forked from UNLOZE/sm-plugins
added functionality to check the map on a bunch of map specific plugins. this way we dont have to load/unload plugins that usually causes slow map changes or even causes crashes. momsurffix was compiled with sourcemod 1.11
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@@ -30,7 +30,7 @@ public int GetEntityIndexByName(const char[] name, const char[] classname){
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return -1;
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}
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public int FindEntityByClassnameWithin(int startEnt, const char[] classname, const float[3] origin, const float radius){ //Tested. Works properly.
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public int FindEntityByClassnameWithin(int startEnt, const char[] classname, const float origin[3], const float radius){ //Tested. Works properly.
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float torigin[3];
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while((startEnt = FindEntityByClassname(startEnt,classname))!= -1){
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GetOrigin(startEnt, torigin);
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@@ -39,7 +39,7 @@ public int FindEntityByClassnameWithin(int startEnt, const char[] classname, con
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return -1;
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}
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public float TraceLine(const float[3] origin, const float[3] v2, int entity){ //Tested. Works properly
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public float TraceLine(const float origin[3], const float v2[3], int entity){ //Tested. Works properly
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Handle trace = TR_TraceRayFilterEx(origin, v2, CONTENTS_SOLID, RayType_EndPoint, TraceEntityFilterSelf, entity);
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float pos[3], dist = 1.0;
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if(TR_DidHit(trace)){
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@@ -55,27 +55,27 @@ public bool TraceEntityFilterSelf(int entity, int contentsMask, any data)
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return (data != entity && entity > 64);
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}
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public void GetOrigin(int entity, float[3] buffer){ //Tested. Works properly.
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public void GetOrigin(int entity, float buffer[3]){ //Tested. Works properly.
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if(IsValidEntity(entity))
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GetEntPropVector(entity, Prop_Send, "m_vecOrigin", buffer);
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}
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public void GetAngles(int entity, float[3] buffer){ //Gives you wrong values after spawn it via env_entity_maker
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public void GetAngles(int entity, float buffer[3]){ //Gives you wrong values after spawn it via env_entity_maker
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if(IsValidEntity(entity))
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GetEntPropVector(entity, Prop_Send, "m_angRotation", buffer);
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}
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public void SetAngles(int entity, const float[3] buffer){ //Tested. Works properly.
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public void SetAngles(int entity, const float buffer[3]){ //Tested. Works properly.
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if(IsValidEntity(entity))
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TeleportEntity(entity, NULL_VECTOR, buffer, NULL_VECTOR);
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}
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public void SetOrigin(int entity, const float[3] buffer){ //Tested. Works properly.
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public void SetOrigin(int entity, const float buffer[3]){ //Tested. Works properly.
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if(IsValidEntity(entity))
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TeleportEntity(entity, buffer, NULL_VECTOR, NULL_VECTOR);
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}
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public void GetForwardVector(int entity, float[3] buffer) //Tested. Works properly.
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public void GetForwardVector(int entity, float buffer[3]) //Tested. Works properly.
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{
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if(IsValidEntity(entity))
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{
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@@ -85,7 +85,7 @@ public void GetForwardVector(int entity, float[3] buffer) //Tested. Works proper
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}
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}
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public void SetForwardVector(int entity, const float[3] buffer) //Tested. Works properly.
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public void SetForwardVector(int entity, const float buffer[3]) //Tested. Works properly.
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{
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if(IsValidEntity(entity))
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{
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@@ -134,4 +134,4 @@ public Action InputDelay(Handle timer, DataPack data)
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SetVariantString(parametr);
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AcceptEntityInput(target, input, activator);
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}
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}
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}
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