8 changed files with 27 additions and 1036 deletions
-1
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@@ -72,7 +72,6 @@ void SteamWorks::SDK_OnUnload()
delete this->pSWHTTPNatives;
delete this->pSWHTTP;
this->pSWHTTP = NULL; /* Requests freed via frame actions may outlive us; let their dtor detect this. */
delete this->pSWGameServer;
delete this->pSWGameData;
}
-14
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@@ -190,19 +190,6 @@ static cell_t sm_ClearRules(IPluginContext *pContext, const cell_t *params)
return 1;
}
static cell_t sm_SetAdvertiseServerActive(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
pServer->SetAdvertiseServerActive(!!params[1]);
return 1;
}
static cell_t sm_ForceHeartbeat(IPluginContext *pContext, const cell_t *params)
{
/* Deprecated no-op: newer Steamworks SDKs removed ISteamGameServer::ForceHeartbeat();
@@ -308,7 +295,6 @@ static sp_nativeinfo_t gsnatives[] = {
{"SteamWorks_IsConnected", sm_IsConnected},
{"SteamWorks_SetRule", sm_SetRule},
{"SteamWorks_ClearRules", sm_ClearRules},
{"SteamWorks_SetAdvertiseServerActive", sm_SetAdvertiseServerActive},
{"SteamWorks_ForceHeartbeat", sm_ForceHeartbeat},
{"SteamWorks_HasLicenseForApp", sm_UserHasLicenseForApp},
{"SteamWorks_HasLicenseForAppId", sm_UserHasLicenseForAppId},
+2 -2
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@@ -41,8 +41,8 @@
#define SMEXT_CONF_NAME "SteamWorks Extension"
#define SMEXT_CONF_DESCRIPTION "Exposes SteamWorks functions to Developers"
#define SMEXT_CONF_VERSION "1.2.3"
#define SMEXT_CONF_AUTHOR "Kyle Sanderson, AlliedModders"
#define SMEXT_CONF_URL "https://github.com/alliedmodders/SM-SteamWorks"
#define SMEXT_CONF_AUTHOR "Kyle Sanderson"
#define SMEXT_CONF_URL "http://AlliedMods.net"
#define SMEXT_CONF_LOGTAG "STEAMWORKS"
#define SMEXT_CONF_LICENSE "GPLv3"
#define SMEXT_CONF_DATESTRING __DATE__
+1 -43
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@@ -23,9 +23,7 @@ static ISteamHTTP *GetHTTPPointer()
return g_SteamWorks.pSWGameServer->GetHTTP();
}
SteamWorksHTTP::SteamWorksHTTP() :
m_CallbackHeadersReceived(this, &SteamWorksHTTP::OnHTTPHeadersReceived),
m_CallbackDataReceived(this, &SteamWorksHTTP::OnHTTPDataReceived)
SteamWorksHTTP::SteamWorksHTTP()
{
this->typeHTTP = handlesys->CreateType("HTTPHandle", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
}
@@ -40,46 +38,6 @@ HandleType_t SteamWorksHTTP::GetHTTPHandle(void)
return this->typeHTTP;
}
void SteamWorksHTTP::RegisterRequest(SteamWorksHTTPRequest *pRequest)
{
if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
{
this->m_Requests[pRequest->request] = pRequest;
}
}
void SteamWorksHTTP::UnregisterRequest(SteamWorksHTTPRequest *pRequest)
{
if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
{
this->m_Requests.erase(pRequest->request);
}
}
SteamWorksHTTPRequest *SteamWorksHTTP::FindRequest(HTTPRequestHandle request)
{
auto it = this->m_Requests.find(request);
return (it == this->m_Requests.end()) ? NULL : it->second;
}
void SteamWorksHTTP::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pParam)
{
SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
if (pRequest != NULL)
{
pRequest->OnHTTPHeadersReceived(pParam);
}
}
void SteamWorksHTTP::OnHTTPDataReceived(HTTPRequestDataReceived_t *pParam)
{
SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
if (pRequest != NULL)
{
pRequest->OnHTTPDataReceived(pParam);
}
}
static void DelayedDeleteSteamWorksHTTPRequest(void *object)
{
SteamWorksHTTPRequest *pRequest = reinterpret_cast<SteamWorksHTTPRequest *>(object);
+1 -20
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@@ -21,10 +21,6 @@
#include "steam_gameserver.h"
#include "smsdk_ext.h"
#include <unordered_map>
class SteamWorksHTTPRequest;
class SteamWorksHTTP :
public IHandleTypeDispatch
{
@@ -35,27 +31,12 @@ class SteamWorksHTTP :
public:
void OnHandleDestroy(HandleType_t type, void *object);
bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);
public:
HandleType_t GetHTTPHandle(void);
/* Streaming responses report progress through HTTPRequestHeadersReceived_t /
HTTPRequestDataReceived_t. Steam delivers those as broadcast gameserver
