projects-jenz/oryx-mini-edit/scripting/oryx-scroll.sp

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/* Oryx AC: collects and analyzes statistics to find some cheaters in CS:S, CS:GO, and TF2 bunnyhop.
* Copyright (C) 2018 shavit.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// This module is a complete rewrite, and doesn't work like the simple one written by Rusty. //'
#include <sourcemod>
#include <sdktools>
#include <oryx>
#undef REQUIRE_PLUGIN
#include <shavit>
#pragma newdecls required
#pragma semicolon 1
// Some features from my old anticheat.
#define DESC1 "Scripted jumps (havg)" // 91%+ perf over sample size
#define DESC2 "Scripted jumps (havgp)" // 87%+ perf, consistent scrolls
#define DESC3 "Scripted jumps (patt1)" // 85%+ perf, very consistent scrolls
#define DESC4 "Scripted jumps (patt2)" // 80%+ perf, inhumanly consistent scrolls
#define DESC5 "Scripted jumps (wpatt1)" // 75%+ perf, inhumanly consistent scrolls
#define DESC6 "Scripted jumps (wpatt2)" // 85%+ perf, obviously randomized scrolls
#define DESC7 "Scripted jumps (nobf)" // 40%+ perf, no scrolls before touching the ground
#define DESC8 "Scripted jumps (bf-af)" // 55%+ perf, same number of scrolls before and after touching the ground
#define DESC9 "Scripted jumps (noaf)" // 40%+ perf, no scrolls after leaving the ground
#define DESC10 "Scroll macro (highn)" // scrolls per jump are 17+, either high perf% (80%+) or consistent scrolls
// ORYX exclusive:
#define DESC11 "Scroll cheat (interval)" // interval between scrolls is consistent (<=2, and is over 3/4 of the jumps)
// TODO: Implement this:
#define DESC12 "Scroll cheat (ticks)" // average ticks on ground are inhuman
// Decrease this to make the scroll anticheat more sensitive.
// Samples will be taken from the last X jumps' data.
// If the number is too high, logs might be cut off due to the scroll patterns being too long.
#define SAMPLE_SIZE_MIN 45
#define SAMPLE_SIZE_MAX 55
// Amount of ticks between jumps to not count one.
#define TICKS_NOT_COUNT_JUMP 8
// Maximum airtime per jump in ticks before we stop measuring. This is to prevent low-gravity style bans and players spamming their scroll wheel while falling to purposely make the anti-cheat ban them.
#define TICKS_NOT_COUNT_AIR 135
// Fill scroll stats array with junk data.
// #define DEBUG_SCROLL 50
public Plugin myinfo =
{
name = "ORYX scroll module",
author = "shavit",
description = "Advanced bunnyhop script/macro detection.",
version = ORYX_VERSION,
url = "https://github.com/shavitush/Oryx-AC"
}
ConVar sv_autobunnyhopping = null;
bool gB_AutoBunnyhopping = false;
bool gB_Shavit = false;
int gI_SampleSize = 50;
enum
{
StatsArray_Scrolls,
StatsArray_BeforeGround,
StatsArray_AfterGround,
StatsArray_AverageTicks,
StatsArray_PerfectJump,
STATSARRAY_SIZE
}
enum
{
State_Nothing,
State_Landing,
State_Jumping,
State_Pressing,
State_Releasing
}
// 5 cells:
// Scrolls before this jump.
// Scrolls before touching ground (33 units from ground).
// Scrolls after leaving ground (33 units from ground).
// Average ticks between each scroll input.
// Is it a perfect jump?
ArrayList gA_JumpStats[MAXPLAYERS+1];
any gA_StatsArray[MAXPLAYERS+1][STATSARRAY_SIZE];
int gI_GroundTicks[MAXPLAYERS+1];
int gI_ReleaseTick[MAXPLAYERS+1];
int gI_AirTicks[MAXPLAYERS+1];
bool gB_PreviousGround[MAXPLAYERS+1] = { true, ... }; // Initialized as trues to prevent the first data being wrong.
