Fix GameCoordinator never being rehooked after ISteamClient destruction.
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@@ -178,7 +178,7 @@ void SteamWorksGCHooks::RemoveHooks(ISteamGameCoordinator *pGC, bool destroyed)
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}
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this->uHooked = eHooking;
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smutils->AddGameFrameHook(OurGameFrameHook);
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smutils->AddGameFrameHook(OurGCGameFrameHook);
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}
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void OurGCGameFrameHook(bool simulating) /* What we do for SDK independence. */
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