forked from UNLOZE/sm-plugins
SetCollisionGroup: Initial Commit
This commit is contained in:
@@ -0,0 +1,393 @@
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/**
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* This is a very crude edit of https://forums.alliedmods.net/showthread.php?t=91617 Noblock plugin, only just editing the BlockEntity() and UnblockEntity() functions to use the forward.
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* They are also harcoded values, as I havent implemented the COLLISION enum yet.
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdkhooks>
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#include <SetCollisionGroup>
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#define cDefault 0x01
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#define cLightGreen 0x03
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#define cGreen 0x04
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#define cDarkGreen 0x05
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#define PLUGIN_VERSION "1.5"
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// Uncomment for debugging
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// #define DEBUG 1
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public Plugin:myinfo =
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{
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name = "NoBlock",
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author = "Otstrel.ru Team",
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description = "Removes player collisions.",
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version = PLUGIN_VERSION,
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url = "http://otstrel.ru"
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};
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// ===========================================================================
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// GLOBALS
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// ===========================================================================
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//new g_offsCollisionGroup;
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new bool:g_enabled;
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new bool:g_enabled_nades;
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new bool:g_enabled_hostages;
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new bool:g_noblock_allow_block;
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new Float:g_noblock_allow_block_time;
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new Handle:sm_noblock;
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new Handle:sm_noblock_nades;
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new Handle:sm_noblock_hostages;
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new Handle:sm_noblock_allow_block;
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new Handle:sm_noblock_allow_block_time;
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new Handle:g_hTimer[MAXPLAYERS+1];
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new Handle:sm_noblock_blockafterspawn_time;
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new Float:g_blockTime;
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// ===========================================================================
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// LOAD & UNLOAD
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// ===========================================================================
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public OnPluginStart()
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{
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#if defined DEBUG
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LogError("[DEBUG] Plugin started.");
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#endif
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new Handle:Cvar_Version = CreateConVar("sm_noblock_version", PLUGIN_VERSION, "NoBlock Version", FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
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/* Just to make sure they it updates the convar version if they just had the plugin reload on map change */
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SetConVarString(Cvar_Version, PLUGIN_VERSION);
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// g_offsCollisionGroup = FindSendPropOffs("CBaseEntity", "m_CollisionGroup");
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// if (g_offsCollisionGroup == -1)
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// {
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// SetFailState("[NoBlock] Failed to get offset for CBaseEntity::m_CollisionGroup.");
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// }
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sm_noblock = CreateConVar("sm_noblock", "1", "Removes player vs. player collisions");
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g_enabled = GetConVarBool(sm_noblock);
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HookConVarChange(sm_noblock, OnConVarChange);
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sm_noblock_nades = CreateConVar("sm_noblock_nades", "1", "Removes player vs. nade collisions");
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g_enabled_nades = GetConVarBool(sm_noblock_nades);
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HookConVarChange(sm_noblock_nades, OnConVarChange);
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sm_noblock_hostages = CreateConVar("sm_noblock_hostages", "0", "Removes player vs. hostage collisions");
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g_enabled_hostages = GetConVarBool(sm_noblock_hostages);
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HookConVarChange(sm_noblock_hostages, OnConVarChange);
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sm_noblock_allow_block = CreateConVar("sm_noblock_allow_block", "1.0", "Allow players to use say !block", _, true, 0.0, true, 1.0);
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g_noblock_allow_block = GetConVarBool(sm_noblock_allow_block);
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HookConVarChange(sm_noblock_allow_block, OnConVarChange);
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sm_noblock_allow_block_time = CreateConVar("sm_noblock_allow_block_time", "20.0", "Time limit to say !block command", _, true, 0.0, true, 600.0);
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g_noblock_allow_block_time = GetConVarFloat(sm_noblock_allow_block_time);
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HookConVarChange(sm_noblock_allow_block_time, OnConVarChange);
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sm_noblock_blockafterspawn_time = CreateConVar("sm_noblock_blockafterspawn_time", "0.0", "Disable blocking only for that time from spawn.", _, true, 0.0, true, 600.0);
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g_blockTime = GetConVarFloat(sm_noblock_blockafterspawn_time);
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HookConVarChange(sm_noblock_blockafterspawn_time, OnConVarChange);
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if ( g_enabled ) {
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StartHook();
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}
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RegConsoleCmd("say", Command_Say);
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RegConsoleCmd("say_team", Command_Say);
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}
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// ===========================================================================
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// EVENTS
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// ===========================================================================
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public OnConVarChange(Handle:hCvar, const String:oldValue[], const String:newValue[])
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{
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#if defined DEBUG
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LogError("[DEBUG] Cvar changed.");
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#endif
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if ( hCvar == sm_noblock ) {
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g_enabled = GetConVarBool(sm_noblock);
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if ( g_enabled ) {
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UnblockClientAll();
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if ( sm_noblock_hostages ) {
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UnblockHostages();
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}
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StartHook();
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} else {
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StopHook();
