some more styling to the frontend

This commit is contained in:
jenz
2026-08-24 21:52:29 +02:00
parent 28b4e957ea
commit 09107047b9
17 changed files with 275 additions and 147 deletions
@@ -53,6 +53,15 @@ Then point nginx at it — see `nginx.example.conf` for a working server block
(adjust the domain and cert paths). After linking it into
`/etc/nginx/sites-enabled/`, reload nginx to pick it up.
## Redeploying
```
rm -rf node_modules .next
npm install
npm run build
pm2 restart unloze-playtime-display
```
## Notes
- `session_end_dt` is refreshed roughly every 60s by the plugin as a
@@ -1,7 +1,6 @@
import { NextRequest, NextResponse } from 'next/server';
import { getPlayersPresentDuringMap } from '@/lib/queries';
import { getSteamSummariesBatch, DEFAULT_AVATAR_URL } from '@/lib/steamApi';
import { steam2ToSteam64 } from '@/lib/steam';
import { attachAvatars } from '@/lib/steamApi';
export async function GET(req: NextRequest) {
const mapIdParam = req.nextUrl.searchParams.get('mapId');
@@ -10,21 +9,14 @@ export async function GET(req: NextRequest) {
return NextResponse.json({ error: 'mapId query param is required' }, { status: 400 });
}
const players = await getPlayersPresentDuringMap(mapId);
const rows = await getPlayersPresentDuringMap(mapId);
const enriched = await attachAvatars(rows);
const players = enriched.map((p) => ({
steamid: p.steamid,
name: p.current_name,
country: p.current_country,
avatarUrl: p.avatarUrl,
}));
const steam64ByPlayer = new Map<string, string>();
for (const p of players) {
const id64 = steam2ToSteam64(p.steamid);
if (id64) steam64ByPlayer.set(p.steamid, id64);
}
const avatars = await getSteamSummariesBatch([...steam64ByPlayer.values()]);
const result = players.map((p) => {
const id64 = steam64ByPlayer.get(p.steamid);
const avatarUrl = (id64 && avatars.get(id64)?.avatarUrl) || DEFAULT_AVATAR_URL;
return { steamid: p.steamid, name: p.current_name, avatarUrl };
});
return NextResponse.json({ players: result });
return NextResponse.json({ players });
}
@@ -1,5 +1,6 @@
import { NextRequest, NextResponse } from 'next/server';
import { query } from '@/lib/db';
import { attachAvatars } from '@/lib/steamApi';
interface PlayerRow {
steamid: string;
@@ -7,6 +8,7 @@ interface PlayerRow {
current_country: string | null;
matched_name: string | null;
total_minutes: number | null;
last_connected: string | null;
}
const TOTAL_MINUTES_SUBQUERY = `
@@ -17,6 +19,12 @@ const TOTAL_MINUTES_SUBQUERY = `
LIMIT 1) AS total_minutes
`;
const LAST_CONNECTED_SUBQUERY = `
(SELECT MAX(s.session_end_dt)
FROM playtime_display_sessions s
WHERE s.steamid = p.steamid) AS last_connected
`;
export async function GET(req: NextRequest) {
const q = req.nextUrl.searchParams.get('q')?.trim() ?? '';
const sort = req.nextUrl.searchParams.get('sort') ?? 'recent';
@@ -28,37 +36,41 @@ export async function GET(req: NextRequest) {
? 'p.current_name'
: 'p.last_seen DESC';
// No search term: just list players, ordered per the chosen sort.
let rows: PlayerRow[];
if (!q) {
const rows = await query<PlayerRow>(
// No search term: just list players, ordered per the chosen sort.
rows = await query<PlayerRow>(
`SELECT p.steamid, p.current_name, p.current_country, NULL AS matched_name,
${TOTAL_MINUTES_SUBQUERY}
${TOTAL_MINUTES_SUBQUERY},
${LAST_CONNECTED_SUBQUERY}
FROM playtime_display_players p
ORDER BY ${orderBy}
LIMIT 50`,
);
return NextResponse.json({ players: rows });
} else {
// Search matches steamid directly, or current/previous names.
const like = `%${q}%`;
rows = await query<PlayerRow>(
`SELECT p.steamid, p.current_name, p.current_country, h.player_name AS matched_name,
${TOTAL_MINUTES_SUBQUERY},
${LAST_CONNECTED_SUBQUERY}
FROM playtime_display_players p
LEFT JOIN playtime_display_name_history h
ON h.steamid = p.steamid AND h.player_name LIKE ?
