forked from UNLOZE/sm-plugins
missed ingamecheck
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@@ -406,7 +406,7 @@ public void CheckPopulation()
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{
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iPlayers = 16;
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}
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int iFakesInTeamNeeded = iPlayers / 2;
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int iFakesInTeamNeeded = RoundToFloor(iPlayers / 2.5);
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int iFakesNeeded = iPlayers;
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iPlayers = 0;
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@@ -441,7 +441,7 @@ public void CheckPopulation()
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int specs = 0;
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsClientConnected(i) && GetClientTeam(i) <= CS_TEAM_SPECTATOR)
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) <= CS_TEAM_SPECTATOR)
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{
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specs++;
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}
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