From 6b2abc9643a4cdc881ef76250ff354c6f9c91fdf Mon Sep 17 00:00:00 2001 From: jenz Date: Thu, 8 Jan 2026 16:28:07 +0100 Subject: [PATCH] removed fakeclients movement again so now its only the four autismbots again --- AutismBotIngame/scripting/autism_bot_info.sp | 144 +++---------------- 1 file changed, 17 insertions(+), 127 deletions(-) diff --git a/AutismBotIngame/scripting/autism_bot_info.sp b/AutismBotIngame/scripting/autism_bot_info.sp index 3f645df..5fad164 100755 --- a/AutismBotIngame/scripting/autism_bot_info.sp +++ b/AutismBotIngame/scripting/autism_bot_info.sp @@ -25,8 +25,6 @@ int server_ports[2] = {27015, 27035}; //server ports: ze, ze2 float client_old_coords[MAXPLAYERS + 1][3]; float targetfriend_prev_coords[MAXPLAYERS + 1][3]; -int fakes_state[MAXPLAYERS + 1]; -bool fakes_hit_ground[MAXPLAYERS + 1]; int has_to_jump_bots[MAXPLAYERS + 1]; float coords_run_cmd[MAXPLAYERS + 1][3]; bool chat_cooldown = false; @@ -41,8 +39,6 @@ Handle g_hTimer_bot_connect = null; //cmdrun handle for gamedata txt Handle g_hGetRunCmdPre; -int g_iVelocity = -1; - //is botplayer bool is_bot_player[MAXPLAYERS + 1]; int specific_bot_player[MAXPLAYERS + 1]; @@ -58,7 +54,6 @@ public Plugin myinfo = public void OnPluginStart() { - g_iVelocity = FindSendPropInfo("CBasePlayer", "m_vecVelocity[0]"); for (int i = 1; i <= MaxClients; i++) if (IsValidClient(i)) { @@ -92,7 +87,7 @@ public void OnPluginStart() for (int i = 1; i <= MaxClients; i++) { - if (IsValidClient(i) && (is_bot_player[i] || IsFakeClient(i))) + if (IsValidClient(i) && is_bot_player[i]) { if (g_hGetRunCmdPre != INVALID_HANDLE) DHookEntity(g_hGetRunCmdPre, false, i); @@ -120,7 +115,7 @@ public MRESReturn OnGetRunCmdPre(int entity, Handle hReturn) return MRES_Ignored; //check here if fell off edge, if did change some boolean around tell it to OnPlayerRunCmd when still on ground there if (IsValidClient(entity) && IsPlayerAlive(entity) && !(GetEntityFlags(entity) & FL_ONGROUND) && !has_to_jump_bots[entity] - && (is_bot_player[entity] || IsFakeClient(entity))) + && is_bot_player[entity] ) { has_to_jump_bots[entity] = 1; } @@ -148,7 +143,7 @@ public void get_new_angles(int client, int target, float angles[3]) public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) { //we use info we just got from OnPlayerRunCmdPre to determine if to jump - if (!IsValidClient(client) || !IsPlayerAlive(client) || !(is_bot_player[client] || IsFakeClient(client))) return Plugin_Continue; + if (!IsValidClient(client) || !IsPlayerAlive(client) || !is_bot_player[client]) return Plugin_Continue; //2023 october: the new place to set angles for the client instead of using face_call, through this is teleporting avoided which can trigger trigger_multiples if (!bot_follow_tp[client]) @@ -244,14 +239,14 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3 GetEntPropVector(client, Prop_Send, "m_vecOrigin", coords_run_cmd[client]); return Plugin_Continue; } - if (GetEntProp(client, Prop_Data, "m_nWaterLevel") != 0 && !IsFakeClient(client)) + if (GetEntProp(client, Prop_Data, "m_nWaterLevel") != 0) { has_to_jump_bots[client] = 2; return Plugin_Continue; } - //make sure fell of an edge instead of actually jumping. update: i suppose buttons & IN_JUMP probably wont detected for fakes correctly. - if (buttons & IN_JUMP && has_to_jump_bots[client] == 1 && !IsFakeClient(client)) + //make sure fell of an edge instead of actually jumping. + if (buttons & IN_JUMP && has_to_jump_bots[client] == 1) { has_to_jump_bots[client] = 2; return Plugin_Continue; @@ -273,93 +268,14 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3 //teleport back on ground so can jump TeleportEntity(client, coords_run_cmd[client], NULL_VECTOR, NULL_VECTOR); buttons |= IN_JUMP; //jump - - if (IsFakeClient(client) && fakes_hit_ground[client]) //fakes not affected by buttons - { - float fVelocity[3]; - GetEntDataVector(client, g_iVelocity, fVelocity); - fVelocity[2] = 300.0; - TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fVelocity); //jump - fakes_hit_ground[client] = false; - } has_to_jump_bots[client] = 2; } if (GetEntityFlags(client) & FL_ONGROUND) { GetEntPropVector(client, Prop_Send, "m_vecOrigin", coords_run_cmd[client]); has_to_jump_bots[client] = 0; - fakes_hit_ground[client] = true; } - //fake clients movement input processed here - if (IsFakeClient(client)) - { - int weapon_knife = GetPlayerWeaponSlot(client, 2); - int weapon_p90 = GetPlayerWeaponSlot(client, 0); - int weapon_elite = GetPlayerWeaponSlot(client, 1); - - //check what weapon the client is currently using and set it to -1 so it wont constantly set it again - char weaponc[128]; - GetClientWeapon(client, weaponc, sizeof(weaponc)); - if (StrEqual(weaponc, "weapon_knife")) - { - weapon_knife = -1; - } - else if (StrEqual(weaponc, "weapon_p90")) - { - weapon_p90 = -1; - } - else if (StrEqual(weaponc, "weapon_elite")) - { - weapon_elite = -1; - } - - if (fakes_state[client] == 5 || fakes_state[client] == 7) - { - if (weapon_knife != -1) - EquipPlayerWeapon(client, weapon_knife); - } - else if (fakes_state[client] >= 3) - { - if (weapon_knife != -1) - EquipPlayerWeapon(client, weapon_knife); - vel[0] = 400.0; - vel[1] += 0.0; - vel[2] += 0.0; - } - else if (fakes_state[client] == 0) - { - if (weapon_p90 != -1) - EquipPlayerWeapon(client, weapon_p90); - } - else if (fakes_state[client] == 1) - { - if (weapon_elite != -1) - EquipPlayerWeapon(client, weapon_elite); - vel[0] = 400.0; - vel[1] += 0.0; - vel[2] += 0.0; - } - else if (fakes_state[client] == 2) - { - if (weapon_elite != -1) - EquipPlayerWeapon(client, weapon_elite); - } - - int random = GetRandomInt(0, 1); - if (!random) - { - vel[0] += 0.0; - vel[1] += 400.0; //move right? - vel[2] += 0.0; - } - else - { - vel[0] += 0.0; - vel[1] -= 400.0; //move left? - vel[2] += 0.0; - } - } return Plugin_Continue; } @@ -380,7 +296,7 @@ public void Event_RoundEnd(Handle event, const char[] name, bool dontBroadcast) { if (IsValidClient(i)) { - if (is_bot_player[i] || IsFakeClient(i)) + if (is_bot_player[i]) { has_to_jump_bots[i] = 3; } @@ -394,7 +310,7 @@ public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast { if (IsValidClient(i)) { - if (is_bot_player[i] || IsFakeClient(i)) + if (is_bot_player[i]) { target_friend[i] = -1; target_enemy[i] = -1; @@ -651,7 +567,7 @@ public Action recursive_pressing(Handle timer, any data) { found_enemy = true; } - if (!(is_bot_player[client] || IsFakeClient(client)) && GetClientTeam(client) > 1) + if (!is_bot_player[client] && GetClientTeam(client) > 1) { valid_ct_counter++; if (valid_ct_counter >= 3) //autismbots first join when there are three active players. @@ -663,7 +579,7 @@ public Action recursive_pressing(Handle timer, any data) for (int client = 1; client <= MaxClients; client++) { if (!IsValidClient(client)) continue; - if (!found_valid_ct && (is_bot_player[client])) + if (!found_valid_ct && is_bot_player[client]) { if (GetClientTeam(client) != 0) ChangeClientTeam(client, 0); @@ -677,7 +593,7 @@ public Action recursive_pressing(Handle timer, any data) continue; } } - if (is_bot_player[client] || IsFakeClient(client)) + if (is_bot_player[client]) { if (IsPlayerAlive(client)) { @@ -831,10 +747,6 @@ public Action recursive_pressing(Handle timer, any data) { send_socket_msg(message, strlen(message), ports[3]); } - if (IsFakeClient(client)) - { - fakes_state[client] = state; - } } } } @@ -842,7 +754,7 @@ public Action recursive_pressing(Handle timer, any data) for (int client = 1; client <= MaxClients; client++) { if (!IsValidClient(client)) continue; - if (!