loading gradually player sessions instead all at once
This commit is contained in:
@@ -0,0 +1,15 @@
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import { NextRequest, NextResponse } from 'next/server';
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import { getSessions } from '@/lib/queries';
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const PAGE_SIZE = 10;
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export async function GET(req: NextRequest, { params }: { params: Promise<{ steamid: string }> }) {
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const { steamid: rawSteamid } = await params;
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const steamid = decodeURIComponent(rawSteamid);
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const offset = Math.max(0, Number(req.nextUrl.searchParams.get('offset')) || 0);
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const sessions = await getSessions(steamid, PAGE_SIZE, offset);
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const hasMore = sessions.length === PAGE_SIZE;
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return NextResponse.json({ sessions, hasMore });
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}
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@@ -1,9 +1,10 @@
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import { notFound } from 'next/navigation';
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import Link from 'next/link';
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import { getPlayer, getNameHistory, getSessions, getTotalPlaytimeMinutes } from '@/lib/queries';
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import { getPlayer, getNameHistory, getTotalPlaytimeMinutes } from '@/lib/queries';
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import { steam2ToSteam64, steamProfileUrl, formatMinutes, countryCodeToFlag } from '@/lib/steam';
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import { getSteamSummary, DEFAULT_AVATAR_URL } from '@/lib/steamApi';
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import { getRaceTimerSummary } from '@/lib/racetimer';
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import PlayerSessionsList from '@/components/PlayerSessionsList';
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export default async function PlayerDetailPage({
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params,
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@@ -21,9 +22,14 @@ export default async function PlayerDetailPage({
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const steamId64 = steam2ToSteam64(steamid);
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const profileUrl = steamProfileUrl(steamid);
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const [nameHistory, sessions, totalMinutes, steamSummary, raceTimer] = await Promise.all([
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// Sessions are deliberately NOT fetched here — that query's per-row
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// maps_played subquery gets slower as a player accumulates history, and
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// was making this page take 20-30+ seconds for long-tenured players
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// regardless of whether anyone scrolled far enough to see old sessions.
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// PlayerSessionsList below fetches its own first page client-side, so
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// everything else on this page renders immediately.
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const [nameHistory, totalMinutes, steamSummary, raceTimer] = await Promise.all([
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getNameHistory(steamid),
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getSessions(steamid),
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getTotalPlaytimeMinutes(steamid),
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steamId64 ? getSteamSummary(steamId64) : Promise.resolve(null),
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getRaceTimerSummary(steamid),
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@@ -120,35 +126,7 @@ export default async function PlayerDetailPage({
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{/* Sessions */}
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<div className="panel p-6">
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<div className="stat-label mb-3">Play sessions</div>
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{sessions.length === 0 ? (
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<div className="text-sm text-ink-muted">No recorded sessions yet.</div>
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) : (
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<div className="row-divide">
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<div className="grid grid-cols-[1fr_1fr_100px] gap-4 pb-2 text-xs text-ink-faint uppercase tracking-wide">
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<div>Started</div>
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<div>Map(s)</div>
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<div className="text-right">Playtime</div>
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</div>
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{sessions.map((s) => (
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<div key={s.session_id} className="grid grid-cols-[1fr_1fr_100px] gap-4 py-3 text-sm items-center">
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<div>
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<div className="text-ink">
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{new Date(s.session_start_dt.replace(' ', 'T')).toLocaleString()}
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</div>
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<div className="text-xs text-ink-faint">
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{s.session_end_dt
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? `until ${new Date(s.session_end_dt.replace(' ', 'T')).toLocaleTimeString()}`
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: 'still connected'}
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</div>
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</div>
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<div className="text-ink-muted">{s.maps_played ?? '—'}</div>
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<div className="text-right mono text-ink">
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{formatMinutes(s.session_active_minutes)}
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</div>
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</div>
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))}
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</div>
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)}
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<PlayerSessionsList steamid={steamid} />
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</div>
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</div>
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);
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@@ -0,0 +1,106 @@
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'use client';
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import { useEffect, useRef, useState } from 'react';
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import { formatMinutes } from '@/lib/steam';
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interface SessionEntry {
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session_id: number;
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session_start_dt: string;
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session_end_dt: string | null;
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session_active_minutes: number | null;
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maps_played: string | null;
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}
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export default function PlayerSessionsList({ steamid }: { steamid: string }) {
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const [sessions, setSessions] = useState<SessionEntry[]>([]);
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const [loading, setLoading] = useState(true);
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const [loadingMore, setLoadingMore] = useState(false);
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const [hasMore, setHasMore] = useState(true);
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const offsetRef = useRef(0);
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const loadingMoreRef = useRef(false);
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const sentinelRef = useRef<HTMLDivElement>(null);
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async function fetchPage(offset: number) {
