Misc: Move shared stuff to shared git.

This commit is contained in:
zaCade
2018-12-08 21:12:39 +01:00
parent d4378f6476
commit 8cdcb01100
97 changed files with 25215 additions and 0 deletions
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#if defined _cssfixes_included
#endinput
#endif
#define _cssfixes_included
forward void OnRunThinkFunctions(bool simulating);
forward void OnRunThinkFunctionsPost(bool simulating);
forward Action OnBroadcastSound(int entity, char sample[PLATFORM_MAX_PATH], int clients[MAXPLAYERS], int &numClients);
public Extension __ext_CSSFixes =
{
name = "CSSFixes",
file = "CSSFixes.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public __ext_CSSFixes_SetNTVOptional()
{
}
#endif
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#if defined _SteamWorks_Included
#endinput
#endif
#define _SteamWorks_Included
/* results from UserHasLicenseForApp */
enum EUserHasLicenseForAppResult
{
k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app
k_EUserHasLicenseResultDoesNotHaveLicense = 1, // User does not have a license for the specified app
k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated
};
/* General result codes */
enum EResult
{
k_EResultOK = 1, // success
k_EResultFail = 2, // generic failure
k_EResultNoConnection = 3, // no/failed network connection
// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
k_EResultInvalidPassword = 5, // password/ticket is invalid
k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere
k_EResultInvalidProtocolVer = 7, // protocol version is incorrect
k_EResultInvalidParam = 8, // a parameter is incorrect
k_EResultFileNotFound = 9, // file was not found
k_EResultBusy = 10, // called method busy - action not taken
k_EResultInvalidState = 11, // called object was in an invalid state
k_EResultInvalidName = 12, // name is invalid
k_EResultInvalidEmail = 13, // email is invalid
k_EResultDuplicateName = 14, // name is not unique
k_EResultAccessDenied = 15, // access is denied
k_EResultTimeout = 16, // operation timed out
k_EResultBanned = 17, // VAC2 banned
k_EResultAccountNotFound = 18, // account not found
k_EResultInvalidSteamID = 19, // steamID is invalid
k_EResultServiceUnavailable = 20, // The requested service is currently unavailable
k_EResultNotLoggedOn = 21, // The user is not logged on
k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party)
k_EResultEncryptionFailure = 23, // Encryption or Decryption failed
k_EResultInsufficientPrivilege = 24, // Insufficient privilege
k_EResultLimitExceeded = 25, // Too much of a good thing
k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes)
k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired
k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again
k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time
k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user
k_EResultIPNotFound = 31, // IP address not found
k_EResultPersistFailed = 32, // failed to write change to the data store
k_EResultLockingFailed = 33, // failed to acquire access lock for this operation
k_EResultLogonSessionReplaced = 34,
k_EResultConnectFailed = 35,
k_EResultHandshakeFailed = 36,
k_EResultIOFailure = 37,
k_EResultRemoteDisconnect = 38,
k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested
k_EResultBlocked = 40, // a user didn't allow it
k_EResultIgnored = 41, // target is ignoring sender
k_EResultNoMatch = 42, // nothing matching the request found
k_EResultAccountDisabled = 43,
k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now
k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available
k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin
k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol.
k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another.
k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait
k_EResultSuspended = 51, // Long running operation (content download) suspended/paused
k_EResultCancelled = 52, // Operation canceled (typically by user: content download)
k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable
k_EResultDiskFull = 54, // Operation canceled - not enough disk space.
k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed
k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side
k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account
k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid
k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files
k_EResultIllegalPassword = 61, // The requested new password is not legal
k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer )
k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
k_EResultCannotUseOldPassword = 64, // The requested new password is not legal
k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid
k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent
k_EResultHardwareNotCapableOfIPT = 67, //
k_EResultIPTInitError = 68, //
k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
k_EResultFacebookQueryError = 70, // Facebook query returned an error
k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired
k_EResultIPLoginRestrictionFailed = 72,
k_EResultAccountLockedDown = 73,
k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
k_EResultNoMatchingURL = 75,
k_EResultBadResponse = 76, // parse failure, missing field, etc.
k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password
k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range
k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen
k_EResultDisabled = 80, // The requested service has been configured to be unavailable
k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid !
k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action
k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted
k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login
k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted
k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker
k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch
k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match
k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners
k_EResultNotModified = 91, // data not modified
k_EResultNoMobileDevice = 92, // the account does not have a mobile device associated with it
k_EResultTimeNotSynced = 93, // the time presented is out of range or tolerance
k_EResultSmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.)
k_EResultAccountLimitExceeded = 95, // Too many accounts access this resource
k_EResultAccountActivityLimitExceeded = 96, // Too many changes to this account
k_EResultPhoneActivityLimitExceeded = 97, // Too many changes to this phone
k_EResultRefundToWallet = 98, // Cannot refund to payment method, must use wallet
k_EResultEmailSendFailure = 99, // Cannot send an email
k_EResultNotSettled = 100, // Can't perform operation till payment has settled
k_EResultNeedCaptcha = 101, // Needs to provide a valid captcha
k_EResultGSLTDenied = 102, // a game server login token owned by this token's owner has been banned
k_EResultGSOwnerDenied = 103, // game server owner is denied for other reason (account lock, community ban, vac ban, missing phone)
k_EResultInvalidItemType = 104 // the type of thing we were requested to act on is invalid
};
/* This enum is used in client API methods, do not re-number existing values. */
enum EHTTPMethod
{
k_EHTTPMethodInvalid = 0,
k_EHTTPMethodGET,
k_EHTTPMethodHEAD,
k_EHTTPMethodPOST,
k_EHTTPMethodPUT,
k_EHTTPMethodDELETE,
k_EHTTPMethodOPTIONS,
k_EHTTPMethodPATCH,
// The remaining HTTP methods are not yet supported, per rfc2616 section 5.1.1 only GET and HEAD are required for
// a compliant general purpose server. We'll likely add more as we find uses for them.
