Rework the build and CI: swap to SourceMod's safetyhook-based CDetour and drop the vendored CDetour/asm sources, the old Makefile, Travis config, and buildbot perl scripts. Add GitHub Actions building and releasing x86 and x86_64 against SM 1.12 and 1.13, plus dependabot. Split the Windows and Linux packages and tidy naming. Gate IPluginManager::FindPluginByContext on the extension API version so the extension builds against both SM 1.12 (API 8) and 1.13 (API 9), and shim DETOUR_CREATE_STATIC_FIXED over the address overload safetyhook exposes. Deprecate SteamWorks_ForceHeartbeat: newer Steamworks SDKs removed ISteamGameServer::ForceHeartbeat, so make the native a no-op and mark it deprecated in the include.
264 lines
7.9 KiB
Python
264 lines
7.9 KiB
Python
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os
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def ResolveEnvPath(env, folder):
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if env in os.environ:
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path = os.environ[env]
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if os.path.isdir(path):
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return path
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return None
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head = os.getcwd()
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oldhead = None
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while head != None and head != oldhead:
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path = os.path.join(head, folder)
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if os.path.isdir(path):
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return path
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oldhead = head
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head, tail = os.path.split(head)
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return None
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def Normalize(path):
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return os.path.abspath(os.path.normpath(path))
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class SteamWorksConfig(object):
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def __init__(self):
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self.binaries = []
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self.mms_root = None
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self.sm_root = None
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self.steamworks_root = None
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self.extensions = []
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# Note: only one architecture supported per build right now.
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if builder.options.target:
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builder.cxx = builder.DetectCxx(target_arch = builder.options.target)
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else:
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builder.cxx = builder.DetectCxx(target_arch = 'x86')
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@property
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def tag(self):
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if builder.options.debug == '1':
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return 'Debug'
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return 'Release'
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def detectDeps(self):
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#METAMOD:SOURCE
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if builder.options.mms_path:
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self.mms_root = builder.options.mms_path
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else:
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self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
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if not self.mms_root:
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self.mms_root = ResolveEnvPath('MMSOURCE10', 'metamod-1.10')
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if not self.mms_root:
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self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
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if not self.mms_root or not os.path.isdir(self.mms_root):
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raise Exception('Could not find a source copy of Metamod:Source')
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self.mms_root = Normalize(self.mms_root)
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#SOURCEMOD
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if builder.options.sm_path:
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self.sm_root = builder.options.sm_path
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else:
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self.sm_root = ResolveEnvPath('SOURCEMOD16', 'sourcemod-1.6')
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if not self.sm_root:
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self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod-1.6')
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if not self.sm_root:
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self.sm_root = ResolveEnvPath('SMCENTRAL', 'sourcemod-central')
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if not self.sm_root or not os.path.isdir(self.sm_root):
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raise Exception('Could not find a source copy of Sourcemod')
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self.sm_root = Normalize(self.sm_root)
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#STEAMWORKS
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if builder.options.steamworks_path:
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self.steamworks_root = builder.options.steamworks_path
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else:
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self.steamworks_root = ResolveEnvPath('STEAMWORKS', 'steamworks-sdk')
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if not self.steamworks_root:
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self.steamworks_root = ResolveEnvPath('STEAMWORKS', 'steamworks')
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if not self.steamworks_root:
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self.steamworks_root = ResolveEnvPath('STEAMWORKS', 'opensteamworks')
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if not self.steamworks_root or not os.path.isdir(self.steamworks_root):
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raise Exception('Could not find a source copy of SteamWorks')
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self.steamworks_root = Normalize(self.steamworks_root)
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def configure(self):
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builder.AddConfigureFile('pushbuild.txt')
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# Only one compiler to configure.
