forked from UNLOZE/sm-plugins
LagCompensation, best version so far.
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@@ -72,7 +72,7 @@ public void OnClientDisconnect(int client)
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public void OnPrePlayerThinkFunctions()
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{
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int minimum = GetGameTickCount() - 33;
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int minimum = GetGameTickCount() - 32;
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client) && (IsFakeClient(client) || g_LastProcessed[client] < minimum))
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