Add forwards SteamWorks_OnUserStatsReceived, SteamWorks_OnUserStatsStored, SteamWorks_OnUserStatsUnloaded (#7)
* Add SteamWorks_OnUserStatsReceived forward This forward is triggered when Steam responds to a RequestUserStats call. * Add a game ID parameter to forward 'SteamWorks_OnUserStatsReceived' * Added SteamWorks_OnUserStatsStored and SteamWorks_OnUserStatsUnloaded forwards * Fix steamworkds callback 'OnUserStatsReceived'
This commit is contained in:
@@ -26,7 +26,10 @@ SteamWorksForwards::SteamWorksForwards() :
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m_CallbackSteamConnected(this, &SteamWorksForwards::OnSteamServersConnected),
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m_CallbackSteamConnected(this, &SteamWorksForwards::OnSteamServersConnected),
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m_CallbackSteamConnectFailure(this, &SteamWorksForwards::OnSteamServersConnectFailure),
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m_CallbackSteamConnectFailure(this, &SteamWorksForwards::OnSteamServersConnectFailure),
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m_CallbackSteamDisconnected(this, &SteamWorksForwards::OnSteamServersDisconnected),
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m_CallbackSteamDisconnected(this, &SteamWorksForwards::OnSteamServersDisconnected),
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m_CallbackGroupStatus(this, &SteamWorksForwards::OnGroupStatusResult)
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m_CallbackGroupStatus(this, &SteamWorksForwards::OnGroupStatusResult),
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m_CallbackUserStatsReceived(this, &SteamWorksForwards::OnUserStatsReceived),
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m_CallbackUserStatsUnloaded(this, &SteamWorksForwards::OnUserStatsUnloaded),
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m_CallbackUserStatsStored(this, &SteamWorksForwards::OnUserStatsStored)
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{
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{
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this->pFOVC_Old = forwards->CreateForward("SW_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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this->pFOVC_Old = forwards->CreateForward("SW_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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this->pFOVC = forwards->CreateForward("SteamWorks_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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this->pFOVC = forwards->CreateForward("SteamWorks_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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@@ -34,6 +37,10 @@ SteamWorksForwards::SteamWorksForwards() :
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this->pFOSSCF = forwards->CreateForward("SteamWorks_SteamServersConnectFailure", ET_Ignore, 1, NULL, Param_Cell);
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this->pFOSSCF = forwards->CreateForward("SteamWorks_SteamServersConnectFailure", ET_Ignore, 1, NULL, Param_Cell);
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this->pFOSSD = forwards->CreateForward("SteamWorks_SteamServersDisconnected", ET_Ignore, 1, NULL, Param_Cell);
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this->pFOSSD = forwards->CreateForward("SteamWorks_SteamServersDisconnected", ET_Ignore, 1, NULL, Param_Cell);
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this->pFOCGS = forwards->CreateForward("SteamWorks_OnClientGroupStatus", ET_Ignore, 4, NULL, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
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this->pFOCGS = forwards->CreateForward("SteamWorks_OnClientGroupStatus", ET_Ignore, 4, NULL, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
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this->pFUserStatsReceived = forwards->CreateForward("SteamWorks_OnUserStatsReceived", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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this->pFUserStatsUnloaded = forwards->CreateForward("SteamWorks_OnUserStatsUnloaded", ET_Ignore, 1, NULL, Param_Cell);
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this->pFUserStatsStored = forwards->CreateForward("SteamWorks_OnUserStatsStored", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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}
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}
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SteamWorksForwards::~SteamWorksForwards()
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SteamWorksForwards::~SteamWorksForwards()
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@@ -44,6 +51,10 @@ SteamWorksForwards::~SteamWorksForwards()
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forwards->ReleaseForward(this->pFOSSCF);
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forwards->ReleaseForward(this->pFOSSCF);
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forwards->ReleaseForward(this->pFOSSD);
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forwards->ReleaseForward(this->pFOSSD);
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forwards->ReleaseForward(this->pFOCGS);
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forwards->ReleaseForward(this->pFOCGS);
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forwards->ReleaseForward(this->pFUserStatsReceived);
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forwards->ReleaseForward(this->pFUserStatsUnloaded);
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forwards->ReleaseForward(this->pFUserStatsStored);
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}
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}
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void SteamWorksForwards::NotifyPawnValidateClient(Account_t parent, Account_t child)
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void SteamWorksForwards::NotifyPawnValidateClient(Account_t parent, Account_t child)
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@@ -118,3 +129,36 @@ void SteamWorksForwards::OnGroupStatusResult(GSClientGroupStatus_t *pResponse)
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this->pFOCGS->PushCell(pResponse->m_bOfficer);
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this->pFOCGS->PushCell(pResponse->m_bOfficer);
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this->pFOCGS->Execute(NULL);
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this->pFOCGS->Execute(NULL);
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}
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}
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void SteamWorksForwards::OnUserStatsReceived(GSStatsReceived_t* pCallback)
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{
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if (this->pFUserStatsReceived->GetFunctionCount() == 0)
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{
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return;