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self.configure_cxx(builder.cxx)
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def configure_cxx(self, cxx):
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if cxx.like('gcc'):
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cxx.defines += [
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'stricmp=strcasecmp',
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'_stricmp=strcasecmp',
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'_snprintf=snprintf',
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'_vsnprintf=vsnprintf',
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'HAVE_STDINT_H',
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'GNUC',
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]
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cxx.cflags += [
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'-pipe',
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'-fno-strict-aliasing',
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'-Wall',
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'-Werror',
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'-Wno-unused',
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'-Wno-switch',
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'-Wno-format',
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'-Wno-format-security',
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'-Wno-array-bounds',
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]
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cxx.cxxflags += [
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'-std=c++17',
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]
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if cxx.target.arch == 'x86':
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cxx.cflags += ['-msse', '-m32']
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cxx.linkflags += ['-m32']
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if cxx.family == 'gcc':
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cxx.cflags += ['-mfpmath=sse']
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elif cxx.target.arch == 'x86_64':
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cxx.cflags += ['-m64']
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cxx.linkflags += ['-m64']
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have_gcc = cxx.family == 'gcc'
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have_clang = cxx.family == 'clang'
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if have_clang or (have_gcc and cxx.version >= '4'):
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cxx.cflags += ['-fvisibility=hidden']
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cxx.cxxflags += ['-fvisibility-inlines-hidden']
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if have_clang or (have_gcc and cxx.version >= '4.6'):
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cxx.cflags += ['-Wno-narrowing']
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if (have_gcc and cxx.version >= '4.7') or (have_clang and cxx.version >= '3'):
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cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
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if have_gcc and cxx.version >= '4.8':
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cxx.cflags += ['-Wno-unused-result']
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if have_clang:
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cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
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if (cxx.target.platform == 'mac' and cxx.version >= '5.1') or cxx.version >= '3.4':
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cxx.cxxflags += ['-Wno-deprecated-register']
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else:
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cxx.cxxflags += ['-Wno-deprecated']
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cxx.cflags += ['-Wno-sometimes-uninitialized']
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cxx.cxxflags += [
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'-fno-exceptions',
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'-fno-threadsafe-statics',
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'-Wno-non-virtual-dtor',
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'-Wno-overloaded-virtual',
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]
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elif cxx.like('msvc'):
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if builder.options.debug == '1':
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cxx.cflags += ['/MTd']
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cxx.linkflags += ['/NODEFAULTLIB:libcmt']
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else:
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cxx.cflags += ['/MT']
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cxx.defines += [
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'_CRT_SECURE_NO_DEPRECATE',
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'_CRT_SECURE_NO_WARNINGS',
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'_CRT_NONSTDC_NO_DEPRECATE',
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'_ITERATOR_DEBUG_LEVEL=0',
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]
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cxx.cflags += [
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'/W3',
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]
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cxx.cxxflags += [
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'/EHsc',
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'/GR-',
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'/TP',
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'/std:c++17',
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]
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cxx.linkflags += [
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'/MACHINE:X64' if cxx.target.arch == 'x86_64' else '/MACHINE:X86',
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'/SUBSYSTEM:WINDOWS',
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'kernel32.lib',
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'user32.lib',
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'gdi32.lib',
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'winspool.lib',
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'comdlg32.lib',
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'advapi32.lib',
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'shell32.lib',
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'ole32.lib',
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'oleaut32.lib',
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'uuid.lib',
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'odbc32.lib',
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'odbccp32.lib',
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]
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# Optimization
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if builder.options.opt == '1':
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cxx.defines += ['NDEBUG']
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if cxx.like('gcc'):
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cxx.cflags += ['-O3']
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elif cxx.like('msvc'):
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cxx.cflags += ['/Ox']
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cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
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# Debugging
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if builder.options.debug == '1':
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cxx.defines += ['DEBUG', '_DEBUG']
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if cxx.like('msvc'):
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cxx.cflags += ['/Od', '/RTC1']
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if cxx.version >= 1600:
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cxx.cflags += ['/d2Zi+']
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# This needs to be after our optimization flags which could otherwise disable it.
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if cxx.like('msvc'):
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# Don't omit the frame pointer.
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cxx.cflags += ['/Oy-']
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# Platform-specifics
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if cxx.target.platform == 'linux':
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cxx.defines += ['_LINUX', 'POSIX']
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if cxx.family == 'gcc':
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cxx.linkflags += ['-static-libgcc']
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elif cxx.family == 'clang':
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cxx.linkflags += ['-lgcc_eh']
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elif cxx.target.platform == 'windows':
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cxx.defines += ['WIN32', '_WINDOWS']
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def ConfigureForExtension(self, context, compiler):
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compiler.cxxincludes += [
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os.path.join(context.currentSourcePath),
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os.path.join(context.currentSourcePath, 'sdk'),
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os.path.join(self.sm_root, 'public'),
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os.path.join(self.sm_root, 'public', 'extensions'),
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os.path.join(self.sm_root, 'sourcepawn', 'include'),
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os.path.join(self.sm_root, 'public', 'amtl', 'amtl'),
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os.path.join(self.sm_root, 'public', 'amtl'),
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]
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return compiler
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def ConfigureForHL2(self, binary):
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compiler = binary.compiler
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mms_path = os.path.join(self.mms_root, 'core')
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compiler.cxxincludes += [
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os.path.join(mms_path),
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os.path.join(mms_path, 'sourcehook'),
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]
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return binary
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def HL2Project(self, context, name):
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project = context.LibraryProject(name)
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self.ConfigureForExtension(context, context.cxx)
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return project
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def HL2Config(self, project, cxx, name):
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binary = project.Configure(cxx, name, '{0}'.format(self.tag))
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return self.ConfigureForHL2(binary)
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SteamWorks = SteamWorksConfig()
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SteamWorks.detectDeps()
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SteamWorks.configure()
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BuildScripts = ['Extension/AMBuilder']
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builder.Build(BuildScripts, { 'SteamWorks': SteamWorks })
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builder.Build('buildbot/PackageScript', { 'SteamWorks': SteamWorks })
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