WHERE p.steamid LIKE ?
OR p.current_name LIKE ?
OR EXISTS (
SELECT 1 FROM playtime_display_name_history h2
WHERE h2.steamid = p.steamid AND h2.player_name LIKE ?
)
GROUP BY p.steamid
ORDER BY ${orderBy}
LIMIT 50`,
[like, like, like, like],
);
}
// Search matches steamid directly, or current/previous names.
const like = `%${q}%`;
const rows = await query<PlayerRow>(
`SELECT p.steamid, p.current_name, p.current_country, h.player_name AS matched_name,
${TOTAL_MINUTES_SUBQUERY}
FROM playtime_display_players p
LEFT JOIN playtime_display_name_history h
ON h.steamid = p.steamid AND h.player_name LIKE ?
WHERE p.steamid LIKE ?
OR p.current_name LIKE ?
OR EXISTS (
SELECT 1 FROM playtime_display_name_history h2
WHERE h2.steamid = p.steamid AND h2.player_name LIKE ?
)
GROUP BY p.steamid
ORDER BY ${orderBy}
LIMIT 50`,
[like, like, like, like],
);
return NextResponse.json({ players: rows });
const players = await attachAvatars(rows);
return NextResponse.json({ players });
}
@@ -1,24 +1,16 @@
import { NextResponse } from 'next/server';
import { getCurrentPlayers } from '@/lib/queries';
import { getSteamSummariesBatch, DEFAULT_AVATAR_URL } from '@/lib/steamApi';
import { steam2ToSteam64 } from '@/lib/steam';
import { attachAvatars } from '@/lib/steamApi';
export async function GET() {
const players = await getCurrentPlayers(3);
const rows = await getCurrentPlayers(3);
const enriched = await attachAvatars(rows);
const players = enriched.map((p) => ({
steamid: p.steamid,
name: p.current_name,
country: p.current_country,
avatarUrl: p.avatarUrl,
}));
const steam64ByPlayer = new Map<string, string>();
for (const p of players) {
const id64 = steam2ToSteam64(p.steamid);
if (id64) steam64ByPlayer.set(p.steamid, id64);
}
const avatars = await getSteamSummariesBatch([...steam64ByPlayer.values()]);
const result = players.map((p) => {
const id64 = steam64ByPlayer.get(p.steamid);
const avatarUrl = (id64 && avatars.get(id64)?.avatarUrl) || DEFAULT_AVATAR_URL;
return { steamid: p.steamid, name: p.current_name, avatarUrl };
});
return NextResponse.json({ players: result, count: result.length });
return NextResponse.json({ players, count: players.length });
}
@@ -1,7 +1,6 @@
import { NextRequest, NextResponse } from 'next/server';
import { getPlayersAtTime } from '@/lib/queries';
import { getSteamSummariesBatch, DEFAULT_AVATAR_URL } from '@/lib/steamApi';
import { steam2ToSteam64 } from '@/lib/steam';
import { attachAvatars } from '@/lib/steamApi';
import { formatDbDateTime } from '@/lib/timezone';
export async function GET(req: NextRequest) {
@@ -15,21 +14,14 @@ export async function GET(req: NextRequest) {
return NextResponse.json({ error: 'invalid at timestamp' }, { status: 400 });
}
const players = await getPlayersAtTime(formatDbDateTime(atDate));
const rows = await getPlayersAtTime(formatDbDateTime(atDate));
const enriched = await attachAvatars(rows);
const players = enriched.map((p) => ({
steamid: p.steamid,
name: p.current_name,
country: p.current_country,
avatarUrl: p.avatarUrl,
}));
const steam64ByPlayer = new Map<string, string>();
for (const p of players) {
const id64 = steam2ToSteam64(p.steamid);
if (id64) steam64ByPlayer.set(p.steamid, id64);
}
const avatars = await getSteamSummariesBatch([...steam64ByPlayer.values()]);
const result = players.map((p) => {
const id64 = steam64ByPlayer.get(p.steamid);
const avatarUrl = (id64 && avatars.get(id64)?.avatarUrl) || DEFAULT_AVATAR_URL;
