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BotoX 2019-09-25 11:36:02 +02:00
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# (C)2004-2010 Metamod:Source Development Team
# Makefile written by David "BAILOPAN" Anderson
###########################################
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HL2SDK_ORIG = ../../hl2sdk
HL2SDK_OB = ../../hl2sdk-ob
HL2SDK_CSS = ../../hl2sdk-css
HL2SDK_OB_VALVE = ../../hl2sdk-ob-valve
HL2SDK_L4D = ../../hl2sdk-l4d
HL2SDK_L4D2 = ../../hl2sdk-l4d2
HL2SDK_CSGO = ../../hl2sdk-csgo
MMSOURCE19 = ..
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = cassandra
OBJECTS = cassandra.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
OPT_FLAGS = -O3 -funroll-loops -pipe
GCC4_FLAGS = -fvisibility=hidden -fvisibility-inlines-hidden
DEBUG_FLAGS = -g -ggdb3 -D_DEBUG
CPP = gcc
CPP_OSX = clang
##########################
### SDK CONFIGURATIONS ###
##########################
override ENGSET = false
# Check for valid list of engines
ifneq (,$(filter original orangebox orangeboxvalve css left4dead left4dead2 csgo,$(ENGINE)))
override ENGSET = true
endif
ifeq "$(ENGINE)" "original"
HL2SDK = $(HL2SDK_ORIG)
CFLAGS += -DSOURCE_ENGINE=1
endif
ifeq "$(ENGINE)" "orangebox"
HL2SDK = $(HL2SDK_OB)
CFLAGS += -DSOURCE_ENGINE=3
endif
ifeq "$(ENGINE)" "css"
HL2SDK = $(HL2SDK_CSS)
CFLAGS += -DSOURCE_ENGINE=6
endif
ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
CFLAGS += -DSOURCE_ENGINE=7
endif
ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D)
CFLAGS += -DSOURCE_ENGINE=8
endif
ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
CFLAGS += -DSOURCE_ENGINE=9
endif
ifeq "$(ENGINE)" "csgo"
HL2SDK = $(HL2SDK_CSGO)
CFLAGS += -DSOURCE_ENGINE=12
endif
HL2PUB = $(HL2SDK)/public
ifeq "$(ENGINE)" "original"
INCLUDE += -I$(HL2SDK)/public/dlls
METAMOD = $(MMSOURCE19)/core-legacy
else
INCLUDE += -I$(HL2SDK)/public/game/server
METAMOD = $(MMSOURCE19)/core
endif
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
LIB_EXT = dylib
HL2LIB = $(HL2SDK)/lib/mac
else
LIB_EXT = so
ifeq "$(ENGINE)" "original"
HL2LIB = $(HL2SDK)/linux_sdk
else
HL2LIB = $(HL2SDK)/lib/linux
endif
endif
# if ENGINE is original or OB
ifneq (,$(filter original orangebox,$(ENGINE)))
LIB_SUFFIX = _i486.$(LIB_EXT)
else
LIB_PREFIX = lib
ifneq (,$(filter orangeboxvalve css left4dead2,$(ENGINE)))
ifneq "$(OS)" "Darwin"
LIB_SUFFIX = _srv.$(LIB_EXT)
else
LIB_SUFFIX = .$(LIB_EXT)
endif
else
LIB_SUFFIX = .$(LIB_EXT)
endif
endif
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
-DSE_CSS=6 -DSE_ORANGEBOXVALVE=7 -DSE_LEFT4DEAD=8 -DSE_LEFT4DEAD2=9 -DSE_ALIENSWARM=10 \
-DSE_PORTAL2=11 -DSE_CSGO=12
LINK += $(HL2LIB)/tier1_i486.a $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) $(LIB_PREFIX)tier0$(LIB_SUFFIX)
ifeq "$(ENGINE)" "csgo"
LINK += $(HL2LIB)/interfaces_i486.a
endif
INCLUDE += -I. -I.. -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/vstdlib \
-I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I. -I$(METAMOD) -I$(METAMOD)/sourcehook -I$(HL2SDK)/game/server
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
BINARY = $(PROJECT).$(LIB_EXT)
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug.$(ENGINE)
CFLAGS += $(DEBUG_FLAGS)
else
BIN_DIR = Release.$(ENGINE)
CFLAGS += $(OPT_FLAGS)
endif
ifeq "$(OS)" "Darwin"
CPP = $(CPP_OSX)
LIB_EXT = dylib
CFLAGS += -DOSX -D_OSX
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
else
LIB_EXT = so
CFLAGS += -D_LINUX
LINK += -shared
endif