// k_EHTTPMethodTRACE,
// k_EHTTPMethodCONNECT
};
/* HTTP Status codes that the server can send in response to a request, see rfc2616 section 10.3 for descriptions
of each of these. */
enum EHTTPStatusCode
{
// Invalid status code (this isn't defined in HTTP, used to indicate unset in our code)
k_EHTTPStatusCodeInvalid = 0,
// Informational codes
k_EHTTPStatusCode100Continue = 100,
k_EHTTPStatusCode101SwitchingProtocols = 101,
// Success codes
k_EHTTPStatusCode200OK = 200,
k_EHTTPStatusCode201Created = 201,
k_EHTTPStatusCode202Accepted = 202,
k_EHTTPStatusCode203NonAuthoritative = 203,
k_EHTTPStatusCode204NoContent = 204,
k_EHTTPStatusCode205ResetContent = 205,
k_EHTTPStatusCode206PartialContent = 206,
// Redirection codes
k_EHTTPStatusCode300MultipleChoices = 300,
k_EHTTPStatusCode301MovedPermanently = 301,
k_EHTTPStatusCode302Found = 302,
k_EHTTPStatusCode303SeeOther = 303,
k_EHTTPStatusCode304NotModified = 304,
k_EHTTPStatusCode305UseProxy = 305,
//k_EHTTPStatusCode306Unused = 306, (used in old HTTP spec, now unused in 1.1)
k_EHTTPStatusCode307TemporaryRedirect = 307,
// Error codes
k_EHTTPStatusCode400BadRequest = 400,
k_EHTTPStatusCode401Unauthorized = 401, // You probably want 403 or something else. 401 implies you're sending a WWW-Authenticate header and the client can sent an Authorization header in response.
k_EHTTPStatusCode402PaymentRequired = 402, // This is reserved for future HTTP specs, not really supported by clients
k_EHTTPStatusCode403Forbidden = 403,
k_EHTTPStatusCode404NotFound = 404,
k_EHTTPStatusCode405MethodNotAllowed = 405,
k_EHTTPStatusCode406NotAcceptable = 406,
k_EHTTPStatusCode407ProxyAuthRequired = 407,
k_EHTTPStatusCode408RequestTimeout = 408,
k_EHTTPStatusCode409Conflict = 409,
k_EHTTPStatusCode410Gone = 410,
k_EHTTPStatusCode411LengthRequired = 411,
k_EHTTPStatusCode412PreconditionFailed = 412,
k_EHTTPStatusCode413RequestEntityTooLarge = 413,
k_EHTTPStatusCode414RequestURITooLong = 414,
k_EHTTPStatusCode415UnsupportedMediaType = 415,
k_EHTTPStatusCode416RequestedRangeNotSatisfiable = 416,
k_EHTTPStatusCode417ExpectationFailed = 417,
k_EHTTPStatusCode4xxUnknown = 418, // 418 is reserved, so we'll use it to mean unknown
k_EHTTPStatusCode429TooManyRequests = 429,
// Server error codes
k_EHTTPStatusCode500InternalServerError = 500,
k_EHTTPStatusCode501NotImplemented = 501,
k_EHTTPStatusCode502BadGateway = 502,
k_EHTTPStatusCode503ServiceUnavailable = 503,
k_EHTTPStatusCode504GatewayTimeout = 504,
k_EHTTPStatusCode505HTTPVersionNotSupported = 505,
k_EHTTPStatusCode5xxUnknown = 599,
};
/* list of possible return values from the ISteamGameCoordinator API */
enum EGCResults
{
k_EGCResultOK = 0,
k_EGCResultNoMessage = 1, // There is no message in the queue
k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
};
native bool:SteamWorks_IsVACEnabled();
native bool:SteamWorks_GetPublicIP(ipaddr[4]);
native SteamWorks_GetPublicIPCell();
native bool:SteamWorks_IsLoaded();
native bool:SteamWorks_SetGameData(const String:sData[]);
native bool:SteamWorks_SetGameDescription(const String:sDesc[]);
native bool:SteamWorks_SetMapName(const String:sMapName[]);
native bool:SteamWorks_IsConnected();
native bool:SteamWorks_SetRule(const String:sKey[], const String:sValue[]);
native bool:SteamWorks_ClearRules();
native bool:SteamWorks_ForceHeartbeat();
native bool:SteamWorks_GetUserGroupStatus(client, groupid);
native bool:SteamWorks_GetUserGroupStatusAuthID(authid, groupid);
native EUserHasLicenseForAppResult:SteamWorks_HasLicenseForApp(client, app);
native EUserHasLicenseForAppResult:SteamWorks_HasLicenseForAppId(authid, app);
native SteamWorks_GetClientSteamID(client, String:sSteamID[], length);
native bool:SteamWorks_RequestStatsAuthID(authid, appid);
native bool:SteamWorks_RequestStats(client, appid);
native bool:SteamWorks_GetStatCell(client, const String:sKey[], &value);
native bool:SteamWorks_GetStatAuthIDCell(authid, const String:sKey[], &value);
native bool:SteamWorks_GetStatFloat(client, const String:sKey[], &Float:value);
native bool:SteamWorks_GetStatAuthIDFloat(authid, const String:sKey[], &Float:value);
native Handle:SteamWorks_CreateHTTPRequest(EHTTPMethod:method, const String:sURL[]);
native bool:SteamWorks_SetHTTPRequestContextValue(Handle:hHandle, any:data1, any:data2=0);
native bool:SteamWorks_SetHTTPRequestNetworkActivityTimeout(Handle:hHandle, timeout);
native bool:SteamWorks_SetHTTPRequestHeaderValue(Handle:hHandle, const String:sName[], const String:sValue[]);
native bool:SteamWorks_SetHTTPRequestGetOrPostParameter(Handle:hHandle, const String:sName[], const String:sValue[]);
native bool:SteamWorks_SetHTTPRequestUserAgentInfo(Handle:hHandle, const String:sUserAgentInfo[]);
native bool:SteamWorks_SetHTTPRequestRequiresVerifiedCertificate(Handle:hHandle, bool:bRequireVerifiedCertificate);
native bool:SteamWorks_SetHTTPRequestAbsoluteTimeoutMS(Handle:hHandle, unMilliseconds);
native int:SteamWorks_CreateFake(const String:sPlayerName[]);
native bool:SteamWorks_KickFake();
native int:SteamWorks_CountFakes();
native bool:SteamWorks_SetMaxPlayers(int Players);
funcenum SteamWorksHTTPRequestCompleted
{
public(Handle:hRequest, bool:bFailure, bool:bRequestSuccessful, EHTTPStatusCode:eStatusCode),
