forked from UNLOZE/sm-plugins
tricking nosteamers into auto muting steam clients because of broadcast voice data using steam codec and not celt. however steam clients still hear sendvoicedata that transcodes opus to celt
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#if defined _selfmute_included_
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#endinput
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#endif
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#define _selfmute_included_
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native bool SelfMute_IsIgnoring(int client, int target);
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