Files
SM-SteamWorks/Extension/swforwards.cpp
T
A1m` 8a4cb31f8d Add forwards SteamWorks_OnUserStatsReceived, SteamWorks_OnUserStatsStored, SteamWorks_OnUserStatsUnloaded (#7)
* Add SteamWorks_OnUserStatsReceived forward

This forward is triggered when Steam responds to a RequestUserStats call.

* Add a game ID parameter to forward 'SteamWorks_OnUserStatsReceived'

* Added SteamWorks_OnUserStatsStored and SteamWorks_OnUserStatsUnloaded forwards

* Fix steamworkds callback 'OnUserStatsReceived'
2026-08-29 19:04:58 +00:00

165 lines
5.7 KiB
C++

/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, as per version 3 of the License.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
#include "swforwards.h"
#include <smsdk_ext.h>
#include <steam_gameserver.h>
SteamWorksForwards::SteamWorksForwards() :
m_CallbackGSClientApprove(this, &SteamWorksForwards::OnGSClientApprove),
m_CallbackValidateTicket(this, &SteamWorksForwards::OnValidateTicket),
m_CallbackSteamConnected(this, &SteamWorksForwards::OnSteamServersConnected),
m_CallbackSteamConnectFailure(this, &SteamWorksForwards::OnSteamServersConnectFailure),
m_CallbackSteamDisconnected(this, &SteamWorksForwards::OnSteamServersDisconnected),
m_CallbackGroupStatus(this, &SteamWorksForwards::OnGroupStatusResult),
m_CallbackUserStatsReceived(this, &SteamWorksForwards::OnUserStatsReceived),
m_CallbackUserStatsUnloaded(this, &SteamWorksForwards::OnUserStatsUnloaded),
m_CallbackUserStatsStored(this, &SteamWorksForwards::OnUserStatsStored)
{
this->pFOVC_Old = forwards->CreateForward("SW_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
this->pFOVC = forwards->CreateForward("SteamWorks_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
this->pFOSSC = forwards->CreateForward("SteamWorks_SteamServersConnected", ET_Ignore, 0, NULL);
this->pFOSSCF = forwards->CreateForward("SteamWorks_SteamServersConnectFailure", ET_Ignore, 1, NULL, Param_Cell);
this->pFOSSD = forwards->CreateForward("SteamWorks_SteamServersDisconnected", ET_Ignore, 1, NULL, Param_Cell);
this->pFOCGS = forwards->CreateForward("SteamWorks_OnClientGroupStatus", ET_Ignore, 4, NULL, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
this->pFUserStatsReceived = forwards->CreateForward("SteamWorks_OnUserStatsReceived", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
this->pFUserStatsUnloaded = forwards->CreateForward("SteamWorks_OnUserStatsUnloaded", ET_Ignore, 1, NULL, Param_Cell);
this->pFUserStatsStored = forwards->CreateForward("SteamWorks_OnUserStatsStored", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
}
SteamWorksForwards::~SteamWorksForwards()
{
forwards->ReleaseForward(this->pFOVC_Old);
forwards->ReleaseForward(this->pFOVC);
forwards->ReleaseForward(this->pFOSSC);
forwards->ReleaseForward(this->pFOSSCF);
forwards->ReleaseForward(this->pFOSSD);
forwards->ReleaseForward(this->pFOCGS);
forwards->ReleaseForward(this->pFUserStatsReceived);
forwards->ReleaseForward(this->pFUserStatsUnloaded);
forwards->ReleaseForward(this->pFUserStatsStored);
}
void SteamWorksForwards::NotifyPawnValidateClient(Account_t parent, Account_t child)
{
if (this->pFOVC_Old->GetFunctionCount() != 0)
{
this->pFOVC_Old->PushCell(parent);
this->pFOVC_Old->PushCell(child);
this->pFOVC_Old->Execute(NULL);
}
if (this->pFOVC->GetFunctionCount() != 0)
{
this->pFOVC->PushCell(parent);
this->pFOVC->PushCell(child);
this->pFOVC->Execute(NULL);
}
}
void SteamWorksForwards::OnGSClientApprove(GSClientApprove_t *pApprove)
{
this->NotifyPawnValidateClient(pApprove->m_OwnerSteamID.GetAccountID(), pApprove->m_SteamID.GetAccountID());
}
void SteamWorksForwards::OnValidateTicket(ValidateAuthTicketResponse_t *pTicket)
{
this->NotifyPawnValidateClient(pTicket->m_OwnerSteamID.GetAccountID(), pTicket->m_SteamID.GetAccountID());
}
void SteamWorksForwards::OnSteamServersConnected(SteamServersConnected_t *pResponse)
{
if (this->pFOSSC->GetFunctionCount() == 0)
{
return;
}
this->pFOSSC->Execute(NULL);
}
void SteamWorksForwards::OnSteamServersConnectFailure(SteamServerConnectFailure_t *pResponse)
{
if (this->pFOSSCF->GetFunctionCount() == 0)
{
return;
}
this->pFOSSCF->PushCell(pResponse->m_eResult);
this->pFOSSCF->Execute(NULL);
}
void SteamWorksForwards::OnSteamServersDisconnected(SteamServersDisconnected_t *pResponse)
{
if (this->pFOSSD->GetFunctionCount() == 0)
{
return;
}
this->pFOSSD->PushCell(pResponse->m_eResult);
this->pFOSSD->Execute(NULL);
}
void SteamWorksForwards::OnGroupStatusResult(GSClientGroupStatus_t *pResponse)
{
if (this->pFOCGS->GetFunctionCount() == 0)
{
return;
}
this->pFOCGS->PushCell(pResponse->m_SteamIDUser.GetAccountID());
this->pFOCGS->PushCell(pResponse->m_SteamIDGroup.GetAccountID());
this->pFOCGS->PushCell(pResponse->m_bMember);
this->pFOCGS->PushCell(pResponse->m_bOfficer);
this->pFOCGS->Execute(NULL);
}
void SteamWorksForwards::OnUserStatsReceived(GSStatsReceived_t* pCallback)
{
if (this->pFUserStatsReceived->GetFunctionCount() == 0)
{
return;
}
this->pFUserStatsReceived->PushCell(pCallback->m_steamIDUser.GetAccountID());
this->pFUserStatsReceived->PushCell(pCallback->m_eResult);
this->pFUserStatsReceived->Execute(NULL);
}
void SteamWorksForwards::OnUserStatsUnloaded(GSStatsUnloaded_t* pCallback)
{
if (this->pFUserStatsUnloaded->GetFunctionCount() == 0)
{
return;
}
this->pFUserStatsUnloaded->PushCell(pCallback->m_steamIDUser.GetAccountID());
this->pFUserStatsUnloaded->Execute(NULL);
}
void SteamWorksForwards::OnUserStatsStored(GSStatsStored_t* pCallback)
{
if (this->pFUserStatsStored->GetFunctionCount() == 0)
return;
this->pFUserStatsStored->PushCell(pCallback->m_steamIDUser.GetAccountID());
this->pFUserStatsStored->PushCell(pCallback->m_eResult);
this->pFUserStatsStored->Execute(NULL);
}