forked from UNLOZE/sm-plugins
Disable entWatch4 autobuild.
Fix gitignore and missing include folders compile script python backwards compat.
This commit is contained in:
@@ -0,0 +1,596 @@
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//====================================================================================================
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//
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// Name: [entWatch] Core
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// Author: zaCade & Prometheum
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// Description: Handle the core functions of [entWatch]
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//
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//====================================================================================================
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#include <smlib>
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#pragma newdecls required
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#include <sourcemod>
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#include <sdkhooks>
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#include <entWatch>
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/* BOOLS */
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bool g_bLate;
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/* HANDLES */
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ArrayList g_hArray_Items;
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ArrayList g_hArray_Config;
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/* FORWARDS */
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Handle g_hFwd_OnClientItemDrop;
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Handle g_hFwd_OnClientItemDeath;
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Handle g_hFwd_OnClientItemPickup;
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Handle g_hFwd_OnClientItemActivate;
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Handle g_hFwd_OnClientItemDisconnect;
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/* HOOKS */
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Handle g_hFwd_OnClientItemCanPickup;
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Handle g_hFwd_OnClientItemCanActivate;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "[entWatch] Core",
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author = "zaCade & Prometheum",
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description = "Handle the core functions of [entWatch]",
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version = "4.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public APLRes AskPluginLoad2(Handle hMyself, bool bLate, char[] sError, int errorSize)
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{
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g_bLate = bLate;
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CreateNative("EW_GetItemCount", Native_GetItemCount);
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CreateNative("EW_GetItemArray", Native_GetItemArray);
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CreateNative("EW_SetItemArray", Native_SetItemArray);
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RegPluginLibrary("entWatch-core");
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return APLRes_Success;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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g_hFwd_OnClientItemDrop = CreateGlobalForward("EW_OnClientItemDrop", ET_Ignore, Param_Array, Param_Cell, Param_Cell);
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g_hFwd_OnClientItemDeath = CreateGlobalForward("EW_OnClientItemDeath", ET_Ignore, Param_Array, Param_Cell, Param_Cell);
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g_hFwd_OnClientItemPickup = CreateGlobalForward("EW_OnClientItemPickup", ET_Ignore, Param_Array, Param_Cell, Param_Cell);
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g_hFwd_OnClientItemActivate = CreateGlobalForward("EW_OnClientItemActivate", ET_Ignore, Param_Array, Param_Cell, Param_Cell);
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g_hFwd_OnClientItemDisconnect = CreateGlobalForward("EW_OnClientItemDisconnect", ET_Ignore, Param_Array, Param_Cell, Param_Cell);
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g_hFwd_OnClientItemCanPickup = CreateGlobalForward("EW_OnClientItemCanPickup", ET_Hook, Param_Array, Param_Cell, Param_Cell);
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g_hFwd_OnClientItemCanActivate = CreateGlobalForward("EW_OnClientItemCanActivate", ET_Hook, Param_Array, Param_Cell, Param_Cell);
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g_hArray_Items = new ArrayList(512);
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g_hArray_Config = new ArrayList(512);
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HookEvent("player_death", OnClientDeath);
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if (g_bLate)
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{
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for (int client = 1; client <= MaxClients; client++)
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{
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if (!IsClientInGame(client) || IsFakeClient(client))
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continue;
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SDKHook(client, SDKHook_WeaponEquipPost, OnWeaponPickup);
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SDKHook(client, SDKHook_WeaponDropPost, OnWeaponDrop);
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SDKHook(client, SDKHook_WeaponCanUse, OnWeaponTouch);
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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g_hArray_Items.Clear();
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g_hArray_Config.Clear();
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char sCurrentMap[128];
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GetCurrentMap(sCurrentMap, sizeof(sCurrentMap));
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char sFilePathDefault[PLATFORM_MAX_PATH];
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char sFilePathOverride[PLATFORM_MAX_PATH];
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Format(sFilePathDefault, sizeof(sFilePathDefault), "cfg/sourcemod/entwatch/%s.cfg", sCurrentMap);
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Format(sFilePathOverride, sizeof(sFilePathOverride), "cfg/sourcemod/entwatch/%s_override.cfg", sCurrentMap);
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KeyValues hConfig = new KeyValues("items");
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if (FileExists(sFilePathOverride))
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{
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if (!hConfig.ImportFromFile(sFilePathOverride))
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{
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LogMessage("Unable to load config \"%s\"!", sFilePathOverride);
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delete hConfig;
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return;
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}
