renamed variable for skipping all restrictions on low pop and now also made it skip cooldowns as well as adding a new variable that decides how many players are required before applying cooldowns at all. also changed player counting not consider fakes, autism bots, afks and spec anymore to make it a lot simpler to understand.

This commit is contained in:
jenz
2026-03-31 21:26:26 +02:00
parent 6790e463fc
commit ef537b8826
2 changed files with 96 additions and 177 deletions
@@ -327,47 +327,6 @@ public Action Command_Addmap(int client, int args)
AttemptAdminNominate(client, mapname);
return Plugin_Handled;
}
/*
int Cooldown1 = GetMapCooldownTime(mapname);
if(Cooldown1 > GetTime())
{
int Seconds = Cooldown1 - GetTime();
CPrintToChat(client, "[NE] %t", "Map Cooldown Time Error", Seconds / 3600, (Seconds % 3600) / 60);
return Plugin_Handled;
}
if(!CheckCommandAccess(client, "sm_nominate_ignore", ADMFLAG_KICK, true) )
{
bool RestrictionsActive = AreRestrictionsActive();
int TimeRestriction = GetMapTimeRestriction(mapname);
if(RestrictionsActive && TimeRestriction)
{
CPrintToChat(client, "[NE] %t", "Map Nominate Time Error", TimeRestriction / 60, TimeRestriction % 60);
return Plugin_Handled;
}
int AverageHourRestricted = GetAveragePlayerTimeOnServerMapRestriction(mapname);
if (RestrictionsActive && AverageHourRestricted > 0)
{
PrintToChat(client, "%s requires +%i hours average. Use sm_houravg to check average.", mapname, AverageHourRestricted);
return Plugin_Handled;
}
int PlayerRestriction = GetMapPlayerRestriction(mapname);
if(RestrictionsActive && PlayerRestriction)
{
if(PlayerRestriction < 0)
CPrintToChat(client, "[NE] %t", "Map Nominate MinPlayers Error", PlayerRestriction * -1);
else
CPrintToChat(client, "[NE] %t", "Map Nominate MaxPlayers Error", PlayerRestriction);
return Plugin_Handled;
}
}
*/
NominateResult result = NominateMap(mapname, true, 0);
@@ -570,19 +529,22 @@ public Action Command_Nominate(int client, int args)
return Plugin_Handled;
}
int Cooldown1 = GetMapCooldownTime(mapname);
if(Cooldown1 > GetTime())
{
int Seconds = Cooldown1 - GetTime();
CPrintToChat(client, "[NE] %t", "Map Cooldown Time Error", Seconds / 3600, (Seconds % 3600) / 60);
return Plugin_Handled;
}
//July 2024 edit: any person who is potential leader can just skip all cooldowns and map restrictions. same for admins.
if(!CheckCommandAccess(client, "sm_nominate_ignore", ADMFLAG_KICK, true) && !Leader_Is(client))
{
bool RestrictionsActive = AreRestrictionsActive();
//restrictions not being active now also skips all the cooldowns.
int Cooldown1 = GetMapCooldownTime(mapname);
if(RestrictionsActive && Cooldown1 > GetTime())
{
int Seconds = Cooldown1 - GetTime();
CPrintToChat(client, "[NE] %t", "Map Cooldown Time Error", Seconds / 3600, (Seconds % 3600) / 60);
return Plugin_Handled;
}
bool VIPRestriction = GetMapVIPRestriction(mapname, client);
if(RestrictionsActive && VIPRestriction)
{
@@ -973,11 +935,8 @@ Menu BuildMapMenu(const char[] filter, int client)
}
if (g_bClientsIgnoring[client])
{
if (GetMapCooldownTime(map) > GetTime())
{
continue;
}
if(AreRestrictionsActive() && (
GetMapCooldownTime(map) > GetTime() ||
GetMapTimeRestriction(map) ||
GetMapPlayerRestriction(map) ||
GetAveragePlayerTimeOnServerMapRestriction(map) > 0 ||
@@ -1071,15 +1030,10 @@ public int Handler_MapSelectMenu(Menu menu, MenuAction action, int param1, int p
GetClientName(param1, name, MAX_NAME_LENGTH);
if (GetMapCooldownTime(map) > GetTime())
{
PrintToChat(param1, "[NE] You cant nominate this map right now.");
return 0;
}
if (!CheckCommandAccess(param1, "sm_nominate_ignore", ADMFLAG_KICK, true) && !Leader_Is(param1))
{
if(AreRestrictionsActive() && (
GetMapCooldownTime(map) > GetTime() ||
GetMapTimeRestriction(map) ||
GetMapPlayerRestriction(map) ||
GetAveragePlayerTimeOnServerMapRestriction(map) > 0 ||
@@ -1172,14 +1126,11 @@ public int Handler_MapSelectMenu(Menu menu, MenuAction action, int param1, int p
}
delete MapList;
delete OwnerList;
if (GetMapCooldownTime(map) > GetTime())
{
return ITEMDRAW_DISABLED;
}
if(!CheckCommandAccess(param1, "sm_nominate_ignore", ADMFLAG_KICK, true) && !Leader_Is(param1))
{
if(AreRestrictionsActive() && (
GetMapCooldownTime(map) > GetTime() ||
GetMapTimeRestriction(map) ||
GetMapPlayerRestriction(map) ||
GetAveragePlayerTimeOnServerMapRestriction(map) > 0 ||
@@ -1232,7 +1183,7 @@ public int Handler_MapSelectMenu(Menu menu, MenuAction action, int param1, int p
}
int Cooldown = GetMapCooldownTime(map);
if(Cooldown > GetTime())
if(RestrictionsActive && Cooldown > GetTime())
{
int Seconds = Cooldown - GetTime();
char time[16];