Use Client AuthString for CSteamID if available.
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@@ -128,6 +128,7 @@ public:
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//public: /* IClientListener */
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//virtual void OnClientDisconnecting(int client);
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public:
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CSteamID CreateCommonCSteamID(IGamePlayer *pPlayer, const cell_t *params, unsigned char universeplace, unsigned char typeplace);
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CSteamID CreateCommonCSteamID(uint32_t authid, const cell_t *params, unsigned char universeplace, unsigned char typeplace);
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public:
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