loading gradually player sessions instead all at once

This commit is contained in:
jenz
2026-09-12 13:56:53 +02:00
parent 300000d920
commit 74e72bfdac
4 changed files with 141 additions and 35 deletions
@@ -0,0 +1,15 @@
import { NextRequest, NextResponse } from 'next/server';
import { getSessions } from '@/lib/queries';
const PAGE_SIZE = 10;
export async function GET(req: NextRequest, { params }: { params: Promise<{ steamid: string }> }) {
const { steamid: rawSteamid } = await params;
const steamid = decodeURIComponent(rawSteamid);
const offset = Math.max(0, Number(req.nextUrl.searchParams.get('offset')) || 0);
const sessions = await getSessions(steamid, PAGE_SIZE, offset);
const hasMore = sessions.length === PAGE_SIZE;
return NextResponse.json({ sessions, hasMore });
}
@@ -1,9 +1,10 @@
import { notFound } from 'next/navigation'; import { notFound } from 'next/navigation';
import Link from 'next/link'; import Link from 'next/link';
import { getPlayer, getNameHistory, getSessions, getTotalPlaytimeMinutes } from '@/lib/queries'; import { getPlayer, getNameHistory, getTotalPlaytimeMinutes } from '@/lib/queries';
import { steam2ToSteam64, steamProfileUrl, formatMinutes, countryCodeToFlag } from '@/lib/steam'; import { steam2ToSteam64, steamProfileUrl, formatMinutes, countryCodeToFlag } from '@/lib/steam';
import { getSteamSummary, DEFAULT_AVATAR_URL } from '@/lib/steamApi'; import { getSteamSummary, DEFAULT_AVATAR_URL } from '@/lib/steamApi';
import { getRaceTimerSummary } from '@/lib/racetimer'; import { getRaceTimerSummary } from '@/lib/racetimer';
import PlayerSessionsList from '@/components/PlayerSessionsList';
export default async function PlayerDetailPage({ export default async function PlayerDetailPage({
params, params,
@@ -21,9 +22,14 @@ export default async function PlayerDetailPage({
const steamId64 = steam2ToSteam64(steamid); const steamId64 = steam2ToSteam64(steamid);
const profileUrl = steamProfileUrl(steamid); const profileUrl = steamProfileUrl(steamid);
const [nameHistory, sessions, totalMinutes, steamSummary, raceTimer] = await Promise.all([ // Sessions are deliberately NOT fetched here — that query's per-row
// maps_played subquery gets slower as a player accumulates history, and
// was making this page take 20-30+ seconds for long-tenured players
// regardless of whether anyone scrolled far enough to see old sessions.
// PlayerSessionsList below fetches its own first page client-side, so
// everything else on this page renders immediately.
const [nameHistory, totalMinutes, steamSummary, raceTimer] = await Promise.all([
getNameHistory(steamid), getNameHistory(steamid),
getSessions(steamid),
getTotalPlaytimeMinutes(steamid), getTotalPlaytimeMinutes(steamid),
steamId64 ? getSteamSummary(steamId64) : Promise.resolve(null), steamId64 ? getSteamSummary(steamId64) : Promise.resolve(null),
getRaceTimerSummary(steamid), getRaceTimerSummary(steamid),
@@ -120,35 +126,7 @@ export default async function PlayerDetailPage({
{/* Sessions */} {/* Sessions */}
<div className="panel p-6"> <div className="panel p-6">
<div className="stat-label mb-3">Play sessions</div> <div className="stat-label mb-3">Play sessions</div>
{sessions.length === 0 ? ( <PlayerSessionsList steamid={steamid} />
<div className="text-sm text-ink-muted">No recorded sessions yet.</div>
) : (
<div className="row-divide">
<div className="grid grid-cols-[1fr_1fr_100px] gap-4 pb-2 text-xs text-ink-faint uppercase tracking-wide">
<div>Started</div>
<div>Map(s)</div>
<div className="text-right">Playtime</div>
</div>
{sessions.map((s) => (
<div key={s.session_id} className="grid grid-cols-[1fr_1fr_100px] gap-4 py-3 text-sm items-center">
<div>
<div className="text-ink">
{new Date(s.session_start_dt.replace(' ', 'T')).toLocaleString()}
</div>
<div className="text-xs text-ink-faint">
{s.session_end_dt
? `until ${new Date(s.session_end_dt.replace(' ', 'T')).toLocaleTimeString()}`
: 'still connected'}
</div>
</div>
<div className="text-ink-muted">{s.maps_played ?? '—'}</div>
<div className="text-right mono text-ink">
{formatMinutes(s.session_active_minutes)}
</div>
</div>
))}
</div>
)}
</div> </div>
</div> </div>
); );
@@ -0,0 +1,106 @@
'use client';
import { useEffect, useRef, useState } from 'react';
import { formatMinutes } from '@/lib/steam';
interface SessionEntry {
session_id: number;
session_start_dt: string;
session_end_dt: string | null;
session_active_minutes: number | null;
maps_played: string | null;
}
export default function PlayerSessionsList({ steamid }: { steamid: string }) {