int gI_PreviousButtons[MAXPLAYERS+1];
int gI_CurrentJump[MAXPLAYERS+1];
char gS_LogPath[PLATFORM_MAX_PATH];
public void OnPluginStart()
{
sv_autobunnyhopping = FindConVar("sv_autobunnyhopping");
if(sv_autobunnyhopping != null)
{
sv_autobunnyhopping.AddChangeHook(OnAutoBunnyhoppingChanged);
}
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i))
{
OnClientPutInServer(i);
}
}
RegConsoleCmd("scroll_stats", Command_PrintScrollStats, "Print the scroll stat buffer for a given player.");
LoadTranslations("common.phrases");
gB_Shavit = LibraryExists("shavit");
BuildPath(Path_SM, gS_LogPath, PLATFORM_MAX_PATH, "logs/oryx-ac-scroll.log");
}
public void OnMapStart()
{
gI_SampleSize = GetRandomInt(SAMPLE_SIZE_MIN, SAMPLE_SIZE_MAX);
}
public void OnClientPutInServer(int client)
{
gA_JumpStats[client] = new ArrayList(STATSARRAY_SIZE);
gI_CurrentJump[client] = 0;
ResetStatsArray(client);
#if defined DEBUG_SCROLL
gA_JumpStats[client].Resize(DEBUG_SCROLL);
for(int i = 0; i < DEBUG_SCROLL; i++)
{
int scrolls = GetRandomInt(7, 15);
int before = GetRandomInt(0, scrolls);
int after = scrolls - before;
gA_JumpStats[client].Set(i, scrolls, StatsArray_Scrolls);
gA_JumpStats[client].Set(i, before, StatsArray_BeforeGround);
gA_JumpStats[client].Set(i, after, StatsArray_AfterGround);
gA_JumpStats[client].Set(i, GetRandomInt(1, 2), StatsArray_AverageTicks);
}
#endif
}
public void OnClientDisconnect(int client)
{
delete gA_JumpStats[client];
}
public void OnLibraryAdded(const char[] name)
{
if(StrEqual(name, "shavit"))
{
gB_Shavit = true;
}
}
public void OnLibraryRemoved(const char[] name)
{
if(StrEqual(name, "shavit"))
{
gB_Shavit = false;
}
}
public void OnAutoBunnyhoppingChanged(ConVar convar, const char[] oldValue, const char[] newValue)
{
gB_AutoBunnyhopping = view_as<bool>(StringToInt(newValue));
}
public void OnConfigsExecuted()
{
if(sv_autobunnyhopping != null)
{
gB_AutoBunnyhopping = sv_autobunnyhopping.BoolValue;
}
}
public Action Command_PrintScrollStats(int client, int args)
{
if(args < 1)
{
ReplyToCommand(client, "Usage: scroll_stats <target>");
return Plugin_Handled;
}
char[] sArgs = new char[MAX_TARGET_LENGTH];
GetCmdArgString(sArgs, MAX_TARGET_LENGTH);
int target = FindTarget(client, sArgs);
if(target == -1)
{
return Plugin_Handled;
}
if(GetSampledJumps(target) == 0)
{
ReplyToCommand(client, "\x03%N\x01 does not have recorded jump stats.", target);
return Plugin_Handled;
}
char[] sScrollStats = new char[300];
GetScrollStatsFormatted(target, sScrollStats, 300);
ReplyToCommand(client, "Scroll stats for %N: %s", target, sScrollStats);
return Plugin_Handled;
}
void GetScrollStatsFormatted(int client, char[] buffer, int maxlength)
{
FormatEx(buffer, maxlength, "%d%% perfs, %d sampled jumps: {", GetPerfectJumps(client), GetSampledJumps(client));
int iSize = gA_JumpStats[client].Length;
int iEnd = (iSize >= gI_SampleSize)? (iSize - gI_SampleSize):0;
for(int i = iSize - 1; i >= iEnd; i--)
{
Format(buffer, maxlength, "%s %d,", buffer, gA_JumpStats[client].Get(i, StatsArray_Scrolls));
}
// Beautify the text output so that the jumps are separated inside the curly braces, without irrelevant commas.
int iPos = strlen(buffer) - 1;
if(buffer[iPos] == ',')
{
buffer[iPos] = ' ';
}
StrCat(buffer, maxlength, "}");
}
int GetSampledJumps(int client)
{
if(gA_JumpStats[client] == null)
{
return 0;
}
int iSize = gA_JumpStats[client].Length;
int iEnd = (iSize >= gI_SampleSize)? (iSize - gI_SampleSize):0;
return (iSize - iEnd);
}
int GetPerfectJumps(int client)
{
int iPerfs = 0;
int iSize = gA_JumpStats[client].Length;
int iEnd = (iSize >= gI_SampleSize)? (iSize - gI_SampleSize):0;
int iTotalJumps = (iSize - iEnd);
for(int i = iSize - 1; i >= iEnd; i--)
{
if(view_as<bool>(gA_JumpStats[client].Get(i, StatsArray_PerfectJump)))
{
iPerfs++;
}
}
if(iTotalJumps == 0) // Don't throw a divide-by-zero error.
