Add forwards SteamWorks_OnUserStatsReceived, SteamWorks_OnUserStatsStored, SteamWorks_OnUserStatsUnloaded (#7)

* Add SteamWorks_OnUserStatsReceived forward

This forward is triggered when Steam responds to a RequestUserStats call.

* Add a game ID parameter to forward 'SteamWorks_OnUserStatsReceived'

* Added SteamWorks_OnUserStatsStored and SteamWorks_OnUserStatsUnloaded forwards

* Fix steamworkds callback 'OnUserStatsReceived'
This commit is contained in:
A1m`
2026-08-29 19:04:58 +00:00
committed by GitHub
parent 79871eac79
commit 8a4cb31f8d
3 changed files with 102 additions and 18 deletions
+46 -2
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@@ -26,7 +26,10 @@ SteamWorksForwards::SteamWorksForwards() :
m_CallbackSteamConnected(this, &SteamWorksForwards::OnSteamServersConnected),
m_CallbackSteamConnectFailure(this, &SteamWorksForwards::OnSteamServersConnectFailure),
m_CallbackSteamDisconnected(this, &SteamWorksForwards::OnSteamServersDisconnected),
m_CallbackGroupStatus(this, &SteamWorksForwards::OnGroupStatusResult)
m_CallbackGroupStatus(this, &SteamWorksForwards::OnGroupStatusResult),
m_CallbackUserStatsReceived(this, &SteamWorksForwards::OnUserStatsReceived),
m_CallbackUserStatsUnloaded(this, &SteamWorksForwards::OnUserStatsUnloaded),
m_CallbackUserStatsStored(this, &SteamWorksForwards::OnUserStatsStored)
{
this->pFOVC_Old = forwards->CreateForward("SW_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
this->pFOVC = forwards->CreateForward("SteamWorks_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
@@ -34,6 +37,10 @@ SteamWorksForwards::SteamWorksForwards() :
this->pFOSSCF = forwards->CreateForward("SteamWorks_SteamServersConnectFailure", ET_Ignore, 1, NULL, Param_Cell);
this->pFOSSD = forwards->CreateForward("SteamWorks_SteamServersDisconnected", ET_Ignore, 1, NULL, Param_Cell);
this->pFOCGS = forwards->CreateForward("SteamWorks_OnClientGroupStatus", ET_Ignore, 4, NULL, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
this->pFUserStatsReceived = forwards->CreateForward("SteamWorks_OnUserStatsReceived", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
this->pFUserStatsUnloaded = forwards->CreateForward("SteamWorks_OnUserStatsUnloaded", ET_Ignore, 1, NULL, Param_Cell);
this->pFUserStatsStored = forwards->CreateForward("SteamWorks_OnUserStatsStored", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
}
SteamWorksForwards::~SteamWorksForwards()
@@ -44,6 +51,10 @@ SteamWorksForwards::~SteamWorksForwards()
forwards->ReleaseForward(this->pFOSSCF);
forwards->ReleaseForward(this->pFOSSD);
forwards->ReleaseForward(this->pFOCGS);
forwards->ReleaseForward(this->pFUserStatsReceived);
forwards->ReleaseForward(this->pFUserStatsUnloaded);
forwards->ReleaseForward(this->pFUserStatsStored);
}
void SteamWorksForwards::NotifyPawnValidateClient(Account_t parent, Account_t child)
@@ -117,4 +128,37 @@ void SteamWorksForwards::OnGroupStatusResult(GSClientGroupStatus_t *pResponse)
this->pFOCGS->PushCell(pResponse->m_bMember);
this->pFOCGS->PushCell(pResponse->m_bOfficer);
this->pFOCGS->Execute(NULL);
}
}
void SteamWorksForwards::OnUserStatsReceived(GSStatsReceived_t* pCallback)
{
if (this->pFUserStatsReceived->GetFunctionCount() == 0)
{
return;
}
this->pFUserStatsReceived->PushCell(pCallback->m_steamIDUser.GetAccountID());
this->pFUserStatsReceived->PushCell(pCallback->m_eResult);
this->pFUserStatsReceived->Execute(NULL);
}
void SteamWorksForwards::OnUserStatsUnloaded(GSStatsUnloaded_t* pCallback)
{
if (this->pFUserStatsUnloaded->GetFunctionCount() == 0)
{
return;
}
this->pFUserStatsUnloaded->PushCell(pCallback->m_steamIDUser.GetAccountID());
this->pFUserStatsUnloaded->Execute(NULL);
}
void SteamWorksForwards::OnUserStatsStored(GSStatsStored_t* pCallback)
{
if (this->pFUserStatsStored->GetFunctionCount() == 0)
return;
this->pFUserStatsStored->PushCell(pCallback->m_steamIDUser.GetAccountID());
this->pFUserStatsStored->PushCell(pCallback->m_eResult);
this->pFUserStatsStored->Execute(NULL);
}
+8
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@@ -43,6 +43,10 @@ class SteamWorksForwards
STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnSteamServersConnectFailure, SteamServerConnectFailure_t, m_CallbackSteamConnectFailure);
STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnSteamServersDisconnected, SteamServersDisconnected_t, m_CallbackSteamDisconnected);
STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnGroupStatusResult, GSClientGroupStatus_t, m_CallbackGroupStatus);
STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnUserStatsReceived, GSStatsReceived_t, m_CallbackUserStatsReceived);
STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnUserStatsUnloaded, GSStatsUnloaded_t, m_CallbackUserStatsUnloaded);
STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnUserStatsStored, GSStatsStored_t, m_CallbackUserStatsStored);
private:
SourceMod::IForward *pFOVC; /* Forward On Validate Client */
@@ -51,4 +55,8 @@ class SteamWorksForwards
SourceMod::IForward *pFOSSCF; /* Forward On Steam Servers Connect Failure */
SourceMod::IForward *pFOSSD; /* Forward On Steam Servers Disconnected */
SourceMod::IForward *pFOCGS; /* Forward On Client Group Status */
SourceMod::IForward* pFUserStatsReceived; // On User Stats Received
SourceMod::IForward* pFUserStatsUnloaded;
SourceMod::IForward* pFUserStatsStored;
};