callbacks (not as call results of the streaming API call), so a single
dispatcher here receives them and routes each one to the owning request by
its handle. Requests add/remove themselves as they are created/destroyed. */
void RegisterRequest(SteamWorksHTTPRequest *pRequest);
void UnregisterRequest(SteamWorksHTTPRequest *pRequest);
private:
SteamWorksHTTPRequest *FindRequest(HTTPRequestHandle request);
STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPHeadersReceived, HTTPRequestHeadersReceived_t, m_CallbackHeadersReceived);
STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPDataReceived, HTTPRequestDataReceived_t, m_CallbackDataReceived);
private:
HandleType_t typeHTTP;
std::unordered_map<HTTPRequestHandle, SteamWorksHTTPRequest *> m_Requests;
};
#include "swhttprequest.h"
+18 -51
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@@ -67,14 +67,6 @@ SteamWorksHTTPRequest::SteamWorksHTTPRequest() : request(INVALID_HTTPREQUEST_HAN
SteamWorksHTTPRequest::~SteamWorksHTTPRequest()
{
/* Requests are freed via a frame action, so on extension unload this can run
after the dispatcher itself has been torn down; pSWHTTP is nulled in that
case (see SDK_OnUnload), so guard against it. */
if (g_SteamWorks.pSWHTTP != NULL)
{
g_SteamWorks.pSWHTTP->UnregisterRequest(this);
}
ISteamHTTP *pHTTP = GetHTTPPointer();
if (pHTTP != NULL)
{
@@ -109,10 +101,7 @@ void SteamWorksHTTPRequest::OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequ
this->pCompletedForward->Execute(NULL);
}
/* Streaming header/data notifications are success-only callbacks (unlike the
completion call result, they carry no IO-failure flag), so bFailure is always
false here. Failures still surface through the completion callback. */
void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest)
void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed)
{
if (this->pHeadersReceivedForward == NULL || this->pHeadersReceivedForward->GetFunctionCount() == 0)
{
@@ -120,13 +109,13 @@ void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *
}
this->pHeadersReceivedForward->PushCell(this->handle);
this->pHeadersReceivedForward->PushCell(false);
this->pHeadersReceivedForward->PushCell(bFailed);
this->pHeadersReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
this->pHeadersReceivedForward->PushCell((pRequest->m_ulContextValue & 0x00000000FFFFFFFF));
this->pHeadersReceivedForward->Execute(NULL);
}
void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest)
void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed)
{
if (this->pDataReceivedForward == NULL || this->pDataReceivedForward->GetFunctionCount() == 0)
{
@@ -134,7 +123,7 @@ void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pReque
}
this->pDataReceivedForward->PushCell(this->handle);
this->pDataReceivedForward->PushCell(false);
this->pDataReceivedForward->PushCell(bFailed);
this->pDataReceivedForward->PushCell(pRequest->m_cOffset);
this->pDataReceivedForward->PushCell(pRequest->m_cBytesReceived);
this->pDataReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
@@ -170,9 +159,7 @@ static cell_t sm_CreateHTTPRequest(IPluginContext *pContext, const cell_t *param
pRequest->request = request;
pRequest->handle = handle;
g_SteamWorks.pSWHTTP->RegisterRequest(pRequest);
return handle;
}
@@ -309,14 +296,23 @@ static cell_t sm_SetCallbacks(IPluginContext *pContext, const cell_t *params)
static void SetCallbacks(SteamAPICall_t &hCall, SteamWorksHTTPRequest *pRequest)
{
/* Only completion is a call result of this send. Header/data streaming
notifications are delivered as broadcast callbacks and routed to the request
by SteamWorksHTTP's dispatcher, so there is nothing to bind to hCall here. */
if (pRequest->pCompletedForward != NULL)
{
pRequest->CompletedCallResult.SetGameserverFlag();
pRequest->CompletedCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPRequestCompleted);
}
if (pRequest->pHeadersReceivedForward != NULL)
{
pRequest->HeadersCallResult.SetGameserverFlag();
pRequest->HeadersCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPHeadersReceived);
}
