Add UserStats to project.

This commit is contained in:
KyleSanderson
2014-01-12 18:37:20 -07:00
parent 0c303159a1
commit e5e3807329
5 changed files with 221 additions and 1 deletions
+1 -1
View File
@@ -26,7 +26,7 @@ PROJECT = SteamWorks
#USEMETA = true
USESH = true
OBJECTS = sdk/smsdk_ext.cpp extension.cpp swgameserver.cpp swgamedata.cpp swforwards.cpp gsnatives.cpp swgshooks.cpp
OBJECTS = sdk/smsdk_ext.cpp extension.cpp swgameserver.cpp swgamedata.cpp swforwards.cpp gsnatives.cpp swgshooks.cpp ssnatives.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
+2
View File
@@ -48,11 +48,13 @@ bool SteamWorks::SDK_OnLoad(char *error, size_t maxlength, bool late)
this->pSWForward = new SteamWorksForwards;
this->pGSNatives = new SteamWorksGSNatives;
this->pGSHooks = new SteamWorksGSHooks;
this->pSSNatives = new SteamWorksSSNatives;
return true;
}
void SteamWorks::SDK_OnUnload()
{
delete this->pSSNatives;
delete this->pGSHooks;
delete this->pGSNatives;
delete this->pSWForward;
+2
View File
@@ -47,6 +47,7 @@
#include "swforwards.h"
#include "gsnatives.h"
#include "swgshooks.h"
#include "ssnatives.h"
/**
* @brief Sample implementation of the SDK Extension.
@@ -134,6 +135,7 @@ public:
SteamWorksGameServer *pSWGameServer;
SteamWorksGSNatives *pGSNatives;
SteamWorksGSHooks *pGSHooks;
SteamWorksSSNatives *pSSNatives;
};
extern SteamWorks g_SteamWorks;
+186
View File
@@ -0,0 +1,186 @@
/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
#include "ssnatives.h"
static bool IsSteamWorksLoaded(void)
{
return (g_SteamWorks.pSWGameServer->GetSteamClient() != NULL);
}
static ISteamGameServerStats *GetServerStatsPointer(void)
{
return g_SteamWorks.pSWGameServer->GetServerStats();
}
static CSteamID CreateCommonCSteamID(uint32_t authid, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
{
return g_SteamWorks.CreateCommonCSteamID(authid, params, universeplace, typeplace);
}
static cell_t sm_RequestStatsAuthID(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
CSteamID checkid = CreateCommonCSteamID(params[1], params);
return pStats->RequestUserStats(checkid) != k_uAPICallInvalid ? 1 : 0;
}
static cell_t sm_RequestUserStats(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
int client = gamehelpers->ReferenceToIndex(params[1]);
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); /* Man, including GameHelpers and PlayerHelpers for this native :(. */
if (pPlayer == NULL || pPlayer->IsConnected() == false)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
}
CSteamID checkid = CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params);
return pStats->RequestUserStats(checkid) != k_uAPICallInvalid ? 1 : 0;
}
static cell_t sm_GetStatCell(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
int client = gamehelpers->ReferenceToIndex(params[1]);
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); /* Man, including GameHelpers and PlayerHelpers for this native :(. */
if (pPlayer == NULL || pPlayer->IsConnected() == false)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
}
char *pName;
pContext->LocalToString(params[2], &pName);
cell_t *pValue;
pContext->LocalToPhysAddr(params[3], &pValue);
CSteamID checkid = CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params, 4, 5);
return pStats->GetUserStat(checkid, pName, pValue) ? 1 : 0;
}
static cell_t sm_GetStatAuthIDCell(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
char *pName;
pContext->LocalToString(params[2], &pName);
cell_t *pValue;
pContext->LocalToPhysAddr(params[3], &pValue);
CSteamID checkid = CreateCommonCSteamID(params[1], params, 4, 5);
return pStats->GetUserStat(checkid, pName, pValue) ? 1 : 0;
}
static cell_t sm_GetStatFloat(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
int client = gamehelpers->ReferenceToIndex(params[1]);
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); /* Man, including GameHelpers and PlayerHelpers for this native :(. */
if (pPlayer == NULL || pPlayer->IsConnected() == false)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
}
char *pName;
pContext->LocalToString(params[2], &pName);
cell_t *pValue;
pContext->LocalToPhysAddr(params[3], &pValue);
CSteamID checkid = CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params, 4, 5);
float fValue;
bool bResult = pStats->GetUserStat(checkid, pName, &fValue);
*pValue = sp_ftoc(fValue);
return bResult ? 1 : 0;
}
static cell_t sm_GetStatAuthIDFloat(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServerStats *pStats = GetServerStatsPointer();
if (pStats == NULL)
{
return 0;
}
char *pName;
pContext->LocalToString(params[2], &pName);
cell_t *pValue;
pContext->LocalToPhysAddr(params[3], &pValue);
CSteamID checkid = CreateCommonCSteamID(params[1], params, 4, 5);
float fValue;
bool bResult = pStats->GetUserStat(checkid, pName, &fValue);
*pValue = sp_ftoc(fValue);
return bResult ? 1 : 0;
}
static sp_nativeinfo_t ssnatives[] = {
{"SteamWorks_RequestStatsAuthID", sm_RequestStatsAuthID},
{"SteamWorks_RequestStats", sm_RequestUserStats},
{"SteamWorks_GetStatCell", sm_GetStatCell},
{"SteamWorks_GetStatAuthIDCell", sm_GetStatAuthIDCell},
{"SteamWorks_GetStatFloat", sm_GetStatFloat},
{"SteamWorks_GetStatAuthIDFloat", sm_GetStatAuthIDFloat},
{NULL, NULL}
};
SteamWorksSSNatives::SteamWorksSSNatives()
{
sharesys->AddNatives(myself, ssnatives);
}
SteamWorksSSNatives::~SteamWorksSSNatives()
{
/* We tragically can't remove ourselves... hopefully no one uses this class, you know, like a class. */
}
+30
View File
@@ -0,0 +1,30 @@
/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
#pragma once
#include "smsdk_ext.h"
class SteamWorksSSNatives
{
public:
SteamWorksSSNatives();
~SteamWorksSSNatives();
};
#include "extension.h"