIfRestartNeeded(Handle timer, any userid) public Action ApplySettings(Event event, const char[] name, bool dontBroadcast) { int activeBots = 0; + int activePlayers = 0; for (int i = 1; i < MaxClients; i++) { - if (IsValidClient(i) && IsFakeClient(i) && !IsClientSourceTV(i)) + if (!IsValidClient(i) || IsClientSourceTV(i)) + { + continue; + } + if (IsFakeClient(i)) { activeBots++; } - if (activeBots > 0) + else + { + activePlayers++; + } + if (activeBots > 0 && activePlayers > 0) { break; } } - if (activeBots == 0) + if (activeBots == 0 && activePlayers == 1) { CreateTimer(10.0, Timer_CheckIfRestartNeeded); //if only one guy is on a team we force a restart to spawn the bots. }