const [sessions, setSessions] = useState<SessionEntry[]>([]);
const [loading, setLoading] = useState(true);
const [loadingMore, setLoadingMore] = useState(false);
const [hasMore, setHasMore] = useState(true);
const offsetRef = useRef(0);
const loadingMoreRef = useRef(false);
const sentinelRef = useRef<HTMLDivElement>(null);
async function fetchPage(offset: number) {
const res = await fetch(`/api/players/${encodeURIComponent(steamid)}/sessions?offset=${offset}`);
return res.json() as Promise<{ sessions: SessionEntry[]; hasMore: boolean }>;
}
useEffect(() => {
(async () => {
setLoading(true);
offsetRef.current = 0;
const data = await fetchPage(0);
setSessions(data.sessions);
setHasMore(data.hasMore);
offsetRef.current = data.sessions.length;
setLoading(false);
})();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [steamid]);
async function loadMore() {
if (loadingMoreRef.current || !hasMore || loading) return;
loadingMoreRef.current = true;
setLoadingMore(true);
const data = await fetchPage(offsetRef.current);
setSessions((prev) => [...prev, ...data.sessions]);
setHasMore(data.hasMore);
offsetRef.current += data.sessions.length;
setLoadingMore(false);
loadingMoreRef.current = false;
}
useEffect(() => {
const el = sentinelRef.current;
if (!el) return;
const observer = new IntersectionObserver(
(entries) => {
if (entries[0].isIntersecting) loadMore();
},
{ rootMargin: '400px' },
);
observer.observe(el);
return () => observer.disconnect();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [hasMore, loading, steamid]);
if (loading) {
return <div className="text-sm text-ink-faint font-mono">loading</div>;
}
if (sessions.length === 0) {
return <div className="text-sm text-ink-muted">No recorded sessions yet.</div>;
}
return (
<div className="row-divide">
<div className="grid grid-cols-[1fr_1fr_100px] gap-4 pb-2 text-xs text-ink-faint uppercase tracking-wide">
<div>Started</div>
<div>Map(s)</div>
<div className="text-right">Playtime</div>
</div>
{sessions.map((s) => (
<div key={s.session_id} className="grid grid-cols-[1fr_1fr_100px] gap-4 py-3 text-sm items-center">
<div>
<div className="text-ink">{new Date(s.session_start_dt.replace(' ', 'T')).toLocaleString()}</div>
<div className="text-xs text-ink-faint">
{s.session_end_dt
? `until ${new Date(s.session_end_dt.replace(' ', 'T')).toLocaleTimeString()}`
: 'still connected'}
</div>
</div>
<div className="text-ink-muted">{s.maps_played ?? '—'}</div>
<div className="text-right mono text-ink">{formatMinutes(s.session_active_minutes)}</div>
</div>
))}
<div ref={sentinelRef} className="pt-3 text-center">
{loadingMore ? (
<span className="text-xs text-ink-faint font-mono">loading more</span>
) : !hasMore ? (
<span className="text-xs text-ink-faint"> oldest session reached </span>
) : null}
</div>
</div>
);
}
@@ -62,11 +62,18 @@ export async function getNameHistory(steamid: string): Promise<NameHistoryEntry[
); );
} }
export async function getSessions(steamid: string, limit = 100): Promise<SessionEntry[]> { export async function getSessions(steamid: string, limit = 10, offset = 0): Promise<SessionEntry[]> {
// The maps_played subquery finds every map_history period that overlaps // The maps_played subquery finds every map_history period that overlaps
// this session's [start, end] window (same overlap logic used elsewhere // this session's [start, end] window (same overlap logic used elsewhere
// in the app), and concatenates the names. A session can span more than // in the app), and concatenates the names. A session can span more than
// one map if the player stayed connected through a map change. // one map if the player stayed connected through a map change.
//
// This subquery runs once per returned row, and gets slower as
// map_history grows — which is exactly why this is paginated at a small
// page size (10) rather than fetching a large batch at once. A profile
// with thousands of historical sessions was taking 20-30+ seconds to
// load because this ran against a much larger LIMIT on every visit,
// regardless of whether anyone ever scrolled down to see older sessions.
return query<SessionEntry>( return query<SessionEntry>(
`SELECT `SELECT
s.session_id, s.session_id,
@@ -83,8 +90,8 @@ export async function getSessions(steamid: string, limit = 100): Promise<Session
FROM playtime_display_sessions s FROM playtime_display_sessions s
WHERE s.steamid = ? WHERE s.steamid = ?
ORDER BY s.session_start_dt DESC ORDER BY s.session_start_dt DESC
LIMIT ?`, LIMIT ? OFFSET ?`,
[steamid, limit], [steamid, limit, offset],
); );
} }