{
return 0;
}
return RoundToZero((float(iPerfs) / iTotalJumps) * 100);
}
public Action OnPlayerRunCmd(int client, int &buttons)
{
if(gB_Shavit || !IsPlayerAlive(client) || IsFakeClient(client))
{
return Plugin_Continue;
}
return SetupMove(client, buttons);
}
public Action Shavit_OnUserCmdPre(int client, int &buttons, int &impulse, float vel[3], float angles[3], TimerStatus status, int track, int style, int mouse[2])
{
// Ignore autobhop styles.
if(Shavit_GetStyleSettingBool(style, "autobhop"))
{
return Plugin_Continue;
}
return SetupMove(client, buttons);
}
void ResetStatsArray(int client)
{
for(int i = 0; i < STATSARRAY_SIZE; i++)
{
gA_StatsArray[client][i] = 0;
}
gI_ReleaseTick[client] = GetGameTickCount();
gI_AirTicks[client] = 0;
}
public bool TRFilter_NoPlayers(int entity, int mask, any data)
{
return (entity != view_as<int>(data) || (entity < 1 || entity > MaxClients));
}
float GetGroundDistance(int client)
{
if(GetEntPropEnt(client, Prop_Send, "m_hGroundEntity") == 0)
{
return 0.0;
}
float fPosition[3];
GetClientAbsOrigin(client, fPosition);
TR_TraceRayFilter(fPosition, view_as<float>({90.0, 0.0, 0.0}), MASK_PLAYERSOLID, RayType_Infinite, TRFilter_NoPlayers, client);
float fGroundPosition[3];
if(TR_DidHit() && TR_GetEndPosition(fGroundPosition))
{
return GetVectorDistance(fPosition, fGroundPosition);
}
return 0.0;
}
Action SetupMove(int client, int buttons)
{
if((sv_autobunnyhopping != null && gB_AutoBunnyhopping) || Oryx_CanBypass(client))
{
return Plugin_Continue;
}
bool bOnGround = ((GetEntityFlags(client) & FL_ONGROUND) > 0 || GetEntProp(client, Prop_Send, "m_nWaterLevel") >= 2);
if(bOnGround)
{
gI_GroundTicks[client]++;
}
float fAbsVelocity[3];
GetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", fAbsVelocity);
float fSpeed = (SquareRoot(Pow(fAbsVelocity[0], 2.0) + Pow(fAbsVelocity[1], 2.0)));
// Player isn't really playing but is just trying to make the anticheat go nuts.
if(fSpeed > 225.0 && IsLegalMoveType(client, false))
{
CollectJumpStats(client, bOnGround, buttons, fAbsVelocity[2]);
}
else
{
ResetStatsArray(client);
}
gB_PreviousGround[client] = bOnGround;
gI_PreviousButtons[client] = buttons;
return Plugin_Continue;
}
void CollectJumpStats(int client, bool bOnGround, int buttons, float fAbsVelocityZ)
{
// States
int iGroundState = State_Nothing;
int iButtonState = State_Nothing;
if(bOnGround && !gB_PreviousGround[client])
{
iGroundState = State_Landing;
}
else if(!bOnGround && gB_PreviousGround[client])
{
iGroundState = State_Jumping;
}
if((buttons & IN_JUMP) > 0 && (gI_PreviousButtons[client] & IN_JUMP) == 0)
{
iButtonState = State_Pressing;
}
else if((buttons & IN_JUMP) == 0 && (gI_PreviousButtons[client] & IN_JUMP) > 0)
{
iButtonState = State_Releasing;
}
int iTicks = GetGameTickCount();
if(iButtonState == State_Pressing)
{
gA_StatsArray[client][StatsArray_Scrolls]++;
gA_StatsArray[client][StatsArray_AverageTicks] += (iTicks - gI_ReleaseTick[client]);
if(bOnGround)
{
if((buttons & IN_JUMP) > 0)
{
gA_StatsArray[client][StatsArray_PerfectJump] = !gB_PreviousGround[client];
}
}
else
{
float fDistance = GetGroundDistance(client);
if(fDistance < 33.0)
{
if(fAbsVelocityZ > 0.0 && gI_CurrentJump[client] > 1)
{
// 'Inject' data into the previous recorded jump.