return { steamid: p.steamid, name: p.current_name, avatarUrl };
});
return NextResponse.json({ players: result });
return NextResponse.json({ players });
}
@@ -1,12 +1,12 @@
import { NextRequest, NextResponse } from 'next/server';
import { query } from '@/lib/db';
import { getSteamSummariesBatch, DEFAULT_AVATAR_URL } from '@/lib/steamApi';
import { steam2ToSteam64 } from '@/lib/steam';
import { attachAvatars } from '@/lib/steamApi';
import { parseDbDateTime } from '@/lib/timezone';
interface SessionRow {
steamid: string;
current_name: string;
current_country: string | null;
session_start_dt: string;
session_end_dt: string | null;
}
@@ -28,7 +28,7 @@ export async function GET(req: NextRequest) {
const windowMinutes = Math.round((windowEndMs - windowStartMs) / 60000);
const rows = await query<SessionRow>(
`SELECT s.steamid, COALESCE(p.current_name, s.player_name) AS current_name,
`SELECT s.steamid, COALESCE(p.current_name, s.player_name) AS current_name, p.current_country,
s.session_start_dt, s.session_end_dt
FROM playtime_display_sessions s
LEFT JOIN playtime_display_players p ON p.steamid = s.steamid
@@ -44,7 +44,10 @@ export async function GET(req: NextRequest) {
startMin: number;
endMin: number;
}
const byPlayer = new Map<string, { name: string; segments: Segment[]; totalMinutes: number }>();
const byPlayer = new Map<
string,
{ name: string; country: string | null; segments: Segment[]; totalMinutes: number }
>();
for (const r of rows) {
const sStart = parseDbDateTime(r.session_start_dt).getTime();
@@ -57,33 +60,22 @@ export async function GET(req: NextRequest) {
const endMin = Math.round((clippedEnd - windowStartMs) / 60000);
if (!byPlayer.has(r.steamid)) {
byPlayer.set(r.steamid, { name: r.current_name, segments: [], totalMinutes: 0 });
byPlayer.set(r.steamid, { name: r.current_name, country: r.current_country, segments: [], totalMinutes: 0 });
}
const entry = byPlayer.get(r.steamid)!;
entry.segments.push({ startMin, endMin });
entry.totalMinutes += endMin - startMin;
}
const steam64ByPlayer = new Map<string, string>();
for (const steamid of byPlayer.keys()) {
const id64 = steam2ToSteam64(steamid);
if (id64) steam64ByPlayer.set(steamid, id64);
}
const avatars = await getSteamSummariesBatch([...steam64ByPlayer.values()]);
const unenriched = [...byPlayer.entries()].map(([steamid, data]) => ({
steamid,
name: data.name,
country: data.country,
totalMinutes: data.totalMinutes,
segments: data.segments,
}));
const players = [...byPlayer.entries()]
.map(([steamid, data]) => {
const id64 = steam64ByPlayer.get(steamid);
const avatarUrl = (id64 && avatars.get(id64)?.avatarUrl) || DEFAULT_AVATAR_URL;
return {
steamid,
name: data.name,
avatarUrl,
totalMinutes: data.totalMinutes,
segments: data.segments,
};
})
.sort((a, b) => b.totalMinutes - a.totalMinutes);
const players = (await attachAvatars(unenriched)).sort((a, b) => b.totalMinutes - a.totalMinutes);
return NextResponse.json({ windowMinutes, players });
}
@@ -1,8 +1,13 @@
import Link from 'next/link';
import { notFound } from 'next/navigation';
import { getPlayersByCountry } from '@/lib/queries';
import { attachAvatars } from '@/lib/steamApi';
import { countryCodeToFlag, countryCodeToName, formatMinutes } from '@/lib/steam';
// Direct DB query, no dynamic route data needed at build time — same
// reasoning as the /countries listing page.
