forked from UNLOZE/sm-plugins
Rename of unused plugins
either not used at all or in disabled
This commit is contained in:
@@ -0,0 +1,192 @@
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#include <multicolors>
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#include <Spectate>
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#include <zombiereloaded>
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int g_iVIPClient = -1;
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bool g_bmotherInfect = false;
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public Plugin myinfo =
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{
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name = "VIP Mode",
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author = "Dogan + zaCade",
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description = "VIP Mode from Paranoid as Plugin",
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version = "1.0.0",
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url = ""
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};
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public void OnPluginStart()
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{
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HookEvent("player_death", OnPlayerDeath);
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HookEvent("round_start", OnRoundStart);
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HookEvent("round_end", OnRoundEnd);
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HookEvent("player_team", OnPlayerTeam);
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RegConsoleCmd("sm_currentvip", WhoIsVIP);
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RegAdminCmd("sm_randomvip", PerformAdminVIPSelection, ADMFLAG_GENERIC, "Randomly chooses another alive humans as VIP");
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}
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public Action WhoIsVIP(int client, int args)
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{
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if (g_iVIPClient == -1)
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{
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CReplyToCommand(client, "{purple}VIP Mode:{red} There currently is no VIP!");
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}
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else
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{
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CReplyToCommand(client, "{purple}VIP Mode:{red} %N is the current VIP! Protect him.", g_iVIPClient);
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}
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return Plugin_Handled;
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}
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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if(motherInfect && g_bmotherInfect == false)
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{
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g_bmotherInfect = true;
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CreateTimer(5.0, SelectVIP, _, TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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public Action OnRoundStart(Event event, const char[] name, bool dontBroadcast)
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{
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g_iVIPClient = -1;
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g_bmotherInfect = false;
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}
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public Action OnRoundEnd(Event event, const char[] name, bool dontBroadcast)
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{
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g_iVIPClient = -1;
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g_bmotherInfect = false;
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}
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public Action SelectVIP(Handle timer)
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{
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PerformVIPSelection(false);
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}
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public Action SlayHumans(Handle timer)
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{
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PerformCTSlay();
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}
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public void PerformVIPSelection(bool reselect)
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{
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int PotentialVIPCount;
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int PotentialVIPClient[64];
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for (int client = 1; client <= MaxClients; client++)
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{
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if (IsClientInGame(client) && IsPlayerAlive(client) && ZR_IsClientHuman(client))
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{
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PotentialVIPClient[PotentialVIPCount] = client;
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PotentialVIPCount++;
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}
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}
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g_iVIPClient = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
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CPrintToChatAll("{purple}VIP Mode:{red} %N is the new VIP! Protect him.", g_iVIPClient);
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if (!reselect)
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{
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CPrintToChatAll("{purple}VIP Mode:{red} Everyone will die when the VIP dies!");
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CPrintToChatAll("{purple}VIP Mode:{red} Everyone will die when the VIP dies!");
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CPrintToChatAll("{purple}VIP Mode:{red} Everyone will die when the VIP dies!");
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}
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}
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public Action PerformAdminVIPSelection(int client, int args)
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{
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if(g_iVIPClient == -1)
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{
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CReplyToCommand(client, "{purple}VIP Mode:{red} You can't choose a VIP yet.");
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}
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else
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{
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g_iVIPClient = -1;
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int PotentialVIPCount;
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int PotentialVIPClient[64];
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for (int player = 1; player <= MaxClients; player++)
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{
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if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
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{
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PotentialVIPClient[PotentialVIPCount] = player;
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PotentialVIPCount++;
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}
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}
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g_iVIPClient = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
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CPrintToChatAll("{purple}VIP Mode:{red} %N is the new VIP! Protect him.", g_iVIPClient);
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CReplyToCommand(client, "{purple}VIP Mode:{red} You have randomly chosen another VIP.");
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}
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return Plugin_Handled;
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}
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public Action OnPlayerDeath(Event event, const char[] name, bool dontBroadcast)
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{
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int client = GetClientOfUserId(GetEventInt(event, "userid"));
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if(client == g_iVIPClient)
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{
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g_iVIPClient = -1;
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CPrintToChatAll("{purple}VIP Mode:{red} The VIP died! It's over.");
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CPrintToChatAll("{purple}VIP Mode:{red} The VIP died! It's over.");
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CPrintToChatAll("{purple}VIP Mode:{red} The VIP died! It's over.");
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CreateTimer(2.0, SlayHumans, _, TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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public void OnClientDisconnect(int client)
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{
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if(client == g_iVIPClient)
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{
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g_iVIPClient = -1;
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PerformVIPSelection(true);
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}
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}
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public Action OnPlayerTeam(Event event, const char[] name, bool dontBroadcast)
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{
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int client = GetClientOfUserId(GetEventInt(event, "userid"));
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if(client == g_iVIPClient)
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{
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g_iVIPClient = -1;
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RequestFrame(RequestFrame_Callback);
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}
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}
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public void OnPlayerSwitchedToSpectateByCommand(int client)
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{
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if(client == g_iVIPClient)
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{
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g_iVIPClient = -1;
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RequestFrame(RequestFrame_Callback);
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}
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}
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public void RequestFrame_Callback(int iPacked)
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{
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PerformVIPSelection(true);
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}
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public void PerformCTSlay()
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{
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for (int player = 1; player <= MaxClients; player++)
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{
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if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
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{
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ForcePlayerSuicide(player);
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}
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}
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}
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