forked from UNLOZE/sm-plugins
Disable entWatch4 autobuild.
Fix gitignore and missing include folders compile script python backwards compat.
This commit is contained in:
@@ -0,0 +1,138 @@
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#define HITGROUP_GENERIC 0
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#define HITGROUP_HEAD 1
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#define HITGROUP_CHEST 2
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#define HITGROUP_STOMACH 3
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#define HITGROUP_LEFTARM 4
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#define HITGROUP_RIGHTARM 5
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#define HITGROUP_LEFTLEG 6
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#define HITGROUP_RIGHTLEG 7
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#define LOG_HIT_OFFSET 7
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#define LOG_HIT_SHOTS 0
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#define LOG_HIT_HITS 1
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#define LOG_HIT_KILLS 2
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#define LOG_HIT_HEADSHOTS 3
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#define LOG_HIT_TEAMKILLS 4
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#define LOG_HIT_DAMAGE 5
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#define LOG_HIT_DEATHS 6
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#define LOG_HIT_GENERIC 7
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#define LOG_HIT_HEAD 8
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#define LOG_HIT_CHEST 9
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#define LOG_HIT_STOMACH 10
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#define LOG_HIT_LEFTARM 11
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#define LOG_HIT_RIGHTARM 12
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#define LOG_HIT_LEFTLEG 13
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#define LOG_HIT_RIGHTLEG 14
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new Handle:g_weapon_trie = INVALID_HANDLE;
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CreatePopulateWeaponTrie()
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{
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// Create a Trie
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g_weapon_trie = CreateTrie();
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// Initial populate
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for (new i = 0; i < MAX_LOG_WEAPONS; i++)
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{
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if (g_weapon_list[i][0] == 0)
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{
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// some games have a couple blanks as place holders (so array indexes match with weapon ids)
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decl String:randomKey[6];
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Format(randomKey, sizeof(randomKey), "%c%c%c%c%c%c", GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt());
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SetTrieValue(g_weapon_trie, randomKey, i);
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continue;
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}
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SetTrieValue(g_weapon_trie, g_weapon_list[i], i);
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}
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}
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dump_player_stats(client)
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{
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if (IsClientInGame(client) && IsClientConnected(client))
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{
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decl String: player_authid[64];
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if (!GetClientAuthString(client, player_authid, sizeof(player_authid)))
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{
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strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
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}
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new player_team_index = GetClientTeam(client);
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new player_userid = GetClientUserId(client);
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new is_logged;
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for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
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{
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#if defined INS
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if (g_weapon_stats[client][i][LOG_HIT_HITS] > 0)
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{
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
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#else
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if (g_weapon_stats[client][i][LOG_HIT_SHOTS] > 0)
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{
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#if defined GES
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
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#else
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
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#endif
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#endif
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is_logged++;
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}
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}
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if (is_logged > 0)
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{
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reset_player_stats(client);
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}
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}
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}
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reset_player_stats(client)
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{
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for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
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{
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g_weapon_stats[client][i][LOG_HIT_SHOTS] = 0;
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g_weapon_stats[client][i][LOG_HIT_HITS] = 0;
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g_weapon_stats[client][i][LOG_HIT_KILLS] = 0;
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g_weapon_stats[client][i][LOG_HIT_HEADSHOTS] = 0;
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g_weapon_stats[client][i][LOG_HIT_TEAMKILLS] = 0;
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g_weapon_stats[client][i][LOG_HIT_DAMAGE] = 0;
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g_weapon_stats[client][i][LOG_HIT_DEATHS] = 0;
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g_weapon_stats[client][i][LOG_HIT_GENERIC] = 0;
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g_weapon_stats[client][i][LOG_HIT_HEAD] = 0;
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g_weapon_stats[client][i][LOG_HIT_CHEST] = 0;
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g_weapon_stats[client][i][LOG_HIT_STOMACH] = 0;
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g_weapon_stats[client][i][LOG_HIT_LEFTARM] = 0;
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g_weapon_stats[client][i][LOG_HIT_RIGHTARM] = 0;
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g_weapon_stats[client][i][LOG_HIT_LEFTLEG] = 0;
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g_weapon_stats[client][i][LOG_HIT_RIGHTLEG] = 0;
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}
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}
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stock get_weapon_index(const String:weapon_name[])
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{
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new index = -1;
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GetTrieValue(g_weapon_trie, weapon_name, index);
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return index;
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}
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WstatsDumpAll()
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{
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for (new i = 1; i <= MaxClients; i++)
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{
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dump_player_stats(i);
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}
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}
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OnPlayerDisconnect(client)
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{
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if(client > 0 && IsClientInGame(client))
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{
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dump_player_stats(client);
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reset_player_stats(client);
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}
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}
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