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else LogMessage("Loaded config \"%s\"", sFilePathOverride);
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}
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else
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{
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if (!hConfig.ImportFromFile(sFilePathDefault))
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{
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LogMessage("Unable to load config \"%s\"!", sFilePathDefault);
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delete hConfig;
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return;
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}
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else LogMessage("Loaded config \"%s\"", sFilePathDefault);
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}
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if (hConfig.GotoFirstSubKey())
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{
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do
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{
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any itemArray[items];
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hConfig.GetString("name", itemArray[item_name], sizeof(itemArray[item_name]));
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hConfig.GetString("short", itemArray[item_short], sizeof(itemArray[item_short]));
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hConfig.GetString("color", itemArray[item_color], sizeof(itemArray[item_color]));
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hConfig.GetString("filter", itemArray[item_filter], sizeof(itemArray[item_filter]));
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itemArray[item_weaponid] = hConfig.GetNum("weaponid");
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itemArray[item_buttonid] = hConfig.GetNum("buttonid");
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itemArray[item_triggerid] = hConfig.GetNum("triggerid");
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itemArray[item_display] = hConfig.GetNum("display");
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itemArray[item_mode] = hConfig.GetNum("mode");
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itemArray[item_maxuses] = hConfig.GetNum("maxuses");
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itemArray[item_cooldown] = hConfig.GetNum("cooldown");
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g_hArray_Config.PushArray(itemArray, sizeof(itemArray));
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}
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while (hConfig.GotoNextKey());
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}
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delete hConfig;
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return;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnEntityCreated(int entity, const char[] sClassname)
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{
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if (Entity_IsValid(entity))
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{
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SDKHook(entity, SDKHook_SpawnPost, OnEntitySpawned);
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnEntitySpawned(int entity)
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{
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if (Entity_IsValid(entity) && g_hArray_Config.Length)
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{
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for (int index; index < g_hArray_Items.Length; index++)
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{
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any itemArray[items];
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g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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if (RegisterItem(itemArray, entity))
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{
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g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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return;
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}
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}
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for (int index; index < g_hArray_Config.Length; index++)
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{
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any itemArray[items];
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g_hArray_Config.GetArray(index, itemArray, sizeof(itemArray));
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if (RegisterItem(itemArray, entity))
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{
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g_hArray_Items.PushArray(itemArray, sizeof(itemArray));
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return;
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}
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock bool RegisterItem(any[] itemArray, int entity)
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{
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if (Entity_IsValid(entity))
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{
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if (itemArray[item_weaponid] && itemArray[item_weaponid] == Entity_GetHammerId(entity))
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{
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if (!itemArray[item_weapon])
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{
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itemArray[item_weapon] = entity;
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return true;
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}
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}
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else if (itemArray[item_buttonid] && itemArray[item_buttonid] == Entity_GetHammerId(entity))
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{
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if (!itemArray[item_button] && (Entity_GetParent(entity) == INVALID_ENT_REFERENCE ||
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(itemArray[item_weapon] && Entity_GetParent(entity) == itemArray[item_weapon])))
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{
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SDKHook(entity, SDKHook_Use, OnButtonPress);
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itemArray[item_button] = entity;
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return true;
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}
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}
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else if (itemArray[item_triggerid] && itemArray[item_triggerid] == Entity_GetHammerId(entity))
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{
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if (!itemArray[item_trigger] && (Entity_GetParent(entity) == INVALID_ENT_REFERENCE ||
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(itemArray[item_weapon] && Entity_GetParent(entity) == itemArray[item_weapon])))
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{