int iJump = (gI_CurrentJump[client] - 1);
int iAfter = gA_JumpStats[client].Get(iJump, StatsArray_AfterGround);
gA_JumpStats[client].Set(iJump, iAfter + 1, StatsArray_AfterGround);
}
else if(fAbsVelocityZ < 0.0)
{
gA_StatsArray[client][StatsArray_BeforeGround]++;
}
}
}
}
else if(iButtonState == State_Releasing)
{
gI_ReleaseTick[client] = iTicks;
}
if(!bOnGround && gI_AirTicks[client]++ > TICKS_NOT_COUNT_AIR)
{
ResetStatsArray(client);
return;
}
if(iGroundState == State_Landing)
{
int iScrolls = gA_StatsArray[client][StatsArray_Scrolls];
if(iScrolls == 0)
{
ResetStatsArray(client);
return;
}
if(gI_GroundTicks[client] < TICKS_NOT_COUNT_JUMP)
{
int iJump = gI_CurrentJump[client];
gA_JumpStats[client].Resize(iJump + 1);
gA_JumpStats[client].Set(iJump, iScrolls, StatsArray_Scrolls);
gA_JumpStats[client].Set(iJump, gA_StatsArray[client][StatsArray_BeforeGround], StatsArray_BeforeGround);
gA_JumpStats[client].Set(iJump, 0, StatsArray_AfterGround);
gA_JumpStats[client].Set(iJump, (gA_StatsArray[client][StatsArray_AverageTicks] / iScrolls), StatsArray_AverageTicks);
gA_JumpStats[client].Set(iJump, gA_StatsArray[client][StatsArray_PerfectJump], StatsArray_PerfectJump);
#if defined DEBUG
PrintToChat(client, "{ %d, %d, %d, %d, %d, %d }", gA_StatsArray[client][StatsArray_Scrolls],
gA_StatsArray[client][StatsArray_BeforeGround],
(iJump > 0)? gA_JumpStats[client].Get(iJump - 1, gA_StatsArray[client][StatsArray_AfterGround]):0,
gA_StatsArray[client][StatsArray_GroundTicks],
(gA_StatsArray[client][StatsArray_AverageTicks] / iScrolls),
gA_StatsArray[client][StatsArray_PerfectJump]);
#endif
gI_CurrentJump[client]++;
}
gI_GroundTicks[client] = 0;
ResetStatsArray(client);
}
else if(iGroundState == State_Jumping && gI_CurrentJump[client] >= gI_SampleSize)
{
AnalyzeStats(client);
}
}
int Min(int a, int b)
{
return (a < b)? a:b;
}
int Max(int a, int b)
{
return (a > b)? a:b;
}
int Abs(int num)
{
return (num < 0)? -num:num;
}
void AnalyzeStats(int client)
{
int iPerfs = GetPerfectJumps(client);
// "Pattern analysis"
int iVeryHighNumber = 0;
int iSameAsNext = 0;
int iCloseToNext = 0;
int iBadIntervals = 0;
int iLowBefores = 0;
int iLowAfters = 0;
int iSameBeforeAfter = 0;
for(int i = (gI_CurrentJump[client] - gI_SampleSize); i < gI_CurrentJump[client] - 1; i++)
{
// TODO: Cache iNextScrolls for the next time this code is ran. I'm tired and can't really think right now..
int iCurrentScrolls = gA_JumpStats[client].Get(i, StatsArray_Scrolls);
int iTicks = gA_JumpStats[client].Get(i, StatsArray_AverageTicks);
int iBefores = gA_JumpStats[client].Get(i, StatsArray_BeforeGround);
int iAfters = gA_JumpStats[client].Get(i, StatsArray_AfterGround);
if(i != gI_SampleSize - 1)
{
int iNextScrolls = gA_JumpStats[client].Get(i + 1, StatsArray_Scrolls);
if(iCurrentScrolls == iNextScrolls)
{
iSameAsNext++;
}
if(Abs(Max(iCurrentScrolls, iNextScrolls) - Min(iCurrentScrolls, iNextScrolls)) <= 2)
{
iCloseToNext++;
}
}
if(iCurrentScrolls >= 17)
{
iVeryHighNumber++;
}
if(iTicks <= 2)
{
iBadIntervals++;
}
if(iBefores <= 1)
{
iLowBefores++;
}
if(iAfters <= 1)
{
iLowAfters++;
}
if(iBefores == iAfters)
{
iSameBeforeAfter++;
}
}
float fIntervals = (float(iBadIntervals) / gI_SampleSize);
bool bTriggered = true;
char[] sScrollStats = new char[300];
GetScrollStatsFormatted(client, sScrollStats, 300);
char stats_desc[1024];
// Ugly code below, I know.
