forked from UNLOZE/sm-plugins
Spring break cleanup.
Cleaning up all useless tabs, spaces, indents, you name it.
This commit is contained in:
+20
-20
@@ -57,11 +57,11 @@ stock void LogPlayerEvent(int client, const char[] verb, const char[] event, boo
|
||||
{
|
||||
float player_origin[3];
|
||||
GetClientAbsOrigin(client, player_origin);
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s (position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]));
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s (position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]));
|
||||
}
|
||||
else
|
||||
{
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties);
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -80,20 +80,20 @@ stock void LogPlyrPlyrEvent(int client, int victim, const char[] verb, const cha
|
||||
{
|
||||
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
|
||||
}
|
||||
|
||||
|
||||
if (display_location)
|
||||
{
|
||||
float player_origin[3];
|
||||
GetClientAbsOrigin(client, player_origin);
|
||||
|
||||
|
||||
float victim_origin[3];
|
||||
GetClientAbsOrigin(victim, victim_origin);
|
||||
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s (position \"%d %d %d\") (victim_position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s (position \"%d %d %d\") (victim_position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
}
|
||||
else
|
||||
{
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties);
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -112,19 +112,19 @@ stock void LogKill(int attacker, int victim, const char[] weapon, bool display_l
|
||||
{
|
||||
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
|
||||
}
|
||||
|
||||
|
||||
if (display_location)
|
||||
{
|
||||
float attacker_origin[3];
|
||||
GetClientAbsOrigin(attacker, attacker_origin);
|
||||
float victim_origin[3];
|
||||
GetClientAbsOrigin(victim, victim_origin);
|
||||
|
||||
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
|
||||
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
}
|
||||
else
|
||||
{
|
||||
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties);
|
||||
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -138,17 +138,17 @@ stock void LogSuicide(int victim, const char[] weapon, bool display_location = f
|
||||
{
|
||||
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
|
||||
}
|
||||
|
||||
|
||||
if (display_location)
|
||||
{
|
||||
float victim_origin[3];
|
||||
GetClientAbsOrigin(victim, victim_origin);
|
||||
|
||||
LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s (victim_position \"%d %d %d\")", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
|
||||
LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s (victim_position \"%d %d %d\")", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
}
|
||||
else
|
||||
{
|
||||
LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties);
|
||||
LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -168,12 +168,12 @@ stock void LogPSKillTraj(int attacker, int victim, const char[] weapon)
|
||||
{
|
||||
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
|
||||
}
|
||||
|
||||
|
||||
float attacker_origin[3];
|
||||
GetClientAbsOrigin(attacker, attacker_origin);
|
||||
float victim_origin[3];
|
||||
GetClientAbsOrigin(victim, victim_origin);
|
||||
|
||||
|
||||
LogToGame("[KTRAJ] \"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
}
|
||||
}
|
||||
@@ -195,7 +195,7 @@ stock void LogKillLoc(int attacker, int victim)
|
||||
GetClientAbsOrigin(attacker, attacker_origin);
|
||||
float victim_origin[3];
|
||||
GetClientAbsOrigin(victim, victim_origin);
|
||||
|
||||
|
||||
LogToGame("World triggered \"killlocation\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
}
|
||||
}
|
||||
@@ -209,7 +209,7 @@ stock void LogTeamChange(int client, int newteam, const char[] properties = "")
|
||||
{
|
||||
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
|
||||
}
|
||||
|
||||
|
||||
LogToGame("\"%N<%d><%s><%s>\" joined team \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], g_team_list[newteam], properties);
|
||||
}
|
||||
}
|
||||
@@ -223,7 +223,7 @@ stock void LogRoleChange(int client, const char[] role, const char[] properties
|
||||
{
|
||||
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
|
||||
}
|
||||
|
||||
|
||||
LogToGame("\"%N<%d><%s><%s>\" changed role to \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], role, properties);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user