public(Handle:hRequest, bool:bFailure, bool:bRequestSuccessful, EHTTPStatusCode:eStatusCode, any:data1),
public(Handle:hRequest, bool:bFailure, bool:bRequestSuccessful, EHTTPStatusCode:eStatusCode, any:data1, any:data2)
};
funcenum SteamWorksHTTPHeadersReceived
{
public(Handle:hRequest, bool:bFailure),
public(Handle:hRequest, bool:bFailure, any:data1),
public(Handle:hRequest, bool:bFailure, any:data1, any:data2)
};
funcenum SteamWorksHTTPDataReceived
{
public(Handle:hRequest, bool:bFailure, offset, bytesreceived),
public(Handle:hRequest, bool:bFailure, offset, bytesreceived, any:data1),
public(Handle:hRequest, bool:bFailure, offset, bytesreceived, any:data1, any:data2)
};
native bool:SteamWorks_SetHTTPCallbacks(Handle:hHandle, SteamWorksHTTPRequestCompleted:fCompleted = INVALID_FUNCTION, SteamWorksHTTPHeadersReceived:fHeaders = INVALID_FUNCTION, SteamWorksHTTPDataReceived:fData = INVALID_FUNCTION, Handle:hCalling = INVALID_HANDLE);
native bool:SteamWorks_SendHTTPRequest(Handle:hRequest);
native bool:SteamWorks_SendHTTPRequestAndStreamResponse(Handle:hRequest);
native bool:SteamWorks_DeferHTTPRequest(Handle:hRequest);
native bool:SteamWorks_PrioritizeHTTPRequest(Handle:hRequest);
native bool:SteamWorks_GetHTTPResponseHeaderSize(Handle:hRequest, const String:sHeader[], &size);
native bool:SteamWorks_GetHTTPResponseHeaderValue(Handle:hRequest, const String:sHeader[], String:sValue[], size);
native bool:SteamWorks_GetHTTPResponseBodySize(Handle:hRequest, &size);
native bool:SteamWorks_GetHTTPResponseBodyData(Handle:hRequest, String:sBody[], length);
native bool:SteamWorks_GetHTTPStreamingResponseBodyData(Handle:hRequest, cOffset, String:sBody[], length);
native bool:SteamWorks_GetHTTPDownloadProgressPct(Handle:hRequest, &Float:percent);
native bool:SteamWorks_GetHTTPRequestWasTimedOut(Handle:hRequest, &bool:bWasTimedOut);
native bool:SteamWorks_SetHTTPRequestRawPostBody(Handle:hRequest, const String:sContentType[], const String:sBody[], bodylen);
funcenum SteamWorksHTTPBodyCallback
{
public(const String:sData[]),
public(const String:sData[], any:value),
public(const data[], any:value, datalen)
};
native bool:SteamWorks_GetHTTPResponseBodyCallback(Handle:hRequest, SteamWorksHTTPBodyCallback:fCallback, any:data = 0, Handle:hPlugin = INVALID_HANDLE);
native bool:SteamWorks_WriteHTTPResponseBodyToFile(Handle:hRequest, const String:sFileName[]);
forward SW_OnValidateClient(ownerauthid, authid);
forward SteamWorks_OnValidateClient(ownerauthid, authid);
forward SteamWorks_SteamServersConnected();
forward SteamWorks_SteamServersConnectFailure(EResult:result);
forward SteamWorks_SteamServersDisconnected(EResult:result);
forward Action:SteamWorks_RestartRequested();
forward SteamWorks_TokenRequested(String:sToken[], maxlen);
forward SteamWorks_OnClientGroupStatus(authid, groupid, bool:isMember, bool:isOfficer);
forward EGCResults:SteamWorks_GCSendMessage(unMsgType, const String:pubData[], cubData);
forward SteamWorks_GCMsgAvailable(cubData);
forward EGCResults:SteamWorks_GCRetrieveMessage(punMsgType, const String:pubDest[], cubDest, pcubMsgSize);
native EGCResults:SteamWorks_SendMessageToGC(unMsgType, const String:pubData[], cubData);
public Extension:__ext_SteamWorks =
{
name = "SteamWorks",
file = "SteamWorks.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public __ext_SteamWorks_SetNTVOptional()
{
MarkNativeAsOptional("SteamWorks_IsVACEnabled");
MarkNativeAsOptional("SteamWorks_GetPublicIP");
MarkNativeAsOptional("SteamWorks_GetPublicIPCell");
MarkNativeAsOptional("SteamWorks_IsLoaded");
MarkNativeAsOptional("SteamWorks_SetGameData");
MarkNativeAsOptional("SteamWorks_SetGameDescription");
MarkNativeAsOptional("SteamWorks_IsConnected");
MarkNativeAsOptional("SteamWorks_SetRule");
MarkNativeAsOptional("SteamWorks_ClearRules");
MarkNativeAsOptional("SteamWorks_ForceHeartbeat");
MarkNativeAsOptional("SteamWorks_GetUserGroupStatus");
MarkNativeAsOptional("SteamWorks_GetUserGroupStatusAuthID");
MarkNativeAsOptional("SteamWorks_HasLicenseForApp");
MarkNativeAsOptional("SteamWorks_HasLicenseForAppId");
MarkNativeAsOptional("SteamWorks_GetClientSteamID");
MarkNativeAsOptional("SteamWorks_RequestStatsAuthID");
MarkNativeAsOptional("SteamWorks_RequestStats");
MarkNativeAsOptional("SteamWorks_GetStatCell");
MarkNativeAsOptional("SteamWorks_GetStatAuthIDCell");
MarkNativeAsOptional("SteamWorks_GetStatFloat");
MarkNativeAsOptional("SteamWorks_GetStatAuthIDFloat");
MarkNativeAsOptional("SteamWorks_SendMessageToGC");
MarkNativeAsOptional("SteamWorks_CreateHTTPRequest");
MarkNativeAsOptional("SteamWorks_SetHTTPRequestContextValue");
MarkNativeAsOptional("SteamWorks_SetHTTPRequestNetworkActivityTimeout");
MarkNativeAsOptional("SteamWorks_SetHTTPRequestHeaderValue");
MarkNativeAsOptional("SteamWorks_SetHTTPRequestGetOrPostParameter");
MarkNativeAsOptional("SteamWorks_SetHTTPCallbacks");
MarkNativeAsOptional("SteamWorks_SendHTTPRequest");
MarkNativeAsOptional("SteamWorks_SendHTTPRequestAndStreamResponse");
MarkNativeAsOptional("SteamWorks_DeferHTTPRequest");
MarkNativeAsOptional("SteamWorks_PrioritizeHTTPRequest");
MarkNativeAsOptional("SteamWorks_GetHTTPResponseHeaderSize");
MarkNativeAsOptional("SteamWorks_GetHTTPResponseHeaderValue");
MarkNativeAsOptional("SteamWorks_GetHTTPResponseBodySize");