export const dynamic = 'force-dynamic';
export default async function CountryPlayersPage({
params,
searchParams,
@@ -11,15 +16,20 @@ export default async function CountryPlayersPage({
searchParams: Promise<{ sort?: string }>;
}) {
const { code: rawCode } = await params;
const code = decodeURIComponent(rawCode).toUpperCase();
const decoded = decodeURIComponent(rawCode);
const isUnknown = decoded.toLowerCase() === 'unknown';
const code = isUnknown ? null : decoded.toUpperCase();
const { sort: rawSort } = await searchParams;
const sort = rawSort === 'playtime' ? 'playtime' : 'recent';
const players = await getPlayersByCountry(code, sort);
if (players.length === 0) {
const rows = await getPlayersByCountry(code, sort);
if (rows.length === 0) {
notFound();
}
const players = await attachAvatars(rows);
const linkBase = isUnknown ? '/countries/unknown' : `/countries/${encodeURIComponent(code!)}`;
return (
<div className="space-y-6">
@@ -40,7 +50,7 @@ export default async function CountryPlayersPage({
<div className="flex gap-2 text-sm">
<Link
href={`/countries/${encodeURIComponent(code)}?sort=recent`}
href={`${linkBase}?sort=recent`}
className={`px-3 py-1.5 rounded border transition-colors ${
sort === 'recent'
? 'border-accent/50 text-accent bg-accent-dim/20'
@@ -50,7 +60,7 @@ export default async function CountryPlayersPage({
Most recently played
</Link>
<Link
href={`/countries/${encodeURIComponent(code)}?sort=playtime`}
href={`${linkBase}?sort=playtime`}
className={`px-3 py-1.5 rounded border transition-colors ${
sort === 'playtime'
? 'border-accent/50 text-accent bg-accent-dim/20'
@@ -69,7 +79,15 @@ export default async function CountryPlayersPage({
href={`/players/${encodeURIComponent(p.steamid)}`}
className="flex items-center justify-between px-4 py-3 hover:bg-base transition-colors"
>
<div className="text-ink text-sm">{p.current_name}</div>
<div className="flex items-center gap-3">
{/* eslint-disable-next-line @next/next/no-img-element */}
<img
src={p.avatarUrl}
alt=""
className="w-9 h-9 rounded-full object-cover ring-1 ring-base-border shrink-0"
/>
<div className="text-ink text-sm">{p.current_name}</div>
</div>
<div className="flex items-center gap-4 text-xs">
<span className="text-ink-faint mono">{p.steamid}</span>
<span className="text-ink-muted mono w-16 text-right">
@@ -30,8 +30,8 @@ export default async function CountriesPage() {
</div>
{countries.map((c) => (
<Link
key={c.current_country}
href={`/countries/${encodeURIComponent(c.current_country)}`}
key={c.current_country ?? 'unknown'}
href={`/countries/${c.current_country ? encodeURIComponent(c.current_country) : 'unknown'}`}
className="grid grid-cols-[1fr_auto_auto] gap-6 items-center px-4 py-3 hover:bg-base transition-colors"
>
<div className="flex items-center gap-3 min-w-0">
@@ -39,7 +39,9 @@ export default async function CountriesPage() {
{countryCodeToFlag(c.current_country)}
</span>
<span className="text-ink text-sm truncate">{countryCodeToName(c.current_country)}</span>
<span className="text-ink-faint text-xs mono shrink-0">{c.current_country}</span>
{c.current_country && (
<span className="text-ink-faint text-xs mono shrink-0">{c.current_country}</span>
)}
<span className="text-ink-muted text-xs mono shrink-0">
{c.player_count} player{c.player_count === 1 ? '' : 's'}
</span>
@@ -6,6 +6,7 @@ import {
getMapVotes,
getAdjacentMaps,
} from '@/lib/queries';
