forked from UNLOZE/sm-plugins
Misc: Move shared stuff to shared git.
This commit is contained in:
@@ -0,0 +1,305 @@
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#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#pragma semicolon 1
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#pragma newdecls required
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#define TIMER_INTERVAL 1.0
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Handle g_hTimer = INVALID_HANDLE;
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ConVar g_CVar_MaxWeapons;
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ConVar g_CVar_WeaponLifetime;
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int g_RealRoundStartedTime;
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int g_MaxWeapons;
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int g_MaxWeaponLifetime;
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#define MAX_WEAPONS MAXPLAYERS
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int G_WeaponArray[MAX_WEAPONS][2];
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public Plugin myinfo =
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{
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name = "WeaponCleaner",
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author = "BotoX",
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description = "Clean unneeded weapons",
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version = "2.2.1",
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url = ""
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};
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public void OnPluginStart()
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{
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g_CVar_MaxWeapons = CreateConVar("sm_weaponcleaner_max", "5", "The maximum amount of weapons allowed in the game.", 0, true, 0.0, true, MAX_WEAPONS - 1.0);
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g_MaxWeapons = g_CVar_MaxWeapons.IntValue;
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g_CVar_MaxWeapons.AddChangeHook(OnConVarChanged);
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g_CVar_WeaponLifetime = CreateConVar("sm_weaponcleaner_lifetime", "15", "The maximum number of seconds a weapon is allowed in the game.", 0, true, 0.0);
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g_MaxWeaponLifetime = g_CVar_WeaponLifetime.IntValue;
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g_CVar_WeaponLifetime.AddChangeHook(OnConVarChanged);
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HookEvent("round_start", Event_RoundStart);
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AutoExecConfig(true, "plugin.WeaponCleaner");
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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OnClientPutInServer(client);
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}
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}
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public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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if(convar == g_CVar_MaxWeapons)
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{
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if(StringToInt(newValue) < StringToInt(oldValue))
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{
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// Need to shrink list and kill items
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int d = StringToInt(oldValue) - StringToInt(newValue);
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// Kill items that don't have space anymore
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for(int i = 0; d && i < g_MaxWeapons; i++)
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{
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if(!G_WeaponArray[i][0])
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continue;
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// Kill it
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if(KillWeapon(G_WeaponArray[i][0]))
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{
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// Move index backwards (since the list was modified by removing it)
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i--;
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d--;
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}
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}
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}
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g_MaxWeapons = StringToInt(newValue);
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}
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else if(convar == g_CVar_WeaponLifetime)
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{
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g_MaxWeaponLifetime = StringToInt(newValue);
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CheckWeapons();
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}
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}
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public void OnMapStart()
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{
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if(g_hTimer != INVALID_HANDLE && CloseHandle(g_hTimer))
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g_hTimer = INVALID_HANDLE;
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g_hTimer = CreateTimer(TIMER_INTERVAL, Timer_CleanupWeapons, INVALID_HANDLE, TIMER_REPEAT);
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}
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public void OnMapEnd()
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{
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if(g_hTimer != INVALID_HANDLE && CloseHandle(g_hTimer))
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g_hTimer = INVALID_HANDLE;
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}
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public void OnClientPutInServer(int client)
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{
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SDKHook(client, SDKHook_WeaponDropPost, OnWeaponDrop);
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SDKHook(client, SDKHook_WeaponEquipPost, OnWeaponEquip);
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}
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public void OnClientDisconnect(int client)
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{
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SDKUnhook(client, SDKHook_WeaponDropPost, OnWeaponDrop);
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SDKUnhook(client, SDKHook_WeaponEquipPost, OnWeaponEquip);
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if(!IsClientInGame(client))
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return;
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// Simulate dropping all equipped weapons
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for(int i = 0; i < 5; i++)
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{
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int weapon = GetPlayerWeaponSlot(client, i);
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if(weapon != -1)
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OnWeaponDrop(client, weapon);
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}
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}
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public void OnEntityCreated(int entity, const char[] classname)
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{
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if(IsValidEntity(entity) && strncmp(classname, "weapon_", 7) == 0)
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{
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SDKHook(entity, SDKHook_Spawn, OnWeaponSpawned);
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}
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}
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public void OnEntityDestroyed(int entity)
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{
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// wtf sourcemod?
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if(entity == -1)
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return;
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RemoveWeapon(EntIndexToEntRef(EntRefToEntIndex(entity)));
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}
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public void OnWeaponSpawned(int entity)
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{
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static bool bEngineVersionIsCSGO;
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// This hook calls twice and before entities are initialized on csgo, delay it by a frame.