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
ifeq "$(IS_CLANG)" "1"
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
else
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
endif
CFLAGS += -DPOSIX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp \
-Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca \
-Dstrcmpi=strcasecmp -DCOMPILER_GCC -Wall -Wno-non-virtual-dtor -Wno-overloaded-virtual \
-fPIC -fno-exceptions -fno-rtti -msse -m32 -fno-strict-aliasing
# Clang || GCC >= 4
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CFLAGS += $(GCC4_FLAGS)
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CFLAGS += -Wno-delete-non-virtual-dtor
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc
endif
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all: check
mkdir -p $(BIN_DIR)
ln -sf $(HL2LIB)/$(LIB_PREFIX)vstdlib$(LIB_SUFFIX)
ln -sf $(HL2LIB)/$(LIB_PREFIX)tier0$(LIB_SUFFIX)
$(MAKE) -f Makefile cassandra
check:
if [ "$(ENGSET)" = "false" ]; then \
echo "You must supply one of the following values for ENGINE:"; \
echo "csgo, left4dead2, left4dead, css, orangeboxvalve, orangebox, or original"; \
exit 1; \
fi
cassandra: check $(OBJ_BIN)
$(CPP) $(INCLUDE) -m32 $(OBJ_BIN) $(LINK) -ldl -lm -o $(BIN_DIR)/$(BINARY)
default: all
clean: check
rm -rf $(BIN_DIR)/*.o
rm -rf $(BIN_DIR)/$(BINARY)

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For more information on compiling and reading the plugin's source code, see:
http://wiki.alliedmods.net/Category:Metamod:Source_Development

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/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Stub Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This stub plugin is public domain.
*/
#include "cassandra.h"
using namespace SourceHook;
Cassandra g_Cassandra;
IVEngineServer *engine = NULL;
IServerGameDLL *gamedll = NULL;
ICvar *icvar = NULL;
IPlayerInfoManager *playerinfo = NULL;
CGlobalVars *gpGlobals = NULL;
PLUGIN_EXPOSE(Cassandra, g_Cassandra);
SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
static const int installedsignals[] = { SIGALRM, SIGABRT, SIGSEGV, SIGBUS };
static const size_t installedlen = (sizeof(installedsignals) / sizeof(int));
static struct sigaction savedsig[installedlen];
static int signalmap[63]; /* Fuck you, SIGRTMAX. */
ConVar *g_pPacketThread = NULL;
bool Cassandra::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
signalmap[SIGALRM] = 0;
signalmap[SIGABRT] = 1;
signalmap[SIGSEGV] = 2;
signalmap[SIGBUS] = 3;
PLUGIN_SAVEVARS();
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
GET_V_IFACE_CURRENT(GetEngineFactory, icvar, ICvar, CVAR_INTERFACE_VERSION);
GET_V_IFACE_CURRENT(GetServerFactory, playerinfo, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER);
this->m_iGameFrameHook = SH_ADD_VPHOOK(IServerGameDLL, GameFrame, gamedll, SH_MEMBER(this, &Cassandra::OnGameFrame), false);
this->m_iLevelInitHook = SH_ADD_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(this, &Cassandra::LevelInit), false);
gpGlobals = ismm->GetCGlobals();
g_pPacketThread = icvar->FindVar("net_queued_packet_thread");
return true;
}
bool Cassandra::Unload(char *error, size_t maxlen)
{
SH_REMOVE_HOOK_ID(this->m_iGameFrameHook);
SH_REMOVE_HOOK_ID(this->m_iLevelInitHook);
this->RemoveSignalHandler();
alarm(0);
return true;
}
bool Cassandra::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
{
alarm(12); /* Level Change, alarm later in-case something happens. */
RETURN_META_VALUE(MRES_IGNORED, true);
