forked from UNLOZE/sm-plugins
season_halloween: Are we done?
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"vertexlitGeneric"
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{
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"$baseTexture" "models/models_kit/hallo_pumpkin"
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"$surfaceprop" "watermelon"
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}
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"vertexlitGeneric"
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{
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"$baseTexture" "models/models_kit/hallo_pumpkin_skin2"
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"$surfaceprop" "plastic"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/player/microsoft/skeleton/skull1"
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"$surfaceprop" "flesh"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/player/microsoft/skeleton/skull2"
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"$surfaceprop" "flesh"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/player/microsoft/skeleton/skull3"
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"$surfaceprop" "flesh"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/player/techknow/grimreaper/grim"
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"$nocull" 1
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"$bumpmap" "models\player\techknow\grimreaper\grim_n"
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"$alphatest" 1
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"$halflambert" 1
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//"$envmap" "env_cubemap"
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"$envmaptint" "[ .36 .36 .30 ]"
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"$envmapconstrast" "1"
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"$normalmapalphaenvmapmask" 1
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"$surfaceprop" "flesh"
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"$model" "1"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/player/techknow/grimreaper/grim2"
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//"$nocull" 1
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"$bumpmap" "models\player\techknow\grimreaper\grim2_n"
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"$halflambert" 1
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"$envmap" "env_cubemap"
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"$envmaptint" "[ .36 .36 .30 ]"
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"$envmapconstrast" "1"
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"$normalmapalphaenvmapmask" 1
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"$surfaceprop" "flesh"
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"$model" "1"
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}
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\ghost\scary_ghost"
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"$detail" "models\syoudous\spooky\misc\fireLayeredSlowTiled512.vtf"
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"$detailscale" "3"
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"$detailblendfactor" 2
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"$detailblendmode" 1
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// "$color2" "[0 0 12]"
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"$bumpmap" "dev/bump_normal"
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"$nocull" "1"
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"$selfillum" "1"
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"$selfillumtint" "[.1 .7 12]"
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"$selfIllumFresnel" "1"
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"$selfIllumFresnelMinMaxExp" "[2 1 .1]"
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"$phong" "1"
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"$phongexponent" "1"
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"$phongboost" "1"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$phongfresnelranges" "[0 0 20]"
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// "$basealphaenvmapmask" "1"
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// "$basemapalphaphongmask" "1"
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// "$envmap" "effects/cubemapper"
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// "$envmapcontrast" 1
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// "$envmaptint" "[0.0 2.0 2.5]"
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"$rimlight" "1"
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"$rimlightexponent" "1"
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"$rimlightboost" "95"
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"Proxies"
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{
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"AnimatedTexture"
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{
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"animatedtexturevar" "$detail"
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"animatedtextureframenumvar" "$detailframe"
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"animatedtextureframerate" 24
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}
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"Sine"
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{
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"sinemin" ".2"
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"sinemax" ".6"
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"sineperiod" "1"
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"resultVar" "$selfillumtint[1]"
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}
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"Sine"
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{
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"sinemin" ".5"
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"sinemax" ".2"
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"sineperiod" "1.1"
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"resultVar" "$selfillumtint[0]"
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}
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"TextureScroll"
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{
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"texturescrollvar" "$detailtexturetransform"
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"texturescrollrate" -.08
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"texturescrollangle" 45
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}
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}
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}
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"vertexlitGeneric"
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{
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"$baseTexture" "models/syoudous/spooky/pumpkin/hallo_pumpkin"
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"$surfaceprop" "watermelon"
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}
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+5
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"vertexlitGeneric"
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{
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"$basetexture" "models/syoudous/spooky/pumpkin/hallo_pumpkin_dim"
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"$translucent" "1"
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}
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"vertexlitGeneric"
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{
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"$basetexture" "models/syoudous/spooky/pumpkin/hallo_pumpkin_lit"
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"$additive" "1"
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"$nocull" "1"
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"$selfillum" "1"
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}
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+5
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"vertexlitGeneric"
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{
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"$baseTexture" "models/syoudous/spooky/pumpkin/hallo_pumpkin_skin2"
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"$surfaceprop" "plastic"
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}
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\pumpkin\pumpkin"