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}
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this->pFUserStatsReceived->PushCell(pCallback->m_steamIDUser.GetAccountID());
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this->pFUserStatsReceived->PushCell(pCallback->m_eResult);
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this->pFUserStatsReceived->Execute(NULL);
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}
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void SteamWorksForwards::OnUserStatsUnloaded(GSStatsUnloaded_t* pCallback)
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{
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if (this->pFUserStatsUnloaded->GetFunctionCount() == 0)
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{
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return;
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}
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this->pFUserStatsUnloaded->PushCell(pCallback->m_steamIDUser.GetAccountID());
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this->pFUserStatsUnloaded->Execute(NULL);
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}
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void SteamWorksForwards::OnUserStatsStored(GSStatsStored_t* pCallback)
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{
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if (this->pFUserStatsStored->GetFunctionCount() == 0)
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return;
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this->pFUserStatsStored->PushCell(pCallback->m_steamIDUser.GetAccountID());
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this->pFUserStatsStored->PushCell(pCallback->m_eResult);
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this->pFUserStatsStored->Execute(NULL);
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}
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@@ -44,6 +44,10 @@ class SteamWorksForwards
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnSteamServersDisconnected, SteamServersDisconnected_t, m_CallbackSteamDisconnected);
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnSteamServersDisconnected, SteamServersDisconnected_t, m_CallbackSteamDisconnected);
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnGroupStatusResult, GSClientGroupStatus_t, m_CallbackGroupStatus);
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnGroupStatusResult, GSClientGroupStatus_t, m_CallbackGroupStatus);
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnUserStatsReceived, GSStatsReceived_t, m_CallbackUserStatsReceived);
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnUserStatsUnloaded, GSStatsUnloaded_t, m_CallbackUserStatsUnloaded);
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnUserStatsStored, GSStatsStored_t, m_CallbackUserStatsStored);
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private:
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private:
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SourceMod::IForward *pFOVC; /* Forward On Validate Client */
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SourceMod::IForward *pFOVC; /* Forward On Validate Client */
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SourceMod::IForward *pFOVC_Old; /* OLD Forward On Validate Client */
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SourceMod::IForward *pFOVC_Old; /* OLD Forward On Validate Client */
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@@ -51,4 +55,8 @@ class SteamWorksForwards
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SourceMod::IForward *pFOSSCF; /* Forward On Steam Servers Connect Failure */
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SourceMod::IForward *pFOSSCF; /* Forward On Steam Servers Connect Failure */
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SourceMod::IForward *pFOSSD; /* Forward On Steam Servers Disconnected */
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SourceMod::IForward *pFOSSD; /* Forward On Steam Servers Disconnected */
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SourceMod::IForward *pFOCGS; /* Forward On Client Group Status */
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SourceMod::IForward *pFOCGS; /* Forward On Client Group Status */
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SourceMod::IForward* pFUserStatsReceived; // On User Stats Received
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SourceMod::IForward* pFUserStatsUnloaded;
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SourceMod::IForward* pFUserStatsStored;
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};
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};
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@@ -3,6 +3,8 @@
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#endif
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#endif
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#define _SteamWorks_Included
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#define _SteamWorks_Included
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/* Constants */
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/* results from UserHasLicenseForApp */
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/* results from UserHasLicenseForApp */
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enum EUserHasLicenseForAppResult
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enum EUserHasLicenseForAppResult
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{
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{
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@@ -245,6 +247,18 @@ enum EHTTPStatusCode
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k_EHTTPStatusCode5xxUnknown = 599,
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k_EHTTPStatusCode5xxUnknown = 599,
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};
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};
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/* list of possible return values from the ISteamGameCoordinator API */
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enum EGCResults
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{
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k_EGCResultOK = 0,
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k_EGCResultNoMessage = 1, // There is no message in the queue
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k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
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k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
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k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
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};
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/* Natives */
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/**
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/**
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* Returns whether an HTTP status code represents success (a 2xx code).