MarkNativeAsOptional("SteamWorks_GetHTTPResponseBodyData");
MarkNativeAsOptional("SteamWorks_GetHTTPStreamingResponseBodyData");
MarkNativeAsOptional("SteamWorks_GetHTTPDownloadProgressPct");
MarkNativeAsOptional("SteamWorks_SetHTTPRequestRawPostBody");
MarkNativeAsOptional("SteamWorks_GetHTTPResponseBodyCallback");
MarkNativeAsOptional("SteamWorks_WriteHTTPResponseBodyToFile");
}
#endif
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#if defined _Connect_Included
#endinput
#endif
#define _Connect_Included
enum EConnect
{
k_OnClientPreConnectEx_Reject = 0,
k_OnClientPreConnectEx_Accept = 1,
k_OnClientPreConnectEx_Async = -1
};
forward EConnect OnClientPreConnectEx(const char[] sName, char sPassword[255], const char[] sIP, const char[] sSteam32ID, char sRejectReason[255]);
native bool ClientPreConnectEx(const char[] sSteam32ID, EConnect RetVal, char sRejectReason[255]);
native bool SteamClientAuthenticated(const char[] sSteam32ID);
/**
* Do not edit below this line!
*/
public Extension __ext_connect =
{
name = "Connect",
file = "connect.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public __ext_connect_SetNTVOptional()
{
MarkNativeAsOptional("ClientPreConnectEx");
}
#endif
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#if defined _dhooks_included
#endinput
#endif
#define _dhooks_included
enum ObjectValueType
{
ObjectValueType_Int = 0,
ObjectValueType_Bool,
ObjectValueType_Ehandle,
ObjectValueType_Float,
ObjectValueType_CBaseEntityPtr,
ObjectValueType_IntPtr,
ObjectValueType_BoolPtr,
ObjectValueType_EhandlePtr,
ObjectValueType_FloatPtr,
ObjectValueType_Vector,
ObjectValueType_VectorPtr,
ObjectValueType_CharPtr,
ObjectValueType_String
};
enum ListenType
{
ListenType_Created,
ListenType_Deleted
};
enum ReturnType
{
ReturnType_Unknown,
ReturnType_Void,
ReturnType_Int,
ReturnType_Bool,
ReturnType_Float,
ReturnType_String, //Note this is a string_t
ReturnType_StringPtr, //Note this is a string_t *
ReturnType_CharPtr,
ReturnType_Vector,
ReturnType_VectorPtr,
ReturnType_CBaseEntity,
ReturnType_Edict
};
enum HookParamType
{
HookParamType_Unknown,
HookParamType_Int,
HookParamType_Bool,
HookParamType_Float,
HookParamType_String, //Note this is a string_t
HookParamType_StringPtr, //Note this is a string_t *
HookParamType_CharPtr,
HookParamType_VectorPtr,
HookParamType_CBaseEntity,
HookParamType_ObjectPtr,
HookParamType_Edict,
HookParamType_Object
};
enum ThisPointerType
{
ThisPointer_Ignore,
ThisPointer_CBaseEntity,
ThisPointer_Address
};
enum HookType
{
HookType_Entity,
HookType_GameRules,
HookType_Raw
};
enum MRESReturn
{
MRES_ChangedHandled = -2, // Use changed values and return MRES_Handled
MRES_ChangedOverride, // Use changed values and return MRES_Override
MRES_Ignored, // plugin didn't take any action
MRES_Handled, // plugin did something, but real function should still be called
MRES_Override, // call real function, but use my return value
MRES_Supercede // skip real function; use my return value
};
enum DHookPassFlag
{
DHookPass_ByVal = (1<<0), /**< Passing by value */
DHookPass_ByRef = (1<<1), /**< Passing by reference */
DHookPass_ODTOR = (1<<2), /**< Object has a destructor */
DHookPass_OCTOR = (1<<3), /**< Object has a constructor */
DHookPass_OASSIGNOP = (1<<4), /**< Object has an assignment operator */
};
typeset ListenCB
{
//Deleted
function void (int entity);
//Created
function void (int entity, const char[] classname);
};
typeset DHookRemovalCB
{
function void (int hookid);
};
typeset DHookCallback
{
//Function Example: void Ham::Test() with this pointer ignore
function MRESReturn ();
//Function Example: void Ham::Test() with this pointer passed
function MRESReturn (int pThis);
//Function Example: void Ham::Test(int cake) with this pointer ignore
function MRESReturn (Handle hParams);
//Function Example: void Ham::Test(int cake) with this pointer passed
function MRESReturn (int pThis, Handle hParams);
//Function Example: int Ham::Test() with this pointer ignore
function MRESReturn (Handle hReturn);
//Function Example: int Ham::Test() with this pointer passed
function MRESReturn (int pThis, Handle hReturn);
//Function Example: int Ham::Test(int cake) with this pointer ignore
function MRESReturn (Handle hReturn, Handle hParams);
//Function Example: int Ham::Test(int cake) with this pointer passed
function MRESReturn (int pThis, Handle hReturn, Handle hParams);
//Address NOW
//Function Example: void Ham::Test() with this pointer passed
function MRESReturn (Address pThis);
//Function Example: void Ham::Test(int cake) with this pointer passed
function MRESReturn (Address pThis, Handle hParams);
//Function Example: int Ham::Test() with this pointer passed
function MRESReturn (Address pThis, Handle hReturn);
//Function Example: int Ham::Test(int cake) with this pointer passed
function MRESReturn (Address pThis, Handle hReturn, Handle hParams);
};
/* Adds an entity listener hook
*
* @param type Type of listener to add
* @param callback Callback to use
*
* @noreturn
*/
native void DHookAddEntityListener(ListenType type, ListenCB callback);
/* Removes an entity listener hook
*
* @param type Type of listener to remove
* @param callback Callback this listener was using
*
* @return True if one was removed false otherwise.