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if (bEngineVersionIsCSGO || GetEngineVersion() == Engine_CSGO)
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{
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bEngineVersionIsCSGO = true;
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SDKUnhook(entity, SDKHook_Spawn, OnWeaponSpawned);
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RequestFrame(OnWeaponSpawnedPost, entity);
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}
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else OnWeaponSpawnedPost(entity);
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}
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public void OnWeaponSpawnedPost(int entity)
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{
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if(!IsValidEntity(entity))
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return;
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int HammerID = GetEntProp(entity, Prop_Data, "m_iHammerID");
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// Should not be cleaned since it's a map spawned weapon
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if(HammerID)
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return;
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// Weapon doesn't belong to any player
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if(GetEntPropEnt(entity, Prop_Data, "m_hOwnerEntity") == -1)
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InsertWeapon(entity);
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}
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public Action OnWeaponEquip(int client, int entity)
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{
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if(!IsValidEntity(entity))
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return;
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int HammerID = GetEntProp(entity, Prop_Data, "m_iHammerID");
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// Should not be cleaned since it's a map spawned weapon
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if(HammerID)
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return;
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// Weapon should not be cleaned anymore
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RemoveWeapon(EntIndexToEntRef(entity));
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}
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public Action OnWeaponDrop(int client, int entity)
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{
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if(!IsValidEntity(entity))
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return;
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int HammerID = GetEntProp(entity, Prop_Data, "m_iHammerID");
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// Should not be cleaned since it's a map spawned weapon
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if(HammerID)
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return;
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// Kill all dropped weapons during mp_freezetime
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// or if no weapons are allowed at all
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if(GetTime() < g_RealRoundStartedTime || !g_MaxWeapons)
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{
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// Kill it
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AcceptEntityInput(entity, "Kill");
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return;
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}
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// Weapon should be cleaned again
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InsertWeapon(entity);
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}
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bool InsertWeapon(int entity)
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{
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if(!g_MaxWeapons)
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return false;
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int entref = EntIndexToEntRef(entity);
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// Try to find a free slot
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for(int i = 0; i < g_MaxWeapons; i++)
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{
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if(G_WeaponArray[i][0])
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continue;
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// Found a free slot, add it here
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G_WeaponArray[i][0] = entref;
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G_WeaponArray[i][1] = GetTime();
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return true;
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}
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// No free slot found
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// Kill the first (oldest) item in the list
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KillWeapon(G_WeaponArray[0][0]);
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// Add new weapon to the end of the list
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G_WeaponArray[g_MaxWeapons - 1][0] = entref;
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G_WeaponArray[g_MaxWeapons - 1][1] = GetTime();
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return true;
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}
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bool RemoveWeapon(int entref)
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{
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// Find the Weapon
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for(int i = 0; i < g_MaxWeapons; i++)
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{
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if(G_WeaponArray[i][0] == entref)
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{
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G_WeaponArray[i][0] = 0; G_WeaponArray[i][1] = 0;
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// Move list items in front of this index back by one
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for(int j = i + 1; j < g_MaxWeapons; j++)
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{
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G_WeaponArray[j - 1][0] = G_WeaponArray[j][0];
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G_WeaponArray[j - 1][1] = G_WeaponArray[j][1];
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}
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// Reset last list item
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G_WeaponArray[g_MaxWeapons - 1][0] = 0;
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G_WeaponArray[g_MaxWeapons - 1][1] = 0;
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return true;
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}
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}
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return false;
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}
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bool CheckWeapons()
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{
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for(int i = 0; i < g_MaxWeapons; i++)
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{
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if(!G_WeaponArray[i][0])
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continue;
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if(g_MaxWeaponLifetime && GetTime() - G_WeaponArray[i][1] >= g_MaxWeaponLifetime)
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{
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// Kill it
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if(KillWeapon(G_WeaponArray[i][0]))
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{
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// Move index backwards (since the list was modified by removing it)
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i--;
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}
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}
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}
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return true;
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}
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bool KillWeapon(int entref)
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{
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if(!IsValidEntity(entref))
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return RemoveWeapon(entref);
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AcceptEntityInput(entref, "Kill");
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return RemoveWeapon(entref);
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}
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public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
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{
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for(int i = 0; i < MAX_WEAPONS; i++)
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{
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G_WeaponArray[i][0] = 0;
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G_WeaponArray[i][1] = 0;
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}
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g_RealRoundStartedTime = GetTime() + GetConVarInt(FindConVar("mp_freezetime"));
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}
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public Action Timer_CleanupWeapons(Handle timer)
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{
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CheckWeapons();
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}
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