batch remove trailing spaces and convert windows \r\n line endings to linux \n

i don't want to have to do this again, fix your shitty code editors @commiters !!!
This commit is contained in:
BotoX
2018-08-09 19:35:44 +02:00
parent ff970b8d5f
commit eefb23882b
30 changed files with 1992 additions and 1992 deletions
@@ -31,19 +31,19 @@ public void OnPluginStart()
SetFailState("Couldn't load \"FixPointTeleport.games\" game config!");
return;
}
// CBaseCombatWeapon::FallInit()
StartPrepSDKCall(SDKCall_Entity);
if (!PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, "FallInit"))
{
CloseHandle(hGameConf);
SetFailState("PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, \"FallInit\") failed!");
return;
}
hFallInit = EndPrepSDKCall();
// CBaseEntity::Teleport(Vector const*, QAngle const*, Vector const*)
int iOffset;
if ((iOffset = GameConfGetOffset(hGameConf, "Teleport")) == -1)
@@ -52,25 +52,25 @@ public void OnPluginStart()
SetFailState("GameConfGetOffset(hGameConf, \"Teleport\") failed!");
return;
}
if ((hTeleport = DHookCreate(iOffset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, OnEntityTeleport)) == INVALID_HANDLE)
{
CloseHandle(hGameConf);
SetFailState("DHookCreate(iOffset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, OnEntityTeleport) failed!");
return;
}
DHookAddParam(hTeleport, HookParamType_VectorPtr);
DHookAddParam(hTeleport, HookParamType_ObjectPtr);
DHookAddParam(hTeleport, HookParamType_VectorPtr);
// Late load.
int entity = INVALID_ENT_REFERENCE;
while ((entity = FindEntityByClassname(entity, "weapon_*")) != INVALID_ENT_REFERENCE)
{
OnEntityCreated(entity, "weapon_*");
}
CloseHandle(hGameConf);
}
@@ -95,7 +95,7 @@ public MRESReturn OnEntityTeleport(int entity, Handle hParams)
// Dont reinitialize, if we dont have spawnflags or are missing the start constrained spawnflag.
if (!HasEntProp(entity, Prop_Data, "m_spawnflags") || (GetEntProp(entity, Prop_Data, "m_spawnflags") & SF_WEAPON_START_CONSTRAINED) == 0)
return;
SDKCall(hFallInit, entity);
}
}