}
void Cassandra::OnGameFrame(bool simulating)
{
alarm(7); /* Reset our Alarm here. We're still ticking. */
this->InstallSignalHandler();
RETURN_META(MRES_IGNORED);
}
void Cassandra::InstallSignalHandler(void)
{
static const int ignoredsignals[] = { SIGINT, SIGQUIT, SIGALRM, SIGABRT };
struct sigaction sig;
unsigned iter;
for (iter = 0; iter < installedlen; ++iter)
{
sigaction(installedsignals[iter], NULL, &sig);
if (sig.sa_sigaction != &(SignalAction))
{
break;
}
}
if (iter == installedlen)
{
return;
}
sigset_t sigset;
sigemptyset(&sigset);
for (iter = 0; iter < installedlen; ++iter)
{
sigaddset(&sigset, ignoredsignals[iter]);
}
sig.sa_mask = sigset;
sig.sa_handler = NULL;
sig.sa_sigaction = &(SignalAction); /* We don't really care who gets installed. This is a union on some platforms so we prefer this. */
sig.sa_flags = SA_ONSTACK|SA_SIGINFO;
for (iter = 0; iter < installedlen; ++iter)
{
sigaction(installedsignals[iter], &sig, &savedsig[iter]);
}
}
void Cassandra::RemoveSignalHandler(void)
{
for (unsigned iter = 0; iter < installedlen; ++iter)
{
sigaction(installedsignals[iter], &savedsig[iter], NULL);
}
}
void Cassandra::Hooped(void)
{
if (g_pPacketThread != NULL)
{
g_pPacketThread->SetValue(0);
}
VCRHook_recvfrom = &RecvFrom;
for (int counter = 1; counter <= gpGlobals->maxClients; ++counter)
{
edict_t *pEdict = PEntityOfEntIndex(counter);
if (pEdict == NULL || pEdict->IsFree())
{
continue;
}
IPlayerInfo *pInfo = playerinfo->GetPlayerInfo(pEdict);
INetChannel *netchan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(counter));
if (pInfo == NULL || !(pInfo->IsConnected()) || pInfo->IsFakeClient() || netchan == NULL)
{
continue;
}
engine->ClientPrintf(pEdict, "\x05[Cassandra]\x04 Server Crashed. Recovering...\n");
for (unsigned char count = 4; count != 0; --count)
{
engine->ClientCommand(pEdict, "retry");
netchan->Transmit();
}
}
}
void Cassandra::TakeStackTrace(const char *pInput)
{
/*
backward::Printer p;
p.snippet = true;
p.object = true;
p.address = true;
Stacktrace st;
st.load_here(32);
FILE *pFile = fopen(pInput, "abw");
if (pFile != NULL)
{
p.color = false;
p.print(&st, pFile);
fclose(pFile);
}
else
{
p.color = true;
p.Print(&st);
}
*/
}
int RecvFrom(int s, char *buf, int len, int flags, struct sockaddr *from, int *fromlen)
{
/* This should take all packets, then do nothing with them. We're dead. */
return -ECONNREFUSED;
}
void SignalAction(int sig, siginfo_t *pInfo, void *pData)
{
static bool used = false;
if (used == true)
{
signal(sig, SIG_DFL);
return;
}
used = true;
alarm(12);
g_Cassandra.Hooped();
g_Cassandra.TakeStackTrace("Cassandra.txt");
g_Cassandra.RemoveSignalHandler();
signal(sig, savedsig[signalmap[sig]].sa_handler);
/* Exit for good measure. */
exit(EXIT_FAILURE);
}
const char *Cassandra::GetLicense()
{
return "GPL";
}
const char *Cassandra::GetVersion()
{
return "1.0";
}
const char *Cassandra::GetDate()
{
return __DATE__;
}
const char *Cassandra::GetLogTag()
{
return "Cassandra";
}
const char *Cassandra::GetAuthor()
{
return "Kyle (KyleS) Sanderson";
}
const char *Cassandra::GetDescription()
{
return "Reconnect players on crash.";
}
const char *Cassandra::GetName()
{
return "Cassandra";
}
const char *Cassandra::GetURL()
{
return "http://www.AlliedMods.net";
}

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/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Stub Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This stub plugin is public domain.
