Added MSVC10 project files
This commit is contained in:
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdk", "sdk.vcxproj", "{B3E797CF-4E77-4C9D-B8A8-7589B6902206}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug|Win32.ActiveCfg = Debug|Win32
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{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug|Win32.Build.0 = Debug|Win32
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{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release|Win32.ActiveCfg = Release|Win32
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{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,202 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{B3E797CF-4E77-4C9D-B8A8-7589B6902206}</ProjectGuid>
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<RootNamespace>sdk</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</LinkIncremental>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">sample.ext.2.bgt</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">sample.ext.2.eye</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SteamWorks.ext</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SteamWorks.ext</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(STEAMWORKS_SDK)\public\steam;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<Link>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<TargetMachine>MachineX86</TargetMachine>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(HL2SDK)\lib\public\steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(STEAMWORKS_SDK)\public\steam;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;VERSION_SAFE_STEAM_API_INTERFACES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions>
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</ClCompile>
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<Link>
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||||||
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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||||||
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</DataExecutionPrevention>
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||||||
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<TargetMachine>MachineX86</TargetMachine>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(HL2SDK)\lib\public\steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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||||||
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</ItemDefinitionGroup>
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||||||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions>
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||||||
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<Optimization>Disabled</Optimization>
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||||||
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<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK-BGT)\public;$(HL2SDK-BGT)\public\engine;$(HL2SDK-BGT)\public\game\server;$(HL2SDK-BGT)\public\tier0;$(HL2SDK-BGT)\public\tier1;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<MinimalRebuild>true</MinimalRebuild>
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||||||
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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||||||
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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||||||
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
||||||
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||||
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<PrecompiledHeader>
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||||||
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</PrecompiledHeader>
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||||||
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<WarningLevel>Level3</WarningLevel>
|
||||||
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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||||||
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</ClCompile>
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<Link>
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||||||
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<AdditionalDependencies>$(HL2SDK-BGT)\lib\public\tier0.lib;$(HL2SDK-BGT)\lib\public\tier1.lib;$(HL2SDK-BGT)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
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<SubSystem>Windows</SubSystem>
|
||||||
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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||||||
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<DataExecutionPrevention>
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||||||
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</DataExecutionPrevention>
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||||||
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<TargetMachine>MachineX86</TargetMachine>
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||||||
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</Link>
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||||||
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</ItemDefinitionGroup>
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||||||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">
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<ClCompile>
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||||||
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<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12</AdditionalOptions>
|
||||||
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<Optimization>Disabled</Optimization>
|
||||||
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<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK-EYE)\public;$(HL2SDK-EYE)\public\engine;$(HL2SDK-EYE)\public\game\server;$(HL2SDK-EYE)\public\tier0;$(HL2SDK-EYE)\public\tier1;$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
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<MinimalRebuild>true</MinimalRebuild>
|
||||||
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||||
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||||
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
||||||
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||||
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<PrecompiledHeader>
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||||||
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</PrecompiledHeader>
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||||||
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<WarningLevel>Level3</WarningLevel>
|
||||||
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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||||||
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</ClCompile>
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<Link>
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||||||
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<AdditionalDependencies>$(HL2SDK-EYE)\lib\public\tier0.lib;$(HL2SDK-EYE)\lib\public\tier1.lib;$(HL2SDK-EYE)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
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<SubSystem>Windows</SubSystem>
|
||||||
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||||
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<DataExecutionPrevention>
|
||||||
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</DataExecutionPrevention>
|
||||||
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<TargetMachine>MachineX86</TargetMachine>
|
||||||
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</Link>
|
||||||
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</ItemDefinitionGroup>
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||||||
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<ItemGroup>
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||||||
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<ClCompile Include="..\extension.cpp" />
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||||||
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<ClCompile Include="..\gsnatives.cpp" />
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||||||
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<ClCompile Include="..\sdk\smsdk_ext.cpp" />
|
||||||
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<ClCompile Include="..\swforwards.cpp" />
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||||||
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<ClCompile Include="..\swgamedata.cpp" />
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||||||
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<ClCompile Include="..\swgameserver.cpp" />
|
||||||
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</ItemGroup>
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||||||
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<ItemGroup>
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||||||
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<ClInclude Include="..\extension.h" />
|
||||||
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<ClInclude Include="..\gsnatives.h" />
|
||||||
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<ClInclude Include="..\sdk\smsdk_config.h" />
|
||||||
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<ClInclude Include="..\sdk\smsdk_ext.h" />
|
||||||
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<ClInclude Include="..\swforwards.h" />
|
||||||
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<ClInclude Include="..\swgamedata.h" />
|
||||||
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<ClInclude Include="..\swgameserver.h" />
|
||||||
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</ItemGroup>
|
||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
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<ImportGroup Label="ExtensionTargets">
|
||||||
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</ImportGroup>
|
||||||
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</Project>
|
||||||
@@ -0,0 +1,63 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||||
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
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<ItemGroup>
|
||||||
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<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||||
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</Filter>
|
||||||
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<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="SourceMod SDK">
|
||||||
|
<UniqueIdentifier>{31958233-BB2D-4e41-A8F9-CE8A4684F436}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\extension.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\sdk\smsdk_ext.cpp">
|
||||||
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<Filter>SourceMod SDK</Filter>
|
||||||
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</ClCompile>
|
||||||
|
<ClCompile Include="..\gsnatives.cpp">
|
||||||
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<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\swforwards.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
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</ClCompile>
|
||||||
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<ClCompile Include="..\swgamedata.cpp">
|
||||||
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<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\swgameserver.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\extension.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\sdk\smsdk_config.h">
|
||||||
|
<Filter>SourceMod SDK</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\sdk\smsdk_ext.h">
|
||||||
|
<Filter>SourceMod SDK</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\gsnatives.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\swforwards.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\swgamedata.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\swgameserver.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
Reference in New Issue
Block a user