made ranges larger so can fit level 1000
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@ -292,15 +292,15 @@ public void set_level_tag(int client, int lvl, int I_rank)
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Format(hexadecimals3, sizeof(hexadecimals3), "%02X%02X%02X", red, green, blue);
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char tag[128];
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char charlvl[16];
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char charlvl[32];
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IntToString(lvl, charlvl, sizeof(charlvl));
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char coloured_numbers[32];
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char coloured_numbers[64];
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for (int i = 0; i < strlen(charlvl); i++)
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{
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int i2 = i + 2;
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i2 = i * i;
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char number_hexa[16];
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char number_hexa[32];
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red = (lvl * (i2 * 37)) % 256;
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green = ((lvl + (i2 * 50)) * 33) % 256;
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blue = ((lvl + (i2 * 100)) * 39) % 256;
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@ -328,13 +328,13 @@ public void set_level_tag(int client, int lvl, int I_rank)
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Format(hexadecimals3, sizeof(hexadecimals3), "%02X%02X%02X", red, green, blue);
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char tag[128];
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char charlvl[16];
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char charlvl[32];
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IntToString(lvl, charlvl, sizeof(charlvl));
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char coloured_numbers[32];
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char coloured_numbers[64];
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for (int i = 0; i < strlen(charlvl); i++)
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{
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char number_hexa[16];
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char number_hexa[32];
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red = (GetRandomInt(0, 255)) % 256;
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green = (GetRandomInt(0, 255)) % 256;
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blue = (GetRandomInt(0, 255)) % 256;
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