forked from UNLOZE/sm-plugins
sync configs with server, move bosshp back to regular folder
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#if defined BossHP_included
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#endinput
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#endif
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#define BossHP_included
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forward void OnBossIntialized(any Boss, any Config);
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forward void OnBossDamaged(any Boss, any Config, int activator, float damage);
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forward void OnBossKilled(any Boss, any Config, int reason);//reason: 0 = RoundEnd/MapEnd, 1 = KillTrigger, 2 = Death.
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