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"$bumpmap" "dev/bump_normal"
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"$detail" "models\syoudous\spooky\misc\pumpkin_detail"
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"$detailscale" "1"
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"$detailblendfactor" 1
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"$detailblendmode" 5
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"$phong" "1"
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"$phongexponent" "3"
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"$phongboost" ".25"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$phongfresnelranges" "[2 0 2]"
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"$basemapalphaphongmask" "1"
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// Rim lighting parameters
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"$rimlight" "1" // To enable rim lighting (requires phong)
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"$rimlightexponent" "2" // Exponent for phong component of rim lighting
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"$rimlightboost" "1"
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"Proxies"
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{
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"Sine"
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{
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"sinemax" "1"
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"sinemin" ".25"
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"sineperiod" ".5"
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"resultvar" "$detailblendfactor"
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}
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}
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}
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\skull\eye_patch01"
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//"$selfillumtint" "[0.3 0.4 1]"
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//"$selfIllum" "1"
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"$phong" "1"
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"$phongexponent" "20"
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"$phongboost" "18"
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"$phongfresnelranges" "[.05 .05 8]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$halflambert" "0"
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// Rim lighting parameters
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"$rimlight" "1" // To enable rim lighting (requires phong)
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"$rimlightexponent" "2" // Exponent for phong component of rim lighting
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"$rimlightboost" ".8"
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}
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\skull\mvm_human_skull"
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"$basemapalphaphongmask" "1"
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"$phong" "1"
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"$phongexponent" "5"
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"$phongboost" "1"
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"$phongfresnelranges" "[.2 1 4]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$rimlight" "0"
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"$rimlightexponent" "4"
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"$rimlightboost" "1"
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}
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\skull\skull"
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"$phong" "1"
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"$phongexponent" "10"
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"$phongboost" "0.08"
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"$phongfresnelranges" "[.1 1 1]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$halflambert" "0"
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"$model" 1
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// "$selfillum" 1
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// Rim lighting parameters
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// "$rimlight" "1" // To enable rim lighting (requires phong)
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// "$rimlightexponent" "1" // Exponent for phong component of rim lighting
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// "$rimlightboost" "3"
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}
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\skull\skull_horns"
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"$phong" "1"
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"$phongexponent" "10"
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"$phongboost" "0.08"
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"$phongfresnelranges" "[.1 1 1]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$halflambert" "0"
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"$model" 1
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// "$selfillum" 1
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// Rim lighting parameters
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// "$rimlight" "1" // To enable rim lighting (requires phong)
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// "$rimlightexponent" "1" // Exponent for phong component of rim lighting
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// "$rimlightboost" "3"
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}
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"VertexlitGeneric"
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{
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"$baseTexture" "models\syoudous\spooky\skull\skull_island01"
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"$phong" "1"
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"$phongexponent" "10"
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"$phongboost" "0.8"
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"$phongfresnelranges" "[.1 1 1]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$halflambert" "0"
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$model 1
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// Rim lighting parameters
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"$rimlight" "1" // To enable rim lighting (requires phong)
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"$rimlightexponent" "1" // Exponent for phong component of rim lighting
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"$rimlightboost" "3"
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}
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+20
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"VertexLitGeneric"
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{
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"$basetexture" "models\syoudous\spooky\skull\skull_island_skullhat"
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// "$basemapalphaphongmask" 1
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"$phong" "1"
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"$phongexponent" "180"
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"$phongboost" "4"
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"$phongfresnelranges" "[1 2 4]"
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"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"
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"$halflambert" "0"
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// Rim lighting parameters
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"$rimlight" "1" // To enable rim lighting (requires phong)
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"$rimlightexponent" "4" // Exponent for phong component of rim lighting
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"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/unloze/cute_skeleton/skull1"
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"$surfaceprop" "rock"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/unloze/cute_skeleton/skull2"
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"$surfaceprop" "rock"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/unloze/cute_skeleton/skull3"
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"$surfaceprop" "rock"
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}
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