*/
native bool DHookRemoveEntityListener(ListenType type, ListenCB callback);
/* Creates a hook
*
* @param offset vtable offset for function to hook
* @param hooktype Type of hook
* @param returntype Type type of return
* @param thistype Type of this pointer or ignore (ignore can be used if not needed)
* @param callback Callback function
*
* @return Returns setup handle for the hook or INVALID_HANDLE.
*/
native Handle DHookCreate(int offset, HookType hooktype, ReturnType returntype, ThisPointerType thistype, DHookCallback callback);
/* Adds param to a hook setup
*
* @param setup Setup handle to add the param to.
* @param type Param type
* @param size Used for Objects (not Object ptr) to define the size of the object.
* @param flag Used to change the pass type.
*
* @error Invalid setup handle or too many params added (request upping the max in thread)
* @noreturn
*/
native void DHookAddParam(Handle setup, HookParamType type, int size=-1, DHookPassFlag flag=DHookPass_ByVal);
//native DHookAddParam(Handle:setup, HookParamType:type);
/* Hook entity
*
* @param setup Setup handle to use to add the hook.
* @param post True to make the hook a post hook. (If you need to change the retunr value or need the return value use a post hook! If you need to change params and return use a pre and post hook!)
* @param entity Entity index to hook on.
* @param removalcb Callback for when the hook is removed (Entity hooks are auto-removed on entity destroyed and will call this callback)
*
* @error Invalid setup handle, invalid entity or invalid hook type.
* @return -1 on fail a hookid on success
*/
native int DHookEntity(Handle setup, bool post, int entity, DHookRemovalCB removalcb=INVALID_FUNCTION);
/* Hook gamerules
*
* @param setup Setup handle to use to add the hook.
* @param post True to make the hook a post hook. (If you need to change the retunr value or need the return value use a post hook! If you need to change params and return use a pre and post hook!)
* @param removalcb Callback for when the hook is removed (Game rules hooks are auto-removed on map end and will call this callback)
*
* @error Invalid setup handle, failing to get gamerules pointer or invalid hook type.
* @return -1 on fail a hookid on success
*/
native int DHookGamerules(Handle setup, bool post, DHookRemovalCB removalcb=INVALID_FUNCTION);
/* Hook a raw pointer
*
* @param setup Setup handle to use to add the hook.
* @param post True to make the hook a post hook. (If you need to change the retunr value or need the return value use a post hook! If you need to change params and return use a pre and post hook!)
* @param addr This pointer address.
* @param removalcb Callback for when the hook is removed (Entity hooks are auto-removed on entity destroyed and will call this callback)
*
* @error Invalid setup handle, invalid address or invalid hook type.
* @return -1 on fail a hookid on success
*/
native int DHookRaw(Handle setup, bool post, Address addr, DHookRemovalCB removalcb=INVALID_FUNCTION);
/* Remove hook by hook id
*
* @param hookid Hook id to remove
*
* @return true on success false otherwise
* @note This will not fire the removal callback!
*/
native bool DHookRemoveHookID(int hookid);
/* Get param value (Only use for: int, entity, bool or float param types)
*
* @param hParams Handle to params structure
* @param num Param number to get. (Example if the function has 2 params and you need the value of the first param num would be 1. 0 Will return the number of params stored)
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @return value if num greater than 0. If 0 returns paramcount.
*/
native any DHookGetParam(Handle hParams, int num);
/* Get vector param value
*
* @param hParams Handle to params structure
* @param num Param number to get. (Example if the function has 2 params and you need the value of the first param num would be 1.)
* @param vec Vector buffer to store result.
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @noreturn
*/
native void DHookGetParamVector(Handle hParams, int num, float vec[3]);
/* Get string param value
*
* @param hParams Handle to params structure
* @param num Param number to get. (Example if the function has 2 params and you need the value of the first param num would be 1.)
* @param buffer String buffer to store result
* @param size Buffer size
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @noreturn
*/
native void DHookGetParamString(Handle hParams, int num, char[] buffer, int size);
/* Set param value (Only use for: int, entity, bool or float param types)
*
* @param hParams Handle to params structure
* @params num Param number to set (Example if the function has 2 params and you need to set the value of the first param num would be 1.)
* @param value Value to set it as (only pass int, bool, float or entity index)
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @noreturn
*/
native void DHookSetParam(Handle hParams, int num, any value);
/* Set vector param value
*
* @param hParams Handle to params structure
* @params num Param number to set (Example if the function has 2 params and you need to set the value of the first param num would be 1.)
* @param vec Value to set vector as.
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @noreturn
*/
native void DHookSetParamVector(Handle hParams, int num, float vec[3]);
/* Set string param value
*
* @param hParams Handle to params structure
* @params num Param number to set (Example if the function has 2 params and you need to set the value of the first param num would be 1.)
* @param value Value to set string as.