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const res = await fetch(`/api/players/${encodeURIComponent(steamid)}/sessions?offset=${offset}`);
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return res.json() as Promise<{ sessions: SessionEntry[]; hasMore: boolean }>;
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}
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useEffect(() => {
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(async () => {
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setLoading(true);
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offsetRef.current = 0;
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const data = await fetchPage(0);
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setSessions(data.sessions);
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setHasMore(data.hasMore);
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offsetRef.current = data.sessions.length;
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setLoading(false);
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})();
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [steamid]);
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async function loadMore() {
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if (loadingMoreRef.current || !hasMore || loading) return;
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loadingMoreRef.current = true;
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setLoadingMore(true);
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const data = await fetchPage(offsetRef.current);
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setSessions((prev) => [...prev, ...data.sessions]);
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setHasMore(data.hasMore);
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offsetRef.current += data.sessions.length;
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setLoadingMore(false);
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loadingMoreRef.current = false;
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}
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useEffect(() => {
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const el = sentinelRef.current;
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if (!el) return;
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const observer = new IntersectionObserver(
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(entries) => {
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if (entries[0].isIntersecting) loadMore();
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},
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{ rootMargin: '400px' },
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);
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observer.observe(el);
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return () => observer.disconnect();
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [hasMore, loading, steamid]);
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if (loading) {
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return <div className="text-sm text-ink-faint font-mono">loading…</div>;
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}
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if (sessions.length === 0) {
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return <div className="text-sm text-ink-muted">No recorded sessions yet.</div>;
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}
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return (
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<div className="row-divide">
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<div className="grid grid-cols-[1fr_1fr_100px] gap-4 pb-2 text-xs text-ink-faint uppercase tracking-wide">
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<div>Started</div>
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<div>Map(s)</div>
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<div className="text-right">Playtime</div>
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</div>
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{sessions.map((s) => (
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<div key={s.session_id} className="grid grid-cols-[1fr_1fr_100px] gap-4 py-3 text-sm items-center">
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<div>
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<div className="text-ink">{new Date(s.session_start_dt.replace(' ', 'T')).toLocaleString()}</div>
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<div className="text-xs text-ink-faint">
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{s.session_end_dt
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? `until ${new Date(s.session_end_dt.replace(' ', 'T')).toLocaleTimeString()}`
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: 'still connected'}
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</div>
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</div>
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<div className="text-ink-muted">{s.maps_played ?? '—'}</div>
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<div className="text-right mono text-ink">{formatMinutes(s.session_active_minutes)}</div>
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</div>
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))}
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<div ref={sentinelRef} className="pt-3 text-center">
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{loadingMore ? (
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<span className="text-xs text-ink-faint font-mono">loading more…</span>
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) : !hasMore ? (
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<span className="text-xs text-ink-faint">— oldest session reached —</span>
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) : null}
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</div>
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</div>
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);
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}
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@@ -62,11 +62,18 @@ export async function getNameHistory(steamid: string): Promise<NameHistoryEntry[
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);
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}
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export async function getSessions(steamid: string, limit = 100): Promise<SessionEntry[]> {
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export async function getSessions(steamid: string, limit = 10, offset = 0): Promise<SessionEntry[]> {
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// The maps_played subquery finds every map_history period that overlaps
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// this session's [start, end] window (same overlap logic used elsewhere
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// in the app), and concatenates the names. A session can span more than
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// one map if the player stayed connected through a map change.
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//
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// This subquery runs once per returned row, and gets slower as
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// map_history grows — which is exactly why this is paginated at a small
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// page size (10) rather than fetching a large batch at once. A profile
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// with thousands of historical sessions was taking 20-30+ seconds to
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// load because this ran against a much larger LIMIT on every visit,
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// regardless of whether anyone ever scrolled down to see older sessions.
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return query<SessionEntry>(
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`SELECT
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s.session_id,
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@@ -83,8 +90,8 @@ export async function getSessions(steamid: string, limit = 100): Promise<Session
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FROM playtime_display_sessions s
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WHERE s.steamid = ?
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ORDER BY s.session_start_dt DESC
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LIMIT ?`,
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[steamid, limit],
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LIMIT ? OFFSET ?`,
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[steamid, limit, offset],
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);
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}
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