import { attachAvatars } from '@/lib/steamApi';
import { diffMinutes } from '@/lib/dates';
import { formatMinutes, countryCodeToFlag } from '@/lib/steam';
@@ -26,11 +27,12 @@ export default async function MapPeriodDetailPage({
notFound();
}
const [players, votes, adjacent] = await Promise.all([
const [playersRaw, votesRaw, adjacent] = await Promise.all([
getPlayersPresentDuringMap(mapId),
getMapVotes(mapId),
getAdjacentMaps(period.map_start_dt),
]);
const [players, votes] = await Promise.all([attachAvatars(playersRaw), attachAvatars(votesRaw)]);
// Group vote rows by their vote event (a map can theoretically have more
// than one vote called during its runtime).
@@ -115,6 +117,12 @@ export default async function MapPeriodDetailPage({
className="flex items-center justify-between py-2 text-sm hover:bg-base transition-colors px-2 -mx-2 rounded"
>
<div className="flex items-center gap-2">
{/* eslint-disable-next-line @next/next/no-img-element */}
<img
src={p.avatarUrl}
alt=""
className="w-7 h-7 rounded-full object-cover ring-1 ring-base-border shrink-0"
/>
<span aria-hidden>{countryCodeToFlag(p.current_country)}</span>
<span className="text-ink">{p.current_name}</span>
</div>
@@ -152,7 +160,16 @@ export default async function MapPeriodDetailPage({
href={`/players/${encodeURIComponent(c.steamid)}`}
className="flex items-center justify-between py-2 text-sm hover:bg-base transition-colors px-2 -mx-2 rounded"
>
<span className="text-ink">{c.current_name}</span>
<div className="flex items-center gap-2">
{/* eslint-disable-next-line @next/next/no-img-element */}
<img
src={c.avatarUrl}
alt=""
className="w-7 h-7 rounded-full object-cover ring-1 ring-base-border shrink-0"
/>
<span aria-hidden>{countryCodeToFlag(c.current_country)}</span>
<span className="text-ink">{c.current_name}</span>
</div>
<span className="text-ink-muted">
voted <span className="text-ink">{c.vote_choice}</span>
{c.vote_weight !== 1 && (
@@ -17,6 +17,7 @@ interface PlayerChip {
steamid: string;
name: string;
avatarUrl: string;
country?: string | null;
}
const HEIGHT = 288;
@@ -1,11 +1,13 @@
'use client';
import Link from 'next/link';
import { countryCodeToFlag } from '@/lib/steam';
interface PlayerChip {
steamid: string;
name: string;
avatarUrl: string;
country?: string | null;
}
export default function PlayerChipList({
@@ -33,6 +35,11 @@ export default function PlayerChipList({
>
{/* eslint-disable-next-line @next/next/no-img-element */}
<img src={p.avatarUrl} alt="" className="w-6 h-6 rounded-full object-cover ring-1 ring-base-border" />
{p.country !== undefined && (
<span className="text-xs" aria-hidden>
{countryCodeToFlag(p.country)}
</span>
)}
<span className="text-sm text-ink">{p.name}</span>
</Link>
))}
@@ -3,6 +3,7 @@
import { useEffect, useState } from 'react';
import Link from 'next/link';
import { countryCodeToFlag, formatMinutes } from '@/lib/steam';
import { formatRelativeTime } from '@/lib/dates';
interface Player {
steamid: string;
@@ -10,6 +11,8 @@ interface Player {
current_country: string | null;
matched_name: string | null;
total_minutes: number | null;
last_connected: string | null;
avatarUrl: string;
}
export default function PlayerSearch() {
@@ -65,9 +68,13 @@ export default function PlayerSearch() {
className="flex items-center justify-between px-4 py-3 hover:bg-base transition-colors"
>
<div className="flex items-center gap-3">