if (pRequest->pDataReceivedForward != NULL)
{
pRequest->DataCallResult.SetGameserverFlag();
pRequest->DataCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPDataReceived);
}
}
static cell_t sm_SendHTTPRequestAndStreamResponse(IPluginContext *pContext, const cell_t *params)
@@ -504,7 +500,7 @@ static cell_t sm_SetHTTPRequestRawPostBodyFromFile(IPluginContext *pContext, con
}
char *pBuffer = new char[size + 1];
size_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile);
uint32_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile);
fclose(pInputFile);
if (itemsRead != size)
@@ -710,35 +706,6 @@ static sp_nativeinfo_t httpnatives[] = {
{"SteamWorks_WriteHTTPResponseBodyToFile", sm_WriteHTTPResponseBodyToFile},
{"SteamWorks_SendHTTPRequestAndStreamResponse", sm_SendHTTPRequestAndStreamResponse},
{"SteamWorks_GetHTTPStreamingResponseBodyData", sm_GetHTTPStreamingResponseBodyData},
/* SteamWorksHTTPRequest methodmap. These reuse the functions above; the implicit
`this` handle arrives as params[1], exactly like the hHandle/hRequest first
parameter of the free-function natives (and the constructor maps to the create
native, whose first argument is likewise params[1]). */
{"SteamWorksHTTPRequest.SteamWorksHTTPRequest", sm_CreateHTTPRequest},
{"SteamWorksHTTPRequest.SetContextValue", sm_SetHTTPRequestContextValue},
{"SteamWorksHTTPRequest.SetNetworkActivityTimeout", sm_SetHTTPRequestNetworkActivityTimeout},
{"SteamWorksHTTPRequest.SetHeaderValue", sm_SetHTTPRequestHeaderValue},
{"SteamWorksHTTPRequest.SetGetOrPostParameter", sm_SetHTTPRequestGetOrPostParameter},
{"SteamWorksHTTPRequest.SetUserAgentInfo", sm_SetHTTPRequestUserAgentInfo},
{"SteamWorksHTTPRequest.SetRequiresVerifiedCertificate", sm_SetHTTPRequestRequiresVerifiedCertificate},
{"SteamWorksHTTPRequest.SetAbsoluteTimeoutMS", sm_SetHTTPRequestAbsoluteTimeoutMS},
{"SteamWorksHTTPRequest.SetCallbacks", sm_SetCallbacks},
{"SteamWorksHTTPRequest.Send", sm_SendHTTPRequest},
{"SteamWorksHTTPRequest.SendAndStreamResponse", sm_SendHTTPRequestAndStreamResponse},
{"SteamWorksHTTPRequest.Defer", sm_DeferHTTPRequest},
{"SteamWorksHTTPRequest.Prioritize", sm_PrioritizeHTTPRequest},
{"SteamWorksHTTPRequest.GetResponseHeaderSize", sm_GetHTTPResponseHeaderSize},
{"SteamWorksHTTPRequest.GetResponseHeaderValue", sm_GetHTTPResponseHeaderValue},
{"SteamWorksHTTPRequest.GetResponseBodySize", sm_GetHTTPResponseBodySize},
{"SteamWorksHTTPRequest.GetResponseBodyData", sm_GetHTTPResponseBodyData},
{"SteamWorksHTTPRequest.GetStreamingResponseBodyData", sm_GetHTTPStreamingResponseBodyData},
{"SteamWorksHTTPRequest.GetDownloadProgressPct", sm_GetHTTPDownloadProgressPct},
{"SteamWorksHTTPRequest.GetWasTimedOut", sm_GetHTTPRequestWasTimedOut},
{"SteamWorksHTTPRequest.SetRawPostBody", sm_SetHTTPRequestRawPostBody},
{"SteamWorksHTTPRequest.SetRawPostBodyFromFile", sm_SetHTTPRequestRawPostBodyFromFile},
{"SteamWorksHTTPRequest.GetResponseBodyCallback", sm_GetHTTPResponseBodyCallback},
{"SteamWorksHTTPRequest.WriteResponseBodyToFile", sm_WriteHTTPResponseBodyToFile},
{NULL, NULL}
};
+4 -5
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@@ -32,15 +32,14 @@ class SteamWorksHTTPRequest
Handle_t handle;
public:
/* Completion is a genuine call result of the send API call, so it stays a
CCallResult. Headers/data arrive as broadcast callbacks and are routed here
by SteamWorksHTTP's dispatcher, hence no per-request CCallResult for them. */
void OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequest, bool bFailed);
void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest);
void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest);
void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed);
void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed);
public:
CCallResult<SteamWorksHTTPRequest, HTTPRequestCompleted_t> CompletedCallResult;
CCallResult<SteamWorksHTTPRequest, HTTPRequestHeadersReceived_t> HeadersCallResult;
CCallResult<SteamWorksHTTPRequest, HTTPRequestDataReceived_t> DataCallResult;
public:
IChangeableForward *pCompletedForward;
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