(is_bot_player[client] || IsFakeClient(client)) && GetClientTeam(client) == 3 && IsPlayerAlive(client)) + if (!is_bot_player[client] && GetClientTeam(client) == 3 && IsPlayerAlive(client)) { found_valid_ct = true; break; @@ -853,7 +765,7 @@ public Action recursive_pressing(Handle timer, any data) for (int client = 1; client <= MaxClients; client++) { if (!IsValidClient(client)) continue; - if ((is_bot_player[client] || IsFakeClient(client)) && GetClientTeam(client) == 3) + if (is_bot_player[client] && GetClientTeam(client) == 3) { ForcePlayerSuicide(client); } @@ -913,10 +825,6 @@ public void trace_hulling_bot(int client) { send_socket_msg(message, strlen(message), ports[3]); } - if (IsFakeClient(client)) - { - FakeClientCommandEx(client, "+duck; wait 5; -duck;"); //crouch but probably not working for fakes. - } return; } //something blocks floor crouch @@ -952,13 +860,6 @@ public void trace_hulling_bot(int client) { send_socket_msg(message, strlen(message), ports[3]); } - if (IsFakeClient(client) && (GetEntityFlags(client) & FL_ONGROUND)) - { - float fVelocity[3]; - GetEntDataVector(client, g_iVelocity, fVelocity); - fVelocity[2] = 300.0; - TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fVelocity); //jump - } return; } else @@ -1030,13 +931,6 @@ public void trace_hulling_bot(int client) { send_socket_msg(message, strlen(message), ports[3]); } - if (IsFakeClient(client) && (GetEntityFlags(client) & FL_ONGROUND)) - { - float fVelocity[3]; - GetEntDataVector(client, g_iVelocity, fVelocity); - fVelocity[2] = 300.0; - TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fVelocity); //jump - } return; } } @@ -1127,7 +1021,7 @@ public int GetClosestClient_option1(bool finding_friend, int client, int enemy) dist_target = 8000000.0; } } - if (is_bot_player[i] || IsFakeClient(i)) + if (is_bot_player[i]) { //just making sure bots have lowest priority dist_target = 9000000.0; @@ -1150,8 +1044,6 @@ public float get_power_distance(int target_player, float pos[3]) public void OnClientPostAdminCheck(int client) { - fakes_hit_ground[client] = false; - fakes_state[client] = -1; is_bot_player[client] = false; specific_bot_player[client] = 0; is_autism_bot1(client); @@ -1162,12 +1054,12 @@ public void OnClientPostAdminCheck(int client) { if (!IsValidClient(i)) continue; - if ((is_bot_player[i] || IsFakeClient(client)) && i != client) + if (is_bot_player[i] && i != client) { target_friend_afk_counter[i][client] = 0; } } - if (is_bot_player[client] || IsFakeClient(client)) + if (is_bot_player[client]) { if (g_hGetRunCmdPre != INVALID_HANDLE) DHookEntity(g_hGetRunCmdPre, false, client); @@ -1243,8 +1135,6 @@ stock void connect_socket() public void OnClientDisconnect(int client) { - fakes_hit_ground[client] = false; - fakes_state[client] = -1; client_old_coords[client][0] = 0.0; client_old_coords[client][1] = 0.0; client_old_coords[client][2] = 0.0; @@ -1259,7 +1149,7 @@ public void OnClientDisconnect(int client) has_to_jump_bots[client] = 0; for (int i = 1; i <= MaxClients; i++) { - if (IsValidClient(i) && (is_bot_player[i] || IsFakeClient(client)) && i != client) + if (IsValidClient(i) && is_bot_player[i] && i != client) { target_friend_afk_counter[i][client] = 0; }