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BlockClientAll();
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if ( sm_noblock_hostages ) {
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BlockHostages();
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}
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}
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return;
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}
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if ( hCvar == sm_noblock_nades ) {
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g_enabled_nades = GetConVarBool(sm_noblock_nades);
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return;
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}
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if ( hCvar == sm_noblock_hostages ) {
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g_enabled_hostages = GetConVarBool(sm_noblock_hostages);
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if ( g_enabled ) {
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if ( g_enabled_hostages ) {
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UnblockHostages();
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HookEvent("round_start", OnRoundStart, EventHookMode_Post);
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} else {
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UnhookEvent("round_start", OnRoundStart, EventHookMode_Post);
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BlockHostages();
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}
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}
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return;
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}
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if ( hCvar == sm_noblock_blockafterspawn_time ) {
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g_blockTime = GetConVarFloat(sm_noblock_blockafterspawn_time);
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return;
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}
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if ( hCvar == sm_noblock_allow_block ) {
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g_noblock_allow_block = GetConVarBool(sm_noblock_allow_block);
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return;
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}
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if ( hCvar == sm_noblock_allow_block_time ) {
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g_noblock_allow_block_time = GetConVarFloat(sm_noblock_allow_block_time);
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return;
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}
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}
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public OnSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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{
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#if defined DEBUG
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LogError("[DEBUG] Player spawned.");
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#endif
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new userid = GetEventInt(event, "userid");
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new client = GetClientOfUserId(userid);
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#if defined DEBUG
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LogError("[DEBUG] ... player %i.", client);
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#endif
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if ( g_hTimer[client] != INVALID_HANDLE )
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{
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CloseHandle(g_hTimer[client]);
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g_hTimer[client] = INVALID_HANDLE;
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PrintToChat(client, "%c[NoBlock] %cBlocking has been Disabled because of respawn", cLightGreen, cDefault);
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}
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UnblockEntity(client);
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if ( g_blockTime )
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{
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CreateTimer(g_blockTime, Timer_PlayerBlock, client);
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}
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}
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//Enable NoBlock on hostages on roundstart
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public OnRoundStart(Handle:event, const String:name[], bool:dontBroadcast)
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{
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#if defined DEBUG
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LogError("[DEBUG] Round started.");
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#endif
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UnblockHostages();
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}
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public Action:Command_Say(client, args)
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{
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#if defined DEBUG
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LogError("[DEBUG] Player %i sayd something.", client);
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#endif
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if ( !g_enabled || !client || !g_noblock_allow_block )
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{
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return Plugin_Continue;
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}
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decl String:text[192], String:command[64];
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new startidx = 0;
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if (GetCmdArgString(text, sizeof(text)) < 1)
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{
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return Plugin_Continue;
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}
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if (text[strlen(text)-1] == '"')
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{
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text[strlen(text)-1] = '\0';
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startidx = 1;
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}
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if (strcmp(command, "say2", false) == 0)
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{
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startidx += 4;
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}
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if ( (strcmp(text[startidx], "!block", false) == 0) && !g_blockTime )
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{
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if ( g_hTimer[client] != INVALID_HANDLE )
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{
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CloseHandle(g_hTimer[client]);
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g_hTimer[client] = INVALID_HANDLE;
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PrintToChat(client, "%c[NoBlock] %cBlocking has been Disabled by the client", cLightGreen, cDefault);
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UnblockEntity(client);
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return Plugin_Continue;
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}
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g_hTimer[client] = CreateTimer(g_noblock_allow_block_time, Timer_PlayerUnblock, client);
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PrintToChat(client, "%c[NoBlock] %cBlocking has been Enabled for %.0f seconds", cLightGreen, cDefault, g_noblock_allow_block_time);
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BlockEntity(client);
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}
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return Plugin_Continue;
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}
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//Player Blocking Expires
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public Action:Timer_PlayerUnblock(Handle:timer, any:client)
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{
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#if defined DEBUG
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LogError("[DEBUG] Timer unblocks client %i.", client);
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#endif
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//Disable Blocking on the Client
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g_hTimer[client] = INVALID_HANDLE;
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if ( !g_enabled || !client || !IsClientInGame(client) || !IsPlayerAlive(client) )
