Modernize build/CI, support SourceMod 1.13, deprecate ForceHeartbeat
Rework the build and CI: swap to SourceMod's safetyhook-based CDetour and drop the vendored CDetour/asm sources, the old Makefile, Travis config, and buildbot perl scripts. Add GitHub Actions building and releasing x86 and x86_64 against SM 1.12 and 1.13, plus dependabot. Split the Windows and Linux packages and tidy naming. Gate IPluginManager::FindPluginByContext on the extension API version so the extension builds against both SM 1.12 (API 8) and 1.13 (API 9), and shim DETOUR_CREATE_STATIC_FIXED over the address overload safetyhook exposes. Deprecate SteamWorks_ForceHeartbeat: newer Steamworks SDKs removed ISteamGameServer::ForceHeartbeat, so make the native a no-op and mark it deprecated in the include.
This commit is contained in:
+29
-91
@@ -1,24 +1,5 @@
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os, sys
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class SDK(object):
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def __init__(self, sdk, ext, aDef, name, platform, dir):
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self.folder = 'hl2sdk-' + dir
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self.envvar = sdk
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self.ext = ext
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self.code = aDef
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self.define = name
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self.platform = platform
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self.name = dir
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self.path = None # Actual path
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WinOnly = ['windows']
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WinLinux = ['windows', 'linux']
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WinLinuxMac = ['windows', 'linux', 'mac']
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PossibleSDKs = {
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'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
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}
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import os
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def ResolveEnvPath(env, folder):
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if env in os.environ:
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@@ -43,7 +24,6 @@ def Normalize(path):
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class SteamWorksConfig(object):
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def __init__(self):
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self.sdks = {}
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self.binaries = []
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self.mms_root = None
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self.sm_root = None
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@@ -62,29 +42,7 @@ class SteamWorksConfig(object):
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return 'Debug'
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return 'Release'
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def detectSDKs(self):
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sdk_list = builder.options.sdks.split(',')
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use_all = sdk_list[0] == 'all'
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use_present = sdk_list[0] == 'present'
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for sdk_name in PossibleSDKs:
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sdk = PossibleSDKs[sdk_name]
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if builder.cxx.target.platform in sdk.platform:
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if builder.options.hl2sdk_root:
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sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
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else:
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sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
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if sdk_path is None or not os.path.isdir(sdk_path):
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if use_all or sdk_name in sdk_list:
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raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
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continue
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if use_all or use_present or sdk_name in sdk_list:
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sdk.path = Normalize(sdk_path)
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self.sdks[sdk_name] = sdk
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if len(self.sdks) < 1:
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raise Exception('At least one SDK must be available.')
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def detectDeps(self):
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#METAMOD:SOURCE
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if builder.options.mms_path:
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self.mms_root = builder.options.mms_path
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@@ -153,15 +111,22 @@ class SteamWorksConfig(object):
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'-Wno-format',
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'-Wno-format-security',
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'-Wno-array-bounds',
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'-msse',
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'-m32',
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]
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cxx.cxxflags += [
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'-std=c++11',
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'-std=c++17',
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]
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have_gcc = cxx.vendor == 'gcc'
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have_clang = cxx.vendor == 'clang'
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if cxx.target.arch == 'x86':
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cxx.cflags += ['-msse', '-m32']
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cxx.linkflags += ['-m32']
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if cxx.family == 'gcc':
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cxx.cflags += ['-mfpmath=sse']
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elif cxx.target.arch == 'x86_64':
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cxx.cflags += ['-m64']
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cxx.linkflags += ['-m64']
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have_gcc = cxx.family == 'gcc'
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have_clang = cxx.family == 'clang'
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if have_clang or (have_gcc and cxx.version >= '4'):
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cxx.cflags += ['-fvisibility=hidden']
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cxx.cxxflags += ['-fvisibility-inlines-hidden']
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@@ -179,17 +144,13 @@ class SteamWorksConfig(object):
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cxx.cxxflags += ['-Wno-deprecated']
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cxx.cflags += ['-Wno-sometimes-uninitialized']
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cxx.linkflags += ['-m32']
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cxx.cxxflags += [
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'-fno-exceptions',
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'-fno-threadsafe-statics',
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'-Wno-non-virtual-dtor',
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'-Wno-overloaded-virtual',
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]
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if have_gcc:
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cxx.cflags += ['-mfpmath=sse']
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elif cxx.vendor == 'msvc':
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elif cxx.like('msvc'):
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if builder.options.debug == '1':
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cxx.cflags += ['/MTd']
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cxx.linkflags += ['/NODEFAULTLIB:libcmt']
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@@ -208,9 +169,10 @@ class SteamWorksConfig(object):
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'/EHsc',
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'/GR-',
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'/TP',
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'/std:c++17',
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]
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cxx.linkflags += [
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'/MACHINE:X86',
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'/MACHINE:X64' if cxx.target.arch == 'x86_64' else '/MACHINE:X86',
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'/SUBSYSTEM:WINDOWS',
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'kernel32.lib',
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'user32.lib',
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@@ -244,27 +206,17 @@ class SteamWorksConfig(object):
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cxx.cflags += ['/d2Zi+']
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# This needs to be after our optimization flags which could otherwise disable it.
