just also downloading the currentmap in case its missing
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9e703da905
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@ -325,16 +325,20 @@ public void OnMapVoteEnd(const char[] map)
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public Action bot_check_connect(Handle timer, any data)
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{
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char nextmap[64];
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char msg[generic_length];
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if (GetNextMap(nextmap, sizeof(nextmap)))
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{
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char msg[generic_length];
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Format(msg, sizeof(msg), "download map:%s", nextmap);
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send_socket_msg(msg, strlen(msg), ports[0]);
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}
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GetCurrentMap(nextmap, sizeof(nextmap));
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Format(msg, sizeof(msg), "download map:%s", nextmap);
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send_socket_msg(msg, strlen(msg), ports[0]);
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//this is designed for being ran from several css servers
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int client_count = GetClientCount(false);
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char msg[generic_length];
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int i_port = GetConVarInt(FindConVar("hostport"));
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bool bot1_connected = false;
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for (int i = 1; i <= MaxClients; i++)
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@ -374,15 +378,19 @@ public Action bot_check_connect(Handle timer, any data)
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public Action bot_check_connect2(Handle timer, any data)
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{
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char nextmap[64];
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char msg[generic_length];
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if (GetNextMap(nextmap, sizeof(nextmap)))
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{
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char msg[generic_length];
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Format(msg, sizeof(msg), "download map:%s", nextmap);
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send_socket_msg(msg, strlen(msg), ports[0]);
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}
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GetCurrentMap(nextmap, sizeof(nextmap));
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Format(msg, sizeof(msg), "download map:%s", nextmap);
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send_socket_msg(msg, strlen(msg), ports[0]);
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//this is designed for being ran from several css servers
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int client_count = GetClientCount(false);
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char msg[generic_length];
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int i_port = GetConVarInt(FindConVar("hostport"));
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bool bot2_connected = false;
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for (int i = 1; i <= MaxClients; i++)
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@ -422,15 +430,17 @@ public Action bot_check_connect2(Handle timer, any data)
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public Action bot_check_connect3(Handle timer, any data)
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{
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char nextmap[64];
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char msg[generic_length];
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if (GetNextMap(nextmap, sizeof(nextmap)))
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{
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char msg[generic_length];
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Format(msg, sizeof(msg), "download map:%s", nextmap);
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send_socket_msg(msg, strlen(msg), ports[0]);
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}
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GetCurrentMap(nextmap, sizeof(nextmap));
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Format(msg, sizeof(msg), "download map:%s", nextmap);
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//this is designed for being ran from several css servers
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int client_count = GetClientCount(false);
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char msg[generic_length];
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int i_port = GetConVarInt(FindConVar("hostport"));
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bool bot3_connected = false;
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for (int i = 1; i <= MaxClients; i++)
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@ -470,15 +480,17 @@ public Action bot_check_connect3(Handle timer, any data)
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public Action bot_check_connect4(Handle timer, any data)
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{
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char nextmap[64];
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char msg[generic_length];
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if (GetNextMap(nextmap, sizeof(nextmap)))
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{
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char msg[generic_length];
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Format(msg, sizeof(msg), "download map:%s", nextmap);
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send_socket_msg(msg, strlen(msg), ports[0]);
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}
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GetCurrentMap(nextmap, sizeof(nextmap));
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Format(msg, sizeof(msg), "download map:%s", nextmap);
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//this is designed for being ran from several css servers
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int client_count = GetClientCount(false);
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char msg[generic_length];
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int i_port = GetConVarInt(FindConVar("hostport"));
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bool bot4_connected = false;
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for (int i = 1; i <= MaxClients; i++)
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