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{
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return Plugin_Continue;
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}
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PrintToChat(client, "%c[NoBlock] %cBlocking is now Disabled", cLightGreen, cDefault);
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UnblockEntity(client);
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return Plugin_Continue;
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}
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public Action:Timer_PlayerBlock(Handle:timer, any:client)
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{
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//Enable Blocking on the Client
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if ( !g_enabled || !client || !IsClientInGame(client) || !IsPlayerAlive(client) )
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{
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return Plugin_Continue;
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}
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BlockEntity(client);
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return Plugin_Continue;
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}
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public OnEntityCreated(entity, const String:classname[])
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{
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if ( g_enabled_nades )
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{
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//Enable NoBlock on Nades
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if (StrEqual(classname, "hegrenade_projectile")) {
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UnblockEntity(entity);
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} else if (StrEqual(classname, "flashbang_projectile")) {
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UnblockEntity(entity);
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} else if (StrEqual(classname, "smokegrenade_projectile")) {
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UnblockEntity(entity);
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}
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}
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}
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// ===========================================================================
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// HELPERS
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// ===========================================================================
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StartHook() {
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HookEvent("player_spawn", OnSpawn, EventHookMode_Post);
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if ( g_enabled_hostages ) {
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HookEvent("round_start", OnRoundStart, EventHookMode_Post);
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}
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}
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StopHook() {
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UnhookEvent("player_spawn", OnSpawn, EventHookMode_Post);
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if ( g_enabled_hostages ) {
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UnhookEvent("round_start", OnRoundStart, EventHookMode_Post);
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}
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}
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UnblockHostages() {
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new String:sClassName[32];
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new iMaxEntities = GetMaxEntities();
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/* Apparently the clients are always at the start of the entity list,
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so we can skip them in hopes of reducing roundstart lag */
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for ( new iEntity = MaxClients + 1; iEntity < iMaxEntities; iEntity++ )
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{
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if ( !IsValidEntity(iEntity) || !IsValidEdict(iEntity) ) {
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continue;
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}
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GetEdictClassname(iEntity, sClassName, sizeof(sClassName));
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if ( StrEqual("hostage_entity", sClassName) ) {
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UnblockEntity(iEntity);
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}
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}
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}
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BlockHostages() {
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new String:sClassName[32];
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new iMaxEntities = GetMaxEntities();
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/* Apparently the clients are always at the start of the entity list,
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so we can skip them in hopes of reducing roundstart lag */
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for ( new iEntity = MaxClients + 1; iEntity < iMaxEntities; iEntity++ )
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{
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if ( !IsValidEntity(iEntity) || !IsValidEdict(iEntity) ) {
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continue;
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}
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GetEdictClassname(iEntity, sClassName, sizeof(sClassName));
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if ( StrEqual("hostage_entity", sClassName) ) {
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BlockEntity(iEntity);
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}
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}
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}
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BlockEntity(client)
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{
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#if defined DEBUG
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LogError("[DEBUG] BLOCK client %i.", client);
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#endif
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SetCollisionGroup(client, 5);
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}
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UnblockEntity(client)
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{
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#if defined DEBUG
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LogError("[DEBUG] UNBLOCK client %i.", client);
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#endif
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SetCollisionGroup(client, 2);
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}
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BlockClientAll()
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{
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#if defined DEBUG
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LogError("[DEBUG] Block all.");
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#endif
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for (new i = 1; i <= MaxClients; i++)
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{
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if ( IsClientInGame(i) && IsPlayerAlive(i) )
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{
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BlockEntity(i);
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}
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}
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}
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UnblockClientAll()
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{
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#if defined DEBUG
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LogError("[DEBUG] Unblock all.");
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#endif
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for (new i = 1; i <= MaxClients; i++)
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{
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if ( IsClientInGame(i) && IsPlayerAlive(i) )
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{
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UnblockEntity(i);
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}
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}
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}
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Block a user