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if cxx.vendor == 'msvc':
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if cxx.like('msvc'):
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# Don't omit the frame pointer.
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cxx.cflags += ['/Oy-']
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# Platform-specifics
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if cxx.target.platform == 'linux':
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cxx.defines += ['_LINUX', 'POSIX']
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if cxx.vendor == 'gcc':
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if cxx.family == 'gcc':
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cxx.linkflags += ['-static-libgcc']
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elif cxx.vendor == 'clang':
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elif cxx.family == 'clang':
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cxx.linkflags += ['-lgcc_eh']
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elif cxx.target.platform == 'mac':
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cxx.defines += ['OSX', '_OSX', 'POSIX']
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cxx.cflags += ['-mmacosx-version-min=10.5']
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cxx.linkflags += [
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'-mmacosx-version-min=10.5',
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'-arch', 'i386',
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'-static',
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'-stdlib=libc++'
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]
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cxx.cxxflags += ['-stdlib=libstdc++']
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elif cxx.target.platform == 'windows':
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cxx.defines += ['WIN32', '_WINDOWS']
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@@ -274,49 +226,35 @@ class SteamWorksConfig(object):
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os.path.join(context.currentSourcePath, 'sdk'),
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os.path.join(self.sm_root, 'public'),
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os.path.join(self.sm_root, 'public', 'extensions'),
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os.path.join(self.sm_root, 'public', 'sourcepawn'),
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os.path.join(self.sm_root, 'sourcepawn', 'include'),
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os.path.join(self.sm_root, 'public', 'amtl', 'amtl'),
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os.path.join(self.sm_root, 'public', 'amtl'),
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]
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return compiler
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def ConfigureForHL2(self, binary, sdk):
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def ConfigureForHL2(self, binary):
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compiler = binary.compiler
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if sdk.name == 'episode1':
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mms_path = os.path.join(self.mms_root, 'core-legacy')
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else:
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mms_path = os.path.join(self.mms_root, 'core')
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mms_path = os.path.join(self.mms_root, 'core')
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compiler.cxxincludes += [
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os.path.join(mms_path),
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os.path.join(mms_path, 'sourcehook'),
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]
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defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
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compiler.defines += defines
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if compiler.like('msvc'):
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compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32']
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else:
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compiler.defines += ['COMPILER_GCC']
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return binary
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def HL2Library(self, context, name, sdk):
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binary = context.compiler.Library(name)
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self.ConfigureForExtension(context, binary.compiler)
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return self.ConfigureForHL2(binary, sdk)
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def HL2Project(self, context, name):
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project = context.LibraryProject(name)
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self.ConfigureForExtension(context, context.cxx)
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return project
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def HL2Config(self, project, cxx, name, sdk):
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binary = project.Configure(cxx, name, '{0} - {1}'.format(self.tag, sdk.name))
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return self.ConfigureForHL2(binary, sdk)
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def HL2Config(self, project, cxx, name):
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binary = project.Configure(cxx, name, '{0}'.format(self.tag))
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return self.ConfigureForHL2(binary)
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SteamWorks = SteamWorksConfig()
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SteamWorks.detectSDKs()
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SteamWorks.detectDeps()
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SteamWorks.configure()
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BuildScripts = ['Extension/AMBuilder']
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