forked from UNLOZE/sm-plugins
Spring break cleanup.
Cleaning up all useless tabs, spaces, indents, you name it.
This commit is contained in:
@@ -2,110 +2,84 @@
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#include <cstrike>
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#include <zombiereloaded>
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new bool:G_bIsHuman[66];
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new bool:G_bIsZombie[66];
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new bool:G_bIsHuman[MAXPLAYERS+1];
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new bool:G_bIsZombie[MAXPLAYERS+1];
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "MVP_Stars",
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author = "zaCade",
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description = "",
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version = "1.0",
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url = ""
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name = "MVP_Stars",
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author = "zaCade",
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description = "",
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version = "1.0",
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url = ""
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};
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public void OnPluginStart()
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public OnPluginStart()
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{
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HookEvent("round_start", Event_RoundStart, EventHookMode:1);
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HookEvent("round_end", Event_RoundEnd, EventHookMode:1);
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HookEvent("round_start", Event_RoundStart);
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HookEvent("round_end", Event_RoundEnd);
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}
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public ZR_OnClientInfected(client, attacker, bool:motherinfect, bool:respawnoverride, bool:respawn)
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{
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G_bIsHuman[client] = 0;
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G_bIsZombie[client] = 1;
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G_bIsHuman[client] = false;
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G_bIsZombie[client] = true;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public ZR_OnClientHumanPost(client, bool:respawn, bool:protect)
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{
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G_bIsHuman[client] = 1;
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G_bIsZombie[client] = 0;
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G_bIsHuman[client] = true;
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G_bIsZombie[client] = false;
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}
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public Action:Event_RoundStart(Handle:event, String:name[], bool:dontBroadcast)
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new client = 1;
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while (client <= MaxClients)
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for (new client = 1; client <= MaxClients; client++)
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{
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G_bIsHuman[client] = 1;
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G_bIsZombie[client] = 0;
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client++;
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G_bIsHuman[client] = true;
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G_bIsZombie[client] = false;
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}
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return Action:0;
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}
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public Action:Event_RoundEnd(Handle:event, String:name[], bool:dontBroadcast)
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
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{
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switch (GetEventInt(event, "winner"))
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switch(GetEventInt(event, "winner"))
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{
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case 2:
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{
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CreateTimer(0.2, OnZombiesWin, any:0, 2);
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}
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case 3:
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{
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CreateTimer(0.2, OnHumansWin, any:0, 2);
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}
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default:
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{
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}
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case(CS_TEAM_CT): CreateTimer(0.2, OnHumansWin, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
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}
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return Action:0;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action:OnHumansWin(Handle:timer)
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{
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new client = 1;
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while (client <= MaxClients)
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for (new client = 1; client <= MaxClients; client++)
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{
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new var1;
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if (IsClientInGame(client) && IsPlayerAlive(client) && !IsClientObserver(client) && !IsFakeClient(client))
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{
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new var2;
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if (G_bIsHuman[client] && !G_bIsZombie[client])
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{
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CS_SetMVPCount(client, CS_GetMVPCount(client) + 1);
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new String:sAuthID[64];
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if (!GetClientAuthString(client, sAuthID, 64, true))
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{
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Format(sAuthID, 64, "UNKNOWN");
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}
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}
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}
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client++;
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}
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return Action:0;
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}
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public Action:OnZombiesWin(Handle:timer)
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{
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new client = 1;
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while (client <= MaxClients)
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{
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new var1;
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if (IsClientInGame(client) && IsPlayerAlive(client) && !IsClientObserver(client) && !IsFakeClient(client))
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{
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new var2;
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if (G_bIsZombie[client] && !G_bIsHuman[client])
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{
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new String:sAuthID[64];
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if (!GetClientAuthString(client, sAuthID, 64, true))
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{
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Format(sAuthID, 64, "UNKNOWN");
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}
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}
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}
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client++;
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}
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return Action:0;
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}
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