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SDKHook(entity, SDKHook_StartTouch, OnTriggerTouch);
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SDKHook(entity, SDKHook_EndTouch, OnTriggerTouch);
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SDKHook(entity, SDKHook_Touch, OnTriggerTouch);
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itemArray[item_trigger] = entity;
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return true;
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}
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}
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}
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return false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnEntityDestroyed(int entity)
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{
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if (Entity_IsValid(entity) && g_hArray_Items.Length)
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{
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for (int index; index < g_hArray_Items.Length; index++)
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{
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any itemArray[items];
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g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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if (itemArray[item_weapon] && itemArray[item_weapon] == entity)
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{
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g_hArray_Items.Erase(index);
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return;
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}
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if (itemArray[item_button] && itemArray[item_button] == entity)
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{
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itemArray[item_button] = INVALID_ENT_REFERENCE;
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g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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return;
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}
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if (itemArray[item_trigger] && itemArray[item_trigger] == entity)
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{
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itemArray[item_trigger] = INVALID_ENT_REFERENCE;
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g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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return;
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}
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientPutInServer(int client)
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{
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if (!IsFakeClient(client))
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{
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SDKHook(client, SDKHook_WeaponEquipPost, OnWeaponPickup);
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SDKHook(client, SDKHook_WeaponDropPost, OnWeaponDrop);
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SDKHook(client, SDKHook_WeaponCanUse, OnWeaponTouch);
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDisconnect(int client)
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{
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if (!IsFakeClient(client) && g_hArray_Items.Length)
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{
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for (int index; index < g_hArray_Items.Length; index++)
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{
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any itemArray[items];
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g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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if (itemArray[item_owner] && itemArray[item_owner] == client)
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{
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itemArray[item_owner] = 0;
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Call_StartForward(g_hFwd_OnClientItemDisconnect);
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Call_PushArray(itemArray, sizeof(itemArray));
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Call_PushCell(client);
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Call_PushCell(index);
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Call_Finish();
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g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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}
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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int client = GetClientOfUserId(hEvent.GetInt("userid"))
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if (Client_IsValid(client) && !IsFakeClient(client) && g_hArray_Items.Length)
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{
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for (int index; index < g_hArray_Items.Length; index++)
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{
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any itemArray[items];
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g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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if (itemArray[item_owner] && itemArray[item_owner] == client)
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{
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itemArray[item_owner] = 0;
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Call_StartForward(g_hFwd_OnClientItemDeath);
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Call_PushArray(itemArray, sizeof(itemArray));
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Call_PushCell(client);
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Call_PushCell(index);
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Call_Finish();
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g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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}
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action OnWeaponPickup(int client, int weapon)
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{
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if (Client_IsValid(client) && Entity_IsValid(weapon) && g_hArray_Items.Length)
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{
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for (int index; index < g_hArray_Items.Length; index++)
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{
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any itemArray[items];
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g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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if (itemArray[item_weapon] && itemArray[item_weapon] == weapon)
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{
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itemArray[item_owner] = client;
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Call_StartForward(g_hFwd_OnClientItemPickup);
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Call_PushArray(itemArray, sizeof(itemArray));
