Add forwards SteamWorks_OnUserStatsReceived, SteamWorks_OnUserStatsStored, SteamWorks_OnUserStatsUnloaded (#7)
* Add SteamWorks_OnUserStatsReceived forward This forward is triggered when Steam responds to a RequestUserStats call. * Add a game ID parameter to forward 'SteamWorks_OnUserStatsReceived' * Added SteamWorks_OnUserStatsStored and SteamWorks_OnUserStatsUnloaded forwards * Fix steamworkds callback 'OnUserStatsReceived'
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@@ -26,7 +26,10 @@ SteamWorksForwards::SteamWorksForwards() :
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m_CallbackSteamConnected(this, &SteamWorksForwards::OnSteamServersConnected),
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m_CallbackSteamConnectFailure(this, &SteamWorksForwards::OnSteamServersConnectFailure),
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m_CallbackSteamDisconnected(this, &SteamWorksForwards::OnSteamServersDisconnected),
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m_CallbackGroupStatus(this, &SteamWorksForwards::OnGroupStatusResult)
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m_CallbackGroupStatus(this, &SteamWorksForwards::OnGroupStatusResult),
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m_CallbackUserStatsReceived(this, &SteamWorksForwards::OnUserStatsReceived),
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m_CallbackUserStatsUnloaded(this, &SteamWorksForwards::OnUserStatsUnloaded),
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m_CallbackUserStatsStored(this, &SteamWorksForwards::OnUserStatsStored)
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{
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this->pFOVC_Old = forwards->CreateForward("SW_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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this->pFOVC = forwards->CreateForward("SteamWorks_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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@@ -34,6 +37,10 @@ SteamWorksForwards::SteamWorksForwards() :
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this->pFOSSCF = forwards->CreateForward("SteamWorks_SteamServersConnectFailure", ET_Ignore, 1, NULL, Param_Cell);
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this->pFOSSD = forwards->CreateForward("SteamWorks_SteamServersDisconnected", ET_Ignore, 1, NULL, Param_Cell);
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this->pFOCGS = forwards->CreateForward("SteamWorks_OnClientGroupStatus", ET_Ignore, 4, NULL, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
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this->pFUserStatsReceived = forwards->CreateForward("SteamWorks_OnUserStatsReceived", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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this->pFUserStatsUnloaded = forwards->CreateForward("SteamWorks_OnUserStatsUnloaded", ET_Ignore, 1, NULL, Param_Cell);
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this->pFUserStatsStored = forwards->CreateForward("SteamWorks_OnUserStatsStored", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
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}
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SteamWorksForwards::~SteamWorksForwards()
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@@ -44,6 +51,10 @@ SteamWorksForwards::~SteamWorksForwards()
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forwards->ReleaseForward(this->pFOSSCF);
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forwards->ReleaseForward(this->pFOSSD);
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forwards->ReleaseForward(this->pFOCGS);
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forwards->ReleaseForward(this->pFUserStatsReceived);
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forwards->ReleaseForward(this->pFUserStatsUnloaded);
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forwards->ReleaseForward(this->pFUserStatsStored);
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}
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void SteamWorksForwards::NotifyPawnValidateClient(Account_t parent, Account_t child)
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@@ -117,4 +128,37 @@ void SteamWorksForwards::OnGroupStatusResult(GSClientGroupStatus_t *pResponse)
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this->pFOCGS->PushCell(pResponse->m_bMember);
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this->pFOCGS->PushCell(pResponse->m_bOfficer);
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this->pFOCGS->Execute(NULL);
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}
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}
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void SteamWorksForwards::OnUserStatsReceived(GSStatsReceived_t* pCallback)
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{
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if (this->pFUserStatsReceived->GetFunctionCount() == 0)
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{
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return;
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}
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this->pFUserStatsReceived->PushCell(pCallback->m_steamIDUser.GetAccountID());
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this->pFUserStatsReceived->PushCell(pCallback->m_eResult);
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this->pFUserStatsReceived->Execute(NULL);
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}
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void SteamWorksForwards::OnUserStatsUnloaded(GSStatsUnloaded_t* pCallback)
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{
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if (this->pFUserStatsUnloaded->GetFunctionCount() == 0)
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{
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return;
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}
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this->pFUserStatsUnloaded->PushCell(pCallback->m_steamIDUser.GetAccountID());
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this->pFUserStatsUnloaded->Execute(NULL);
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}
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void SteamWorksForwards::OnUserStatsStored(GSStatsStored_t* pCallback)
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{
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if (this->pFUserStatsStored->GetFunctionCount() == 0)
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return;
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this->pFUserStatsStored->PushCell(pCallback->m_steamIDUser.GetAccountID());
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this->pFUserStatsStored->PushCell(pCallback->m_eResult);
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this->pFUserStatsStored->Execute(NULL);
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}
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@@ -43,6 +43,10 @@ class SteamWorksForwards
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnSteamServersConnectFailure, SteamServerConnectFailure_t, m_CallbackSteamConnectFailure);
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnSteamServersDisconnected, SteamServersDisconnected_t, m_CallbackSteamDisconnected);
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnGroupStatusResult, GSClientGroupStatus_t, m_CallbackGroupStatus);
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnUserStatsReceived, GSStatsReceived_t, m_CallbackUserStatsReceived);
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnUserStatsUnloaded, GSStatsUnloaded_t, m_CallbackUserStatsUnloaded);
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnUserStatsStored, GSStatsStored_t, m_CallbackUserStatsStored);
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private:
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SourceMod::IForward *pFOVC; /* Forward On Validate Client */
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@@ -51,4 +55,8 @@ class SteamWorksForwards
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SourceMod::IForward *pFOSSCF; /* Forward On Steam Servers Connect Failure */
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SourceMod::IForward *pFOSSD; /* Forward On Steam Servers Disconnected */
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SourceMod::IForward *pFOCGS; /* Forward On Client Group Status */
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SourceMod::IForward* pFUserStatsReceived; // On User Stats Received
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SourceMod::IForward* pFUserStatsUnloaded;
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SourceMod::IForward* pFUserStatsStored;
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};
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