<span className="text-lg" aria-hidden>
{countryCodeToFlag(p.current_country)}
</span>
{/* eslint-disable-next-line @next/next/no-img-element */}
<img
src={p.avatarUrl}
alt=""
className="w-9 h-9 rounded-full object-cover ring-1 ring-base-border shrink-0"
/>
<span aria-hidden>{countryCodeToFlag(p.current_country)}</span>
<div>
<div className="text-ink text-sm">{p.current_name}</div>
{p.matched_name && p.matched_name !== p.current_name && (
@@ -76,7 +83,12 @@ export default function PlayerSearch() {
</div>
</div>
<div className="flex items-center gap-4">
<span className="mono text-ink-faint text-xs">{formatMinutes(p.total_minutes)}</span>
<span className="mono text-ink-faint text-xs w-16 text-right">
{formatRelativeTime(p.last_connected)}
</span>
<span className="mono text-ink-faint text-xs w-20 text-right">
{formatMinutes(p.total_minutes)}
</span>
<span className="mono text-ink-faint">{p.steamid}</span>
</div>
</Link>
@@ -1,7 +1,7 @@
'use client';
import Link from 'next/link';
import { formatMinutes } from '@/lib/steam';
import { formatMinutes, countryCodeToFlag } from '@/lib/steam';
interface Segment {
startMin: number;
@@ -12,6 +12,7 @@ interface TimelinePlayer {
steamid: string;
name: string;
avatarUrl: string;
country?: string | null;
totalMinutes: number;
segments: Segment[];
}
@@ -53,6 +54,11 @@ export default function PlayerTimelineChart({
>
{/* eslint-disable-next-line @next/next/no-img-element */}
<img src={p.avatarUrl} alt="" className="w-6 h-6 rounded-full object-cover ring-1 ring-base-border shrink-0" />
{p.country !== undefined && (
<span className="text-xs shrink-0" aria-hidden>
{countryCodeToFlag(p.country)}
</span>
)}
<span className="text-sm text-ink truncate">{p.name}</span>
</Link>
@@ -21,6 +21,7 @@ interface PlayerChip {
steamid: string;
name: string;
avatarUrl: string;
country?: string | null;
}
const HEIGHT = 320;
@@ -12,3 +12,19 @@ export function diffMinutes(startStr: string, endStr: string | null): number | n
const end = parseDbDate(endStr);
return Math.round((end.getTime() - start.getTime()) / 60000);
}
// "2h ago", "3d ago", etc. — used for "last connected" displays.
export function formatRelativeTime(dbDateStr: string | null): string {
if (!dbDateStr) return '—';
const diffMs = Date.now() - parseDbDate(dbDateStr).getTime();
const diffMin = Math.round(diffMs / 60_000);
if (diffMin < 1) return 'just now';
if (diffMin < 60) return `${diffMin}m ago`;
const diffHr = Math.round(diffMin / 60);
if (diffHr < 24) return `${diffHr}h ago`;
const diffDay = Math.round(diffHr / 24);
if (diffDay < 30) return `${diffDay}d ago`;
const diffMonth = Math.round(diffDay / 30);
if (diffMonth < 12) return `${diffMonth}mo ago`;
return `${Math.round(diffMonth / 12)}y ago`;
}
@@ -120,35 +120,61 @@ export async function getMapPopulationSeries(limit = 40, before?: string): Promi
}
export interface CountrySummary {
current_country: string;
current_country: string | null; // null represents the "Unknown" bucket
player_count: number;
total_minutes: number;
avg_minutes: number;
}
export async function getCountriesSummary(): Promise<CountrySummary[]> {
// Players with no resolved country are excluded — there's no meaningful
// "unknown" country page to select. Each player's playtime is the same
// "latest session counter snapshot" logic used everywhere else, wrapped
// in a derived table so it can be aggregated per country.