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Call_PushCell(client);
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Call_PushCell(index);
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Call_Finish();
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g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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return;
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}
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
|
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action OnWeaponDrop(int client, int weapon)
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{
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if (Client_IsValid(client) && Entity_IsValid(weapon) && g_hArray_Items.Length)
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{
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for (int index; index < g_hArray_Items.Length; index++)
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{
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any itemArray[items];
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g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
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if (itemArray[item_weapon] && itemArray[item_weapon] == weapon)
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{
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itemArray[item_owner] = 0;
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Call_StartForward(g_hFwd_OnClientItemDrop);
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Call_PushArray(itemArray, sizeof(itemArray));
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Call_PushCell(client);
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Call_PushCell(index);
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Call_Finish();
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g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
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return;
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}
|
||||
}
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||||
}
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}
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//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
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//----------------------------------------------------------------------------------------------------
|
||||
public Action OnButtonPress(int button, int client)
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{
|
||||
if (Client_IsValid(client) && Entity_IsValid(button) && g_hArray_Items.Length)
|
||||
{
|
||||
for (int index; index < g_hArray_Items.Length; index++)
|
||||
{
|
||||
any itemArray[items];
|
||||
g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
|
||||
|
||||
if (itemArray[item_button] && itemArray[item_button] == button)
|
||||
{
|
||||
if (itemArray[item_owner] && itemArray[item_owner] == client)
|
||||
{
|
||||
Action aResult;
|
||||
Call_StartForward(g_hFwd_OnClientItemCanActivate);
|
||||
Call_PushArray(itemArray, sizeof(itemArray));
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||||
Call_PushCell(client);
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||||
Call_PushCell(index);
|
||||
Call_Finish(aResult);
|
||||
|
||||
if ((aResult == Plugin_Continue) || (aResult == Plugin_Changed))
|
||||
{
|
||||
switch(itemArray[item_mode])
|
||||
{
|
||||
case(1):
|
||||
{
|
||||
if (itemArray[item_nextuse] < RoundToCeil(GetEngineTime()))
|
||||
{
|
||||
itemArray[item_nextuse] = RoundToCeil(GetEngineTime()) + itemArray[item_cooldown];
|
||||
}
|
||||
else return Plugin_Handled;
|
||||
}
|
||||
case(2):
|
||||
{
|
||||
if (itemArray[item_uses] < itemArray[item_maxuses])
|
||||
{
|
||||
itemArray[item_uses]++;
|
||||
}
|
||||
else return Plugin_Handled;
|
||||
}
|
||||
case(3):
|
||||
{
|
||||
if (itemArray[item_nextuse] < RoundToCeil(GetEngineTime()) && itemArray[item_uses] < itemArray[item_maxuses])
|
||||
{
|
||||
itemArray[item_nextuse] = RoundToCeil(GetEngineTime()) + itemArray[item_cooldown];
|
||||
itemArray[item_uses]++;
|
||||
}
|
||||
else return Plugin_Handled;
|
||||
}
|
||||
case(4):
|
||||
{
|
||||
if (itemArray[item_nextuse] < RoundToCeil(GetEngineTime()))
|
||||
{
|
||||
itemArray[item_uses]++;
|
||||
|
||||
if (itemArray[item_uses] >= itemArray[item_maxuses])
|
||||
{
|
||||
itemArray[item_nextuse] = RoundToCeil(GetEngineTime()) + itemArray[item_cooldown];
|
||||
itemArray[item_uses] = 0;
|
||||
}
|
||||
}
|
||||
else return Plugin_Handled;
|
||||
}
|
||||
}
|
||||
|
||||
if (itemArray[item_filter][0])
|
||||
Entity_SetName(client, itemArray[item_filter]);
|
||||
|
||||
Call_StartForward(g_hFwd_OnClientItemActivate);
|
||||
Call_PushArray(itemArray, sizeof(itemArray));
|
||||
Call_PushCell(client);
|
||||
Call_PushCell(index);
|
||||
Call_Finish();
|
||||
}
|
||||
|
||||
g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
|
||||
return aResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Action OnTriggerTouch(int trigger, int client)
|
||||
{
|
||||
if (Client_IsValid(client) && Entity_IsValid(trigger) && g_hArray_Items.Length)
|
||||
{
|
||||
for (int index; index < g_hArray_Items.Length; index++)
|
||||
{
|
||||
any itemArray[items];
|
||||
g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
|
||||
|
||||
if (itemArray[item_trigger] && itemArray[item_trigger] == trigger)
|
||||
{
|
||||
Action aResult;
|
||||
Call_StartForward(g_hFwd_OnClientItemCanPickup);
|
||||
Call_PushArray(itemArray, sizeof(itemArray));
|
||||
Call_PushCell(client);
|
||||
Call_PushCell(index);
|
||||
Call_Finish(aResult);
|
||||
|
||||
g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
|
||||
return aResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public Action OnWeaponTouch(int client, int weapon)
|
||||
{
|
||||
if (Client_IsValid(client) && Entity_IsValid(weapon) && g_hArray_Items.Length)
|
||||
{
|
||||
for (int index; index < g_hArray_Items.Length; index++)
|
||||
{
|
||||
any itemArray[items];
|
||||
g_hArray_Items.GetArray(index, itemArray, sizeof(itemArray));
|
||||
|
||||
if (itemArray[item_weapon] && itemArray[item_weapon] == weapon)
|
||||
{
|
||||
Action aResult;
|
||||
Call_StartForward(g_hFwd_OnClientItemCanPickup);
|
||||
Call_PushArray(itemArray, sizeof(itemArray));
|
||||
Call_PushCell(client);
|
||||
Call_PushCell(index);
|
||||
Call_Finish(aResult);
|
||||
|
||||
g_hArray_Items.SetArray(index, itemArray, sizeof(itemArray));
|
||||
return aResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public int Native_GetItemCount(Handle hPlugin, int numParams)
|
||||
{
|
||||
return g_hArray_Items.Length;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public int Native_GetItemArray(Handle hPlugin, int numParams)
|
||||
{
|
||||
any itemArray[items];
|
||||
|
||||
int index = GetNativeCell(1);
|
||||
int size = GetNativeCell(3);
|
||||
|
||||
g_hArray_Items.GetArray(index, itemArray, size);
|
||||
|
||||
SetNativeArray(2, itemArray, size);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public int Native_SetItemArray(Handle hPlugin, int numParams)
|
||||
{
|
||||
any itemArray[items];
|
||||
|
||||
int index = GetNativeCell(1);
|
||||
int size = GetNativeCell(3);
|
||||
|
||||
GetNativeArray(2, itemArray, size);
|
||||
|
||||
g_hArray_Items.SetArray(index, itemArray, size);
|
||||
}
|
||||
Reference in New Issue
Block a user