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @noreturn
*/
native void DHookSetParamString(Handle hParams, int num, char[] value);
/* Get return value (Only use for: int, entity, bool or float return types)
*
* @param hReturn Handle to return structure
*
* @error Invalid Handle, invalid type.
* @return Returns default value if prehook returns actual value if post hook.
*/
native any DHookGetReturn(Handle hReturn);
/* Get return vector value
*
* @param hReturn Handle to return structure
* @param vec Vector buffer to store result in. (In pre hooks will be default value (0.0,0.0,0.0))
*
* @error Invalid Handle, invalid type.
* @noreturn
*/
native void DHookGetReturnVector(Handle hReturn, float vec[3]);
/* Get return string value
*
* @param hReturn Handle to return structure
* @param buffer String buffer to store result in. (In pre hooks will be default value "")
* @param size String buffer size
*
* @error Invalid Handle, invalid type.
* @noreturn
*/
native void DHookGetReturnString(Handle hReturn, char[] buffer, int size);
/* Set return value (Only use for: int, entity, bool or float return types)
*
* @param hReturn Handle to return structure
* @param value Value to set return as
*
* @error Invalid Handle, invalid type.
* @noreturn
*/
native void DHookSetReturn(Handle hReturn, any value);
/* Set return vector value
*
* @param hReturn Handle to return structure
* @param vec Value to set return vector as
*
* @error Invalid Handle, invalid type.
* @noreturn
*/
native void DHookSetReturnVector(Handle hReturn, float vec[3]);
/* Set return string value
*
* @param hReturn Handle to return structure
* @param value Value to set return string as
*
* @error Invalid Handle, invalid type.
* @noreturn
*/
native void DHookSetReturnString(Handle hReturn, char[] value);
//WE SHOULD WRAP THESE AROUND STOCKS FOR NON PTR AS WE SUPPORT BOTH WITH THESE NATIVE'S
/* Gets an objects variable value
*
* @param hParams Handle to params structure
* @param num Param number to get.
* @param offset Offset within the object to the var to get.
* @param type Type of var it is
*
* @error Invalid handle. Invalid param number. Invalid param type. Invalid Object type.
* @return Value of the objects var. If EHANDLE type or entity returns entity index.
*/
native any DHookGetParamObjectPtrVar(Handle hParams, int num, int offset, ObjectValueType type);
/* Sets an objects variable value
*
* @param hParams Handle to params structure
* @param num Param number to set.
* @param offset Offset within the object to the var to set.
* @param type Type of var it is
* @param value The value to set the var to.
*
* @error Invalid handle. Invalid param number. Invalid param type. Invalid Object type.
* @noreturn
*/
native void DHookSetParamObjectPtrVar(Handle hParams, int num, int offset, ObjectValueType type, any value);
/* Gets an objects vector variable value
*
* @param hParams Handle to params structure
* @param num Param number to get.
* @param offset Offset within the object to the var to get.
* @param type Type of var it is
* @param buffer Buffer to store the result vector
*
* @error Invalid handle. Invalid param number. Invalid param type. Invalid Object type.
* @noreturn
*/
native void DHookGetParamObjectPtrVarVector(Handle hParams, int num, int offset, ObjectValueType type, float buffer[3]);
/* Sets an objects vector variable value
*
* @param hParams Handle to params structure
* @param num Param number to set.
* @param offset Offset within the object to the var to set.
* @param type Type of var it is
* @param value The value to set the vector var to.
*
* @error Invalid handle. Invalid param number. Invalid param type. Invalid Object type.
* @noreturn
*/
native void DHookSetParamObjectPtrVarVector(Handle hParams, int num, int offset, ObjectValueType type, float value[3]);
/* Gets an objects string variable value
*
* @param hParams Handle to params structure
* @param num Param number to get.
* @param offset Offset within the object to the var to get.
* @param type Type of var it is
* @param buffer Buffer to store the result vector
* @param size Size of the buffer
*
* @error Invalid handle. Invalid param number. Invalid param type. Invalid Object type.
* @noreturn
*/
native void DHookGetParamObjectPtrString(Handle hParams, int num, int offset, ObjectValueType type, char[] buffer, int size);
/* Checks if a pointer param is null
*
* @param hParams Handle to params structure
* @param num Param number to check.
*
* @error Non pointer param
* @return True if null false otherwise.
*/
native bool DHookIsNullParam(Handle hParams, int num);
public Extension __ext_dhooks =
{
name = "dhooks",
file = "dhooks.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public __ext_dhooks_SetNTVOptional()
{
MarkNativeAsOptional("DHookAddEntityListener");
MarkNativeAsOptional("DHookRemoveEntityListener");
MarkNativeAsOptional("DHookCreate");
MarkNativeAsOptional("DHookAddParam");
MarkNativeAsOptional("DHookEntity");
MarkNativeAsOptional("DHookGamerules");
MarkNativeAsOptional("DHookRaw");
MarkNativeAsOptional("DHookRemoveHookID");
MarkNativeAsOptional("DHookGetParam");
MarkNativeAsOptional("DHookGetParamVector");
MarkNativeAsOptional("DHookGetParamString");
MarkNativeAsOptional("DHookSetParam");
MarkNativeAsOptional("DHookSetParamVector");
MarkNativeAsOptional("DHookSetParamString");
MarkNativeAsOptional("DHookGetReturn");
MarkNativeAsOptional("DHookGetReturnVector");
MarkNativeAsOptional("DHookGetReturnString");
MarkNativeAsOptional("DHookSetReturn");
MarkNativeAsOptional("DHookSetReturnVector");
MarkNativeAsOptional("DHookSetReturnString");
MarkNativeAsOptional("DHookGetParamObjectPtrVar");
MarkNativeAsOptional("DHookSetParamObjectPtrVar");
MarkNativeAsOptional("DHookGetParamObjectPtrVarVector");
MarkNativeAsOptional("DHookSetParamObjectPtrVarVector");
MarkNativeAsOptional("DHookIsNullParam");
MarkNativeAsOptional("DHookGetParamObjectPtrString");
}
#endif
+63
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#if defined _OutputInfo_Included
#endinput
#endif
#define _OutputInfo_Included
native int GetOutputCount(int Entity, const char[] sOutput);
native int GetOutputTarget(int Entity, const char[] sOutput, int Index, char[] sTarget, int MaxLen);
native int GetOutputTargetInput(int Entity, const char[] sOutput, int Index, char[] sTargetInput, int MaxLen);
native int GetOutputParameter(int Entity, const char[] sOutput, int Index, char[] sParameter, int MaxLen);
native float GetOutputDelay(int Entity, const char[] sOutput, int Index);
native int GetOutputFormatted(int Entity, const char[] sOutput, int Index, char[] sFormatted, int MaxLen);
native int GetOutputValue(int Entity, const char[] sOutput);
native float GetOutputValueFloat(int Entity, const char[] sOutput);
native int GetOutputValueString(int Entity, const char[] sOutput, char[] sValue, int MaxLen);
native bool GetOutputValueVector(int Entity, const char[] sOutput, float afVec[3]);
native int FindOutput(int Entity, const char[] sOutput, int StartIndex,
const char[] sTarget = NULL_STRING, // or NULL_STRING to ignore
const char[] sTargetInput = NULL_STRING, // or NULL_STRING to ignore
const char[] sParameter = NULL_STRING, // or NULL_STRING to ignore
float fDelay = -1.0, // or -1.0 to ignore
int TimesToFire = 0 // or 0 to ignore
);
native int DeleteOutput(int Entity, const char[] sOutput, int Index);
native int DeleteAllOutputs(int Entity, const char[] sOutput);
/**
* Do not edit below this line!