if(iPerfs >= 91)
{
LogToFileEx(gS_LogPath, "%L - (" ... DESC1 ... "): %s", client, sScrollStats);
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Format(stats_desc, sizeof(stats_desc), "%s:\n%s", DESC1, sScrollStats);
Oryx_Trigger(client, TRIGGER_DEFINITIVE, stats_desc);
}
else if(iPerfs >= 87 && (iSameAsNext >= 13 || iCloseToNext >= 18))
{
LogToFileEx(gS_LogPath, "%L - (" ... DESC2 ... "): %s", client, sScrollStats);
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Format(stats_desc, sizeof(stats_desc), "%s:\n%s", DESC2, sScrollStats);
Oryx_Trigger(client, TRIGGER_DEFINITIVE, stats_desc);
}
else if(iPerfs >= 85 && iSameAsNext >= 13)
{
LogToFileEx(gS_LogPath, "%L - (" ... DESC3 ... "): %s", client, sScrollStats);
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Format(stats_desc, sizeof(stats_desc), "%s:\n%s", DESC3, sScrollStats);
Oryx_Trigger(client, TRIGGER_DEFINITIVE, stats_desc);
}
else if(iPerfs >= 80 && iSameAsNext >= 15)
{
LogToFileEx(gS_LogPath, "%L - (" ... DESC4 ... "): %s", client, sScrollStats);
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Format(stats_desc, sizeof(stats_desc), "%s:\n%s", DESC4, sScrollStats);
Oryx_Trigger(client, TRIGGER_HIGH, stats_desc);
}
else if(iPerfs >= 75 && iVeryHighNumber >= 4 && iSameAsNext >= 3 && iCloseToNext >= 10)
{
LogToFileEx(gS_LogPath, "%L - (" ... DESC5 ... "): %s", client, sScrollStats);
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Format(stats_desc, sizeof(stats_desc), "%s:\n%s", DESC5, sScrollStats);
Oryx_Trigger(client, TRIGGER_HIGH, stats_desc);
}
else if(iPerfs >= 85 && iCloseToNext >= 16)
{
LogToFileEx(gS_LogPath, "%L - (" ... DESC6 ... "): %s", client, sScrollStats);
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Format(stats_desc, sizeof(stats_desc), "%s:\n%s", DESC6, sScrollStats);
Oryx_Trigger(client, TRIGGER_HIGH, stats_desc);
}
else if(iPerfs >= 40 && iLowBefores >= 45)
{
LogToFileEx(gS_LogPath, "%L - (" ... DESC7 ... ") (%d): %s", client, iLowBefores, sScrollStats);
Format(stats_desc, sizeof(stats_desc), "%s (%d):\n%s", DESC7, iLowBefores, sScrollStats);
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//Oryx_Trigger(client, TRIGGER_MEDIUM, stats_desc);
}
else if(iPerfs >= 55 && iSameBeforeAfter >= 25)
{
LogToFileEx(gS_LogPath, "%L - (" ... DESC8 ... ") (bf %d | af %d | bfaf %d): %s", client, iLowBefores, iLowAfters, iSameBeforeAfter, sScrollStats);
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Format(stats_desc, sizeof(stats_desc), "%s:\n(bf %d | af %d | bfaf %d): %s", DESC8, iLowBefores, iLowAfters, iSameBeforeAfter, sScrollStats);
Oryx_Trigger(client, TRIGGER_HIGH_NOKICK, stats_desc);
}
else if(iPerfs >= 40 && iLowAfters >= 45)
{
LogToFileEx(gS_LogPath, "%L - (" ... DESC9 ... ") (%d): %s", client, iLowAfters, sScrollStats);
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Format(stats_desc, sizeof(stats_desc), "%s:\n(%d): %s", DESC9, iLowAfters, sScrollStats);
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//Oryx_Trigger(client, TRIGGER_LOW, stats_desc);
}
else if(iVeryHighNumber >= 15 && (iCloseToNext >= 13 || iPerfs >= 80))
{
LogToFileEx(gS_LogPath, "%L - (" ... DESC10 ... "): %s", client, sScrollStats);
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Format(stats_desc, sizeof(stats_desc), "%s:\n%s", DESC10, sScrollStats);
Oryx_Trigger(client, TRIGGER_HIGH, stats_desc);
}
else if(fIntervals > 0.75)
{
LogToFileEx(gS_LogPath, "%L - (" ... DESC11 ... ", intervals: %.2f): %s", client, fIntervals, sScrollStats);
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Format(stats_desc, sizeof(stats_desc), "%s:\nintervals: %.2f: %s", DESC11, fIntervals, sScrollStats);
Oryx_Trigger(client, TRIGGER_MEDIUM, stats_desc);
}
else
{
bTriggered = false;
}
if(bTriggered)
{
// Hard reset stats after logging, to prevent spam.
ResetStatsArray(client);
gI_CurrentJump[client] = 0;
gA_JumpStats[client].Clear();
}
}