season_halloween: Are we done?

This commit is contained in:
neon
2018-10-05 12:28:10 +02:00
parent 3e03eec402
commit 853d09eeb0
94 changed files with 492 additions and 199 deletions
@@ -0,0 +1,22 @@
"VertexlitGeneric"
{
"$baseTexture" "models\syoudous\spooky\skull\eye_patch01"
//"$selfillumtint" "[0.3 0.4 1]"
//"$selfIllum" "1"
"$phong" "1"
"$phongexponent" "20"
"$phongboost" "18"
"$phongfresnelranges" "[.05 .05 8]"
"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
"$halflambert" "0"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "2" // Exponent for phong component of rim lighting
"$rimlightboost" ".8"
}
@@ -0,0 +1,17 @@
"VertexlitGeneric"
{
"$baseTexture" "models\syoudous\spooky\skull\mvm_human_skull"
"$basemapalphaphongmask" "1"
"$phong" "1"
"$phongexponent" "5"
"$phongboost" "1"
"$phongfresnelranges" "[.2 1 4]"
"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
"$rimlight" "0"
"$rimlightexponent" "4"
"$rimlightboost" "1"
}
@@ -0,0 +1,17 @@
"VertexlitGeneric"
{
"$baseTexture" "models\syoudous\spooky\skull\skull"
"$phong" "1"
"$phongexponent" "10"
"$phongboost" "0.08"
"$phongfresnelranges" "[.1 1 1]"
"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
"$halflambert" "0"
"$model" 1
// "$selfillum" 1
// Rim lighting parameters
// "$rimlight" "1" // To enable rim lighting (requires phong)
// "$rimlightexponent" "1" // Exponent for phong component of rim lighting
// "$rimlightboost" "3"
}
@@ -0,0 +1,17 @@
"VertexlitGeneric"
{
"$baseTexture" "models\syoudous\spooky\skull\skull_horns"
"$phong" "1"
"$phongexponent" "10"
"$phongboost" "0.08"
"$phongfresnelranges" "[.1 1 1]"
"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
"$halflambert" "0"
"$model" 1
// "$selfillum" 1
// Rim lighting parameters
// "$rimlight" "1" // To enable rim lighting (requires phong)
// "$rimlightexponent" "1" // Exponent for phong component of rim lighting
// "$rimlightboost" "3"
}
@@ -0,0 +1,16 @@
"VertexlitGeneric"
{
"$baseTexture" "models\syoudous\spooky\skull\skull_island01"
"$phong" "1"
"$phongexponent" "10"
"$phongboost" "0.8"
"$phongfresnelranges" "[.1 1 1]"
"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
"$halflambert" "0"
$model 1
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "1" // Exponent for phong component of rim lighting
"$rimlightboost" "3"
}
@@ -0,0 +1,20 @@
"VertexLitGeneric"
{
"$basetexture" "models\syoudous\spooky\skull\skull_island_skullhat"
// "$basemapalphaphongmask" 1
"$phong" "1"
"$phongexponent" "180"
"$phongboost" "4"
"$phongfresnelranges" "[1 2 4]"
"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
"$halflambert" "0"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "4" // Exponent for phong component of rim lighting
"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
}