*/
public Extension __ext_outputinfo =
{
name = "OutputInfo",
file = "outputinfo.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public __ext_outputinfo_SetNTVOptional()
{
MarkNativeAsOptional("GetOutputCount");
MarkNativeAsOptional("GetOutputTarget");
MarkNativeAsOptional("GetOutputTargetInput");
MarkNativeAsOptional("GetOutputParameter");
MarkNativeAsOptional("GetOutputDelay");
MarkNativeAsOptional("GetOutputFormatted");
MarkNativeAsOptional("FindOutput");
MarkNativeAsOptional("DeleteOutput");
MarkNativeAsOptional("DeleteAllOutputs");
}
#endif
+67
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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: zombiereloaded.inc
* Type: Include
* Description: Main API include file.
* Notes: Include this file to include the whole ZR API.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
#if defined _zr_included
#endinput
#endif
#define _zr_included
#include <zr/infect.zr>
#include <zr/respawn.zr>
#include <zr/class.zr>
public SharedPlugin __pl_zombiereloaded =
{
name = "zombiereloaded",
file = "zombiereloaded.smx",
#if defined REQUIRE_PLUGIN
required = 1
#else
required = 0
#endif
};
#if !defined REQUIRE_PLUGIN
public void __pl_zombiereloaded_SetNTVOptional()
{
MarkNativeAsOptional("ZR_IsValidClassIndex");
MarkNativeAsOptional("ZR_GetActiveClass");
MarkNativeAsOptional("ZR_SelectClientClass");
MarkNativeAsOptional("ZR_GetClassByName");
MarkNativeAsOptional("ZR_GetClassDisplayName");
MarkNativeAsOptional("ZR_IsClientZombie");
MarkNativeAsOptional("ZR_IsClientHuman");
MarkNativeAsOptional("ZR_InfectClient");
MarkNativeAsOptional("ZR_HumanClient");
MarkNativeAsOptional("ZR_RespawnClient");
MarkNativeAsOptional("ZR_SetKilledByWorld");
MarkNativeAsOptional("ZR_GetKilledByWorld");
}
#endif
+127
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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: class.zr.inc
* Type: Include
* Description: Player class API.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* @section Internal class cache types. Specifies which class data to access.
*/
#define ZR_CLASS_CACHE_ORIGINAL 0 /** Original class data loaded from file. */
#define ZR_CLASS_CACHE_MODIFIED 1 /** Default cache. Class data modified by eventual multipliers, map configs, commands, etc. */
#define ZR_CLASS_CACHE_PLAYER 2 /** Current player class attributes. The class index parameter is used as client index when reading from this cache. */
/**
* @endsection
*/
/**
* Results when selecting a class for a player.
*/
enum ClassSelectResult
{
ClassSelected_NoChange, /** No class change was necessary (class already selected). */
ClassSelected_Instant, /** Class was instantly changed. */
ClassSelected_NextSpawn /** Class will be used next spawn. */
}
/**
* Returns whether a class index is valid or not.
*
* @param classIndex Class index to validate.
*
* @return True if valid, false otherwise.
*/
native bool ZR_IsValidClassIndex(int classIndex);
/**
* Gets the currently active class index that the player is using.
*
* @param client The client index.
*
* @return The active class index.
*/
native bool ZR_GetActiveClass(int client);
/**
* Gets the current human class index that the player is using.
*
* @param client The client index.
*
* @return The human class index.
*/
native bool ZR_GetHumanClass(int client);
/**
* Gets the current zombie class index that the player is using.
*
* @param client The client index.
*
* @return The zombie class index.
*/
native bool ZR_GetZombieClass(int client);
/**
* Selects a class for a player.
*
* Human class attribute may be instantly applied if player is alive, human and
* instant class change is enabled. Otherwise only the selected index will be
* updated for next spawn.
*
* Class selection will be saved in client cookies if enabled.
*
* @param client Client index.
* @param classIndex Class index.
* @param applyIfPossible Optional. Apply class attributes if conditions allow
* it. Default is true.
* @param saveIfEnabled Optional. Save class selection in client cookies if
* enabled. Default is true.
*
* @return Class selection result. See enum ClassSelectResult.
*/
native ClassSelectResult ZR_SelectClientClass(int client, int classIndex, bool applyIfPossible = true, bool saveIfEnabled = true);
/**
* Gets the class index of the class with the specified name.
*
* Note: This search is linear and probably won't perform well in large loops.
*
* @param className Class name to search for.
* @param cacheType Optional. Specifies which class cache to read from,
* except player cache.