return query<CountrySummary>(
`SELECT p.current_country, COUNT(*) AS player_count,
SUM(pt.total_minutes) AS total_minutes,
AVG(pt.total_minutes) AS avg_minutes
FROM playtime_display_players p
JOIN (
SELECT p2.steamid,
(SELECT COALESCE(s.session_end_playtime_minutes, s.session_start_playtime_minutes)
FROM playtime_display_sessions s
WHERE s.steamid = p2.steamid
ORDER BY s.session_id DESC
LIMIT 1) AS total_minutes
FROM playtime_display_players p2
) pt ON pt.steamid = p.steamid
WHERE p.current_country IS NOT NULL
GROUP BY p.current_country
ORDER BY player_count DESC, p.current_country ASC`,
// "Unknown" covers both NULL and '' — the actual sentinel written by the
// plugin when GeoipCode2 can't resolve a country (private/local IP, GeoIP
// miss, etc.) is an empty string, not SQL NULL, since the upsert always
// writes some value rather than leaving the column untouched. NULL is
// also handled in case any row ever ends up there some other way (e.g.
// the column's own DEFAULT).
const UNKNOWN = `(p.current_country IS NULL OR p.current_country = '')`;
const KNOWN = `(p.current_country IS NOT NULL AND p.current_country != '')`;
const rows = await query<CountrySummary>(
`SELECT * FROM (
SELECT p.current_country, COUNT(*) AS player_count,
SUM(pt.total_minutes) AS total_minutes,
AVG(pt.total_minutes) AS avg_minutes
FROM playtime_display_players p
JOIN (
SELECT p2.steamid,
(SELECT COALESCE(s.session_end_playtime_minutes, s.session_start_playtime_minutes)
FROM playtime_display_sessions s
WHERE s.steamid = p2.steamid
ORDER BY s.session_id DESC
LIMIT 1) AS total_minutes
FROM playtime_display_players p2
) pt ON pt.steamid = p.steamid
WHERE ${KNOWN}
GROUP BY p.current_country
UNION ALL
SELECT NULL AS current_country, COUNT(*) AS player_count,
SUM(pt.total_minutes) AS total_minutes,
AVG(pt.total_minutes) AS avg_minutes
FROM playtime_display_players p
JOIN (
SELECT p2.steamid,
(SELECT COALESCE(s.session_end_playtime_minutes, s.session_start_playtime_minutes)
FROM playtime_display_sessions s
WHERE s.steamid = p2.steamid
ORDER BY s.session_id DESC
LIMIT 1) AS total_minutes
FROM playtime_display_players p2
) pt ON pt.steamid = p.steamid
WHERE ${UNKNOWN}
) t
ORDER BY player_count DESC, current_country IS NULL, current_country ASC`,
);
// Skip the Unknown bucket entirely if it's empty, rather than showing a
// dead "0 players" row.
return rows.filter((r) => r.current_country !== null || r.player_count > 0);
}
export interface CountryPlayer {
@@ -159,7 +185,7 @@ export interface CountryPlayer {
}
export async function getPlayersByCountry(
countryCode: string,
countryCode: string | null,
sort: 'playtime' | 'recent',
): Promise<CountryPlayer[]> {
const orderBy = sort === 'playtime' ? 'total_minutes DESC' : 'p.last_seen DESC';
@@ -172,10 +198,10 @@ export async function getPlayersByCountry(
LIMIT 1
) AS total_minutes
FROM playtime_display_players p
WHERE p.current_country = ?
