forked from UNLOZE/sm-plugins
season_halloween: Are we done?
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\skull\eye_patch01"
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//"$selfillumtint" "[0.3 0.4 1]"
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//"$selfIllum" "1"
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"$phong" "1"
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"$phongexponent" "20"
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"$phongboost" "18"
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"$phongfresnelranges" "[.05 .05 8]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$halflambert" "0"
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// Rim lighting parameters
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"$rimlight" "1" // To enable rim lighting (requires phong)
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"$rimlightexponent" "2" // Exponent for phong component of rim lighting
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"$rimlightboost" ".8"
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}
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\skull\mvm_human_skull"
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"$basemapalphaphongmask" "1"
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"$phong" "1"
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"$phongexponent" "5"
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"$phongboost" "1"
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"$phongfresnelranges" "[.2 1 4]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$rimlight" "0"
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"$rimlightexponent" "4"
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"$rimlightboost" "1"
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}
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\skull\skull"
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"$phong" "1"
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"$phongexponent" "10"
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"$phongboost" "0.08"
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"$phongfresnelranges" "[.1 1 1]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$halflambert" "0"
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"$model" 1
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// "$selfillum" 1
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// Rim lighting parameters
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// "$rimlight" "1" // To enable rim lighting (requires phong)
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// "$rimlightexponent" "1" // Exponent for phong component of rim lighting
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// "$rimlightboost" "3"
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}
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\skull\skull_horns"
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"$phong" "1"
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"$phongexponent" "10"
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"$phongboost" "0.08"
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"$phongfresnelranges" "[.1 1 1]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$halflambert" "0"
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"$model" 1
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// "$selfillum" 1
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// Rim lighting parameters
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// "$rimlight" "1" // To enable rim lighting (requires phong)
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// "$rimlightexponent" "1" // Exponent for phong component of rim lighting
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// "$rimlightboost" "3"
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}
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\skull\skull_island01"
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"$phong" "1"
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"$phongexponent" "10"
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"$phongboost" "0.8"
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"$phongfresnelranges" "[.1 1 1]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$halflambert" "0"
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$model 1
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// Rim lighting parameters
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"$rimlight" "1" // To enable rim lighting (requires phong)
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"$rimlightexponent" "1" // Exponent for phong component of rim lighting
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"$rimlightboost" "3"
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}
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+20
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"VertexLitGeneric"
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{
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"$basetexture" "models\syoudous\spooky\skull\skull_island_skullhat"
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// "$basemapalphaphongmask" 1
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"$phong" "1"
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"$phongexponent" "180"
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"$phongboost" "4"
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"$phongfresnelranges" "[1 2 4]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$halflambert" "0"
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// Rim lighting parameters
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"$rimlight" "1" // To enable rim lighting (requires phong)
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"$rimlightexponent" "4" // Exponent for phong component of rim lighting
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"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
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}
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