*
* @return Class index, or -1 if none found.
*/
native int ZR_GetClassByName(const char[] className, int cacheType = ZR_CLASS_CACHE_MODIFIED);
/**
* Gets the class name displayed in the class menu.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param buffer The destination string buffer.
* @param maxlen The length of the destination string buffer.
* @param cacheType Optional. Specifies which class cache to read from.
* @return Number of cells written. -1 on error.
*/
native int ZR_GetClassDisplayName(int index, char[] buffer, int maxlen, int cacheType = ZR_CLASS_CACHE_MODIFIED);
+133
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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: infect.zr.inc
* Type: Include
* Description: Infect-related natives/forwards.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Returns true if the player is a zombie, false if not.
*
* @param client The client index.
*
* @return True if zombie, false if not.
* @error Invalid client index, not connected or not alive.
*/
native bool ZR_IsClientZombie(int client);
/**
* Returns true if the player is a human, false if not.
*
* @param client The client index.
*
* @return True if human, false if not.
* @error Invalid client index, not connected or not alive.
*/
native bool ZR_IsClientHuman(int client);
/**
* Infects a player.
*
* Note: If the player already is a zombie, the player will be re-infected.
*
* @param client The client to infect.
* @param attacker (Optional) The attacker who did the infect.
* @param motherInfect (Optional) Infect as a mother zombie.
* @param respawnOverride (Optional) Set to true to override respawn cvar.
* @param respawn (Optional) Value to override with.
*
* @error Invalid client index, not connected or not alive.
*/
native int ZR_InfectClient(int client, int attacker = -1, bool motherInfect = false, bool respawnOverride = false, bool respawn = false);
/**
* Turns a zombie back into a human.
*
* Note: If the player already is a human, this code will still run as the
* player was a zombie.
*
* @param client The client to make human.
* @param respawn Teleport client back to spawn.
* @param protect Start spawn protection on client.
*
* @error Invalid client index, not connected or not alive.
*/
native int ZR_HumanClient(int client, bool respawn = false, bool protect = false);
/**
* Called when a player is about to become a zombie.
* Here you can modify any variable or block the infection entirely.
*
* @param client The client index.
* @param attacker The the infecter. (-1 if there is no infecter)
* @param motherInfect If the client is becoming a mother zombie.
* @param respawnOverride True if the respawn cvar is being overridden.
* @param respawn The value that respawn is being overridden with.
*
* @return Plugin_Handled to block infection. Anything else
* (like Plugin_Continue) to allow infection.
*/
forward Action ZR_OnClientInfect(int &client, int &attacker, bool &motherInfect, bool &respawnOverride, bool &respawn);
/**
* Called after a player has become a zombie.
*
* @param client The client that was infected.
* @param attacker The the infecter. (-1 if there is no infecter)
* @param motherInfect If the client is a mother zombie.
* @param respawnOverride True if the respawn cvar was overridden.
* @param respawn The value that respawn was overridden with.
*/
forward void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn);
/**
* Called when a player is about to become a human. (Through an admin command).
* Here you can modify any variable or block the action entirely.
*
* @param client The client index.
* @param respawn True if the client was respawned, false if not.
* @param protect True if the client spawn protected, false if not.
*
* @return Plugin_Handled to block infection. Anything else
* (like Plugin_Continue) to allow acion.
*/
forward Action ZR_OnClientHuman(int &client, bool &respawn, bool &protect);
/**
* Called after a player has become a human. (Through an admin command.)
*
* @param client The client index.
* @param respawn Whether the client was respawned.
* @param protect Whether the client has spawn protection.
*/
forward void ZR_OnClientHumanPost(int client, bool respawn, bool protect);
/**
* Called in ZRCreateEligibleClientList to determine if a client is eligible to become infected.
*
* @param client The client index.
*
* @return Plugin_Handled is not eligible. Anything else
* (like Plugin_Continue) is eligible.
*/
forward Action ZR_OnClientMotherZombieEligible(int client);
+95
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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: respawn.zr.inc
* Type: Include
* Description: Infect-related natives/forwards.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Conditions for respawning players.
*/
enum ZR_RespawnCondition
{
ZR_Repsawn_Default = -1, /** Let ZR decide according to its settings. */
ZR_Respawn_Human = 0, /** Respawn as a human. */
ZR_Respawn_Zombie, /** Respawn as a zombie. */
ZR_Respawn_ZombieIfSuicide /** Respawn as a zombie if killed by world damage. */
}
/**
* Spawns a player into the round.
*
* @param client The client index.
* @param condition Optional. Set respawn condition, defaults to current
* ZR settings. See ZR_RespawnCondition for details.
* @error Invalid client index, not connected or already alive.
*/
native void ZR_RespawnClient(int client, ZR_RespawnCondition condition = ZR_Repsawn_Default);
/**
* Called right before ZR is about to respawn a player.
* Here you can modify any variable or stop the action entirely.
*
* @param client The client index.
* @param condition Respawn condition. See ZR_RespawnCondition for
* details.
*
* @return Plugin_Handled to block respawn.
*/
forward Action ZR_OnClientRespawn(int &client, ZR_RespawnCondition &condition);
/**
* Called after ZR respawned a player.
*
* @param client The client index.
* @param condition Current condition of the respawned player. See
* ZR_RespawnCondition for details.
*/
forward void ZR_OnClientRespawned(int client, ZR_RespawnCondition condition);
/**
* Set if a player died by a suicide or world damage.
* Note: This will change the respawn condition.
* Note: This value is reset to default by ZR when a zombie player dies.
*
* @param client The client index.
* @param suicide True to say the player suicided, false if killed by another
* player.
*
* @error Invalid client index or not connected.
*/
native void ZR_SetKilledByWorld(int client, bool suicide);
/**
* Get whether the player died by a suicide or world damage.
*
* Note: This value is only valid after death event, and before respawn.
*
* @param client The client index.
*
* @return True if the player died by suicide, false if killed by
* another player.
* @error Invalid client index or not connected.
*/
native bool ZR_GetKilledByWorld(int client);