move some features from CSSFixes to PhysHooks

This commit is contained in:
BotoX
2019-12-18 12:02:38 +01:00
parent 9db8c39b98
commit e80a065694
5 changed files with 71 additions and 41 deletions
-17
View File
@@ -3,23 +3,6 @@
#endif
#define _cssfixes_included
forward void OnRunThinkFunctions(bool simulating);
forward void OnPrePlayerThinkFunctions();
forward void OnPostPlayerThinkFunctions();
forward void OnRunThinkFunctionsPost(bool simulating);
// Block TriggerMoved from being called at all for an entity by setting the bit to 1.
native void BlockTriggerMoved(int map[2048 / 32], bool set);
// Block SolidMoved from being called at all for an entity by setting the bit to 1.
native void BlockSolidMoved(int map[2048 / 32], bool set);
// Block clients SolidMoved from touching an entity by setting the bit to 1 in the clients map.
native void FilterClientEntityMap(int map[((MAXPLAYERS + 1) * 2048) / 32], bool set);
// Block triggers TriggerMoved from touching any client by setting the bit to 1 for the entity index.
native void FilterTriggerTouchPlayers(int map[2048 / 32], bool set);
// Map entities to client entity in FireBullets/SwingOrStab ShouldHitEntity.
// Aka. shoot and knife through physboxes that are parented to teammates (white knight, gandalf, horse, etc.)
native void PhysboxToClientMap(char map[2048], bool set);