WHERE ${countryCode === null ? "(p.current_country IS NULL OR p.current_country = '')" : 'p.current_country = ?'}
ORDER BY ${orderBy}
LIMIT 200`,
[countryCode],
countryCode === null ? [] : [countryCode],
);
}
@@ -208,6 +234,7 @@ export interface MapVoteRow {
result: string | null;
steamid: string;
current_name: string;
current_country: string | null;
vote_choice: string;
vote_weight: number;
}
@@ -273,7 +300,8 @@ export async function getPlayersPresentDuringMap(mapId: number): Promise<MapPres
export async function getMapVotes(mapId: number): Promise<MapVoteRow[]> {
return query<MapVoteRow>(
`SELECT e.vote_id, e.vote_time, e.result,
c.steamid, COALESCE(p.current_name, c.steamid) AS current_name, c.vote_choice, c.vote_weight
c.steamid, COALESCE(p.current_name, c.steamid) AS current_name, p.current_country,
c.vote_choice, c.vote_weight
FROM playtime_display_map_vote_events e
JOIN playtime_display_map_vote_choices c ON c.vote_id = e.vote_id
LEFT JOIN playtime_display_players p ON p.steamid = c.steamid
@@ -312,6 +340,7 @@ export async function getAdjacentMaps(
export interface CurrentPlayer {
steamid: string;
current_name: string;
current_country: string | null;
}
/**
@@ -342,7 +371,8 @@ export async function getCurrentPlayers(freshnessMinutes = 3): Promise<CurrentPl
// matching players row wasn't found, undercounting "currently online"
// for reasons unrelated to whether the player is actually connected.
return query<CurrentPlayer>(
`SELECT s.steamid, COALESCE(MAX(p.current_name), MAX(s.player_name)) AS current_name
`SELECT s.steamid, COALESCE(MAX(p.current_name), MAX(s.player_name)) AS current_name,
MAX(p.current_country) AS current_country
FROM playtime_display_sessions s
LEFT JOIN playtime_display_players p ON p.steamid = s.steamid
WHERE s.session_end_dt > NOW() - INTERVAL ? MINUTE
@@ -356,11 +386,13 @@ export async function getCurrentPlayers(freshnessMinutes = 3): Promise<CurrentPl
export interface PlayerAtTime {
steamid: string;
current_name: string;
current_country: string | null;
}
export async function getPlayersAtTime(atIso: string): Promise<PlayerAtTime[]> {
return query<PlayerAtTime>(
`SELECT s.steamid, COALESCE(MAX(p.current_name), MAX(s.player_name)) AS current_name
`SELECT s.steamid, COALESCE(MAX(p.current_name), MAX(s.player_name)) AS current_name,
MAX(p.current_country) AS current_country
FROM playtime_display_sessions s
LEFT JOIN playtime_display_players p ON p.steamid = s.steamid
WHERE s.session_start_dt <= ?
@@ -1,3 +1,5 @@
import { steam2ToSteam64 } from './steam';
export interface SteamSummary {
avatarUrl: string;
personaName: string | null;
@@ -92,3 +94,28 @@ export async function getSteamSummariesBatch(
return result;
}
/**
* Attaches avatarUrl to any list of objects that have a `steamid` (Steam2
* format) field — the shared enrichment step used everywhere a list of
* players gets rendered, so every list in the app shows avatars
* consistently without duplicating the batch-fetch/fallback logic per call
* site.
*/
export async function attachAvatars<T extends { steamid: string }>(
players: T[],
): Promise<(T & { avatarUrl: string })[]> {
const steam64ByPlayer = new Map<string, string>();
for (const p of players) {
const id64 = steam2ToSteam64(p.steamid);
if (id64) steam64ByPlayer.set(p.steamid, id64);
}
const avatars = await getSteamSummariesBatch([...steam64ByPlayer.values()]);
return players.map((p) => {
const id64 = steam64ByPlayer.get(p.steamid);
const avatarUrl = (id64 && avatars.get(id64)?.avatarUrl) || DEFAULT_AVATAR_URL;
return { ...p, avatarUrl };
});
}