*/
#ifndef _INCLUDE_METAMOD_SOURCE_CASSANDRA_PLUGIN_H_
#define _INCLUDE_METAMOD_SOURCE_CASSANDRA_PLUGIN_H_
#include <ISmmPlugin.h>
#include "engine_wrappers.h"
#include <playerinfomanager.h>
#include <eiface.h>
#include <inetchannel.h>
#include <unistd.h>
#include <signal.h>
#if defined WIN32 && !defined snprintf
#define snprintf _snprintf
#endif
class Cassandra : public ISmmPlugin
{
public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
bool Unload(char *error, size_t maxlen);
public:
const char *GetAuthor();
const char *GetName();
const char *GetDescription();
const char *GetURL();
const char *GetLicense();
const char *GetVersion();
const char *GetDate();
const char *GetLogTag();
public:
bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
void OnGameFrame(bool simulating);
public:
void InstallSignalHandler(void);
void RemoveSignalHandler(void);
void Hooped(void);
void TakeStackTrace(const char *pInput);
private:
int m_iGameFrameHook;
int m_iLevelInitHook;
unsigned m_iCounter;
};
extern Cassandra g_Cassandra;
PLUGIN_GLOBALVARS();
void SignalAction(int sig, siginfo_t *pInfo, void *pData);
int RecvFrom(int s, char *buf, int len, int flags, struct sockaddr *from, int *fromlen);
#endif //_INCLUDE_METAMOD_SOURCE_CASSANDRA_PLUGIN_H_

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"Metamod Plugin"
{
"alias" "cassandra"
"file" "addons/cassandra.so"
}

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/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Sample Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This sample plugin is public domain.
*/
#ifndef _INCLUDE_SOURCE_ENGINE_WRAPPERS_
#define _INCLUDE_SOURCE_ENGINE_WRAPPERS_
#include <eiface.h>
extern IVEngineServer *engine;
extern CGlobalVars *gpGlobals;
#if SOURCE_ENGINE == SE_EPISODEONE && defined METAMOD_PLAPI_VERSION
#error "Metamod:Source 1.6 API is not supported on the old engine."
#endif
#define ENGINE_CALL(func) SH_CALL(engine, &IVEngineServer::func)
/**
* Wrap some API calls for legacy MM:S.
*/
#if !defined METAMOD_PLAPI_VERSION
#define GetEngineFactory engineFactory
#define GetServerFactory serverFactory
#define MM_Format snprintf
#define GetCGlobals pGlobals
#else
#define MM_Format g_SMAPI->Format
#endif
#if SOURCE_ENGINE <= SE_DARKMESSIAH
/**
* Wrap the CCommand class so our code looks the same on all engines.
*/
class CCommand
{
public:
const char *ArgS()
{
return engine->Cmd_Args();
}
int ArgC()
{
return engine->Cmd_Argc();
}
const char *Arg(int index)
{
return engine->Cmd_Argv(index);
}
};
#define CVAR_INTERFACE_VERSION VENGINE_CVAR_INTERFACE_VERSION
#endif
/**
* Left 4 Dead engine removed these from IVEngineServer.
*/
#if SOURCE_ENGINE >= SE_LEFT4DEAD
inline int IndexOfEdict(const edict_t *pEdict)
{
return (int)(pEdict - gpGlobals->pEdicts);
}
inline edict_t *PEntityOfEntIndex(int iEntIndex)
{
if (iEntIndex >= 0 && iEntIndex < gpGlobals->maxEntities)
{
return (edict_t *)(gpGlobals->pEdicts + iEntIndex);
}
return NULL;
}
#else
inline int IndexOfEdict(const edict_t *pEdict)
{
return engine->IndexOfEdict(pEdict);
}
inline edict_t *PEntityOfEntIndex(int iEntIndex)
{
return engine->PEntityOfEntIndex(iEntIndex);
}
#endif
#endif //_INCLUDE_SOURCE_ENGINE_WRAPPERS_