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* Returns whether an HTTP status code represents success (a 2xx code).
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*
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*
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@@ -256,16 +270,6 @@ stock bool IsHTTPStatusSuccess(EHTTPStatusCode eStatusCode)
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return (eStatusCode >= k_EHTTPStatusCode200OK && eStatusCode < k_EHTTPStatusCode300MultipleChoices);
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return (eStatusCode >= k_EHTTPStatusCode200OK && eStatusCode < k_EHTTPStatusCode300MultipleChoices);
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}
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}
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/* list of possible return values from the ISteamGameCoordinator API */
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enum EGCResults
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{
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k_EGCResultOK = 0,
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k_EGCResultNoMessage = 1, // There is no message in the queue
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k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
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k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
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k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
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};
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/**
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/**
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* Returns whether the server is VAC (Valve Anti-Cheat) secured.
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* Returns whether the server is VAC (Valve Anti-Cheat) secured.
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*
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*
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@@ -828,6 +832,16 @@ native bool SteamWorks_GetHTTPResponseBodyCallback(Handle hRequest, SteamWorksHT
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*/
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*/
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native bool SteamWorks_WriteHTTPResponseBodyToFile(Handle hRequest, const char[] sFileName);
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native bool SteamWorks_WriteHTTPResponseBodyToFile(Handle hRequest, const char[] sFileName);
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/**
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* Sends a message to the Game Coordinator.
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*
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* @param unMsgType Message type.
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* @param pubData Message payload.
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* @param cubData Size of the payload, in bytes.
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* @return An EGCResults value; k_EGCResultNotLoggedOn if not connected to Steam.
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*/
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native EGCResults SteamWorks_SendMessageToGC(int unMsgType, const char[] pubData, int cubData);
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methodmap SteamWorksHTTPRequest < Handle
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methodmap SteamWorksHTTPRequest < Handle
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{
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{
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/**
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/**
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@@ -1075,6 +1089,8 @@ methodmap SteamWorksHTTPRequest < Handle
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public native bool WriteResponseBodyToFile(const char[] sFileName);
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public native bool WriteResponseBodyToFile(const char[] sFileName);
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};
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};
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/* Forwards */
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/**
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/**
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* Deprecated alias for SteamWorks_OnValidateClient, kept for backwards compatibility.
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* Deprecated alias for SteamWorks_OnValidateClient, kept for backwards compatibility.
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* Use SteamWorks_OnValidateClient in new code.
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* Use SteamWorks_OnValidateClient in new code.
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@@ -1174,14 +1190,30 @@ forward void SteamWorks_GCMsgAvailable(int cubData);
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forward EGCResults SteamWorks_GCRetrieveMessage(int punMsgType, const char[] pubDest, int cubDest, int pcubMsgSize);
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forward EGCResults SteamWorks_GCRetrieveMessage(int punMsgType, const char[] pubDest, int cubDest, int pcubMsgSize);
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/**
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/**
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* Sends a message to the Game Coordinator.
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* Called when a user's stats have been received in response to
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* SteamWorks_RequestStats or SteamWorks_RequestStatsAuthID.
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*
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*
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* @param unMsgType Message type.
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* @param authid 32-bit account ID of the user whose stats were requested.
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* @param pubData Message payload.
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* @param result EResult code; k_EResultOK (1) indicates success.
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* @param cubData Size of the payload, in bytes.
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* @param gameid Game ID (AppID) of the game the stats were requested for.
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* @return An EGCResults value; k_EGCResultNotLoggedOn if not connected to Steam.
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*/
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*/
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native EGCResults SteamWorks_SendMessageToGC(int unMsgType, const char[] pubData, int cubData);
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forward void SteamWorks_OnUserStatsReceived(int authid, EResult result, int gameid);
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/**
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* Called when Steam unloads user stats from the cache.
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* After this, stats for this user are no longer available until RequestStats is called again.
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*
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* @param authid 32-bit account ID of the user.
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*/
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forward void SteamWorks_OnUserStatsUnloaded(int authid);
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/**
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* Called when a request to store user stats has completed.
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*
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* @param authid 32-bit account ID of the user.
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* @param result EResult code; k_EResultOK (1) indicates success.
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*/
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forward void SteamWorks_OnUserStatsStored(int authid, EResult result);
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public Extension __ext_SteamWorks =
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public Extension __ext_SteamWorks =
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{
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{
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