added functionality to check the map on a bunch of map specific plugins. this way we dont have to load/unload plugins that usually causes slow map changes or even causes crashes. momsurffix was compiled with sourcemod 1.11

This commit is contained in:
2024-08-04 16:56:23 +02:00
parent 0e5cc3175c
commit a296dd400c
8 changed files with 1575 additions and 882 deletions
+9 -9
View File
@@ -30,7 +30,7 @@ public int GetEntityIndexByName(const char[] name, const char[] classname){
return -1;
}
public int FindEntityByClassnameWithin(int startEnt, const char[] classname, const float[3] origin, const float radius){ //Tested. Works properly.
public int FindEntityByClassnameWithin(int startEnt, const char[] classname, const float origin[3], const float radius){ //Tested. Works properly.
float torigin[3];
while((startEnt = FindEntityByClassname(startEnt,classname))!= -1){
GetOrigin(startEnt, torigin);
@@ -39,7 +39,7 @@ public int FindEntityByClassnameWithin(int startEnt, const char[] classname, con
return -1;
}
public float TraceLine(const float[3] origin, const float[3] v2, int entity){ //Tested. Works properly
public float TraceLine(const float origin[3], const float v2[3], int entity){ //Tested. Works properly
Handle trace = TR_TraceRayFilterEx(origin, v2, CONTENTS_SOLID, RayType_EndPoint, TraceEntityFilterSelf, entity);
float pos[3], dist = 1.0;
if(TR_DidHit(trace)){
@@ -55,27 +55,27 @@ public bool TraceEntityFilterSelf(int entity, int contentsMask, any data)
return (data != entity && entity > 64);
}
public void GetOrigin(int entity, float[3] buffer){ //Tested. Works properly.
public void GetOrigin(int entity, float buffer[3]){ //Tested. Works properly.
if(IsValidEntity(entity))
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", buffer);
}
public void GetAngles(int entity, float[3] buffer){ //Gives you wrong values after spawn it via env_entity_maker
public void GetAngles(int entity, float buffer[3]){ //Gives you wrong values after spawn it via env_entity_maker
if(IsValidEntity(entity))
GetEntPropVector(entity, Prop_Send, "m_angRotation", buffer);
}
public void SetAngles(int entity, const float[3] buffer){ //Tested. Works properly.
public void SetAngles(int entity, const float buffer[3]){ //Tested. Works properly.
if(IsValidEntity(entity))
TeleportEntity(entity, NULL_VECTOR, buffer, NULL_VECTOR);
}
public void SetOrigin(int entity, const float[3] buffer){ //Tested. Works properly.
public void SetOrigin(int entity, const float buffer[3]){ //Tested. Works properly.
if(IsValidEntity(entity))
TeleportEntity(entity, buffer, NULL_VECTOR, NULL_VECTOR);
}
public void GetForwardVector(int entity, float[3] buffer) //Tested. Works properly.
public void GetForwardVector(int entity, float buffer[3]) //Tested. Works properly.
{
if(IsValidEntity(entity))
{
@@ -85,7 +85,7 @@ public void GetForwardVector(int entity, float[3] buffer) //Tested. Works proper
}
}
public void SetForwardVector(int entity, const float[3] buffer) //Tested. Works properly.
public void SetForwardVector(int entity, const float buffer[3]) //Tested. Works properly.
{
if(IsValidEntity(entity))
{
@@ -134,4 +134,4 @@ public Action InputDelay(Handle timer, DataPack data)
SetVariantString(parametr);
AcceptEntityInput(target, input, activator);
}
}
}